Dragons Den/Guide

Revision as of 14:10, 3 January 2022 by Vbion (talk | contribs) (→‎Adjusted clear time: Sort table)
This page was last updated for (v1.0.1).

Why clear Dragons Den?

  Dragons Den is usually cleared for the   Ancient Crossbow,   (U) Ancient D-hide Vambraces, and   (U) Ancient D-hide Shield because they are wanted for the   Air and   Water God Dungeons.

Other parts of the   Ancient set are of little importance because you will use the   Aeris God Armour for the   Water God Dungeon. Keep them only if you didn't already get your   Ranged to level 85.

Gear to idle

Because all enemies in   Dragons Den are   Melee, it is advised to use a   Magic or   Melee build due to the Combat Triangle.

This guide assumes that you have   Auto Eat - Tier III.   Crabs were used as a food of choice to reflect the approximate cooking level at the time of clearing the dungeon.

The simulations are run on a character with lvl 80 in all combat skills except   Hitpoints.

Due to the wide range of cases, it is recommended to use the Combat Simulator to compare the options tailored for your situation.

The ring slot in the given builds is free. It is suggested to use   Ring of Wealth if you have it or   Aorpheat's Signet Ring otherwise.


Basic Magic

Below is a basic build that needs   Level 90 to create,   Level 78 to wear, and 830   HP to idle.

The spell of choice is   Fire Surge with combination runes.

Item Slot DR%
  Fire Expert Wizard Hat Head 5%
  Fire Expert Wizard Robes Body 5%
  Fire Expert Wizard Bottoms Leggings 5%
  Fire Expert Wizard Boots Boots 5%
  Paladin Gloves Hands 4%
  Magic Wand (Powerful) Weapon 0%
Total 24%

Melee

The following build needs   Level 99 to create,   Level 70 to wear, and 780   HP to idle.

Item Slot DR%
  (G) Dragon Helmet Head 6%
  (G) Dragon Platebody Body 6%
  (G) Dragon Platelegs Leggings 6%
  (G) Dragon Boots Boots 6%
  (G) Dragon Shield Off-hand 6%
  Paladin Gloves Hands 4%
  Promotion or   Glory Neck 0%
  Sunset Rapier or   Ancient Claw Weapon 0%
Total 34%

Advanced Magic

For comparison, here's the magic build that takes less time to acquire than the   Ancient Claw and needs 860   HP to idle.

Item Slot DR%
  Fire Expert Wizard Hat Head 5%
  Fire Expert Wizard Robes Body 5%
  Fire Expert Wizard Bottoms Leggings 5%
  Fire Expert Wizard Boots Boots 5%
  Magic Wand (Powerful) Weapon 0%
  Enchanted Cape Cape 0%
  Elite Amulet of Defence Neck 2%
  Book of Eli Off-hand 0%
  Elementalist Gloves Hands 0%
Total 22%

Adjusted clear time

Adjusted clear time is the time it takes to prepare all needed food and runes plus the time of the clear itself.

Build Seconds per clear
Basic Magic 609
Advanced Magic 463
  Sunset Rapier 462
  Ancient Claw 404
Details
Adjusted clear time [math]\displaystyle{ A }[/math] is calculated by dividing the overall time [math]\displaystyle{ T_{all} }[/math] by the number of dungeons [math]\displaystyle{ D_h }[/math] cleared per one hour.

The overall time [math]\displaystyle{ T_{all} }[/math] is calculated by the sum of one hour plus the time required to produce the   Crabs [math]\displaystyle{ T_c }[/math], mine essence [math]\displaystyle{ T_m }[/math], and create runes [math]\displaystyle{ T_r }[/math]. All measured in seconds. The number of spent   Ancient runes is noted as [math]\displaystyle{ N }[/math].

The   Crab total preparation time is 6.9 seconds per Crab.

The   Fire Surge with the combination runes is used.

The approximate   Adventure situation is taken for Runecrafting. In particular,   Mining Gloves and   Elemental Potion are not used. The Runecrafting 95% milestone of the mastery pool is active, and the runes have 99 mastery, meaning that 16 runes are produced per two seconds. No rune preservation or doubling.

The mining time is the one with the   Dragon Pickaxe upgrade - 1.3 seconds. The number of needed essence considers all runes used in crafting:   Essence,   Air,   Fire,   Smoke and   Ancient runes.

[math]\displaystyle{ T_m = N * (7 * (1 + 2/16 + 2/16) / 16 + 1 / 16) * 1.3 = N / 16 * (8.75 + 1) * 1.3 = N * 12.675 / 16 }[/math]

For [math]\displaystyle{ T_r }[/math] compared to [math]\displaystyle{ T_m }[/math], the only difference is that the number of mined essence is multiplied by 2 instead of 1.3.

[math]\displaystyle{ T_r = N * 9.75 * 2 / 16 = N * 9.75 / 8 }[/math]

You can check out the intermediate steps with the following Google Sheet (link).

The   magic inputs are 1060 crabs, 1205 ancient runes, and 16 dungeons per hour.
The adjusted clear time is 609 seconds per clear.


The   rapier inputs are 655 crabs and 9.8 dungeons per hour.
The adjusted clear time is 462 seconds per clear.


The   claw inputs are 626 crabs and 10.7 dungeons per hour.
The adjusted clear time is 404 seconds per clear.

The Advanced Magic build inputs are 1000 crabs, 1170 ancient runes, and 20 dungeons per hour.
The adjusted clear time is 463 seconds per clear.

It is assumed that the Advanced Magic build would equal the Ancient Claw build if resource preservation were to be accounted for.

Therefore, both Advanced Magic and Ancient Claw builds are recommended depending on what you want to train.

Food expenditure

The bulk of time is spent on preparing food, so it's heavily recommended to level your food-producing methods when possible. As an example, with some upgrades (  Fishing Skillcape,   Cooking Skillcape, 99 mastery, top fishing rod,   Amulet of Fishing), the fishing and cooking times are the following:

Food Fishing time (s) Cooking time (s) HP HP per second
  Whale (Perfect) 1.97 9.35 580 51.24
  Crab 0.96 5.95 150 21.7

In other words, if you prepare Whales instead of Crabs, you would more than double your speed of food preparation, which is a huge boost to the clear time.