Magic: Difference between revisions
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{{MagicSpellsTable}} | {{MagicSpellsTable}} | ||
=== Curses === | === Curses === | ||
When cast, all curses remain in effect for 3 attack turns. | |||
{{MagicCurseTable}} | {{MagicCurseTable}} | ||
=== Auroras === | === Auroras === | ||
{{MagicAuroraTable}} | {{MagicAuroraTable}} |
Revision as of 15:59, 23 December 2021
This page was last updated for (v0.18.2). |
Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked.
Mechanics
Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. Raising Magic to Level 99 will unlock the
Magic Skillcape for purchase from the Shop. Equipping the Magic Skillcape doubles the rune saving power of staves and imbued wands.
Attack Styles
There are two Magic attack styles: Magic and Defensive. The only difference is in what experience is earned while using them:
When using the Magic attack style, the player receives 0.4 Magic XP per point of damage dealt.
When using the Defensive attack style, the player instead receives 0.2 Magic XP and 0.2
Defence XP per point of damage dealt.
Rune Preservation
Rune preservation is a bonus which applies whenever a spell is cast, and provides a chance that the spell will be cast without any runes being consumed. The various things which can provide this bonus are listed below.
Source | Type | Rune Preservation | Other Modifiers |
---|---|---|---|
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Item (Cape) | +20% Rune Preservation | |
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Item (Consumable) | +15% Rune Preservation | |
Agility Obstacle 9 | +10% Rune Preservation | +10% Ammo Preservation +10% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | |
Agility Obstacle 10 | +10% Rune Preservation | +5% Ammo Preservation +10% Chance To Preserve Prayer Points +10% Chance to Preserve Resources in Skills | |
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+10% Rune Preservation | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving | |
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+10% Rune Preservation | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving | |
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+10% Rune Preservation | Create +8 Additional Runes of the same type in Runecrafting +25% Chance to Double Items in Runecrafting | |
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Item (Consumable) | +10% Rune Preservation | |
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+6% Rune Preservation | +10% Magic Accuracy Rating +10% Magic Evasion +5% Magic Maximum Hit |
Agility Obstacle 4 | +5% Rune Preservation | -40 Maximum Hitpoints +5% Ammo Preservation +5% Melee Maximum Hit | |
Agility Obstacle 6 | +5% Rune Preservation | +5% Ammo Preservation +5% Chance to Preserve Resources in Skills | |
Pet | +5% Rune Preservation | ||
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+3% Rune Preservation | -0.1s Attack Interval -2% Interval for all non-Combat Skills -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +5% Slayer Coins +3% Chance to preserve Summoning Charges | |
Pet | +2% Rune Preservation | ||
Agility Obstacle 5 | -10% Rune Preservation | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills +3% Global Mastery XP +4% Global Skill XP | |
-20% Rune Preservation | -20% Ammo Preservation -0.1s Monster Respawn Timer +1% Damage Reduction -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | ||
Agility Obstacle 7 | -30% Rune Preservation | -30% Ammo Preservation -16% Magic Accuracy Rating -16% Melee Accuracy Rating -16% Ranged Accuracy Rating |
Alternative Magic
Alternative Magic (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
Equipment
Staves
Staves can be crafted from elemental runes and logs with Runecrafting or looted from monsters. When equipped, staves reduce the need to use
Air,
Water,
Earth, or
Fire runes, depending on the staff type.
The Cloudburst Staff is the only staff that cannot be crafted.
All staves are two-handed.
Staff Tier |
Magic Level |
||||
---|---|---|---|---|---|
Air | Water | Earth | Fire | ||
Staff | 1 | 1 | 5 | 9 | 14 |
Battlestaff | 30 | 30 | 35 | 39 | 44 |
Mystic Staff | 40 | 70 | 75 | 79 | 84 |
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85 | N/A |
Wands
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted through Runecrafting using
Magic Wand (Elite). When equipped, Magic imbued wands reduces the amount of
Air,
Water,
Earth, or
Fire runes needed to cast a spell by 3, depending on the wand type.
Magic Level | Wand Tier | Rune discount |
---|---|---|
1 | ![]() |
0 |
30 | ![]() |
0 |
60 | ![]() |
0 |
70 | Magic Imbued Wand | 3 |
90 | ![]() |
4 |
Robes
Wizard Robes can be acquired through a few different sources:
- The
Slayer Wizard Robes can be purchased from the store using
Slayer Coins.
- Various
Colored Wizard Robes can be acquired as loot from fighting various monsters or looting various dungeons. See the page for each piece of equipment to see a list of where they can be found.
- The elemental
Acolyte,
Adept, and
Expert sets can be acquired through
Runecrafting.
A full list of the stats for each set of Wizard Robes can be found on the Equipment page.
Level | Robe Tier | Notes | |
---|---|---|---|
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1 | Green | |
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1 | Slayer (Basic) | +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece Only two pieces (Hat and Robe) |
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1 | Air Acolyte | +5 minimum damage when using Air Spells per piece |
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5 | Water Acolyte | +5 minimum damage when using Water Spells per piece |
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9 | Earth Acolyte | +5 minimum damage when using Earth Spells per piece |
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10 | Blue | |
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14 | Fire Acolyte | +5 minimum damage when using Fire Spells per piece |
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30 | Red | |
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30 | Slayer (Strong) | +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece Only two pieces (Hat and Robe) |
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35 | Air Adept | +15 minimum damage when using Air Spells per piece |
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39 | Water Adept | +15 minimum damage when using Water Spells per piece |
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40 | Miolite | No special bonuses |
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43 | Earth Adept | +15 minimum damage when using Earth Spells per piece |
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48 | Fire Adept | +15 minimum damage when using Fire Spells per piece |
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50 | Black | |
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60 | Slayer (Elite) | +30% bonus Slayer XP and +15% Slayer Area Effection Negation per piece Only two pieces (Hat and Robe) |
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65 | Air Expert | +20 minimum damage when using Air Spells per piece |
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69 | Water Expert | +20 minimum damage when using Water Spells per piece |
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70 | Ancient | +5 Minimum Damage when using any elemental spell per piece |
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73 | Earth Expert | +20 minimum damage when using Earth Spells per piece |
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78 | Fire Expert | +20 minimum damage when using Fire Spells per piece |
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80 | Slayer (Master) | +40% bonus Slayer XP, +3% chance to receive double loot, and +20% Slayer Area Effect Negation per piece Only two pieces (Hat and Robe) |
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85 | Glacia God | Unlike other robe sets, also includes a pair of ![]() +10 minimum damage with combat spells of any element per piece. |
Other Armour Pieces
Magic Level | Name |
---|---|
0 | ![]() |
Offhand
Magic Level | Name |
---|---|
0 | ![]() |
1 | ![]() |
1 | ![]() |
40 | ![]() |
Cape
Magic Level | Name |
---|---|
0 | ![]() |
0 | ![]() |
99 | ![]() |
Spells
Standard Magic
Spell | Requirements | Spell Dmg | Description | Runes | |
---|---|---|---|---|---|
Wind Strike | 20 | Combat spell with a max hit of 20 | 2 ![]() ![]() | ||
Water Strike | 45 | Combat spell with a max hit of 45 | 1 ![]() ![]() ![]() OR 1 ![]() ![]() | ||
Earth Strike | 70 | Combat spell with a max hit of 70 | 1 ![]() ![]() ![]() OR 1 ![]() ![]() | ||
Fire Strike | 95 | Combat spell with a max hit of 95 | 1 ![]() ![]() ![]() OR 1 ![]() ![]() | ||
Wind Bolt | 90 | Combat spell with a max hit of 90 | 4 ![]() ![]() | ||
Water Bolt | 105 | Combat spell with a max hit of 105 | 2 ![]() ![]() ![]() OR 2 ![]() ![]() | ||
Earth Bolt | 120 | Combat spell with a max hit of 120 | 2 ![]() ![]() ![]() OR 2 ![]() ![]() | ||
Fire Bolt | 135 | Combat spell with a max hit of 135 | 3 ![]() ![]() ![]() OR 3 ![]() ![]() | ||
Wind Blast | 130 | Combat spell with a max hit of 130 | 6 ![]() ![]() | ||
Water Blast | 145 | Combat spell with a max hit of 145 | 3 ![]() ![]() ![]() OR 3 ![]() ![]() | ||
Earth Blast | 160 | Combat spell with a max hit of 160 | 3 ![]() ![]() ![]() OR 3 ![]() ![]() | ||
Fire Blast | 175 | Combat spell with a max hit of 175 | 4 ![]() ![]() ![]() OR 4 ![]() ![]() | ||
Nature's Call | ![]() |
210 | Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. | 2 ![]() ![]() ![]() ![]() ![]() OR 2 ![]() ![]() ![]() | |
Wind Wave | 170 | Combat spell with a max hit of 170 | 10 ![]() ![]() | ||
Water Wave | 185 | Combat spell with a max hit of 185 | 5 ![]() ![]() ![]() OR 5 ![]() ![]() | ||
Earth Wave | 200 | Combat spell with a max hit of 200 | 5 ![]() ![]() ![]() OR 5 ![]() ![]() | ||
Fire Wave | 215 | Combat spell with a max hit of 215 | 5 ![]() ![]() ![]() OR 5 ![]() ![]() | ||
Wind Surge | 210 | Combat spell with a max hit of 210 | 10 ![]() ![]() | ||
Water Surge | 225 | Combat spell with a max hit of 225 | 7 ![]() ![]() ![]() OR 7 ![]() ![]() | ||
Earth Surge | 240 | Combat spell with a max hit of 240 | 7 ![]() ![]() ![]() OR 7 ![]() ![]() | ||
Nature's Wrath | ![]() |
320 | Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. | 4 ![]() ![]() ![]() ![]() ![]() OR 4 ![]() ![]() ![]() | |
Fire Surge | 255 | Combat spell with a max hit of 255 | 7 ![]() ![]() ![]() OR 7 ![]() ![]() |
Curses
When cast, all curses remain in effect for 3 attack turns.
Spell | Requirements | Description | Runes | |
---|---|---|---|---|
Blinding I | Enemies are inflicted with: -5% Global Accuracy |
2 ![]() ![]() | ||
Soul Split I | Enemies are inflicted with: -5% Magic Evasion |
1 ![]() ![]() ![]() | ||
Weakening I | Enemies are inflicted with: -5% Maximum Hit |
3 ![]() ![]() | ||
Anguish I | Enemies are inflicted with: +5% more Damage taken |
2 ![]() ![]() | ||
Blinding II | Enemies are inflicted with: -10% Global Accuracy |
3 ![]() ![]() | ||
Soul Split II | Enemies are inflicted with: -10% Magic Evasion |
2 ![]() ![]() ![]() | ||
Weakening II | Enemies are inflicted with: -10% Maximum Hit |
3 ![]() ![]() | ||
Confusion | Enemies are inflicted with: +3% of remaining Hitpoints taken as damage on a successful attack (once per turn) |
3 ![]() ![]() ![]() | ||
Anguish II | Enemies are inflicted with: +10% more Damage taken |
3 ![]() ![]() | ||
Blinding III | Enemies are inflicted with: -15% Global Accuracy |
4 ![]() ![]() ![]() | ||
Soul Split III | Enemies are inflicted with: -15% Magic Evasion |
3 ![]() ![]() ![]() ![]() | ||
Weakening III | Enemies are inflicted with: -15% Maximum Hit |
3 ![]() ![]() ![]() | ||
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Enemies are inflicted with: +5% Attack Interval -5% Maximum Hit |
3 ![]() ![]() ![]() | |
Anguish III | Enemies are inflicted with: +15% more Damage taken |
4 ![]() ![]() ![]() | ||
Decay | Enemies are inflicted with: -10% Global Evasion +2% of Maximum Hitpoints taken as damage on a successful attack (once per turn) |
2 ![]() ![]() ![]() | ||
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Enemies are inflicted with: -15% Global Accuracy -10% Global Evasion +5% more Damage taken |
5 ![]() ![]() ![]() | |
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Complete |
Enemies are inflicted with: -25% Global Accuracy -5% Damage Reduction |
5 ![]() ![]() | |
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Complete |
Enemies are inflicted with: -25% Global Evasion +10% more Damage taken |
6 ![]() ![]() ![]() | |
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Complete |
Enemies are inflicted with: +3% of remaining Hitpoints taken as damage on a successful attack (once per turn) +3% of Maximum Hitpoints taken as damage on a successful attack (once per turn) |
8 ![]() ![]() |
Auroras
Spell | Requirements | Description | Runes | |
---|---|---|---|---|
Surge I | -0.1s Attack Interval +5% Ranged Evasion |
3 ![]() ![]() | ||
Fury I | +5% Magic Evasion +25 Maximum Hit |
3 ![]() ![]() | ||
Fervor I | +5% Lifesteal +5% Melee Evasion |
3 ![]() ![]() | ||
Surge II | -0.2s Attack Interval +10% Ranged Evasion |
4 ![]() ![]() | ||
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+3% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +10% Magic Maximum Hit |
3 ![]() ![]() ![]() | ||
Charged I | +10 Minimum Hit | 2 ![]() ![]() ![]() | ||
Fury II | +10% Magic Evasion +50 Maximum Hit |
4 ![]() ![]() | ||
Fervor II | +10% Lifesteal +10% Melee Evasion |
4 ![]() ![]() | ||
Surge III | ![]() |
-0.3s Attack Interval +15% Ranged Evasion |
5 ![]() ![]() | |
Charged II | +20 Minimum Hit | 3 ![]() ![]() ![]() | ||
Fury III | ![]() |
+15% Magic Evasion +75 Maximum Hit |
5 ![]() ![]() | |
Fervor III | ![]() |
+15% Lifesteal +15% Melee Evasion |
5 ![]() ![]() | |
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+15% Global Evasion +3% chance to apply Crystal Sanction to the Target when attacking (Next Attack Turn from Target deals no Damage) -2% Attack Interval |
5 ![]() ![]() ![]() | ||
Charged III | ![]() |
+40 Minimum Hit | 4 ![]() ![]() ![]() | |
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+25% Magic Evasion +125 Maximum Hit |
5 ![]() ![]() ![]() ![]() ![]() | ||
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+20% Lifesteal +25% Melee Evasion |
8 ![]() ![]() ![]() | ||
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+100 Minimum Hit | 8 ![]() ![]() ![]() | ||
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-0.4s Attack Interval +25% Ranged Evasion |
8 ![]() ![]() ![]() |
Ancient Magicks
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment, although accuracy rating is. Curses cannot be used with Ancient Magicks.
Spell | Requirements | Description | Runes | |
---|---|---|---|---|
Slicing Winds | Complete |
Attack 3 times for 175 damage each. If your Accuracy Rating is higher than 20k then this attack can't miss. (0.30s delay between attacks. 0.60s total duration.) |
20 ![]() ![]() | |
Icicle Volley | Complete |
Attack 5 times for 170 damage each (Can miss). On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. (0.20s delay between attacks. 0.80s total duration.) |
20 ![]() ![]() | |
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An avoidable attack that deals 300 3 times over 0.8s. On a hit, has a 5% chance to apply stun for 1 turn. (0.40s delay between attacks. 0.80s total duration.) |
10 ![]() ![]() ![]() | |
Ignite | Complete |
Attack once dealing 680 damage (Can miss). On a hit, has a 10% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. | 20 ![]() ![]() | |
Gust | Complete |
Attack 4 times dealing 200 damage each. Has a 10% chance to apply stun for 1 turn on a hit. If your Accuracy Rating is higher than 20K then this attack can't miss. (0.50s delay between attacks. 1.50s total duration.) |
25 ![]() ![]() ![]() | |
Frostbite | Complete |
Attack once dealing 750 damage (Can miss). Has a 30% chance to apply freeze for 2 turns on a hit. | 25 ![]() ![]() ![]() | |
Quake | Complete |
Attack 2 times dealing 540 damage each (Can miss). On a hit, gives the enemy +50% Attack Interval for 1 of the enemy's turn. (0.40s delay between attacks.) |
25 ![]() ![]() ![]() | |
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Perform 6 avoidable attacks over 3s that deal 1800 damage on the 1st attack, and damage equal to 2% of the enemy's max hitpoints on the subsequent attacks. On a hit, gives the enemy +20% Attack Interval for 1 of the enemy's turns. (0.60s delay between attacks. 3.00s total duration.) |
15 ![]() ![]() ![]() ![]() | |
Incinerate | Complete |
Attack 14 times dealing 63 damage each. If your Accuracy Rating is higher than 20K then this attack can't miss. (0.15s delay between attacks. 1.95s total duration.) |
30 ![]() ![]() ![]() |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
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Magic Skillcape | Items that reduce Rune costs are now 2x as effective | |
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+5% Magic Damage Bonus from Equipment Items that reduce Rune costs are now 4x as effective |
Pet
The pet can be unlocked by doing any action that provides Magic XP, including Alt. Magic.
Pet | Name | Effect |
---|---|---|
Salem | +5% Rune Preservation |
Magic Equipment Stats
Weapons
Attack Bonus | Str. Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Attack Speed | Two Handed? | Description | ||||||||||||
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Air Battlestaff | 3.0s | Yes | 0 | 0 | 0 | 15 | 0 | 10% | 3 | 0 | 15 | 0% | 0 | 30 | Reduces the Air Rune cost of Magic Spells by 5 when equipped as a Weapon. |
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Water Battlestaff | 3.0s | Yes | 0 | 0 | 0 | 15 | 0 | 10% | 3 | 0 | 15 | 0% | 0 | 30 | Reduces the Water Rune cost of Magic Spells by 5 when equipped as a Weapon. |
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Earth Battlestaff | 3.0s | Yes | 0 | 0 | 0 | 15 | 0 | 10% | 3 | 0 | 15 | 0% | 0 | 30 | Reduces the Earth Rune cost of Magic Spells by 5 when equipped as a Weapon. |
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Fire Battlestaff | 3.0s | Yes | 0 | 0 | 0 | 15 | 0 | 10% | 3 | 0 | 15 | 0% | 0 | 30 | Reduces the Fire Rune cost of Magic Spells by 5 when equipped as a Weapon. |
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Mystic Air Staff | 3.0s | Yes | 0 | 0 | 0 | 23 | 0 | 20% | 3 | 0 | 23 | 0% | 0 | 40 | Reduces the Air Rune cost of Magic Spells by 7 when equipped as a Weapon. |
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Magic Wand (Basic) | 2.6s | No | 0 | 0 | 0 | 12 | 0 | 0% | 0 | 0 | 12 | 0% | 0 | 1 | |
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Magic Wand (Powerful) | 2.6s | No | 0 | 0 | 0 | 21 | 0 | 0% | 0 | 0 | 21 | 0% | 0 | 30 | |
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Magic Wand (Elite) | 2.6s | No | 0 | 0 | 0 | 28 | 0 | 12% | 0 | 0 | 28 | 0% | 0 | 60 | |
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Staff of Air | 3.0s | Yes | 0 | 0 | 0 | 10 | 0 | 5% | 3 | 0 | 10 | 0% | 0 | 1 | Reduces the Air Rune cost of Magic Spells by 3 when equipped as a Weapon. |
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Staff of Water | 3.0s | Yes | 0 | 0 | 0 | 10 | 0 | 5% | 3 | 0 | 10 | 0% | 0 | 1 | Reduces the Water Rune cost of Magic Spells by 3 when equipped as a Weapon. |
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Staff of Earth | 3.0s | Yes | 0 | 0 | 0 | 10 | 0 | 5% | 3 | 0 | 10 | 0% | 0 | 1 | Reduces the Earth Rune cost of Magic Spells by 3 when equipped as a Weapon. |
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Staff of Fire | 3.0s | Yes | 0 | 0 | 0 | 10 | 0 | 5% | 3 | 0 | 10 | 0% | 0 | 1 | Reduces the Fire Rune cost of Magic Spells by 3 when equipped as a Weapon. |
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Mystic Water Staff | 3.0s | Yes | 0 | 0 | 0 | 23 | 0 | 20% | 3 | 0 | 23 | 0% | 0 | 40 | Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon. |
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Mystic Earth Staff | 3.0s | Yes | 0 | 0 | 0 | 23 | 0 | 20% | 3 | 0 | 23 | 0% | 0 | 40 | Reduces the Earth Rune cost of Magic Spells by 7 when equipped as a Weapon. |
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Mystic Fire Staff | 3.0s | Yes | 0 | 0 | 0 | 23 | 0 | 20% | 3 | 0 | 23 | 0% | 0 | 40 | Reduces the Fire Rune cost of Magic Spells by 7 when equipped as a Weapon. |
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Cloudburst Staff | 3.0s | Yes | 0 | 0 | 0 | 45 | 0 | 30% | 5 | 0 | 28 | 0% | 0 | 85 | +400 Maximum Water Spell Dmg. Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon. |
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Air Imbued Wand | 2.6s | No | 0 | 0 | 0 | 32 | 0 | 18% | 0 | 0 | 32 | 0% | 0 | 70 | Reduces the Air Rune cost of Magic Spells by 3 when equipped as a Weapon. |
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Water Imbued Wand | 2.6s | No | 0 | 0 | 0 | 32 | 0 | 18% | 0 | 0 | 32 | 0% | 0 | 70 | Reduces the Water Rune cost of Magic Spells by 3 when equipped as a Weapon. |
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Earth Imbued Wand | 2.6s | No | 0 | 0 | 0 | 32 | 0 | 18% | 0 | 0 | 32 | 0% | 0 | 70 | Reduces the Earth Rune cost of Magic Spells by 3 when equipped as a Weapon. |
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Fire Imbued Wand | 2.6s | No | 0 | 0 | 0 | 32 | 0 | 18% | 0 | 0 | 32 | 0% | 0 | 70 | Reduces the Fire Rune cost of Magic Spells by 3 when equipped as a Weapon. |
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Ocean Song | 2.6s | No | 0 | 0 | 0 | 38 | 0 | 60% | 0 | 0 | 38 | 0% | 0 | 90 | Reduces the Water Rune cost of Magic Spells by 4 when equipped as a Weapon. |
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Nature's Call Staff | 3.0s | Yes | 0 | 0 | 0 | 12 | 0 | 0% | 0 | 0 | 12 | 0% | 0 | 40 | Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Call Spell |
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Nature's Wrath Staff | 3.0s | Yes | 0 | 0 | 0 | 18 | 0 | 6% | 0 | 0 | 18 | 0% | 0 | 65 | Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Wrath Spell. When equipped with Nature's Blessing Ring: +50% Hitpoint Regeneration, +40 Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit when using Nature spells. |
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3.0s | Yes | 0 | 0 | 0 | 39 | 0 | 61% | 0 | 0 | 39 | 0% | 0 | 100 | Reduces the Poison Rune cost of Magic Spells by 8 when equipped as a Weapon. | |
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3.0s | Yes | 0 | 0 | 0 | 40 | 0 | 62% | 0 | 0 | 40 | 0% | 0 | 102 | Reduces the Infernal Rune cost of Magic Spells by 8 when equipped as a Weapon. | |
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3.0s | Yes | 0 | 0 | 0 | 41 | 0 | 63% | 0 | 0 | 41 | 0% | 0 | 105 | Reduces the Lightning Rune cost of Magic Spells by 8 when equipped as a Weapon. | |
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3.0s | Yes | 0 | 0 | 0 | 42 | 0 | 64% | 0 | 0 | 42 | 0% | 0 | 106 | Grants access to the Meteor Shower Archaic Spell. When equipped with Meteorite Spellcaster Ring: +50 minimum Spell damage when using Meteor Shower Archaic Spell and +20% Magic Accuracy Bonus. | |
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2.6s | No | 0 | 0 | 0 | 40 | 0 | 62% | 0 | 0 | 40 | 0% | 0 | 105 | Reduces the Despair Rune cost of Magic Spells by 5 when equipped as a Weapon. | |
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2.6s | No | 0 | 0 | 0 | 41 | 0 | 63% | 0 | 0 | 41 | 0% | 0 | 110 | Reduces the Archaic Rune cost of Magic Spells by 5 when equipped as a Weapon. | |
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2.6s | No | 0 | 0 | 0 | 42 | 0 | 64% | 0 | 0 | 42 | 0% | 0 | 115 | Reduces the Calamity Rune cost of Magic Spells by 5 when equipped as a Weapon. | |
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3.0s | Yes | 0 | 0 | 0 | 48 | 0 | 71% | 0 | 0 | 48 | 8% | 0 | 110 | ||
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3.0s | Yes | 0 | 0 | 0 | 56 | 0 | 71% | 80 | 80 | 80 | 11% | 0 | 115 | Target Damage Reduction is decreased by flat 10% | |
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2.6s | No | 0 | 0 | 0 | 65 | 0 | 80% | 0 | 0 | 48 | 0% | 0 | 120 | Grants access to Slicing Maelstrom Archaic Spell | |
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3.0s | Yes | 0 | 0 | 0 | 18 | 0 | 6% | 0 | 0 | 18 | 0% | 0 | 65 | |
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3.6s | Yes | -4 | 64 | 64 | 0 | 79 | 0% | 0 | 0 | 0 | 0% | 30 | 30 | +1 Melee Strength Bonus based on your current Magic Level |
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3.0s | Yes | 0 | 0 | 0 | 23 | 0 | 20% | 3 | 0 | 23 | 0% | 0 | 40 | +20 Flat Barrier damage added to Summon Familiar -30% Maximum Hit +60% Summoning Maximum Hit +15% Summoning Familiar damage added as extra damage to Barrier |
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3.0s | Yes | 0 | 0 | 0 | 15 | 0 | 10% | 3 | 0 | 15 | 0% | 0 | 30 | |
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3.0s | Yes | 0 | 0 | 0 | 23 | 0 | 20% | 3 | 0 | 23 | 0% | 0 | 40 | Reduces the Air Rune cost of Magic Spells by 7 when equipped as a Weapon. |
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3.0s | Yes | 0 | 0 | 0 | 10 | 0 | 5% | 3 | 0 | 10 | 0% | 0 | 1 | +1 Hidden Magic Level for every 3 levels of Magic |
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3.0s | Yes | 0 | 0 | 0 | 12 | 0 | 4% | 3 | 0 | 15 | 0% | 0 | 35 | |
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2.6s | No | 0 | 0 | 0 | 35 | 0 | 20% | 0 | 0 | 0 | 0% | 0 | 75 | |
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3.0s | Yes | 0 | 0 | 0 | 23 | 0 | 20% | 3 | 0 | 23 | 0% | 0 | 75 | |
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3.0s | Yes | 0 | 0 | 0 | 24 | 0 | 8% | 3 | 0 | 23 | 0% | 0 | 75 | |
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2.6s | No | 0 | 0 | 0 | 30 | 0 | 15% | 0 | 0 | 28 | 0% | 0 | 65 | |
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2.6s | No | 0 | 0 | 0 | 30 | 0 | 15% | 0 | 0 | 28 | 0% | 0 | 68 | |
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3.0s | No | 0 | 0 | 0 | 27 | 0 | 20% | 0 | 0 | 0 | 0% | 0 | 80 | |
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3.0s | Yes | 0 | 0 | 0 | 49 | 0 | 33% | 5 | 0 | 31 | 8% | 0 | 90 | |
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3.0s | Yes | 0 | 0 | 0 | 18 | 0 | 6% | 0 | 0 | 18 | 2% | 0 | 40 | +1 Unholy Mark stacks applied when hitting with an attack Allows for Unholy Prayers to be used |
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3.0s | Yes | 0 | 0 | 0 | 23 | 0 | 20% | 20 | 0 | 23 | 2% | 0 | 65 | +1 Unholy Mark stacks applied when hitting with an attack Allows for Unholy Prayers to be used |
Helmets
Attack Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Modifiers | ||||||||||||
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Green Wizard Hat | 0 | 0 | 0 | 0 | 2 | 2% | 0 | 0 | 2 | 1% | 0 | 1 | |
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Blue Wizard Hat | 0 | 0 | 0 | 0 | 3 | 3% | 0 | 0 | 3 | 2% | 0 | 10 | |
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Red Wizard Hat | 0 | 0 | 0 | 0 | 4 | 4% | 0 | 0 | 4 | 3% | 0 | 30 | |
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Black Wizard Hat | 0 | 0 | 0 | 0 | 6 | 5% | 0 | 0 | 6 | 4% | 0 | 50 | |
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Ancient Wizard Hat | 0 | 0 | 0 | 0 | 8 | 2% | 0 | 0 | 8 | 5% | 0 | 70 | +6% Maximum Hit when using Surge spells +5 minimum Elemental Spell Damage +6% Accuracy Rating when using Surge spells |
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Slayer Wizard Hat (Basic) | 0 | 0 | 0 | 0 | 2 | 0% | 0 | 0 | 2 | 2% | 0 | 0 | +5% Flat Slayer Area Effect Negation +5% Slayer Skill XP +2% Damage To Slayer Tasks +2% Slayer Coins |
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Slayer Wizard Hat (Strong) | 0 | 0 | 0 | 0 | 3 | 5% | 0 | 0 | 3 | 2% | 0 | 30 | +10% Flat Slayer Area Effect Negation +15% Slayer Skill XP +3% Damage To Slayer Tasks +3% Slayer Coins |
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Slayer Wizard Hat (Elite) | 0 | 0 | 0 | 0 | 4 | 10% | 0 | 0 | 4 | 4% | 0 | 60 | +15% Flat Slayer Area Effect Negation +30% Slayer Skill XP +4% Damage To Slayer Tasks +4% Slayer Coins |
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Glacia God Helmet | 0 | 0 | 0 | 0 | 11 | 24% | 6 | 3 | 11 | 8% | 0 | 85 | +25 minimum Elemental Spell Damage |
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Air Acolyte Wizard Hat | 0 | 0 | 0 | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 1 | +5 Minimum Air Spell Dmg |
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Water Acolyte Wizard Hat | 0 | 0 | 0 | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 5 | +5 Minimum Water Spell Dmg |
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Earth Acolyte Wizard Hat | 0 | 0 | 0 | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 9 | +5 Minimum Earth Spell Dmg |
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Fire Acolyte Wizard Hat | 0 | 0 | 0 | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 14 | +5 Minimum Fire Spell Dmg |
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Air Adept Wizard Hat | 0 | 0 | 0 | 0 | 3 | 0% | 0 | 0 | 3 | 4% | 0 | 35 | +15 Minimum Air Spell Dmg |
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Water Adept Wizard Hat | 0 | 0 | 0 | 0 | 3 | 0% | 0 | 0 | 3 | 4% | 0 | 39 | +15 Minimum Water Spell Dmg |
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Earth Adept Wizard Hat | 0 | 0 | 0 | 0 | 3 | 0% | 0 | 0 | 3 | 4% | 0 | 43 | +15 Minimum Earth Spell Dmg |
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Fire Adept Wizard Hat | 0 | 0 | 0 | 0 | 3 | 0% | 0 | 0 | 3 | 4% | 0 | 48 | +15 Minimum Fire Spell Dmg |
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Air Expert Wizard Hat | 0 | 0 | 0 | 0 | 6 | 0% | 0 | 0 | 6 | 5% | 0 | 65 | +20 Minimum Air Spell Dmg |
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Water Expert Wizard Hat | 0 | 0 | 0 | 0 | 6 | 0% | 0 | 0 | 6 | 5% | 0 | 69 | +20 Minimum Water Spell Dmg |
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Earth Expert Wizard Hat | 0 | 0 | 0 | 0 | 6 | 0% | 0 | 0 | 6 | 5% | 0 | 73 | +20 Minimum Earth Spell Dmg |
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Fire Expert Wizard Hat | 0 | 0 | 0 | 0 | 6 | 0% | 0 | 0 | 6 | 5% | 0 | 78 | +20 Minimum Fire Spell Dmg |
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Miolite Helmet | 0 | 0 | 0 | -6 | 5 | 0% | 27 | -1 | 5 | 2% | 40 | 40 | |
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Slayer Wizard Hat (Master) | 0 | 0 | 0 | 0 | 6 | 12% | 0 | 0 | 6 | 6% | 0 | 80 | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins |
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0 | 0 | 0 | 0 | 12 | 26% | 7 | 4 | 12 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 0 | 0 | 0 | 12 | 26% | 7 | 4 | 12 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 0 | 0 | 0 | 12 | 26% | 7 | 4 | 12 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 0 | 0 | 0 | 13 | 28% | 8 | 5 | 13 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 0 | 0 | 0 | 13 | 28% | 8 | 5 | 13 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 0 | 0 | 0 | 13 | 28% | 8 | 5 | 13 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 0 | 0 | 0 | 14 | 30% | 9 | 6 | 14 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 0 | 0 | 0 | 14 | 30% | 9 | 6 | 14 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 0 | 0 | 0 | 14 | 30% | 9 | 6 | 14 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 0 | 0 | 0 | 12 | 26% | 7 | 4 | 12 | 12% | 0 | 110 | ||
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0 | 0 | 0 | 0 | 20 | 45% | 8 | 5 | 14 | 13% | 0 | 112 | +20% chance to avoid Curses Apply Despair Curse to the Target on spawn or revive | |
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0 | 0 | 0 | 0 | 22 | 50% | 9 | 6 | 15 | 14% | 0 | 120 | ||
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0 | 0 | 0 | 0 | 8 | 15% | 0 | 0 | 8 | 10% | 0 | 100 | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins | |
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0 | 0 | 0 | 0 | 12 | 20% | 0 | 0 | 12 | 12% | 0 | 110 | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins | |
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0 | 0 | 0 | 0 | 3 | 0% | 0 | 0 | 3 | 3% | 0 | 20 | |
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0 | 0 | 0 | 0 | 3 | 0% | 0 | 0 | 4 | 3% | 0 | 45 | |
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20 | 20 | 20 | 20 | 20 | 0% | 40 | 40 | 40 | 8% | 0 | 85 | Each Attack Turn, Attacker's Attack interval is decreased by -1% and the Target is slow by +1%. Stacks 20 times. |
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0 | 0 | 0 | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 1 | +5 Minimum Air Spell Dmg +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5% chance to dodge Crystallization from being applied |
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0 | 0 | 0 | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 5 | +5 Minimum Water Spell Dmg +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5% chance to dodge Crystallization from being applied |
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0 | 0 | 0 | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 9 | +5 Minimum Earth Spell Dmg +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5% chance to dodge Crystallization from being applied |
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0 | 0 | 0 | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 14 | +5% chance to dodge Crystallization from being applied +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5 Minimum Fire Spell Dmg |
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0 | 0 | 0 | 0 | 3 | 0% | 0 | 0 | 3 | 4% | 0 | 35 | +15 Minimum Air Spell Dmg +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +10% chance to dodge Crystallization from being applied |
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0 | 0 | 0 | 0 | 3 | 0% | 0 | 0 | 3 | 4% | 0 | 39 | +15 Minimum Water Spell Dmg +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +10% chance to dodge Crystallization from being applied |
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0 | 0 | 0 | 0 | 3 | 0% | 0 | 0 | 3 | 4% | 0 | 43 | +15 Minimum Earth Spell Dmg +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +10% chance to dodge Crystallization from being applied |
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0 | 0 | 0 | 0 | 3 | 0% | 0 | 0 | 3 | 4% | 0 | 48 | +10% chance to dodge Crystallization from being applied +10% Summoning Familiar damage added as extra damage to Barrier +15 Minimum Fire Spell Dmg +30 Flat Barrier damage added to Summon Familiar |
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0 | 0 | 0 | 0 | 6 | 0% | 0 | 0 | 6 | 5% | 0 | 65 | +20 Minimum Air Spell Dmg +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +20% chance to dodge Crystallization from being applied |
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0 | 0 | 0 | 0 | 6 | 0% | 0 | 0 | 6 | 5% | 0 | 69 | +20 Minimum Water Spell Dmg +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +20% chance to dodge Crystallization from being applied |
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0 | 0 | 0 | 0 | 6 | 0% | 0 | 0 | 6 | 5% | 0 | 73 | +20 Minimum Earth Spell Dmg +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +20% chance to dodge Crystallization from being applied |
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0 | 0 | 0 | 0 | 6 | 0% | 0 | 0 | 6 | 5% | 0 | 78 | +20% chance to dodge Crystallization from being applied +15% Summoning Familiar damage added as extra damage to Barrier +20 Minimum Fire Spell Dmg +30 Flat Barrier damage added to Summon Familiar |
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0 | 0 | 0 | 0 | 8 | 2% | 0 | 0 | 8 | 5% | 0 | 70 | +6% Maximum Hit when using Surge spells +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +5 Minimum Spell Damage +40 Flat Barrier damage added to Summon Familiar +6% Accuracy Rating when using Surge spells |
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0 | 0 | 0 | 0 | 11 | 24% | 6 | 3 | 11 | 8% | 0 | 85 | +35% chance to dodge Crystallization from being applied +40% Summoning Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar +25 minimum Elemental Spell Damage |
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0 | 0 | 0 | 0 | 11 | 24% | 6 | 3 | 11 | 8% | 0 | 85 | +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +40% Summoning Familiar damage added as extra damage to Barrier +25 minimum Elemental Spell Damage +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
Bodies
Attack Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Modifiers | |||||||||
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Green Wizard Robes | 0 | 3 | 2% | 0 | 0 | 3 | 1% | 0 | 1 | |
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Blue Wizard Robes | 0 | 10 | 3% | 0 | 0 | 10 | 2% | 0 | 10 | |
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Red Wizard Robes | 0 | 20 | 4% | 0 | 0 | 20 | 3% | 0 | 30 | |
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Black Wizard Robes | 0 | 22 | 5% | 0 | 0 | 22 | 4% | 0 | 50 | |
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Ancient Wizard Robes | 0 | 28 | 3% | 0 | 0 | 28 | 5% | 0 | 70 | +6% Maximum Hit when using Surge spells +5 minimum Elemental Spell Damage +6% Accuracy Rating when using Surge spells |
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Slayer Wizard Robes (Basic) | 0 | 3 | 0% | 0 | 0 | 3 | 1% | 0 | 0 | +5% Flat Slayer Area Effect Negation +5% Slayer Skill XP +2% Damage To Slayer Tasks +2% Slayer Coins |
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Slayer Wizard Robes (Strong) | 0 | 10 | 5% | 0 | 0 | 10 | 2% | 0 | 30 | +10% Flat Slayer Area Effect Negation +15% Slayer Skill XP +3% Damage To Slayer Tasks +3% Slayer Coins |
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Slayer Wizard Robes (Elite) | 0 | 20 | 10% | 0 | 0 | 20 | 4% | 0 | 60 | +15% Flat Slayer Area Effect Negation +30% Slayer Skill XP +4% Damage To Slayer Tasks +4% Slayer Coins |
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Glacia God Platebody | 0 | 34 | 24% | 14 | 7 | 34 | 8% | 0 | 85 | +25 minimum Elemental Spell Damage |
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Air Acolyte Wizard Robes | 0 | 3 | 0% | 0 | 0 | 3 | 0% | 0 | 1 | +5 Minimum Air Spell Dmg |
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Water Acolyte Wizard Robes | 0 | 3 | 0% | 0 | 0 | 3 | 0% | 0 | 5 | +5 Minimum Water Spell Dmg |
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Earth Acolyte Wizard Robes | 0 | 3 | 0% | 0 | 0 | 3 | 0% | 0 | 9 | +5 Minimum Earth Spell Dmg |
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Fire Acolyte Wizard Robes | 0 | 3 | 0% | 0 | 0 | 3 | 0% | 0 | 14 | +5 Minimum Fire Spell Dmg |
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Air Adept Wizard Robes | 0 | 10 | 0% | 0 | 0 | 10 | 4% | 0 | 35 | +15 Minimum Air Spell Dmg |
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Water Adept Wizard Robes | 0 | 10 | 0% | 0 | 0 | 10 | 4% | 0 | 39 | +15 Minimum Water Spell Dmg |
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Earth Adept Wizard Robes | 0 | 10 | 0% | 0 | 0 | 10 | 4% | 0 | 43 | +15 Minimum Earth Spell Dmg |
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Fire Adept Wizard Robes | 0 | 10 | 0% | 0 | 0 | 10 | 4% | 0 | 48 | +15 Minimum Fire Spell Dmg |
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Air Expert Wizard Robes | 0 | 22 | 0% | 0 | 0 | 22 | 5% | 0 | 65 | +20 Minimum Air Spell Dmg |
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Water Expert Wizard Robes | 0 | 22 | 0% | 0 | 0 | 22 | 5% | 0 | 69 | +20 Minimum Water Spell Dmg |
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Earth Expert Wizard Robes | 0 | 22 | 0% | 0 | 0 | 22 | 5% | 0 | 73 | +20 Minimum Earth Spell Dmg |
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Fire Expert Wizard Robes | 0 | 22 | 0% | 0 | 0 | 22 | 5% | 0 | 78 | +20 Minimum Fire Spell Dmg |
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Miolite Platebody | -10 | 15 | 0% | 78 | -6 | 15 | 2% | 40 | 40 | |
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Slayer Wizard Robes (Master) | 0 | 26 | 12% | 0 | 0 | 26 | 6% | 0 | 80 | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins |
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0 | 37 | 36% | 15 | 8 | 37 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 37 | 36% | 15 | 8 | 37 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 37 | 36% | 15 | 8 | 37 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 40 | 39% | 16 | 9 | 40 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 40 | 39% | 16 | 9 | 40 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 40 | 39% | 16 | 9 | 40 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 44 | 43% | 18 | 10 | 44 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 44 | 43% | 18 | 10 | 44 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 44 | 43% | 18 | 10 | 44 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 37 | 26% | 15 | 8 | 37 | 12% | 110 | 0 | +20% chance to apply frostburn when attacking | |
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0 | 41 | 35% | 17 | 8 | 43 | 14% | 0 | 120 | ||
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0 | 26 | 12% | 0 | 0 | 26 | 10% | 0 | 100 | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins | |
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0 | 32 | 16% | 0 | 0 | 30 | 12% | 0 | 110 | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins | |
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0 | 12 | 0% | 0 | 0 | 12 | 4% | 0 | 40 | +1 Unholy Mark stacks applied when hitting with an attack Allows for Unholy Prayers to be used |
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0 | 28 | 3% | 0 | 0 | 28 | 5% | 0 | 65 | +1 Unholy Mark stacks applied when hitting with an attack Allows for Unholy Prayers to be used |
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0 | 3 | 0% | 0 | 0 | 3 | 0% | 0 | 1 | +5 Minimum Air Spell Dmg +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5% chance to dodge Crystallization from being applied |
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0 | 3 | 0% | 0 | 0 | 3 | 0% | 0 | 5 | +5 Minimum Water Spell Dmg +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5% chance to dodge Crystallization from being applied |
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0 | 3 | 0% | 0 | 0 | 3 | 0% | 0 | 9 | +5 Minimum Earth Spell Dmg +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5% chance to dodge Crystallization from being applied |
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0 | 3 | 0% | 0 | 0 | 3 | 0% | 0 | 14 | +5% chance to dodge Crystallization from being applied +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5 Minimum Fire Spell Dmg |
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0 | 10 | 0% | 0 | 0 | 10 | 4% | 0 | 35 | +15 Minimum Air Spell Dmg +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +10% chance to dodge Crystallization from being applied |
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0 | 10 | 0% | 0 | 0 | 10 | 4% | 0 | 39 | +15 Minimum Water Spell Dmg +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +10% chance to dodge Crystallization from being applied |
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0 | 10 | 0% | 0 | 0 | 10 | 4% | 0 | 43 | +15 Minimum Earth Spell Dmg +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +10% chance to dodge Crystallization from being applied |
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0 | 10 | 0% | 0 | 0 | 10 | 4% | 0 | 48 | +10% chance to dodge Crystallization from being applied +10% Summoning Familiar damage added as extra damage to Barrier +15 Minimum Fire Spell Dmg +30 Flat Barrier damage added to Summon Familiar |
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0 | 22 | 0% | 0 | 0 | 22 | 5% | 0 | 65 | +20 Minimum Air Spell Dmg +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +20% chance to dodge Crystallization from being applied |
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0 | 22 | 0% | 0 | 0 | 22 | 5% | 0 | 69 | +20 Minimum Water Spell Dmg +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +20% chance to dodge Crystallization from being applied |
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0 | 22 | 0% | 0 | 0 | 22 | 5% | 0 | 73 | +20 Minimum Earth Spell Dmg +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +20% chance to dodge Crystallization from being applied |
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0 | 22 | 0% | 0 | 0 | 22 | 5% | 0 | 78 | +20% chance to dodge Crystallization from being applied +15% Summoning Familiar damage added as extra damage to Barrier +20 Minimum Fire Spell Dmg +30 Flat Barrier damage added to Summon Familiar |
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0 | 28 | 3% | 0 | 0 | 28 | 5% | 0 | 70 | +6% Maximum Hit when using Surge spells +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +5 Minimum Spell Damage +40 Flat Barrier damage added to Summon Familiar +6% Accuracy Rating when using Surge spells |
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0 | 10 | 3% | 0 | 0 | 10 | 2% | 0 | 10 | +20 Max Hit when using Bolt spells |
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0 | 34 | 24% | 14 | 7 | 34 | 8% | 0 | 85 | +35% chance to dodge Crystallization from being applied +40% Summoning Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar +25 minimum Elemental Spell Damage |
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0 | 34 | 24% | 14 | 7 | 34 | 8% | 0 | 85 | +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +40% Summoning Familiar damage added as extra damage to Barrier +25 minimum Elemental Spell Damage +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
Legs
Attack Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Modifiers | |||||||||
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Green Wizard Bottoms | 0 | 2 | 2% | 0 | 0 | 2 | 1% | 0 | 1 | |
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Blue Wizard Bottoms | 0 | 8 | 3% | 0 | 0 | 8 | 2% | 0 | 10 | |
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Red Wizard Bottoms | 0 | 15 | 4% | 0 | 0 | 15 | 3% | 0 | 30 | |
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Black Wizard Bottoms | 0 | 17 | 5% | 0 | 0 | 17 | 4% | 0 | 50 | |
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Ancient Wizard Bottoms | 0 | 20 | 3% | 0 | 0 | 20 | 5% | 0 | 70 | +6% Maximum Hit when using Surge spells +5 minimum Elemental Spell Damage +6% Accuracy Rating when using Surge spells |
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Glacia God Platelegs | 0 | 24 | 10% | 10 | 5 | 24 | 8% | 0 | 85 | +25 minimum Elemental Spell Damage |
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Air Acolyte Wizard Bottoms | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 1 | +5 Minimum Air Spell Dmg |
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Water Acolyte Wizard Bottoms | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 5 | +5 Minimum Water Spell Dmg |
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Earth Acolyte Wizard Bottoms | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 9 | +5 Minimum Earth Spell Dmg |
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Fire Acolyte Wizard Bottoms | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 14 | +5 Minimum Fire Spell Dmg |
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Air Adept Wizard Bottoms | 0 | 8 | 0% | 0 | 0 | 8 | 4% | 0 | 35 | +15 Minimum Air Spell Dmg |
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Water Adept Wizard Bottoms | 0 | 8 | 0% | 0 | 0 | 8 | 4% | 0 | 39 | +15 Minimum Water Spell Dmg |
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Earth Adept Wizard Bottoms | 0 | 8 | 0% | 0 | 0 | 8 | 4% | 0 | 43 | +15 Minimum Earth Spell Dmg |
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Fire Adept Wizard Bottoms | 0 | 8 | 0% | 0 | 0 | 8 | 4% | 0 | 48 | +15 Minimum Fire Spell Dmg |
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Air Expert Wizard Bottoms | 0 | 17 | 0% | 0 | 0 | 17 | 5% | 0 | 65 | +20 Minimum Air Spell Dmg |
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Water Expert Wizard Bottoms | 0 | 17 | 0% | 0 | 0 | 17 | 5% | 0 | 69 | +20 Minimum Water Spell Dmg |
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Earth Expert Wizard Bottoms | 0 | 17 | 0% | 0 | 0 | 17 | 5% | 0 | 73 | +20 Minimum Earth Spell Dmg |
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Fire Expert Wizard Bottoms | 0 | 17 | 0% | 0 | 0 | 17 | 5% | 0 | 78 | +20 Minimum Fire Spell Dmg |
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Miolite Platelegs | -21 | 12 | 0% | 47 | -4 | 12 | 2% | 40 | 40 | |
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0 | 26 | 11% | 11 | 6 | 26 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 26 | 11% | 11 | 6 | 26 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 26 | 11% | 11 | 6 | 26 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 28 | 12% | 12 | 8 | 28 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 28 | 12% | 12 | 8 | 28 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 28 | 12% | 12 | 8 | 28 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 30 | 13% | 13 | 9 | 30 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 30 | 13% | 13 | 9 | 30 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 30 | 13% | 13 | 9 | 30 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 30 | 25% | 13 | 6 | 30 | 14% | 0 | 120 | ||
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0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 1 | +5 Minimum Air Spell Dmg +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5% chance to dodge Crystallization from being applied |
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0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 5 | +5 Minimum Water Spell Dmg +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5% chance to dodge Crystallization from being applied |
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0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 9 | +5 Minimum Earth Spell Dmg +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5% chance to dodge Crystallization from being applied |
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0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 14 | +5% chance to dodge Crystallization from being applied +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5 Minimum Fire Spell Dmg |
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0 | 8 | 0% | 0 | 0 | 8 | 4% | 0 | 35 | +15 Minimum Air Spell Dmg +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +10% chance to dodge Crystallization from being applied |
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0 | 8 | 0% | 0 | 0 | 8 | 4% | 0 | 39 | +15 Minimum Water Spell Dmg +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +10% chance to dodge Crystallization from being applied |
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0 | 8 | 0% | 0 | 0 | 8 | 4% | 0 | 43 | +15 Minimum Earth Spell Dmg +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +10% chance to dodge Crystallization from being applied |
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0 | 8 | 0% | 0 | 0 | 8 | 4% | 0 | 48 | +10% chance to dodge Crystallization from being applied +10% Summoning Familiar damage added as extra damage to Barrier +15 Minimum Fire Spell Dmg +30 Flat Barrier damage added to Summon Familiar |
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0 | 17 | 0% | 0 | 0 | 17 | 5% | 0 | 65 | +20 Minimum Air Spell Dmg +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +20% chance to dodge Crystallization from being applied |
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0 | 17 | 0% | 0 | 0 | 17 | 5% | 0 | 69 | +20 Minimum Water Spell Dmg +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +20% chance to dodge Crystallization from being applied |
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0 | 17 | 0% | 0 | 0 | 17 | 5% | 0 | 73 | +20 Minimum Earth Spell Dmg +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +20% chance to dodge Crystallization from being applied |
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0 | 17 | 0% | 0 | 0 | 17 | 5% | 0 | 78 | +20% chance to dodge Crystallization from being applied +15% Summoning Familiar damage added as extra damage to Barrier +20 Minimum Fire Spell Dmg +30 Flat Barrier damage added to Summon Familiar |
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0 | 20 | 3% | 0 | 0 | 20 | 5% | 0 | 70 | +6% Maximum Hit when using Surge spells +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +5 Minimum Spell Damage +40 Flat Barrier damage added to Summon Familiar +6% Accuracy Rating when using Surge spells |
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0 | 24 | 10% | 10 | 5 | 24 | 8% | 0 | 85 | +35% chance to dodge Crystallization from being applied +40% Summoning Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar +25 minimum Elemental Spell Damage |
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0 | 24 | 10% | 10 | 5 | 24 | 8% | 0 | 85 | +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +40% Summoning Familiar damage added as extra damage to Barrier +25 minimum Elemental Spell Damage +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
Boots
Attack Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Modifiers | |||||||||
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Green Wizard Boots | 0 | 1 | 2% | 0 | 0 | 1 | 1% | 0 | 1 | |
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Blue Wizard Boots | 0 | 2 | 3% | 0 | 0 | 2 | 2% | 0 | 10 | |
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Red Wizard Boots | 0 | 3 | 4% | 0 | 0 | 3 | 3% | 0 | 30 | |
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Black Wizard Boots | 0 | 5 | 5% | 0 | 0 | 5 | 4% | 0 | 50 | |
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Ancient Wizard Boots | 0 | 7 | 1% | 0 | 0 | 7 | 5% | 0 | 70 | +6% Maximum Hit when using Surge spells +5 minimum Elemental Spell Damage +6% Accuracy Rating when using Surge spells |
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Glacia God Boots | 0 | 9 | 6% | 8 | 4 | 9 | 8% | 0 | 85 | +25 minimum Elemental Spell Damage |
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Air Acolyte Wizard Boots | 0 | 1 | 0% | 0 | 0 | 1 | 0% | 0 | 1 | +5 Minimum Air Spell Dmg |
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Water Acolyte Wizard Boots | 0 | 1 | 0% | 0 | 0 | 1 | 0% | 0 | 5 | +5 Minimum Water Spell Dmg |
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Earth Acolyte Wizard Boots | 0 | 1 | 0% | 0 | 0 | 1 | 0% | 0 | 9 | +5 Minimum Earth Spell Dmg |
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Fire Acolyte Wizard Boots | 0 | 1 | 0% | 0 | 0 | 1 | 0% | 0 | 14 | +5 Minimum Fire Spell Dmg |
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Air Adept Wizard Boots | 0 | 2 | 0% | 0 | 0 | 2 | 4% | 0 | 35 | +15 Minimum Air Spell Dmg |
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Water Adept Wizard Boots | 0 | 2 | 0% | 0 | 0 | 2 | 4% | 0 | 39 | +15 Minimum Water Spell Dmg |
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Earth Adept Wizard Boots | 0 | 2 | 0% | 0 | 0 | 2 | 4% | 0 | 43 | +15 Minimum Earth Spell Dmg |
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Fire Adept Wizard Boots | 0 | 2 | 0% | 0 | 0 | 2 | 4% | 0 | 48 | +15 Minimum Fire Spell Dmg |
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Air Expert Wizard Boots | 0 | 5 | 0% | 0 | 0 | 5 | 5% | 0 | 65 | +20 Minimum Air Spell Dmg |
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Water Expert Wizard Boots | 0 | 5 | 0% | 0 | 0 | 5 | 5% | 0 | 69 | +20 Minimum Water Spell Dmg |
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Earth Expert Wizard Boots | 0 | 5 | 0% | 0 | 0 | 5 | 5% | 0 | 73 | +20 Minimum Earth Spell Dmg |
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Fire Expert Wizard Boots | 0 | 5 | 0% | 0 | 0 | 5 | 5% | 0 | 78 | +20 Minimum Fire Spell Dmg |
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Miolite Boots | -3 | 3 | 0% | 10 | 0 | 3 | 2% | 40 | 40 | |
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0 | 10 | 5% | 9 | 5 | 10 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 10 | 5% | 9 | 5 | 10 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 10 | 5% | 9 | 5 | 10 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 11 | 6% | 10 | 6 | 11 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 11 | 6% | 10 | 6 | 11 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 11 | 6% | 10 | 6 | 11 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 12 | 7% | 11 | 7 | 12 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 12 | 7% | 11 | 7 | 12 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 12 | 7% | 11 | 7 | 12 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 10 | 5% | 9 | 5 | 10 | 12% | 0 | 110 | +15% chance to ignore Slow effects | |
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0 | 10 | 5% | 9 | 5 | 10 | 11% | 110 | 0 | ||
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0 | 11 | 6% | 10 | 6 | 11 | 12% | 110 | 110 | +30% chance to ignore Slow effects | |
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0 | 12 | 15% | 10 | 5 | 12 | 14% | 0 | 120 | ||
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0 | 9 | 6% | 8 | 4 | 9 | 8% | 0 | 85 | +35% chance to dodge Crystallization from being applied +40% Summoning Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar +25 minimum Elemental Spell Damage |
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0 | 9 | 6% | 8 | 4 | 9 | 8% | 0 | 85 | +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +40% Summoning Familiar damage added as extra damage to Barrier +25 minimum Elemental Spell Damage +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
Gloves
Attack Bonus | Str. Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Description | |||||||||
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Glacia God Gloves | 0 | 6 | 0 | 4% | 6 | 3 | 6 | 8% | 85 | Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. |
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Elementalist Gloves | -4 | 15 | -2 | 15% | 0 | -6 | 0 | 0% | 0 | |
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Burning Madness Gloves | 0 | 12 | 0 | 10% | 7 | 4 | 7 | 8% | 85 | Passive: +10% chance to ignore Slow effects, +10% chance to ignore Frostburn and +10% chance to ignore burn. When equipped with Burning Madness Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning. |
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0 | 8 | 0 | 20% | 8 | 4 | 8 | 14% | 120 | ||
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0 | 12 | 0 | 3% | -9 | -9 | -9 | 5% | 45 | Allows for Unholy Prayers to be used +5% chance to preserve Prayer Points for Unholy Prayers +1 Unholy Mark stacks applied when hitting with an attack |
Shields
Attack Bonus | Str. Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Description | |||||||||||||
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Enchanted Shield | 0 | 0 | 0 | -4 | 12 | -8 | 0% | 0 | -6 | 20 | 0% | 0 | 0 | |
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Book of Eli | 0 | 0 | 0 | 0 | 15 | 0 | 10% | 0 | 0 | 18 | 0% | 0 | 1 | Created by Patreon (Eliass) Reduces the Light Rune cost of Auroras only by 1 when equipped as an Off-hand. Grants access to Tier III Auroras when equipped. |
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Miolite Shield | 0 | 0 | 0 | -8 | 22 | 0 | 0% | 42 | -1 | 14 | 2% | 40 | 40 | |
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Book of Occults | 0 | 0 | 0 | 0 | 12 | 0 | 6% | 0 | 0 | 13 | 0% | 0 | 1 | Reduces the Body Rune cost of Magic Spells by 1 when equipped as an Off-hand. +20% Summoning Maximum Hit. |
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Shield of Magic Power | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 9% | 0 | 99 | Passive: +10% Magic Maximum Hit and +10% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack. Enemies have -5% Damage Reduction. |
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0 | 0 | 0 | 0 | 20 | 0 | 12% | 0 | 0 | 23 | 0% | 0 | 110 | Reduces the Fire Rune cost of Magic Spells by 4 when equipped as an Offhand. | |
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0 | 0 | 0 | 0 | 23 | 0 | 18% | 0 | 0 | 26 | 0% | 0 | 110 | +15% Magic Damage Bonus from Equipment and +25% Summoning Maximum Hit. Reduces the Light, Body and Fire Rune costs of spells by 2 when equipped as an Offhand, and grants access to Tier IV Auroras when equipped. | |
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0 | 0 | 0 | -4 | 16 | -8 | 0% | 0 | -6 | 27 | 7% | 0 | 75 | +10% chance to inflict a Burn to the Attacker when hit (once per turn) +10% chance to inflict Frostburn to the Attacker when hit (once per turn) |
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0 | 0 | 0 | -4 | 14 | -8 | 0% | 0 | -6 | 24 | 4% | 0 | 50 | +10% Magic Max Hit when at least one Prayer is active +4% Damage Reduction when at least one Prayer is active |
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0 | 0 | 0 | -4 | 18 | -8 | 0% | 0 | -6 | 31 | 8% | 0 | 85 | |
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0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 65 | Enables the use of some Magic Curses while equipped. |
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8 | 8 | 8 | 8 | 8 | 0 | 0% | 0 | 0 | 0 | 8% | 0 | 80 | -30% Global Evasion. When equipped with Water Crown: -10% damage taken during Stun, Freeze or Crystallize. |
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0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 78 | Enables the use of new Ancient Magic Spells while equipped. |
Capes
Attack Bonus | Str. Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | |||||||||||||
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Enchanted Cape | 0 | 0 | 0 | 0 | 9 | 0 | 0 | 2% | 0 | 0 | 9 | 0% | 0 |
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Skull Cape | -10 | -10 | -10 | -20 | 20 | -8 | -8 | 5% | 20 | -20 | 20 | 3% | 0 |
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Magic Skillcape | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 9 | 9 | 9 | 0% | 99 |
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0 | 0 | 0 | 0 | 100 | 0 | 0 | 0% | 9 | 9 | 9 | 0% | 120 |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |