Slayer
This page was last updated for (v0.20). |
Slayer is a Combat skill that allows players to earn access to unique equipment and combat locations. Slayer experience can be earned by killing monsters in Slayer Areas or through Slayer Tasks. Killing monsters assigned as a Slayer Task also provides Slayer Coins, which can be spent at the Shop to purchase equipment that gives a boost to slayer experience rates or allows the player to access new Slayer Areas.
Some Slayer Areas require the player to wear specific equipment during combat in order to deal damage to monsters within the area (can be bypassed with the Slayer Skillcape), while others have area effects that negatively impact the player while in combat. For more information, see: Slayer Areas.
The fastest way to get Slayer coins when idling is by doing Elite tasks with Cloudburst Staff and the Glacia God armor.
Slayer Tasks
Slayer Tasks are randomly assigned in the combat page of the game, and are completed by killing the displayed monster. Monsters killed for Slayer Tasks earn Slayer Coins and Slayer experience points equal to 10% of the slain monster's hitpoints.
Tasks are available in five different tiers of increasing difficulty:
Tier | Level | New Task Cost | Extension Cost | Monster Level |
---|---|---|---|---|
Easy | 1 | 100 | 1 - 49 | |
Normal | 25 | 2,000 | 800 | 50 - 99 |
Hard | 50 | 5,000 | 2,700 | 100 - 199 |
Elite | 75 | 15,000 | 6,400 | 200 - 374 |
Master | 85 | 25,000 | 12,500 | 375+ |
A Slayer Task can be completed by killing the specified number of the assigned task monster, when complete a new task in that same tier will be automatically picked at no cost to the player. Optionally, the current task can be extended before it has been completed (increasing the number of monster kills required for task completion), or a new task of any tier can be chosen. Both extending a task and choosing a new task costs Slayer Coins, the costs for each are listed in the above task tier table.
The number of monsters assigned per task is a random number that generally increases as the task's tier and the player's Slayer level increase. Formulas used to determine both the minimum/maximum possible task size and the increase when extending a task are included within the Slayer Task Mechanics section.
In addition to killing monsters for Slayer Tasks, Slayer experience can be earned by killing monsters found in Slayer Areas, at a rate equal to 5% of the slain monster's hitpoints. If the player's Slayer Task is for a monster from a Slayer Area, the experience rates will stack, giving 15% of the monster's total hitpoints as experience. Slayer experience gained can be increased further by equipping Slayer armour, which can be purchased from the Shop.
Below lists the XP and Slayer Coins earned (before bonuses are applied) under various scenarios:
Fighting Slayer Task | In Slayer Area | XP | SC |
---|---|---|---|
(% of Monster HP) | |||
Yes | Yes | 15% | 10% |
Yes | No | 10% | 10% |
No | Yes | 5% | 0% |
Slayer Task Mechanics
The number of monsters assigned per task is defined as [math]\displaystyle{ C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor }[/math], and the increase in task size when extending a task can be calculated as [math]\displaystyle{ E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right ) }[/math], where:
- [math]\displaystyle{ 0 \le r \lt 1 }[/math] is a random number
- [math]\displaystyle{ \text{Slayer Level} }[/math] is not the virtual skill level, and therefore has a maximum value of 99
- [math]\displaystyle{ \text{Tier} }[/math] is defined as:
- Easy = 0
- Normal = 1
- Hard = 2
- Elite = 3
- Master = 4
Therefore, the task size (before extension) is between [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 }[/math] and [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \text{Slayer Level} }[/math] monsters (inclusive).
Auto Slayer
Auto Slayer is an unlock that can be purchased from the Shop for 150,000. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional Slayer Coins.
While this option is checked, after killing the final monster in a Slayer Task the player will automatically swap to fighting their next Slayer target. Only monsters in areas the player can currently access can be rolled while auto-slayer is enabled. For example, a player who does not have either a Mirror Shield or a cape such as the Slayer Skillcape that bypasses slayer area requirements equipped would not be assigned Strange Eyed Monsters while auto slaying.
Players looking to take advantage of Auto Slayer should make sure they have gear equipped that will allow them to survive facing all of the monsters in a given category, even after Combat Triangle modifiers to Damage Reduction are taken into account.
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Slayer Skillcape | Level 99 | +25% Flat Slayer Area Effect Negation Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +5% Damage To Slayer Tasks | |
Superior Slayer Skillcape | Level 120 | +35% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks Bypass All Slayer Area item requirements +10% Slayer Coins |
Pet
The Slayer pet has a chance to be unlocked when damage is dealt to a monster on a Slayer Task.
Pet | Name | Effect |
---|---|---|
Asura | +20% Slayer Coins |
Slayer Tier Monsters
This section lists all possible tasks for every tier of Slayer.
Easy
Tier 0, also known as Easy.
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | Accuracy | DR | Coins | Bones | Locations | |||||
Black Knight | 23 | 200 | 2.6 | 42 | 2,146 | 2,436 | 2,436 | 960 | 0% | 10 - 50 | Castle of Kings | ||||
Hill Giant | 28 | 350 | 3.0 | 53 | 2,214 | 2,240 | 2,240 | 1,088 | 0% | 8 - 24 | Giant Dungeon | ||||
Giant Crab | 33 | 600 | 2.4 | 42 | 2,001 | 2,886 | 2,496 | 1,152 | 0% | 10 - 30 | Sandy Shores | ||||
Tentacle | 14 | 250 | 2.4 | 34 | 1,311 | 896 | 896 | 704 | 0% | 1 - 20 | Sandy Shores | ||||
Seagull | 2 | 60 | 2.4 | 23 | 640 | 640 | 640 | 640 | 0% | 1 - 5 | Sandy Shores | ||||
Confused Pirate | 34 | 400 | 3.6 | 46 | 4,606 | 2,146 | 1,856 | 960 | 0% | 10 - 80 | Sandy Shores | ||||
Frozen Archer | 27 | 300 | 2.0 | 75 | 3,626 | 640 | 840 | 840 | 0% | 50 - 100 | Icy Hills | ||||
Wet Monster | 34 | 300 | 3.6 | 74 | 3,783 | 2,496 | 2,496 | 2,048 | 0% | 20 - 80 | Wet Forest | ||||
Moist Monster | 35 | 250 | 2.4 | 42 | 3,136 | 3,871 | 3,136 | 2,240 | 0% | 20 - 80 | Wet Forest | ||||
Sweaty Monster | 27 | 280 | 2.4 | 46 | 1,984 | 2,112 | 2,112 | 1,920 | 0% | 20 - 80 | Wet Forest | ||||
Golbin | 2 | 50 | 3.0 | 23 | 640 | 640 | 640 | 640 | 0% | 2 - 10 | Golbin Village | ||||
Ranged Golbin | 7 | 100 | 3.0 | 27 | 896 | 896 | 896 | 704 | 0% | 2 - 10 | Golbin Village | ||||
Chicken | 1 | 30 | 2.4 | 11 | 170 | 220 | 640 | 640 | 0% | 1 - 5 | Farmlands | ||||
Cow | 2 | 80 | 2.4 | 18 | 490 | 430 | 640 | 640 | 0% | 1 - 5 | Farmlands | ||||
Zombie Hand | 23 | 200 | 3.0 | 42 | 1,856 | 1,856 | 1,856 | 960 | 0% | 20 - 80 | Graveyard | ||||
Zombie | 34 | 300 | 3.0 | 52 | 2,496 | 2,496 | 2,496 | 1,152 | 0% | 20 - 80 | Graveyard | ||||
Ghost | 46 | 400 | 2.4 | 62 | 4,116 | 3,136 | 3,136 | 1,344 | 0% | 1 - 10 | Graveyard | ||||
Junior Farmer | 6 | 80 | 2.4 | 27 | 896 | 896 | 896 | 704 | 0% | 1 - 5 | Farmlands | ||||
Adult Farmer | 23 | 200 | 2.4 | 42 | 1,856 | 1,856 | 1,856 | 960 | 0% | 1 - 5 | Farmlands | ||||
Master Farmer | 47 | 280 | 2.4 | 67 | 3,456 | 3,456 | 3,456 | 2,304 | 0% | 1 - 5 | Farmlands | ||||
Wizard | 32 | 300 | 2.4 | 118 | 4,116 | 1,856 | 1,856 | 2,752 | 0% | 10 - 50 | Wizard Tower | ||||
Steel Knight | 12 | 150 | 2.6 | 32 | 1,216 | 1,216 | 1,216 | 768 | 0% | 1 - 10 | Castle of Kings | ||||
Mithril Knight | 33 | 250 | 2.6 | 52 | 2,886 | 3,276 | 3,276 | 1,600 | 0% | 10 - 50 | Castle of Kings | ||||
Bandit Trainee | 23 | 200 | 2.0 | 42 | 2,291 | 1,856 | 1,856 | 960 | 0% | 1 - 30 | Bandit Hideout | ||||
Bandit | 44 | 400 | 2.0 | 82 | 6,486 | 1,856 | 1,856 | 1,408 | 0% | 1 - 30 | Bandit Hideout | ||||
Skeleton | 7 | 100 | 2.6 | 32 | 1,216 | 640 | 640 | 1,024 | 0% | 1 - 10 | Graveyard | ||||
Leech | 20 | 200 | 2.6 | 42 | 1,856 | 1,216 | 1,216 | 768 | 0% | 1 - 10 | Wet Forest | ||||
Plant | 1 | 20 | 2.4 | 11 | 170 | 220 | 640 | 640 | 0% | 1 - 5 | None | Farmlands | |||
Mummy | 29 | 270 | 2.5 | 49 | 1,984 | 2,304 | 2,304 | 1,088 | 0% | 5 - 40 | Penumbra - -10% Accuracy Rating | ||||
Statue | 37 | 370 | 2.5 | 58 | 1,984 | 3,404 | 2,944 | 1,480 | 0% | 5 - 40 | Penumbra - -10% Accuracy Rating | ||||
Many Eyed Monster | 42 | 370 | 2.6 | 92 | 5,546 | 2,944 | 4,784 | 4,020 | 0% | 20 - 80 | Strange Cave - -15% Global Evasion | ||||
Lots of Eyes | 46 | 250 | 2.5 | 68 | 4,662 | 3,034 | 3,034 | 1,311 | 0% | 40 - 120 | Strange Cave - -15% Global Evasion | ||||
Fairy | 44 | 410 | 3.0 | 169 | 3,776 | 4,606 | 3,626 | 5,264 | 0% | 10 - 50 | Holy Isles - +20% Prayer Point Cost for Prayers | ||||
Goo Monster | 16 | 150 | 2.4 | 34 | 1,536 | 1,656 | 1,536 | 896 | 0% | 1 - 30 | Forest of Goo - +10% Attack Interval | ||||
Green Goo Monster | 35 | 350 | 2.4 | 42 | 3,696 | 2,816 | 2,816 | 1,280 | 0% | 10 - 40 | Forest of Goo - +10% Attack Interval |
Normal
Tier 1, also known as Normal.
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | Accuracy | DR | Coins | Bones | Locations | |||||
Moss Giant | 60 | 600 | 3.0 | 124 | 5,723 | 5,546 | 3,776 | 1,536 | 0% | 28 - 65 | Giant Dungeon | ||||
Frozen Mammoth | 58 | 700 | 3.0 | 142 | 2,436 | 7,866 | 4,416 | 1,728 | 0% | 200 - 300 | Icy Hills | ||||
Ice Monster | 75 | 500 | 3.0 | 92 | 5,056 | 5,056 | 5,056 | 1,920 | 0% | 100 - 250 | Icy Hills | ||||
Green Dragon | 79 | 750 | 3.0 | 143 | 6,468 | 8,008 | 4,928 | 4,544 | 0% | 1 - 100 | Dragon Valley | ||||
Blue Dragon | 90 | 900 | 3.0 | 168 | 7,896 | 9,576 | 5,376 | 5,120 | 0% | 1 - 175 | Dragon Valley | ||||
Adamant Knight | 69 | 600 | 2.6 | 118 | 7,866 | 9,246 | 9,246 | 4,416 | 0% | 30 - 100 | Castle of Kings | ||||
Master Wizard | 56 | 600 | 2.4 | 169 | 8,736 | 1,856 | 1,856 | 6,968 | 0% | 100 - 250 | Wizard Tower | ||||
Elerine Archer | 73 | 500 | 2.6 | 122 | 7,521 | 3,776 | 3,776 | 1,536 | 0% | 1 - 75 | Elerine Battlegrounds | ||||
Elerine Warrior | 96 | 650 | 2.8 | 122 | 6,486 | 5,696 | 5,696 | 2,112 | 0% | 1 - 100 | Elerine Battlegrounds | ||||
Stone Snake | 66 | 600 | 3.0 | 119 | 7,896 | 4,416 | 4,416 | 8,216 | 0% | 5 - 40 | Penumbra - -10% Accuracy Rating | ||||
Undead Werewolf | 60 | 480 | 2.5 | 77 | 4,288 | 3,648 | 3,648 | 1,536 | 0% | 20 - 80 | Penumbra - -10% Accuracy Rating | ||||
Vampire | 56 | 500 | 2.6 | 105 | 5,846 | 3,136 | 4,606 | 2,394 | 0% | 20 - 80 | Penumbra - -10% Accuracy Rating | ||||
Strange Eyed Monster | 74 | 650 | 2.8 | 87 | 6,956 | 5,476 | 6,216 | 6,216 | 0% | 40 - 120 | Strange Cave - -15% Global Evasion | ||||
Eyes | 82 | 810 | 3.0 | 125 | 6,853 | 7,120 | 5,120 | 3,008 | 0% | 40 - 120 | Strange Cave - -15% Global Evasion | ||||
Valkyrie | 71 | 540 | 2.4 | 116 | 5,846 | 3,626 | 4,606 | 1,344 | 0% | 40 - 120 | Holy Isles - +20% Prayer Point Cost for Prayers | ||||
Angel | 71 | 800 | 3.0 | 188 | 10,146 | 5,546 | 7,316 | 9,920 | 0% | 40 - 120 | Holy Isles - +20% Prayer Point Cost for Prayers | ||||
Holy Archer | 80 | 1,050 | 2.4 | 177 | 9,256 | 7,176 | 9,936 | 6,912 | 0% | 40 - 120 | Holy Isles - +20% Prayer Point Cost for Prayers | ||||
Purple Goo Monster | 51 | 540 | 3.0 | 63 | 4,794 | 3,264 | 3,264 | 1,408 | 0% | 10 - 50 | Forest of Goo - +10% Attack Interval | ||||
Scattered Goo Monster | 69 | 760 | 3.0 | 103 | 6,486 | 4,416 | 4,416 | 1,728 | 0% | 40 - 120 | Forest of Goo - +10% Attack Interval | ||||
Druid | 63 | 350 | 3.0 | 80 | 6,486 | 4,096 | 6,016 | 8,840 | 0% | 30 - 120 | Runic Ruins - -50% Magic Evasion if your Attack Style is not Magic. | ||||
Thief | 86 | 550 | 1.8 | 117 | 6,656 | 7,296 | 8,550 | 5,084 | 0% | 40 - 160 | Runic Ruins - -50% Magic Evasion if your Attack Style is not Magic. | ||||
Shaman | 93 | 750 | 3.0 | 135 | 8,568 | 6,016 | 7,896 | 10,434 | 0% | 45 - 190 | Runic Ruins - -50% Magic Evasion if your Attack Style is not Magic. | ||||
Turkul Riders | 56 | 550 | 2.8 | 82 | 4,056 | 5,696 | 4,096 | 2,054 | 0% | 25 - 110 | Arid Plains - -30% Auto Eat Efficiency. | ||||
Turkul Archers | 80 | 700 | 2.4 | 112 | 10,098 | 6,636 | 10,416 | 7,328 | 0% | 40 - 160 | Arid Plains - -30% Auto Eat Efficiency. | ||||
Turkul Throwers | 93 | 800 | 2.0 | 132 | 9,758 | 8,099 | 9,256 | 6,402 | 0% | 45 - 180 | Arid Plains - -30% Auto Eat Efficiency. | ||||
Wandering Bard | 69 | 500 | 3.0 | 117 | 6,636 | 6,336 | 6,336 | 6,290 | 0% | 69 - 690 |
Hard
Tier 2, also known as Hard.
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | Accuracy | DR | Coins | Bones | Locations | |||||
Red Dragon | 106 | 1,000 | 3.0 | 212 | 10,791 | 12,276 | 6,336 | 5,888 | 5% | 1 - 325 | Dragon Valley | ||||
Black Dragon | 120 | 1,200 | 3.0 | 268 | 13,516 | 15,696 | 6,976 | 6,528 | 5% | 1 - 600 | Dragon Valley | ||||
Rune Knight | 101 | 800 | 2.6 | 212 | 14,256 | 18,216 | 18,216 | 6,336 | 5% | 100 - 250 | Castle of Kings | ||||
Dark Wizard | 108 | 1,100 | 2.4 | 210 | 11,286 | 6,336 | 6,336 | 13,266 | 5% | 100 - 250 | Wizard Tower | ||||
Elerine Mage | 103 | 750 | 3.0 | 165 | 9,216 | 5,376 | 5,376 | 8,064 | 5% | 1 - 150 | Elerine Battlegrounds | ||||
Fierce Devil | 100 | 820 | 2.6 | 128 | 6,976 | 5,312 | 5,312 | 1,984 | 5% | 20 - 80 | Penumbra - -10% Accuracy Rating | ||||
Griffin | 124 | 1,500 | 2.4 | 128 | 8,904 | 9,216 | 12,096 | 3,200 | 5% | 40 - 120 | High Lands - Enemies heal 20% of their current hitpoints every 5 turns | ||||
Pegasus | 182 | 2,200 | 2.4 | 264 | 9,536 | 13,416 | 21,156 | 20,944 | 5% | 40 - 120 | High Lands - Enemies heal 20% of their current hitpoints every 5 turns | ||||
Raging Horned Elite | 125 | 1,400 | 2.6 | 146 | 8,904 | 9,216 | 12,096 | 3,200 | 5% | 70 - 180 | Desolate Plains - -100% Hitpoint Regeneration | ||||
Seething Horned Elite | 161 | 2,000 | 2.6 | 242 | 11,859 | 18,486 | 5,056 | 18,532 | 5% | 100 - 350 | Desolate Plains - -100% Hitpoint Regeneration | ||||
Necromancer | 110 | 950 | 3.0 | 161 | 11,256 | 8,436 | 8,436 | 12,416 | 5% | 55 - 220 | Runic Ruins - -50% Magic Evasion if your Attack Style is not Magic. | ||||
Elementalist | 171 | 1,250 | 3.0 | 312 | 19,236 | 11,120 | 10,286 | 16,968 | 5% | 85 - 340 | Runic Ruins - -50% Magic Evasion if your Attack Style is not Magic. | ||||
Turkul Giant | 125 | 1,200 | 3.2 | 192 | 9,306 | 12,896 | 10,816 | 3,192 | 5% | 60 - 250 | Arid Plains - -30% Auto Eat Efficiency. | ||||
Turkul General | 164 | 1,450 | 2.8 | 202 | 13,986 | 11,661 | 14,196 | 11,024 | 5% | 80 - 320 | Arid Plains - -30% Auto Eat Efficiency. | ||||
Sand Beast | 197 | 1,850 | 3.0 | 260 | 18,091 | 12,696 | 19,136 | 13,624 | 5% | 95 - 380 | Arid Plains - -30% Auto Eat Efficiency. | ||||
Paladin | 142 | 1,200 | 2.8 | 163 | 10,836 | 13,356 | 10,176 | 6,534 | 5% | 70 - 300 | Holy Isles - +20% Prayer Point Cost for Prayers | ||||
Priest | 155 | 1,450 | 3.0 | 213 | 11,776 | 9,216 | 9,216 | 12,728 | 5% | 75 - 300 | Holy Isles - +20% Prayer Point Cost for Prayers | ||||
Superior Eyed Monster | 145 | 1,800 | 3.0 | 219 | 12,506 | 10,296 | 6,336 | 24,272 | 5% | 120 - 240 | Strange Cave - -15% Global Evasion |
Elite
Tier 3, also known as Elite.
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | Accuracy | DR | Coins | Bones | Locations | |||||
Dark Horned Elite | 230 | 2,800 | 2.6 | 443 | 25,993 | 27,216 | 25,326 | 16,884 | 10% | 250 - 750 | Desolate Plains - -100% Hitpoint Regeneration | ||||
Furious Horned Elite | 239 | 3,000 | 2.6 | 397 | 32,116 | 11,456 | 23,986 | 15,544 | 10% | 250 - 1,000 | Desolate Plains - -100% Hitpoint Regeneration | ||||
Rancora Spider | 298 | 4,300 | 2.6 | 450 | 24,219 | 16,511 | 21,736 | 19,040 | 10% | 150 - 550 | Shrouded Badlands - -40% Accuracy Rating. | ||||
Elder Vampire | 311 | 4,900 | 2.6 | 326 | 31,086 | 14,196 | 24,336 | 20,956 | 15% | 155 - 620 | Shrouded Badlands - -40% Accuracy Rating. | ||||
Cursed Maiden | 335 | 5,400 | 3.0 | 600 | 26,781 | 24,336 | 15,886 | 28,512 | 15% | 69 - 690 | Shrouded Badlands - -40% Accuracy Rating. | ||||
Bounty Hunter | 348 | 5,800 | 2.4 | 329 | 29,568 | 27,936 | 25,996 | 15,041 | 15% | 170 - 700 | Shrouded Badlands - -40% Accuracy Rating. | ||||
Eye of Fear | 316 | 3,300 | 3.0 | 455 | 38,736 | 38,736 | 17,216 | 12,736 | 15% | 200 - 600 | Strange Cave - -15% Global Evasion | ||||
Noxious Serpent | 202 | 2,200 | 2.6 | 257 | 15,616 | 8,896 | 8,896 | 9,912 | 10% | 1 - 300 | Toxic Swamps - Enemies have +100% chance to apply poison when attacking | ||||
Venomous Snake | 215 | 2,450 | 2.8 | 300 | 13,986 | 10,176 | 10,176 | 3,456 | 10% | 1 - 400 | Toxic Swamps - Enemies have +100% chance to apply poison when attacking | ||||
Giant Moth | 223 | 2,750 | 3.0 | 411 | 15,936 | 10,176 | 10,176 | 14,208 | 10% | 1 - 500 | Toxic Swamps - Enemies have +100% chance to apply poison when attacking | ||||
Hungry Plant | 370 | 4,000 | 2.6 | -10% DR | 1,105 | 32,311 | 16,686 | 29,046 | 24,856 | 25% | 1 - 1,300 | Jungle Labyrinth - If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack |
Master
Tier 4, also known as Master.
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | Accuracy | DR | Coins | Bones | Locations | |||||
Chaotic Greater Dragon | 447 | 7,100 | 2.8 | 650 | 31,616 | 30,876 | 32,370 | 17,388 | 20% | 190 - 800 | Perilous Peaks - -60% Evasion Ratings. | ||||
Hunting Greater Dragon | 416 | 6,800 | 2.6 | 650 | 37,976 | 16,576 | 26,656 | 18,706 | 20% | 69 - 420 | Perilous Peaks - -60% Evasion Ratings. | ||||
Wicked Greater Dragon | 386 | 6,500 | 3.0 | 120 | 30,156 | 18,816 | 14,336 | 28,302 | 15% | 220 - 880 | Perilous Peaks - -60% Evasion Ratings. | ||||
Umbora | 559 | 7,800 | 2.8 | 950 | 43,179 | 40,456 | 38,511 | 19,072 | 25% | 280 - 1,100 | Dark Waters - +40% Attack Interval | ||||
Rokken | 577 | 8,100 | 3.2 | 1,261 | 47,502 | 18,306 | 48,816 | 29,432 | 25% | 290 - 1,300 | Dark Waters - +40% Attack Interval | ||||
Ku-tul | 611 | 8,400 | 3.0 | 990 | 34,268 | 32,806 | 22,336 | 53,204 | 25% | 310 - 1,500 | Dark Waters - +40% Attack Interval | ||||
Legaran Wurm | 629 | 9,000 | 2.1 | 920 | 52,061 | 28,002 | 51,696 | 36,936 | 25% | 1 - 2,500 | Unhallowed Wasteland - Enemies heal 100% of their current hitpoints every 2 turns | ||||
Cursed Lich | 666 | 9,300 | 2.6 | 900 | 42,176 | 37,683 | 30,528 | 71,876 | 25% | 1 - 2,500 | Unhallowed Wasteland - Enemies heal 100% of their current hitpoints every 2 turns | ||||
Spiked Red Claw | 727 | 9,600 | 3.0 | 1,180 | 47,846 | 61,946 | 48,766 | 27,674 | 25% | 1 - 2,500 | Unhallowed Wasteland - Enemies heal 100% of their current hitpoints every 2 turns | ||||
Greater Skeletal Dragon | 762 | 9,900 | 2.8 | 975 | 55,356 | 50,391 | 40,211 | 23,616 | 25% | 1 - 2,500 | Unhallowed Wasteland - Enemies heal 100% of their current hitpoints every 2 turns | ||||
Poison Toad | 444 | 5,500 | 2.8 | -15% DR | 700 | 40,851 | 37,336 | 19,386 | 40,326 | 30% | 1 - 1,600 | Jungle Labyrinth - If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | |||
Kongamato | 558 | 6,000 | 2.4 | -8% DR | 1,000 | 35,816 | 38,446 | 42,536 | 6,966 | 25% | 1 - 1,800 | Jungle Labyrinth - If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | |||
Conda | 672 | 8,500 | 2.8 | -8% DR | 854 | 41,118 | 45,496 | 50,336 | 8,208 | 35% | 1 - 2,200 | Jungle Labyrinth - If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | |||
Alraune | 786 | 12,000 | 2.8 | -9% DR | 1,116 | 56,011 | 31,806 | 55,366 | 43,784 | 35% | 1 - 2,500 | Jungle Labyrinth - If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | |||
Burning Snake | 451 | 4,500 | 2.8 | -9% DR | 850 | 34,356 | 33,746 | 37,336 | 6,156 | 30% | 1 - 1,500 | Lava Lake - 150% of your Current HP is taken as damage per Attack | |||
Infernal Golem | 555 | 6,500 | 3.0 | -9% DR | 1,000 | 36,261 | 38,446 | 42,536 | 6,966 | 35% | 1 - 1,800 | Lava Lake - 150% of your Current HP is taken as damage per Attack | |||
Magic Fire Demon | 630 | 8,500 | 3.0 | -10% DR | 980 | 45,066 | 52,936 | 27,486 | 54,426 | 35% | 1 - 2,300 | Lava Lake - 150% of your Current HP is taken as damage per Attack | |||
Frost Golem | 630 | 7,500 | 3.0 | -7% DR | 1,070 | 46,284 | 63,336 | 32,886 | 57,246 | 35% | 1 - 2,400 | Forsaken Tundra - Player has +150% Attack Interval | |||
Siren | 692 | 10,500 | 2.6 | -8% DR | 950 | 52,374 | 58,136 | 30,186 | 55,836 | 40% | 1 - 2,500 | Foggy Lake - Player takes +150% damage when asleep |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |