Dragons Den/Guide

Revision as of 18:05, 2 December 2021 by Vbion (talk | contribs) (→‎Adjusted clear time: minor adjustments)
This page was last updated for (v1.0).

Why clear Dragons Den?

  Dragons Den is usually cleared for the   Ancient Crossbow,   (U) Ancient D-hide Vambraces, and optionally   (U) Ancient D-hide Shield because they are wanted for the   Air and   Water God Dungeons.

Other parts of the   Ancient set are of little importance because you will use the   Aeris God Armour for the   Water God Dungeon.

Gear to idle

Because all enemies in   Dragons Den are   Melee, it is advised to use a   Magic or   Melee build due to the Combat Triangle.

This guide assumes that you have   Auto Eat - Tier III.

The simulations are run on a character with lvl 80 in all combat skills except   Hitpoints.

Due to the wide range of cases, it is recommended to use the Combat Simulator to compare the options tailored for your situation.

The ring slot in the given builds is free. It is suggested to put   Ring of Wealth here if you have it or   Aorpheat's Signet Ring otherwise.

Magic

Below is a basic build that needs   Level 90 to create,   Level 78 to wear, and 830   HP to idle.

The spell of choice is   Fire Surge.

Item Slot DR%
  Fire Expert Wizard Hat Head 5%
  Fire Expert Wizard Robes Body 5%
  Fire Expert Wizard Bottoms Leggings 5%
  Fire Expert Wizard Boots Boots 5%
  Paladin Gloves Hands 4%
  Magic Wand (Powerful) Weapon 0%
Total 24%

This build's clear speed is 16 dungeons per hour with 1060   Crabs and 1205   Ancient runes.

The adjusted clear time is 841 seconds per dungeon.

Melee

The following build needs   Level 99 to create,   Level 70 to wear, and 780   HP to idle.

Item Slot DR%
  (G) Dragon Helmet Head 6%
  (G) Dragon Platebody Body 6%
  (G) Dragon Platelegs Leggings 6%
  (G) Dragon Boots Boots 6%
  (G) Dragon Shield Off-hand 6%
  Paladin Gloves Hands 4%
  Amulet of Calculated Promotion Neck 0%
  Sunset Rapier Weapon 0%
Total 34%

The clear speed of this build is 9.8 dungeons per hour with 655   Crabs.

The adjusted clear time is 835 seconds per dungeon.

With the   Ancient Claw, it is 10.7 dungeons per hour with 626 Crabs and the adjusted clear time being 746 seconds per dungeon.

Adjusted clear time

Adjusted clear time [math]\displaystyle{ A }[/math] is calculated by dividing the overall time [math]\displaystyle{ T_{all} }[/math] by the number of dungeons [math]\displaystyle{ D_h }[/math] cleared per one hour.

The overall time [math]\displaystyle{ T_{all} }[/math] is calculated by the sum of one hour plus the time required to produce the   Crabs [math]\displaystyle{ T_c }[/math], mine essence [math]\displaystyle{ T_m }[/math], and create runes [math]\displaystyle{ T_r }[/math]. All measured in seconds. The number of spent   Ancient runes is noted as [math]\displaystyle{ N }[/math].

The   Crabs cooking time is 7 seconds. The   Fire Surge with the combination runes is used.

The approximate   Adventure mode situation is taken for Runecrafting. In particular,   Mining Gloves and   Elemental Potion are not used. The Runecrafting 95% milestone of the mastery pool is active, and the runes have 99 mastery, meaning that 16 runes are produced per two seconds. No rune preservation or doubling.

The mining time is the one with the   Dragon Pickaxe upgrade - 1.3 seconds. The number of needed essence considers all runes used in crafting:   Essence,   Air,   Fire,   Smoke and   Ancient runes.

>>>Test


60

<<<Test

[math]\displaystyle{ T_m = N * (7 * (1 + 2/16 + 2/16) / 16 + 1 / 16) * 1.3 = N / 16 * (8.75 + 1) * 1.3 = N * 12.675 / 16 }[/math]

For [math]\displaystyle{ T_r }[/math] compared to [math]\displaystyle{ T_m }[/math], the only difference is that the number of mined essence is multiplied by 2 instead of 1.3.

[math]\displaystyle{ T_r = N * 9.75 * 2 / 16 = N * 9.75 / 8 }[/math]


The   magic build, [math]\displaystyle{ A_{magic} }[/math]:

[math]\displaystyle{ T_c = 1060 * 7 = 7420 }[/math]

[math]\displaystyle{ T_m = 1205 * 12.675 / 16 = 955 }[/math]

[math]\displaystyle{ T_r = 1205 * 9.75 / 8 = 1469 }[/math]

[math]\displaystyle{ T_{all} = 3600 + T_c + T_m + T_r = 3600 + 7420 + 955 + 1469 = 13444 }[/math]

[math]\displaystyle{ D_h = 16 }[/math]

[math]\displaystyle{ A_{magic} = T_{all} / D_h = 13444 / 16 = 841 }[/math]


The   rapier build, [math]\displaystyle{ A_{rapier} }[/math]:

[math]\displaystyle{ T_c = 655 * 7 = 4585 }[/math]

[math]\displaystyle{ T_{all} = 3600 + T_c + T_m + T_r = 3600 + 4585 + 0 + 0 = 8185 }[/math]

[math]\displaystyle{ D_h = 9.8 }[/math]

[math]\displaystyle{ A_{rapier} = T_{all} / D_h = 8185 / 9.8 = 835 }[/math]


The   claw build, [math]\displaystyle{ A_{claw} }[/math]:

[math]\displaystyle{ T_c = 626 * 7 = 4382 }[/math]

[math]\displaystyle{ T_{all} = 3600 + T_c + T_m + T_r = 3600 + 4382 + 0 + 0 = 7982 }[/math]

[math]\displaystyle{ D_h = 10.7 }[/math]

[math]\displaystyle{ A_{claw} = T_{all} / D_h = 7982 / 10.7 = 746 }[/math]

[math]\displaystyle{ }[/math]


For comparison, here's the magic build that takes less time to acquire than the   Ancient Claw and needs 860   HP to idle.

Item Slot DR%
  Fire Expert Wizard Hat Head 5%
  Fire Expert Wizard Robes Body 5%
  Fire Expert Wizard Bottoms Leggings 5%
  Fire Expert Wizard Boots Boots 5%
  Magic Wand (Powerful) Weapon 0%
  Enchanted Cape Cape 0%
  Elite Amulet of Defence Neck 2%
  Book of Eli Off-hand 0%
  Elementalist Gloves Hands 0%
Total 22%

The clear speed of this build is 20 dungeons per hour with 1000   Crabs and 1170   Ancient runes.

[math]\displaystyle{ A_{MidMagic} }[/math]:

[math]\displaystyle{ T_c = 1000 * 7 = 7000 }[/math]

[math]\displaystyle{ T_m = 1170 * 12.675 / 16 = 927 }[/math]

[math]\displaystyle{ T_r = 1170 * 9.75 / 8 = 1426 }[/math]

[math]\displaystyle{ T_{all} = 3600 + T_c + T_m + T_r = 3600 + 7000 + 927 + 1426 = 12953 }[/math]

[math]\displaystyle{ D_h = 20 }[/math]

[math]\displaystyle{ A_{MidMagic} = T_{all} / D_h = 12953 / 20 = 648 }[/math]

As you see, the MidMagic build clears faster than the Claw build by 13% and has many options to be improved further.

Therefore, the magic build is suggested.