Herblore: Difference between revisions
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{{ | {{V|1.0.5}} | ||
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}} | |||
[[File:Herblore (skill).svg|thumb|right|Herblore]] | [[File:Herblore (skill).svg|thumb|right|Herblore]] | ||
'''{{PAGENAME}}''' is used to make potions that grant bonuses to various skills and combat actions. A single potion has multiple charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen. The automatic re-use of potions can be enabled through the potion menu. | |||
Making a potion normally takes 2 seconds. Purchasing the | Raising Herblore to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Herblore Skillcape}} for purchase from the [[Shop]]. Equipping the [[Herblore Skillcape]] doubles potion production. Making a potion normally takes 2 seconds. Purchasing the {{UpgradeIcon|Expanded Knowledge}} upgrade reduces this time by 15% to 1.7 seconds, with {{Icon|Qimican|type=constellation}} reducing the time by up to 15% further. | ||
== Mastery Unlocks == | ==Mastery Unlocks== | ||
== | ===Item Mastery Unlocks=== | ||
{{MasteryUnlocks}} | |||
====Potion Tiers==== | |||
New tiers of potions are unlocked at certain {{Icon|Mastery}} levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. If you somehow miss a tier, any tier of potion can be obtained through the use of {{ItemIcon|Herblore Potion IV|Herblore Potions}}. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases. | |||
Potions in the bank can be upgraded to the next tier once the player has the appropriate {{Icon|Mastery}} level at a 3:1 ratio. For example, a player with {{MasteryReq|Melee Accuracy Potion I|20}} can convert three {{ItemIcon|Melee Accuracy Potion I}}s into one {{ItemIcon|Melee Accuracy Potion II}}. | |||
{|class="wikitable" | |||
{| class="wikitable" | !Tier !! {{Icon|Mastery|notext=true}} !! XP to Tier | ||
|- | |||
| I || 1 || 0 | |||
|- | |||
| II || 20 || 4,470 | |||
|- | |- | ||
| III || 50 || 101,333 | |||
|- | |- | ||
| | | IV || 90 || 5,346,332 | ||
|} | |} | ||
===Mastery Pool Checkpoints=== | |||
{{MasteryCheckpoints}} | |||
== Skillcape == | |||
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}. | |||
{{SkillcapeInfo}} | |||
== Pet == | |||
The [[Pets|pet]] can be unlocked by doing any Herblore action. | |||
{{PetSkillInfo}} | |||
== Acquiring Herbs == | |||
Each potion requires both an herb and a secondary ingredient. Secondary ingredients are typically associated with the skill the potion is paired with (e.g. {{ItemIcon|Secret Stardust Potion IV|Secret Stardust Potion}} and {{ItemIcon|Stardust}}). Herbs can be acquired primarily through planting their seeds in {{Skill|Farming}}, but can also be acquired through {{Icon|Combat}} and {{Skill|Thieving}}. | |||
== Combat Potions == | == Combat Potions == | ||
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{{HerbloreSkillPotionTable}} | {{HerbloreSkillPotionTable}} | ||
==Herblore-Boosting Potions== | |||
There are two potions that can be used while training Herblore | |||
{{PotionTable|Herblore Potion}} | |||
{{PotionTable|Alchemic Practice Potion}} | |||
==Summoning Boosts== | |||
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}. | |||
{{SkillSummoningBonusTable|{{PAGENAME}}}} | |||
==Skill Boosts== | |||
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards. | |||
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedChanceRandomPotionHerblore,increasedDeadlyToxinsFromHerblore,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}} | |||
{{PotionNav}} | |||
{{Menu}} | {{Menu}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 11:06, 13 November 2022
This page was last updated for (v1.0.5). |
Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has multiple charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen. The automatic re-use of potions can be enabled through the potion menu.
Raising Herblore to Level 99 will unlock the Herblore Skillcape for purchase from the Shop. Equipping the Herblore Skillcape doubles potion production. Making a potion normally takes 2 seconds. Purchasing the Expanded Knowledge upgrade reduces this time by 15% to 1.7 seconds, with Qimican reducing the time by up to 15% further.
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each Mastery Level +0.2% chance to preserve resources for this Potion only. |
1 | Unlock Tier I Potion |
20 | Unlock Tier II Potion |
50 | Unlock Tier III Potion |
90 | Unlock Tier IV Potion |
99 | +5% chance to preserve resources for this Potion only. |
Potion Tiers
New tiers of potions are unlocked at certain Mastery levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. If you somehow miss a tier, any tier of potion can be obtained through the use of Herblore Potions. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases.
Potions in the bank can be upgraded to the next tier once the player has the appropriate Mastery level at a 3:1 ratio. For example, a player with Level 20 can convert three Melee Accuracy Potion Is into one Melee Accuracy Potion II.
Tier | XP to Tier | |
---|---|---|
I | 1 | 0 |
II | 20 | 4,470 |
III | 50 | 101,333 |
IV | 90 | 5,346,332 |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 2,600,000 xp | +5% Herblore Mastery XP |
25% | 6,500,000 xp | +3% Herblore Skill XP |
50% | 13,000,000 xp | +5% resource preservation chance for Herblore |
95% | 24,700,000 xp | +10% chance to double Potions per action in Herblore |
Total Mastery Pool XP | 26,000,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Herblore Skillcape | Level 99 | x2 Items received from Herblore | |
Superior Herblore Skillcape | Level 120 | +5% Chance To Preserve Potion Charge +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) x2 Items received from Herblore |
Pet
The pet can be unlocked by doing any Herblore action.
Pet | Name | Effect |
---|---|---|
Gronk | +2% Chance to Double Items in Herblore |
Acquiring Herbs
Each potion requires both an herb and a secondary ingredient. Secondary ingredients are typically associated with the skill the potion is paired with (e.g. Secret Stardust Potion and Stardust). Herbs can be acquired primarily through planting their seeds in Farming, but can also be acquired through Combat and Thieving.
Combat Potions
Potion | Level | XP | Ingredients | Tier | Value | Charges | Effect |
---|---|---|---|---|---|---|---|
Melee Accuracy Potion | 5 | 8 | 1 , 1 | I | 2 | 20 | +8% Melee Accuracy Rating |
II | 3 | 20 | +12% Melee Accuracy Rating | ||||
III | 4 | 20 | +15% Melee Accuracy Rating | ||||
IV | 5 | 30 | +25% Melee Accuracy Rating | ||||
Melee Evasion Potion | 10 | 10 | 1 , 1 | I | 5 | 30 | +8% Melee Evasion and +10% chance to ignore Stun and Freeze |
II | 10 | 30 | +12% Melee Evasion and +10% chance to ignore Stun and Freeze | ||||
III | 15 | 30 | +15% Melee Evasion and +10% chance to ignore Stun and Freeze | ||||
IV | 20 | 40 | +25% Melee Evasion and +10% chance to ignore Stun and Freeze | ||||
Barrier Touch Potion | 12 | 13 | 1 , 5 | I | 5 | 2 | +10 Flat Barrier damage added to Summon Familiar |
II | 10 | 4 | +20 Flat Barrier damage added to Summon Familiar | ||||
III | 15 | 6 | +30 Flat Barrier damage added to Summon Familiar | ||||
IV | 20 | 8 | +40 Flat Barrier damage added to Summon Familiar | ||||
Ranged Assistance Potion | 15 | 14 | 1 , 1 | I | 6 | 15 | +4% Ranged Accuracy Rating and +4% Ranged Evasion and +10% chance to ignore poison |
II | 12 | 15 | +8% Ranged Accuracy Rating and +8% Ranged Evasion and +10% chance to ignore poison | ||||
III | 18 | 15 | +12% Ranged Accuracy Rating and +12% Ranged Evasion and +10% chance to ignore poison | ||||
IV | 29 | 20 | +20% Ranged Accuracy Rating and +20% Ranged Evasion and +10% chance to ignore poison | ||||
Hinder Potion | 18 | 16 | 1 , 1 | I | 19 | 5 | Inflict a slow that increases the target's attack interval by 3% when hitting with an attack |
II | 29 | 10 | Inflict a slow that increases the target's attack interval by 6% when hitting with an attack | ||||
III | 39 | 15 | Inflict a slow that increases the target's attack interval by 10% when hitting with an attack | ||||
IV | 42 | 25 | Inflict a slow that increases the target's attack interval by 15% when hitting with an attack | ||||
Magic Assistance Potion | 25 | 22 | 1 , 1 | I | 30 | 15 | +4% Magic Evasion and +10% chance to ignore Frostburn and +4% Magic Accuracy Rating and +10% chance to ignore burn |
II | 40 | 15 | +8% Magic Evasion and +10% chance to ignore Frostburn and +8% Magic Accuracy Rating and +10% chance to ignore burn | ||||
III | 50 | 15 | +12% Magic Evasion and +10% chance to ignore Frostburn and +12% Magic Accuracy Rating and +10% chance to ignore burn | ||||
IV | 60 | 20 | +20% Magic Evasion and +10% chance to ignore Frostburn and +20% Magic Accuracy Rating and +10% chance to ignore burn | ||||
Regeneration Potion | 35 | 31 | 1 , 1 | I | 400 | 15 | +30% Hitpoint Regeneration |
II | 490 | 25 | +60% Hitpoint Regeneration | ||||
III | 590 | 40 | +100% Hitpoint Regeneration | ||||
IV | 640 | 60 | +150% Hitpoint Regeneration | ||||
Famished Potion | 40 | 38 | 1 , 1 | I | 42 | 10 | +5% Auto Eat Efficiency and +5% Chance to Preserve Food when eaten |
II | 64 | 20 | +10% Auto Eat Efficiency and +10% Chance to Preserve Food when eaten | ||||
III | 85 | 30 | +15% Auto Eat Efficiency and +15% Chance to Preserve Food when eaten | ||||
IV | 102 | 40 | +25% Auto Eat Efficiency and +25% Chance to Preserve Food when eaten | ||||
Crystallization Potion | 40 | 41 | 3 , 2 | I | 250 | 2 | +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
II | 295 | 4 | +2% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) | ||||
III | 350 | 6 | +3% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) | ||||
IV | 415 | 10 | +4% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) | ||||
Unholy Potion | 42 | 43 | 1 , 3 | I | 55 | 5 | +5% chance to preserve Prayer Points for Unholy Prayers |
II | 83 | 10 | +10% chance to preserve Prayer Points for Unholy Prayers | ||||
III | 109 | 15 | +15% chance to preserve Prayer Points for Unholy Prayers | ||||
IV | 132 | 20 | +20% chance to preserve Prayer Points for Unholy Prayers | ||||
Ranged Strength Potion | 45 | 45 | 2 , 2 | I | 120 | 5 | +5% Ranged Maximum Hit |
II | 135 | 5 | +10% Ranged Maximum Hit | ||||
III | 147 | 5 | +15% Ranged Maximum Hit | ||||
IV | 158 | 10 | +25% Ranged Maximum Hit | ||||
Lucky Herb Potion | 50 | 47 | 2 , 2 | I | 69 | 8 | +10% chance to convert combat seed drops to herbs |
II | 69 | 10 | +20% chance to convert combat seed drops to herbs | ||||
III | 69 | 15 | +30% chance to convert combat seed drops to herbs | ||||
IV | 69 | 20 | +50% chance to convert combat seed drops to herbs | ||||
Divine Potion | 57 | 51 | 1 , 1 , 1 | I | 87 | 15 | +10% Chance To Preserve Prayer Points |
II | 89 | 20 | +15% Chance To Preserve Prayer Points | ||||
III | 93 | 25 | +20% Chance To Preserve Prayer Points | ||||
IV | 99 | 30 | +35% Chance To Preserve Prayer Points | ||||
Melee Strength Potion | 60 | 60 | 1 , 1 , 1 | I | 130 | 5 | +1% Melee Maximum Hit |
II | 190 | 5 | +3% Melee Maximum Hit | ||||
III | 260 | 5 | +6% Melee Maximum Hit | ||||
IV | 320 | 10 | +10% Melee Maximum Hit | ||||
Magic Damage Potion | 65 | 85 | 1 , 1 , 1 | I | 140 | 5 | +1% Magic Maximum Hit |
II | 180 | 5 | +5% Magic Maximum Hit | ||||
III | 210 | 5 | +10% Magic Maximum Hit | ||||
IV | 235 | 5 | +15% Magic Maximum Hit | ||||
Lethal Toxins Potion | 68 | 92 | 2 , 2 | I | 190 | 5 | +3% chance to apply poison when hitting with a Melee or Ranged attack |
II | 285 | 10 | +6% chance to apply poison when hitting with a Melee or Ranged attack | ||||
III | 380 | 15 | +10% chance to apply poison when hitting with a Melee or Ranged attack | ||||
IV | 510 | 20 | +15% chance to apply poison when hitting with a Melee or Ranged attack | ||||
Cursed Potion | 73 | 126 | 1 , 3 | I | 250 | 5 | +5% chance to apply a random Curse when hitting with an attack if the target has Unholy Mark |
II | 295 | 10 | +10% chance to apply a random Curse when hitting with an attack if the target has Unholy Mark | ||||
III | 350 | 15 | +15% chance to apply a random Curse when hitting with an attack if the target has Unholy Mark | ||||
IV | 415 | 20 | +20% chance to apply a random Curse when hitting with an attack if the target has Unholy Mark | ||||
Barrier Igniter Potion | 75 | 130 | 1 , 1 | I | 100 | 2 | +3% chance for Summon to apply a Barrier Burn to the enemy |
II | 150 | 4 | +6% chance for Summon to apply a Barrier Burn to the enemy | ||||
III | 200 | 6 | +9% chance for Summon to apply a Barrier Burn to the enemy | ||||
IV | 250 | 8 | +12% chance for Summon to apply a Barrier Burn to the enemy | ||||
Diamond Luck Potion | 85 | 160 | 1 , 1 | I | 2,200 | 5 | Your chance to hit an enemy is lucky (Roll twice, take the better result) |
II | 2,300 | 10 | Your chance to hit an enemy is lucky (Roll twice, take the better result) | ||||
III | 2,500 | 15 | Your chance to hit an enemy is lucky (Roll twice, take the better result) | ||||
IV | 2,700 | 25 | Your chance to hit an enemy is lucky (Roll twice, take the better result) | ||||
Crystal Sanction Potion | 85 | 180 | 3 , 2 | I | 250 | 2 | +1% chance to apply Crystal Sanction to the Target when attacking (Next Attack Turn from Target deals no Damage) |
II | 295 | 4 | +2% chance to apply Crystal Sanction to the Target when attacking (Next Attack Turn from Target deals no Damage) | ||||
III | 350 | 6 | +3% chance to apply Crystal Sanction to the Target when attacking (Next Attack Turn from Target deals no Damage) | ||||
IV | 415 | 10 | +4% chance to apply Crystal Sanction to the Target when attacking (Next Attack Turn from Target deals no Damage) | ||||
Damage Reduction Potion | 90 | 180 | 2 , 2 , 1 | I | 850 | 10 | +2% Damage Reduction |
II | 950 | 15 | +4% Damage Reduction | ||||
III | 1,150 | 20 | +6% Damage Reduction | ||||
IV | 1,500 | 30 | +10% Damage Reduction | ||||
Area Control Potion | 100 | 365 | 1 , 2 | I | 628 | 10 | +20% Flat Slayer Area Effect Negation |
II | 690 | 20 | +30% Flat Slayer Area Effect Negation | ||||
III | 759 | 35 | +40% Flat Slayer Area Effect Negation | ||||
IV | 835 | 50 | +50% Flat Slayer Area Effect Negation | ||||
Adaptive Defence Potion | 102 | 394 | 1 , 1 | I | 1,254 | 20 | Evasion Ratings are multiplied by 1.75 times current Hitpoints percent |
II | 1,379 | 35 | Evasion Ratings are multiplied by 1.75 times current Hitpoints percent | ||||
III | 1,517 | 50 | Evasion Ratings are multiplied by 1.75 times current Hitpoints percent | ||||
IV | 1,669 | 75 | Evasion Ratings are multiplied by 1.75 times current Hitpoints percent | ||||
Slayer Bounty Potion | 105 | 428 | 1 , 2 | I | 1,430 | 10 | +10% chance for a Slayer Task kill to count as 2 kills. and +10% Slayer Coins |
II | 1,573 | 15 | +15% chance for a Slayer Task kill to count as 2 kills. and +15% Slayer Coins | ||||
III | 1,730 | 20 | +20% chance for a Slayer Task kill to count as 2 kills. and +20% Slayer Coins | ||||
IV | 1,903 | 30 | +25% chance for a Slayer Task kill to count as 2 kills. and +25% Slayer Coins | ||||
Holy Bulwark Potion | 108 | 457 | 1 , 1 | I | 256 | 10 | +1% of all damage taken is added as Prayer Points (Rounded down) |
II | 281 | 15 | +1% of all damage taken is added as Prayer Points (Rounded down) | ||||
III | 309 | 20 | +1% of all damage taken is added as Prayer Points (Rounded down) | ||||
IV | 340 | 30 | +1% of all damage taken is added as Prayer Points (Rounded down) | ||||
Adaptive Accuracy Potion | 110 | 493 | 1 , 1 | I | 488 | 20 | Accuracy Ratings are multiplied by 1.5 times current Hitpoints percent |
II | 536 | 35 | Accuracy Ratings are multiplied by 1.5 times current Hitpoints percent | ||||
III | 590 | 50 | Accuracy Ratings are multiplied by 1.5 times current Hitpoints percent | ||||
IV | 649 | 75 | Accuracy Ratings are multiplied by 1.5 times current Hitpoints percent | ||||
Reaper Potion | 112 | 523 | 1 , 2 | I | 1,270 | 15 | +30% Bleed lifesteal and +30% Poison lifesteal and +30% Burn lifesteal |
II | 1,397 | 25 | +40% Bleed lifesteal and +40% Poison lifesteal and +40% Burn lifesteal | ||||
III | 1,536 | 35 | +50% Bleed lifesteal and +50% Poison lifesteal and +50% Burn lifesteal | ||||
IV | 1,690 | 50 | +75% Bleed lifesteal and +75% Poison lifesteal and +75% Burn lifesteal | ||||
Penetration Potion | 115 | 561 | 1 , 2 | I | 1,275 | 10 | Target Damage Reduction is decreased by flat 2% |
II | 1,402 | 15 | Target Damage Reduction is decreased by flat 4% | ||||
III | 1,542 | 20 | Target Damage Reduction is decreased by flat 6% | ||||
IV | 1,697 | 25 | Target Damage Reduction is decreased by flat 8% | ||||
Critical Strike Potion | 118 | 594 | 1 , 1 | I | 7,950 | 10 | +15% Magic critical hit chance and +15% Melee critical hit chance and +15% Ranged critical hit chance |
II | 8,745 | 15 | +20% Magic critical hit chance and +20% Melee critical hit chance and +20% Ranged critical hit chance | ||||
III | 9,619 | 25 | +25% Magic critical hit chance and +25% Melee critical hit chance and +25% Ranged critical hit chance | ||||
IV | 10,581 | 35 | +30% Magic critical hit chance and +30% Melee critical hit chance and +30% Ranged critical hit chance |
Skill Potions
When using potions that have a chance to activate, a charge is consumed whenever a relevant action is performed, whether or not the potion's effect actually activates for that action.
For example, if using a Bird Nest Potion I, a charge will be consumed every time a log is cut regardless of whether a Bird Nest is received.
Potion | Level | XP | Ingredients | Tier | Value | Charges | Effect |
---|---|---|---|---|---|---|---|
Bird Nest Potion | 1 | 5 | 1 , 2 | I | 1 | 50 | +5% Chance for Bird Nests to drop in Woodcutting |
II | 2 | 50 | +10% Chance for Bird Nests to drop in Woodcutting | ||||
III | 3 | 75 | +15% Chance for Bird Nests to drop in Woodcutting | ||||
IV | 4 | 100 | +30% Chance for Bird Nests to drop in Woodcutting | ||||
Controlled Heat Potion | 20 | 18 | 2 , 3 | I | 38 | 5 | Bonfires in Firemaking require no logs to light. Automatically relights Bonfires when depleted. |
II | 48 | 10 | Bonfires in Firemaking require no logs to light. Automatically relights Bonfires when depleted. | ||||
III | 58 | 15 | Bonfires in Firemaking require no logs to light. Automatically relights Bonfires when depleted. | ||||
IV | 68 | 25 | Bonfires in Firemaking require no logs to light. Automatically relights Bonfires when depleted. | ||||
Generous Cook Potion | 32 | 28 | 1 , 2 | I | 58 | 15 | +10% Chance to Double Items in Cooking |
II | 64 | 30 | +20% Chance to Double Items in Cooking | ||||
III | 78 | 40 | +30% Chance to Double Items in Cooking | ||||
IV | 94 | 60 | +50% Chance to Double Items in Cooking | ||||
Seeing Gold Potion | 36 | 33 | 1 , 1 | I | 40 | 20 | +10% Chance to receive a Gold Bar when Smithing Silver Bars |
II | 53 | 30 | +20% Chance to receive a Gold Bar when Smithing Silver Bars | ||||
III | 63 | 50 | +40% Chance to receive a Gold Bar when Smithing Silver Bars | ||||
IV | 73 | 80 | +75% Chance to receive a Gold Bar when Smithing Silver Bars | ||||
Fishermans Potion | 40 | 36 | 2 , 2 | I | 60 | 5 | +3% Chance to Double Items in Fishing |
II | 75 | 10 | +5% Chance to Double Items in Fishing | ||||
III | 90 | 15 | +8% Chance to Double Items in Fishing | ||||
IV | 122 | 20 | +12% Chance to Double Items in Fishing | ||||
Skilled Fletching Potion | 42 | 39 | 2 , 2 | I | 67 | 20 | +5% Chance to Double Items in Fletching |
II | 78 | 30 | +10% Chance to Double Items in Fletching | ||||
III | 90 | 40 | +15% Chance to Double Items in Fletching | ||||
IV | 100 | 50 | +25% Chance to Double Items in Fletching | ||||
Gentle Hands Potion | 45 | 41 | 1 , 2 | I | 57 | 20 | +15 Stealth while Thieving |
II | 73 | 30 | +30 Stealth while Thieving | ||||
III | 84 | 40 | +50 Stealth while Thieving | ||||
IV | 92 | 50 | +75 Stealth while Thieving | ||||
Secret Stardust Potion | 47 | 47 | 2 , 1 | I | 50 | 5 | -3% Astrology Interval |
II | 100 | 10 | -5% Astrology Interval | ||||
III | 120 | 15 | -10% Astrology Interval | ||||
IV | 150 | 25 | -15% Astrology Interval | ||||
Crafting Potion | 49 | 41 | 1 , 3 | I | 50 | 10 | +5% Chance to Double Items in Crafting |
II | 100 | 10 | +10% Chance to Double Items in Crafting | ||||
III | 150 | 10 | +15% Chance to Double Items in Crafting | ||||
IV | 200 | 15 | +25% Chance to Double Items in Crafting | ||||
Perfect Swing Potion | 53 | 53 | 1 , 2 , 1 | I | 102 | 30 | +10% Chance to deal no Damage to an Ore or Essence Mining Node |
II | 113 | 50 | +20% Chance to deal no Damage to an Ore or Essence Mining Node | ||||
III | 136 | 80 | +40% Chance to deal no Damage to an Ore or Essence Mining Node | ||||
IV | 150 | 100 | +80% Chance to deal no Damage to an Ore or Essence Mining Node | ||||
Necromancer Potion | 55 | 50 | 2 , 1 , 20 | I | 225 | 15 | +1 Base Quantity for Summoning Tablet Creation |
II | 240 | 30 | +2 Base Quantity for Summoning Tablet Creation | ||||
III | 250 | 45 | +3 Base Quantity for Summoning Tablet Creation | ||||
IV | 265 | 60 | +5 Base Quantity for Summoning Tablet Creation | ||||
Performance Enhancing Potion | 62 | 61 | 2 , 1 | I | 225 | 10 | -4% Agility Interval |
II | 240 | 20 | -6% Agility Interval | ||||
III | 250 | 30 | -8% Agility Interval | ||||
IV | 265 | 50 | -12% Agility Interval | ||||
Elemental Potion | 63 | 63 | 1 , 2 | I | 140 | 20 | +5% chance to gain 2 of a random Elemental Rune per Runecraft |
II | 155 | 30 | +10% chance to gain 4 of a random Elemental Rune per Runecraft | ||||
III | 170 | 40 | +25% chance to gain 6 of a random Elemental Rune per Runecraft | ||||
IV | 200 | 50 | +50% chance to gain 8 of a random Elemental Rune per Runecraft | ||||
Herblore Potion | 71 | 99 | 3 | I | 450 | 20 | +1% Chance to receive a Random Tier of the same Potion in Herblore |
II | 480 | 30 | +2% Chance to receive a Random Tier of the same Potion in Herblore | ||||
III | 500 | 40 | +3% Chance to receive a Random Tier of the same Potion in Herblore | ||||
IV | 530 | 60 | +6% Chance to receive a Random Tier of the same Potion in Herblore | ||||
Generous Harvest Potion | 74 | 112 | 1 , 2 , 2 | I | 312 | 10 | +10% Chance to Double Farming Yield |
II | 330 | 10 | +15% Chance to Double Farming Yield | ||||
III | 345 | 10 | +20% Chance to Double Farming Yield | ||||
IV | 390 | 10 | +30% Chance to Double Farming Yield | ||||
Alchemic Practice Potion | 100 | 297 | 1 , 2 | I | 58 | 10 | +10% Chance to Double Items in Herblore |
II | 63 | 15 | +15% Chance to Double Items in Herblore | ||||
III | 70 | 20 | +20% Chance to Double Items in Herblore | ||||
IV | 77 | 30 | +25% Chance to Double Items in Herblore | ||||
Gem Detector Potion | 102 | 313 | 1 , 1 | I | 2,752 | 10 | +2% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore |
II | 3,027 | 20 | +4% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | ||||
III | 3,329 | 30 | +7% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | ||||
IV | 3,622 | 40 | +10% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | ||||
Multicooker Potion | 105 | 329 | 1 , 1 , 1 | I | 375 | 10 | -10% Passive Cook Interval |
II | 412 | 20 | -15% Passive Cook Interval | ||||
III | 453 | 30 | -25% Passive Cook Interval | ||||
IV | 499 | 50 | -40% Passive Cook Interval | ||||
Star Seeker Potion | 108 | 340 | 1 , 1 | I | 931 | 15 | +1% chance to locate Golden Stardust in Astrology |
II | 1,024 | 25 | +2% chance to locate Golden Stardust in Astrology | ||||
III | 1,126 | 35 | +3% chance to locate Golden Stardust in Astrology | ||||
IV | 1,239 | 50 | +5% chance to locate Golden Stardust in Astrology | ||||
Traps Potion | 110 | 369 | 1 , 2 | I | 1,052 | 5 | +2% Agility Skill XP from Obstacles that contain a negative modifier and +20% GP from Agility Obstacles that contain a negative modifier and +2% Agility Mastery XP from Obstacles that contain a negative modifier |
II | 1,157 | 10 | +3% Agility Skill XP from Obstacles that contain a negative modifier and +30% GP from Agility Obstacles that contain a negative modifier and +3% Agility Mastery XP from Obstacles that contain a negative modifier | ||||
III | 1,272 | 15 | +4% Agility Skill XP from Obstacles that contain a negative modifier and +40% GP from Agility Obstacles that contain a negative modifier and +4% Agility Mastery XP from Obstacles that contain a negative modifier | ||||
IV | 1,400 | 20 | +5% Agility Skill XP from Obstacles that contain a negative modifier and +50% GP from Agility Obstacles that contain a negative modifier and +5% Agility Mastery XP from Obstacles that contain a negative modifier | ||||
Blacksmith Potion | 112 | 397 | 1 , 2 | I | 1,020 | 15 | +5% Chance to Double Items in Smithing |
II | 1,122 | 25 | +10% Chance to Double Items in Smithing | ||||
III | 1,234 | 35 | +15% Chance to Double Items in Smithing | ||||
IV | 1,357 | 50 | +20% Chance to Double Items in Smithing | ||||
Enkindled Yields Potion | 115 | 432 | 1 , 1 | I | 408 | 15 | +10% Chance to Double Items in Firemaking |
II | 448 | 25 | +15% Chance to Double Items in Firemaking | ||||
III | 493 | 35 | +20% Chance to Double Items in Firemaking | ||||
IV | 543 | 50 | +25% Chance to Double Items in Firemaking | ||||
Alt. Magic Potion | 118 | 477 | 1 , 5 | I | 75 | 15 | -5% Magic Interval |
II | 82 | 25 | -10% Magic Interval | ||||
III | 90 | 35 | -15% Magic Interval | ||||
IV | 99 | 50 | -20% Magic Interval |
Herblore-Boosting Potions
There are two potions that can be used while training Herblore
Herblore Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 20 | +1% Chance to receive a Random Tier of the same Potion in Herblore | |
II | 30 | +2% Chance to receive a Random Tier of the same Potion in Herblore | |
III | 40 | +3% Chance to receive a Random Tier of the same Potion in Herblore | |
IV | 60 | +6% Chance to receive a Random Tier of the same Potion in Herblore |
Alchemic Practice Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 10 | +10% Chance to Double Items in Herblore | |
II | 15 | +15% Chance to Double Items in Herblore | |
III | 20 | +20% Chance to Double Items in Herblore | |
IV | 30 | +25% Chance to Double Items in Herblore |
Summoning Boosts
This table shows all the Summoning Familiars and Synergies that provide a bonus to Herblore.
Familiar 1 | Familiar 2 | Effect | ||
---|---|---|---|---|
Bear | +5% Chance to Preserve Resources in Herblore | |||
Bear | Eagle | -10% Herblore Interval | ||
Bear | Owl | +1.5% Herblore Mastery XP per maxed Star in Qimican constellation in Astrology | ||
Bear | Fox | +5% Resource Preservation cap in Herblore |
Skill Boosts
This table lists most sources of Herblore-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Herblore Boosts | Other Modifiers |
---|---|---|---|
Mud Crawl | Agility Obstacle 4 | +2% Herblore Mastery XP +3% Chance to Preserve Resources in Herblore +2% Herblore Skill XP |
-10% Farming Yield |
Elite Pillar of Expertise | Agility Pillar | -3% Interval for all non-Combat Skills | +8% Chance to Double Items Globally +40% Global GP (except Item Sales) +8% Global Mastery XP |
Qimican | Constellation | -5% Herblore Interval +8% Chance to Double Items in Herblore +8% Herblore Mastery XP +8% Herblore Skill XP |
-5% Summoning Interval +8% Chance to Double Items in Summoning +5% Chance To Preserve Potion Charge +8% Summoning Mastery XP +8% Summoning Skill XP +5% Chance to preserve Summoning Charges |
Alchemic Practice Potion I | Item | +10% Chance to Double Items in Herblore | |
Alchemic Practice Potion II | Item | +15% Chance to Double Items in Herblore | |
Alchemic Practice Potion III | Item | +20% Chance to Double Items in Herblore | |
Alchemic Practice Potion IV | Item | +25% Chance to Double Items in Herblore | |
Herblore Potion I | Item | +1% Chance to receive a Random Tier of the same Potion in Herblore | |
Herblore Potion II | Item | +2% Chance to receive a Random Tier of the same Potion in Herblore | |
Herblore Potion III | Item | +3% Chance to receive a Random Tier of the same Potion in Herblore | |
Herblore Potion IV | Item | +6% Chance to receive a Random Tier of the same Potion in Herblore | |
Ancient Ring of Skills | Item (Ring) | +8% non-Combat Skill XP | |
Bear | Item (Summon1, Summon2) | +5% Chance to Preserve Resources in Herblore | |
Candelabra (Lit) | Item (Consumable) | -3% Interval for all non-Combat Skills +4% non-Combat Skill XP |
+4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
Cape of Completion | Item (Cape) | +25% Mastery Pool XP Cap | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Golden Wreath | Item (Helmet, Passive) | +3% non-Combat Skill XP | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP |
Herblore Lesser Relic | Item (Consumable) | +20% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | +10 Charges per Potion +15% Slayer Coins |
Herblore Scroll Of XP | Item (Consumable) | +3% Herblore Skill XP | |
Potion Makers Body | Item (Platebody) | +2% Herblore Skill XP | |
Potion Makers Boots | Item (Boots) | +2% Herblore Skill XP | |
Potion Makers Hat | Item (Helmet) | +2% Herblore Skill XP | |
Potion Makers Leggings | Item (Platelegs) | +2% Herblore Skill XP | |
Potion Stirrer | Item (Weapon) | -0.1s Herblore Interval | +10% Chance To Preserve Potion Charge |
Skillers Body | Item (Platebody) | +2% non-Combat Skill XP | |
Skillers Boots | Item (Boots) | +2% non-Combat Skill XP | |
Skillers Hat | Item (Helmet) | +2% non-Combat Skill XP | |
Skillers Leggings | Item (Platelegs) | +2% non-Combat Skill XP | |
Superior Cape of Completion | Item (Cape) | +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Herblore Skillcape | Item (Cape) | +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | x2 Items received from Herblore +5% Chance To Preserve Potion Charge |
Superior Max Skillcape | Item (Cape) | +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Toxic Maker Gloves | Item (Gloves) | When creating Lethal Toxins Potions in Herblore, gain +1 Deadly Toxins Potion(s) as an additional Potion (Cannot be doubled) | |
944 Hexes Mastered | Mastery Bonus | -3% Interval for all non-Combat Skills | -3% Attack Interval |
Gronk | Pet | +2% Chance to Double Items in Herblore | |
Harold | Pet | -2% Interval for all non-Combat Skills +50% Mastery Pool XP Cap |
-0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges |
The Secret Glacial Hoard | Point of Interest | -0.1s Herblore Interval +10% Chance to gain +1 additional resource in Herblore (Cannot be doubled) |
-0.1s Runecrafting Interval +10% Chance to gain +1 additional resource in Runecrafting (Cannot be doubled) |
Expanded Knowledge | Upgrade | -15% Herblore Interval | -15% Runecrafting Interval |
Superior Cauldron | Upgrade | +10% Chance to gain +1 additional resource in Herblore (Cannot be doubled) |
Potions | |
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Combat Potions | Melee Accuracy • Melee Evasion • Barrier Touch • Ranged Assistance • Hinder • Magic Assistance • Regeneration • Crystallization • Famished • Unholy • Ranged Strength • Lucky Herb • Divine • Melee Strength • Magic Damage • Lethal Toxins • Cursed • Barrier Igniter • Crystal Sanction • Diamond Luck • Damage Reduction • Area Control • Adaptive Defence • Slayer Bounty • Holy Bulwark • Adaptive Accuracy • Reaper • Penetration • Critical Strike |
Skill Potions | Bird Nest • Controlled Heat • Generous Cook • Seeing Gold • Fishermans • Skilled Fletching • Gentle Hands • Secret Stardust • Crafting • Perfect Swing • Necromancer • Performance Enhancing • Elemental • Herblore • Generous Harvest • Alchemic Practice • Gem Detector • Multicooker • Star Seeker • Traps • Blacksmith • Enkindled Yields • Alt Magic |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |