Herblore: Difference between revisions
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{{V| | {{V|1.2.2}} | ||
{{Otheruses|the | {{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}} | ||
[[File:Herblore (skill).svg|thumb|right|Herblore]] | [[File:Herblore (skill).svg|thumb|right|Herblore]] | ||
'''{{PAGENAME}}''' is used to make potions that grant bonuses to various skills and combat actions. A single potion has | '''{{PAGENAME}}''' is used to make potions that grant bonuses to various skills and combat actions. A single potion has multiple charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen. The automatic re-use of potions can be enabled through the potion menu. | ||
Making a potion normally takes 2 seconds. Purchasing the {{UpgradeIcon|Expanded Knowledge}} | Raising Herblore to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Herblore Skillcape}} for purchase from the [[Shop]]. Equipping the [[Herblore Skillcape]] doubles potion production. Making a potion normally takes 2 seconds. Purchasing the {{UpgradeIcon|Expanded Knowledge}} upgrade reduces this time by 15% to 1.7 seconds, with {{Icon|Qimican|type=constellation}} reducing the time by another 5%. | ||
==Mastery Unlocks== | ==Mastery Unlocks== | ||
Line 15: | Line 15: | ||
====Potion Tiers==== | ====Potion Tiers==== | ||
New tiers of potions are unlocked at certain Mastery levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier, | New tiers of potions are unlocked at certain {{Icon|Mastery}} levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. If you somehow miss a tier, any tier of potion can be obtained through the use of {{ItemIcon|Herblore Potion IV|Herblore Potions}}. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases. | ||
Potions in the bank can be upgraded to the next tier once the player has the appropriate | Potions in the bank can be upgraded to the next tier once the player has the appropriate {{Icon|Mastery}} level at a 3:1 ratio. For example, a player with {{MasteryReq|Melee Accuracy Potion I|20}} can convert three {{ItemIcon|Melee Accuracy Potion I}}s into one {{ItemIcon|Melee Accuracy Potion II}}. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Tier !! {{Icon|Mastery|notext=true}} !! XP to Tier | !Tier !! {{Icon|Mastery|notext=true}} !! XP to Tier | ||
Line 23: | Line 23: | ||
| I || 1 || 0 | | I || 1 || 0 | ||
|- | |- | ||
| II || 20 || | | II || 20 || 4,470 | ||
|- | |- | ||
| III || 50 || 101,333 | | III || 50 || 101,333 | ||
Line 32: | Line 32: | ||
===Mastery Pool Checkpoints=== | ===Mastery Pool Checkpoints=== | ||
{{MasteryCheckpoints}} | {{MasteryCheckpoints}} | ||
== Skillcape == | == Skillcape == | ||
Line 43: | Line 42: | ||
{{PetSkillInfo}} | {{PetSkillInfo}} | ||
== | ==Herbs== | ||
{{:Herbs}} | |||
{{ | ==Potions== | ||
{{:Potions}} | |||
==Herblore-Boosting Potions== | |||
There are two potions that can be used while training Herblore | |||
{{PotionTable|Herblore Potion}} | |||
{{PotionTable|Alchemic Practice Potion}} | |||
==Summoning Boosts== | |||
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}. | |||
{{SkillSummoningBonusTable|{{PAGENAME}}}} | |||
==Skill Boosts== | |||
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards. | |||
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedChanceRandomPotionHerblore,increasedDeadlyToxinsFromHerblore,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap,increasedSkillPreservationCap,melvorD:doubleItemsSkill|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}} | |||
{{PotionNav}} | {{PotionNav}} | ||
{{Menu}} | {{Menu}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 17:59, 18 June 2024
This page was last updated for (v1.2.2). |
Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has multiple charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen. The automatic re-use of potions can be enabled through the potion menu.
Raising Herblore to Level 99 will unlock the
Herblore Skillcape for purchase from the Shop. Equipping the Herblore Skillcape doubles potion production. Making a potion normally takes 2 seconds. Purchasing the
Expanded Knowledge upgrade reduces this time by 15% to 1.7 seconds, with
Qimican reducing the time by another 5%.
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each Mastery Level +0.2% chance to preserve resources for this Potion only. |
1 | Unlock Tier I Potion |
20 | Unlock Tier II Potion |
50 | Unlock Tier III Potion |
90 | Unlock Tier IV Potion |
99 | +5% chance to preserve resources for this Potion only. |
Potion Tiers
New tiers of potions are unlocked at certain Mastery levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. If you somehow miss a tier, any tier of potion can be obtained through the use of
Herblore Potions. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases.
Potions in the bank can be upgraded to the next tier once the player has the appropriate Mastery level at a 3:1 ratio. For example, a player with
Level 20 can convert three
Melee Accuracy Potion Is into one
Melee Accuracy Potion II.
Tier | XP to Tier | |
---|---|---|
I | 1 | 0 |
II | 20 | 4,470 |
III | 50 | 101,333 |
IV | 90 | 5,346,332 |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 2,600,000 xp | +5% Herblore Mastery XP for Melvor Realm only |
25% | 6,500,000 xp | +3% Herblore Skill XP |
50% | 13,000,000 xp | +5% chance to preserve resources in Herblore for Melvor Realm only |
95% | 24,700,000 xp | +10% chance to Double Items in Herblore for Melvor Realm only |
Total Mastery Pool XP | 26,000,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
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Herblore Skillcape | x2 Items received from Herblore | |
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x2 Items received from Herblore, +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled), and +5% Chance To Preserve Potion Charge |
Pet
The pet can be unlocked by doing any Herblore action.
Pet | Name | Effect |
---|---|---|
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Gronk | +2% Chance to Double Items in Herblore |
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-5% Herblore interval for Abyssal Realm only |
Herbs
Each potion requires both an herb and a secondary ingredient. Secondary ingredients are typically associated with the skill the potion is paired with (e.g. Secret Stardust Potion and
Stardust). Herbs can be acquired primarily through planting their seeds in
Farming, but can also be acquired through
Combat and
Thieving.
Herb | Value | Herb Sources | |
---|---|---|---|
1 | ![]() | 1 | |
15 | ![]() | 9 | |
25 | ![]() | 20 | |
35 | ![]() | 40 | |
45 | ![]() | 80 | |
60 | ![]() | 150 | |
71 | ![]() | 210 | |
75 | ![]() | 330 | |
100 | ![]() | 425 | |
105 | ![]() | 580 | |
110 | ![]() | 775 | |
115 | ![]() | 925 |
Potions
Combat Potions
Potion | Requirements | XP | Ingredients | Tier | Value | Charges | Effect |
---|---|---|---|---|---|---|---|
Melee Accuracy Potion | 8 | 1 ![]() ![]() |
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2 |
20 | +8% Melee Accuracy Rating | |
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3 |
20 | +12% Melee Accuracy Rating | ||||
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4 |
20 | +15% Melee Accuracy Rating | ||||
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5 |
30 | +25% Melee Accuracy Rating | ||||
Melee Evasion Potion | 10 | 1 ![]() ![]() |
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5 |
30 | +8% Melee Evasion and +10% chance to ignore Stun, Freeze or Crystallize | |
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10 |
30 | +12% Melee Evasion and +10% chance to ignore Stun, Freeze or Crystallize | ||||
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15 |
30 | +15% Melee Evasion and +10% chance to ignore Stun, Freeze or Crystallize | ||||
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20 |
40 | +25% Melee Evasion and +10% chance to ignore Stun, Freeze or Crystallize | ||||
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13 | 1 ![]() ![]() |
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5 |
2 | +100 Flat Barrier damage added to Summon Familiar | |
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10 |
4 | +200 Flat Barrier damage added to Summon Familiar | ||||
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15 |
6 | +300 Flat Barrier damage added to Summon Familiar | ||||
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20 |
8 | +400 Flat Barrier damage added to Summon Familiar | ||||
Ranged Assistance Potion | 14 | 1 ![]() ![]() |
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6 |
15 | +4% Ranged Accuracy Rating, +4% Ranged Evasion, and +10% chance to ignore Poison | |
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12 |
15 | +8% Ranged Accuracy Rating, +8% Ranged Evasion, and +10% chance to ignore Poison | ||||
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18 |
15 | +12% Ranged Accuracy Rating, +12% Ranged Evasion, and +10% chance to ignore Poison | ||||
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29 |
20 | +20% Ranged Accuracy Rating, +20% Ranged Evasion, and +10% chance to ignore Poison | ||||
Hinder Potion | 16 | 1 ![]() ![]() |
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19 |
5 | Inflict a slow that increases the target's attack interval by 3% when hitting with an attack | |
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29 |
10 | Inflict a slow that increases the target's attack interval by 6% when hitting with an attack | ||||
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39 |
15 | Inflict a slow that increases the target's attack interval by 10% when hitting with an attack | ||||
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42 |
25 | Inflict a slow that increases the target's attack interval by 15% when hitting with an attack | ||||
Magic Assistance Potion | 22 | 1 ![]() ![]() |
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30 |
15 | +4% Magic Accuracy Rating, +4% Magic Evasion, +10% chance to ignore Burn, and +10% chance to ignore Frostburn | |
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40 |
15 | +8% Magic Accuracy Rating, +8% Magic Evasion, +10% chance to ignore Burn, and +10% chance to ignore Frostburn | ||||
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50 |
15 | +12% Magic Accuracy Rating, +12% Magic Evasion, +10% chance to ignore Burn, and +10% chance to ignore Frostburn | ||||
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60 |
20 | +20% Magic Accuracy Rating, +20% Magic Evasion, +10% chance to ignore Burn, and +10% chance to ignore Frostburn | ||||
Regeneration Potion | 31 | 1 ![]() ![]() |
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400 |
15 | +30% Hitpoint Regeneration | |
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490 |
25 | +60% Hitpoint Regeneration | ||||
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590 |
40 | +100% Hitpoint Regeneration | ||||
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640 |
60 | +150% Hitpoint Regeneration | ||||
Famished Potion | 38 | 1 ![]() ![]() |
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42 |
10 | +5% Auto Eat Efficiency and +5% Chance to Preserve Food when eaten | |
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64 |
20 | +10% Auto Eat Efficiency and +10% Chance to Preserve Food when eaten | ||||
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85 |
30 | +15% Auto Eat Efficiency and +15% Chance to Preserve Food when eaten | ||||
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102 |
40 | +25% Auto Eat Efficiency and +25% Chance to Preserve Food when eaten | ||||
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41 | 3 ![]() ![]() |
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250 |
2 | +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking | |
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295 |
4 | +2% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking | ||||
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350 |
6 | +3% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking | ||||
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415 |
10 | +4% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking | ||||
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43 | 1 ![]() ![]() |
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55 |
5 | +5% chance to preserve Prayer Points for Unholy Prayers | |
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83 |
10 | +10% chance to preserve Prayer Points for Unholy Prayers | ||||
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109 |
15 | +15% chance to preserve Prayer Points for Unholy Prayers | ||||
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132 |
20 | +20% chance to preserve Prayer Points for Unholy Prayers | ||||
Ranged Strength Potion | 45 | 2 ![]() ![]() |
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120 |
5 | +5% Ranged Maximum Hit | |
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135 |
5 | +10% Ranged Maximum Hit | ||||
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147 |
5 | +15% Ranged Maximum Hit | ||||
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158 |
10 | +25% Ranged Maximum Hit | ||||
Lucky Herb Potion | 47 | 2 ![]() ![]() |
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69 |
8 | +10% chance to convert combat seed drops to herbs | |
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69 |
10 | +20% chance to convert combat seed drops to herbs | ||||
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69 |
15 | +30% chance to convert combat seed drops to herbs | ||||
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69 |
20 | +50% chance to convert combat seed drops to herbs | ||||
Divine Potion | 51 | 1 ![]() ![]() ![]() |
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87 |
15 | +10% Chance To Preserve Prayer Points | |
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89 |
20 | +15% Chance To Preserve Prayer Points | ||||
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93 |
25 | +20% Chance To Preserve Prayer Points | ||||
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99 |
30 | +35% Chance To Preserve Prayer Points | ||||
Melee Strength Potion | 60 | 1 ![]() ![]() ![]() |
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130 |
5 | +1% Melee Maximum Hit | |
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190 |
5 | +3% Melee Maximum Hit | ||||
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260 |
5 | +6% Melee Maximum Hit | ||||
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320 |
10 | +10% Melee Maximum Hit | ||||
Magic Damage Potion | 85 | 1 ![]() ![]() ![]() |
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140 |
5 | +1% Magic Maximum Hit | |
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180 |
5 | +5% Magic Maximum Hit | ||||
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210 |
5 | +10% Magic Maximum Hit | ||||
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235 |
5 | +15% Magic Maximum Hit | ||||
Lethal Toxins Potion | 92 | 2 ![]() ![]() |
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190 |
5 | +3% chance to apply Poison when hitting with a Melee or Ranged attack | |
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285 |
10 | +6% chance to apply Poison when hitting with a Melee or Ranged attack | ||||
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380 |
15 | +10% chance to apply Poison when hitting with a Melee or Ranged attack | ||||
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510 |
20 | +15% chance to apply Poison when hitting with a Melee or Ranged attack | ||||
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126 | 1 ![]() ![]() |
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250 |
5 | +5% chance to apply a random Curse when hitting with an attack if the target has Unholy Mark | |
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295 |
10 | +10% chance to apply a random Curse when hitting with an attack if the target has Unholy Mark | ||||
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350 |
15 | +15% chance to apply a random Curse when hitting with an attack if the target has Unholy Mark | ||||
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415 |
20 | +20% chance to apply a random Curse when hitting with an attack if the target has Unholy Mark | ||||
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130 | 1 ![]() ![]() |
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100 |
2 | +3% chance to apply Barrier Burn when hitting with a summon attack | |
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150 |
4 | +6% chance to apply Barrier Burn when hitting with a summon attack | ||||
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200 |
6 | +9% chance to apply Barrier Burn when hitting with a summon attack | ||||
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250 |
8 | +12% chance to apply Barrier Burn when hitting with a summon attack | ||||
Diamond Luck Potion | 160 | 1 ![]() ![]() |
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2,200 |
5 | Your chance to hit an enemy is lucky (Roll twice, take the better result) | |
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2,300 |
10 | Your chance to hit an enemy is lucky (Roll twice, take the better result) | ||||
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2,500 |
15 | Your chance to hit an enemy is lucky (Roll twice, take the better result) | ||||
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2,700 |
25 | Your chance to hit an enemy is lucky (Roll twice, take the better result) | ||||
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180 | 3 ![]() ![]() |
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250 |
2 | +1% chance to apply Crystal Sanction (Next Attack Turn from Target deals no Damage) when attacking | |
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295 |
4 | +2% chance to apply Crystal Sanction (Next Attack Turn from Target deals no Damage) when attacking | ||||
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350 |
6 | +3% chance to apply Crystal Sanction (Next Attack Turn from Target deals no Damage) when attacking | ||||
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415 |
10 | +4% chance to apply Crystal Sanction (Next Attack Turn from Target deals no Damage) when attacking | ||||
Damage Reduction Potion | 180 | 2 ![]() ![]() ![]() |
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850 |
10 | +2% Damage Reduction | |
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950 |
15 | +4% Damage Reduction | ||||
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1,150 |
20 | +6% Damage Reduction | ||||
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1,500 |
30 | +10% Damage Reduction | ||||
365 | 1 ![]() ![]() |
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628 |
10 | +20% Flat Slayer Area Effect Negation | ||
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690 |
20 | +30% Flat Slayer Area Effect Negation | ||||
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759 |
35 | +40% Flat Slayer Area Effect Negation | ||||
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835 |
50 | +50% Flat Slayer Area Effect Negation | ||||
394 | 1 ![]() ![]() |
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1,254 |
20 | Evasion Ratings are multiplied by 1.75 times current Hitpoints percent | ||
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1,379 |
35 | Evasion Ratings are multiplied by 1.75 times current Hitpoints percent | ||||
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1,517 |
50 | Evasion Ratings are multiplied by 1.75 times current Hitpoints percent | ||||
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1,669 |
75 | Evasion Ratings are multiplied by 1.75 times current Hitpoints percent | ||||
428 | 1 ![]() ![]() |
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1,430 |
10 | +10% Global Slayer Coins (except Item Sales) and +10% chance for a Slayer Task kill to count as 2 kills. | ||
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1,573 |
15 | +15% Global Slayer Coins (except Item Sales) and +15% chance for a Slayer Task kill to count as 2 kills. | ||||
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1,730 |
20 | +20% Global Slayer Coins (except Item Sales) and +20% chance for a Slayer Task kill to count as 2 kills. | ||||
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1,903 |
30 | +25% Global Slayer Coins (except Item Sales) and +25% chance for a Slayer Task kill to count as 2 kills. | ||||
457 | 1 ![]() ![]() |
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256 |
10 | +1% of all damage taken is added as Prayer Points (Rounded down) | ||
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281 |
15 | +1% of all damage taken is added as Prayer Points (Rounded down) | ||||
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309 |
20 | +1% of all damage taken is added as Prayer Points (Rounded down) | ||||
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340 |
30 | +1% of all damage taken is added as Prayer Points (Rounded down) | ||||
493 | 1 ![]() ![]() |
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488 |
20 | Accuracy Ratings are multiplied by 1.50 times current Hitpoints percent | ||
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536 |
35 | Accuracy Ratings are multiplied by 1.50 times current Hitpoints percent | ||||
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590 |
50 | Accuracy Ratings are multiplied by 1.50 times current Hitpoints percent | ||||
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649 |
75 | Accuracy Ratings are multiplied by 1.50 times current Hitpoints percent | ||||
523 | 1 ![]() ![]() |
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1,270 |
15 | +30% Bleed lifesteal, +30% Burn lifesteal, and +30% Poison lifesteal | ||
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1,397 |
25 | +40% Bleed lifesteal, +40% Burn lifesteal, and +40% Poison lifesteal | ||||
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1,536 |
35 | +50% Bleed lifesteal, +50% Burn lifesteal, and +50% Poison lifesteal | ||||
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1,690 |
50 | +75% Bleed lifesteal, +75% Burn lifesteal, and +75% Poison lifesteal | ||||
561 | 1 ![]() ![]() |
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1,275 |
10 | Gives the Enemy: -2% Damage Reduction | ||
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1,402 |
15 | Gives the Enemy: -4% Damage Reduction | ||||
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1,542 |
20 | Gives the Enemy: -6% Damage Reduction | ||||
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1,697 |
25 | Gives the Enemy: -8% Damage Reduction | ||||
594 | 1 ![]() ![]() |
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7,950 |
10 | +15% Melee critical hit chance, +15% Ranged critical hit chance, and +15% Magic critical hit chance | ||
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8,745 |
15 | +20% Melee critical hit chance, +20% Ranged critical hit chance, and +20% Magic critical hit chance | ||||
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9,619 |
25 | +25% Melee critical hit chance, +25% Ranged critical hit chance, and +25% Magic critical hit chance | ||||
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10,581 |
35 | +30% Melee critical hit chance, +30% Ranged critical hit chance, and +30% Magic critical hit chance |
Skill Potions
When using potions that have a chance to activate, a charge is consumed whenever a relevant action is performed, whether or not the potion's effect actually activates for that action.
For example, if using a Bird Nest Potion I, a charge will be consumed every time a log is cut regardless of whether a
Bird Nest is received.
Potion | Requirements | XP | Ingredients | Tier | Value | Charges | Effect |
---|---|---|---|---|---|---|---|
Bird Nest Potion | 5 | 1 ![]() ![]() |
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1 |
50 | +5% chance to gain Bird Nest in Woodcutting | |
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2 |
50 | +10% chance to gain Bird Nest in Woodcutting | ||||
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3 |
75 | +15% chance to gain Bird Nest in Woodcutting | ||||
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4 |
100 | +30% chance to gain Bird Nest in Woodcutting | ||||
Controlled Heat Potion | 18 | 2 ![]() ![]() |
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38 |
5 | Bonfires that provide Skill XP are now free to light. | |
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48 |
10 | Bonfires that provide Skill XP are now free to light. | ||||
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58 |
15 | Bonfires that provide Skill XP are now free to light. | ||||
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68 |
25 | Bonfires that provide Skill XP are now free to light. | ||||
Generous Cook Potion | 28 | 1 ![]() ![]() |
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58 |
15 | +10% Chance to Double Items in Cooking | |
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64 |
30 | +20% Chance to Double Items in Cooking | ||||
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78 |
40 | +30% Chance to Double Items in Cooking | ||||
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94 |
60 | +50% Chance to Double Items in Cooking | ||||
Seeing Gold Potion | 33 | 1 ![]() ![]() |
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40 |
20 | +10% chance to gain 1 Gold Bar from Smithing when making Silver Bar (Cannot be doubled) | |
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53 |
30 | +20% chance to gain 1 Gold Bar from Smithing when making Silver Bar (Cannot be doubled) | ||||
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63 |
50 | +40% chance to gain 1 Gold Bar from Smithing when making Silver Bar (Cannot be doubled) | ||||
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73 |
80 | +75% chance to gain 1 Gold Bar from Smithing when making Silver Bar (Cannot be doubled) | ||||
Fishermans Potion | 36 | 2 ![]() ![]() |
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60 |
5 | +3% Chance to Double Items in Fishing | |
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75 |
10 | +5% Chance to Double Items in Fishing | ||||
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90 |
15 | +8% Chance to Double Items in Fishing | ||||
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122 |
20 | +12% Chance to Double Items in Fishing | ||||
Skilled Fletching Potion | 39 | 2 ![]() ![]() |
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67 |
20 | +5% Chance to Double Items in Fletching | |
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78 |
30 | +10% Chance to Double Items in Fletching | ||||
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90 |
40 | +15% Chance to Double Items in Fletching | ||||
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100 |
50 | +25% Chance to Double Items in Fletching | ||||
Gentle Hands Potion | 41 | 1 ![]() ![]() |
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57 |
20 | +15 Stealth while Thieving | |
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73 |
30 | +30 Stealth while Thieving | ||||
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84 |
40 | +50 Stealth while Thieving | ||||
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92 |
50 | +75 Stealth while Thieving | ||||
Secret Stardust Potion | 47 | 2 ![]() ![]() |
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50 |
5 | -3% Astrology Interval | |
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100 |
10 | -5% Astrology Interval | ||||
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120 |
15 | -10% Astrology Interval | ||||
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150 |
25 | -15% Astrology Interval | ||||
Crafting Potion | 41 | 1 ![]() ![]() |
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50 |
10 | +5% Chance to Double Items in Crafting | |
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100 |
10 | +10% Chance to Double Items in Crafting | ||||
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150 |
10 | +15% Chance to Double Items in Crafting | ||||
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200 |
15 | +25% Chance to Double Items in Crafting | ||||
Perfect Swing Potion | 53 | 1 ![]() ![]() ![]() |
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102 |
30 | +10% chance to deal no damage to Essence Nodes in Mining and +10% chance to deal no damage to Ore Nodes in Mining | |
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113 |
50 | +20% chance to deal no damage to Essence Nodes in Mining and +20% chance to deal no damage to Ore Nodes in Mining | ||||
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136 |
80 | +40% chance to deal no damage to Essence Nodes in Mining and +40% chance to deal no damage to Ore Nodes in Mining | ||||
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150 |
100 | +80% chance to deal no damage to Essence Nodes in Mining and +80% chance to deal no damage to Ore Nodes in Mining | ||||
Necromancer Potion | 50 | 2 ![]() ![]() ![]() |
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225 |
15 | +1 base primary resource quantity gained in Summoning | |
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240 |
30 | +2 base primary resource quantity gained in Summoning | ||||
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250 |
45 | +3 base primary resource quantity gained in Summoning | ||||
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265 |
60 | +5 base primary resource quantity gained in Summoning | ||||
Performance Enhancing Potion | 61 | 2 ![]() ![]() |
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225 |
10 | -4% Agility Interval | |
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240 |
20 | -6% Agility Interval | ||||
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250 |
30 | -8% Agility Interval | ||||
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265 |
50 | -12% Agility Interval | ||||
Elemental Potion | 63 | 1 ![]() ![]() |
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140 |
20 | +5% chance to gain 2 of a random Elemental Rune per Runecraft | |
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155 |
30 | +10% chance to gain 4 of a random Elemental Rune per Runecraft | ||||
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170 |
40 | +25% chance to gain 6 of a random Elemental Rune per Runecraft | ||||
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200 |
50 | +50% chance to gain 8 of a random Elemental Rune per Runecraft | ||||
Herblore Potion | 99 | 3 ![]() |
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450 |
20 | +1% Chance to receive a Random Tier of the same Potion in Herblore | |
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480 |
30 | +2% Chance to receive a Random Tier of the same Potion in Herblore | ||||
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500 |
40 | +3% Chance to receive a Random Tier of the same Potion in Herblore | ||||
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530 |
60 | +6% Chance to receive a Random Tier of the same Potion in Herblore | ||||
Generous Harvest Potion | 112 | 1 ![]() ![]() ![]() |
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312 |
10 | +10% Chance to Double Items in Farming | |
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330 |
10 | +15% Chance to Double Items in Farming | ||||
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345 |
10 | +20% Chance to Double Items in Farming | ||||
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390 |
10 | +30% Chance to Double Items in Farming | ||||
297 | 1 ![]() ![]() |
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58 |
10 | +10% Chance to Double Items in Herblore | ||
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63 |
15 | +15% Chance to Double Items in Herblore | ||||
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70 |
20 | +20% Chance to Double Items in Herblore | ||||
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77 |
30 | +25% Chance to Double Items in Herblore | ||||
313 | 1 ![]() ![]() |
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2,752 |
10 | +2% chance to receive a Quality Superior Gem while Mining a "Gem Vein" Node or Meteorite Ore | ||
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3,027 |
20 | +4% chance to receive a Quality Superior Gem while Mining a "Gem Vein" Node or Meteorite Ore | ||||
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3,329 |
30 | +7% chance to receive a Quality Superior Gem while Mining a "Gem Vein" Node or Meteorite Ore | ||||
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3,622 |
40 | +10% chance to receive a Quality Superior Gem while Mining a "Gem Vein" Node or Meteorite Ore | ||||
329 | 1 ![]() ![]() ![]() |
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375 |
10 | -10% Passive Cook Interval | ||
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412 |
20 | -15% Passive Cook Interval | ||||
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453 |
30 | -25% Passive Cook Interval | ||||
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499 |
50 | -40% Passive Cook Interval | ||||
340 | 1 ![]() ![]() |
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931 |
15 | +1% chance to gain Golden Stardust in Astrology | ||
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1,024 |
25 | +2% chance to gain Golden Stardust in Astrology | ||||
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1,126 |
35 | +3% chance to gain Golden Stardust in Astrology | ||||
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1,239 |
50 | +5% chance to gain Golden Stardust in Astrology | ||||
369 | 1 ![]() ![]() |
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1,052 |
5 | +2% Agility Skill XP from Obstacles that contain a negative modifier and +2% Agility Mastery XP from Obstacles that contain a negative modifier and +20% GP from Agility Obstacles that contain a negative modifier | ||
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1,157 |
10 | +3% Agility Skill XP from Obstacles that contain a negative modifier and +3% Agility Mastery XP from Obstacles that contain a negative modifier and +30% GP from Agility Obstacles that contain a negative modifier | ||||
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1,272 |
15 | +4% Agility Skill XP from Obstacles that contain a negative modifier and +4% Agility Mastery XP from Obstacles that contain a negative modifier and +40% GP from Agility Obstacles that contain a negative modifier | ||||
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1,400 |
20 | +5% Agility Skill XP from Obstacles that contain a negative modifier and +5% Agility Mastery XP from Obstacles that contain a negative modifier and +50% GP from Agility Obstacles that contain a negative modifier | ||||
397 | 1 ![]() ![]() |
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1,020 |
15 | +5% Chance to Double Items in Smithing | ||
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1,122 |
25 | +10% Chance to Double Items in Smithing | ||||
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1,234 |
35 | +15% Chance to Double Items in Smithing | ||||
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1,357 |
50 | +20% Chance to Double Items in Smithing | ||||
432 | 1 ![]() ![]() |
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408 |
15 | +10% Chance to Double Items in Firemaking | ||
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448 |
25 | +15% Chance to Double Items in Firemaking | ||||
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493 |
35 | +20% Chance to Double Items in Firemaking | ||||
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543 |
50 | +25% Chance to Double Items in Firemaking | ||||
477 | 1 ![]() ![]() |
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75 |
15 | -5% Magic Interval | ||
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82 |
25 | -10% Magic Interval | ||||
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90 |
35 | -15% Magic Interval | ||||
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99 |
50 | -20% Magic Interval |
Herblore-Boosting Potions
There are two potions that can be used while training Herblore
Herblore Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
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I | 20 | +1% Chance to receive a Random Tier of the same Potion in Herblore |
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II | 30 | +2% Chance to receive a Random Tier of the same Potion in Herblore |
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III | 40 | +3% Chance to receive a Random Tier of the same Potion in Herblore |
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IV | 60 | +6% Chance to receive a Random Tier of the same Potion in Herblore |
Alchemic Practice Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
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10 | +10% Chance to Double Items in Herblore | |
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15 | +15% Chance to Double Items in Herblore | |
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20 | +20% Chance to Double Items in Herblore | |
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30 | +25% Chance to Double Items in Herblore |
Summoning Boosts
This table shows all the Summoning Familiars and Synergies that provide a bonus to Herblore.
Familiar 1 | Familiar 2 | Effect | ||
---|---|---|---|---|
Bear | +5% Chance to Preserve Resources in Herblore | |||
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+5% Chance to Preserve Resources in Herblore | ||
Bear | ![]() |
-10% Herblore interval for Melvor Realm only | ||
Bear | ![]() |
+1.5% Herblore Mastery XP per maxed Star in Qimican constellation in Astrology | ||
Bear | ![]() |
+5% Resource Preservation cap in Herblore for Melvor Realm only | ||
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-3% Herblore interval for Abyssal Realm only |
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-50% Herblore Abyssal XP +1 additional quantity of primary resource gained in Herblore for Abyssal Realm only (cannot be doubled) |
Skill Boosts
This table lists most sources of Herblore-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Herblore Boosts | Other Modifiers |
---|---|---|---|
Agility Obstacle 4 | +2% Herblore Mastery XP +2% Herblore Skill XP +3% Chance to Preserve Resources in Herblore |
-10% base primary resource quantity gained in Farming | |
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+10% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | -12% Summoning Abyssal XP +10% Chance To Preserve Potion Charge -12% Chance to preserve Summoning Charges +10% base primary resource quantity gained in Farming for Abyssal Realm only | |
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-5% Herblore Interval | -5% Firemaking Interval -16% Global Evasion +4% Mastery XP for Abyssal Realm only -16% Global Accuracy | |
-3% Interval for all Non-Combat Skills | +8% Mastery XP for Melvor Realm only +40% Global GP (except Item Sales) +8% Chance to Double Items Globally | ||
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+10% Chance to Double Items in Herblore | ||
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+15% Chance to Double Items in Herblore | ||
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+20% Chance to Double Items in Herblore | ||
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+25% Chance to Double Items in Herblore | ||
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Item | +1% Chance to receive a Random Tier of the same Potion in Herblore | |
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Item | +2% Chance to receive a Random Tier of the same Potion in Herblore | |
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Item | +3% Chance to receive a Random Tier of the same Potion in Herblore | |
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Item | +6% Chance to receive a Random Tier of the same Potion in Herblore | |
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+5% Chance to Preserve Resources in Herblore | |
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Item (Ring) | +8% Non-Combat Skill XP | |
Item (Summon1, Summon2) | +5% Chance to Preserve Resources in Herblore | ||
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-3% Interval for all Non-Combat Skills +4% Non-Combat Skill XP |
+4% Mastery XP for Melvor Realm only +3% Chance to Preserve Resources in Skills |
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Item (Cape) | +25% Mastery Pool XP Cap | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +10% Chance to preserve Summoning Charges +100% chance to successfully Cook an item +5% Global Skill XP +10 base primary resource quantity gained in Summoning +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Rune providing items provide 2x as many runes |
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+3% Herblore Skill XP | +3% Herblore Abyssal XP +0.2% chance to gain Golden Stardust in Astrology +0.2% chance to gain Abyssal Stardust in Astrology |
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+3% Non-Combat Skill XP | +100 GP gained when earning GP, except from Alt. Magic and Item Sales +3% Mastery XP for Melvor Realm only |
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+20% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | +10 Charges per Potion +15% Global Slayer Coins (except Item Sales) |
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Item (Consumable) | +3% Herblore Skill XP | |
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+8% Non-Combat Skill XP | +8% Global Abyssal XP |
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Item (Platebody) | +2% Herblore Skill XP | |
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Item (Boots) | +2% Herblore Skill XP | |
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Item (Helmet) | +2% Herblore Skill XP | |
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Item (Platelegs) | +2% Herblore Skill XP | |
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-0.1s Herblore Interval | +10% Chance To Preserve Potion Charge | |
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Item (Platebody) | +2% Non-Combat Skill XP | |
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Item (Boots) | +2% Non-Combat Skill XP | |
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Item (Helmet) | +2% Non-Combat Skill XP | |
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Item (Platelegs) | +2% Non-Combat Skill XP | |
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+100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | x2 Items received from Herblore +5% Chance To Preserve Potion Charge | |
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+100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+1 Deadly Toxins Potion gained from Lethal Toxins Potion in Herblore (Cannot be doubled) | ||
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-3% Interval for all Non-Combat Skills | -3% Attack Interval | |
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Pet | +2% Chance to Double Items in Herblore | |
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-2% Interval for all Non-Combat Skills +50% Mastery Pool XP Cap |
+5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP -0.2s Monster Respawn Timer +2% of Maximum Hit added to Minimum Hit +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
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+25% Mastery Pool XP Cap | -5% cost to produce Abyssal Realm Items in all Artisan Skills +1 additional quantity of primary resource gained globally (Cannot be doubled) +15% Global Mastery XP +2% Resource Preservation cap in Skills +3% Maximum Hitpoints -0.1s Global Non-Combat Skill Interval -0.1s Attack Interval +25% chance for Corruption progress to instantly fill at the start of a fight |
Upgrade | -15% Herblore Interval | -15% Runecrafting Interval | |
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+10% Chance to gain +1 additional resource in Herblore (Cannot be doubled) |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |