Slayer Areas: Difference between revisions
(Manual Review: No Changes. Updating Version.) |
m (Updated to V1.1) |
||
(19 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{V|1.1}} | ||
'''{{PAGENAME}}''' are combat areas specific to the {{Skill|Slayer}} skill. Unlike other combat areas, killing [[monsters]] within these areas will grant the player {{Skill|Slayer}} experience equal to 5% of the slain [[monsters|monster's]] hitpoints. In addition, many of the [[monsters]] found within Slayer areas drop unique items that cannot be acquired elsewhere. | |||
Most Slayer areas have [[#Entry Requirements|entry requirements]] that must be met before [[monsters]] within the area may be successfully attacked. Areas may also have [[#Area Effects|area effects]], which will negatively impact the player while in combat. | |||
== List of Areas == | |||
{{SlayerAreaTable}} | |||
== Entry Requirements == | |||
All Slayer areas other than {{ZoneIcon|Penumbra}} and {{ZoneIcon|Forest of Goo}} have {{Skill|Slayer}} level requirements that must be met before [[monsters]] within the area may be fought. Some of these areas will also require a specific item of equipment to be worn, this equipment can be purchased with [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] [[Slayer Coins]] from the [[Shop#Slayer|Shop]] and must be worn at all times when in combat - if the item is unequipped during combat then all of the player's attacks will miss until the item is re-equipped. Alternatively, the player can equip either the {{ItemIcon|Slayer Skillcape}}, {{ItemIcon|Max Skillcape}}, or {{ItemIcon|Cape of Completion}}, which bypasses the equipment requirement for any Slayer areas that have any such requirement. | |||
{{ZoneIcon|Dark Waters}} has a unique requirement, where the {{ZoneIcon|Into the Mist}} dungeon must have been completed at least once before the area can be entered. | |||
== Area Effects == | |||
Some Slayer Areas have area effects, which will negatively impact the player while in combat with [[monsters]] within that area. The strength of these effects can be reduced by wearing equipment which provides Slayer area effect negation, a complete list of such equipment is provided [[#Sources of Area Effect Negation|below]]. The area effect negation of any equipment will continue to apply when equipped into the [[Combat Passive Slot]]. | |||
As of [[V0.19.2]], all available sources of Slayer Area Effect Negation are flat reductions. This means the negation amount is directly subtracted from the effect. For example, if a player is fighting in the {{ZoneIcon|Shrouded Badlands}} with its area effect of -40% Accuracy Rating and is wearing {{ItemIcon|Slayer Helmet (Elite)}} (15% flat Slayer Area Effect negation), they will suffer only -25% Accuracy Rating. | |||
Equipping a couple of master tier items of Slayer equipment (such as the {{ItemIcon|Slayer Platebody (Master)}}) and the {{ItemIcon|Max Skillcape}}, the player will have 65% area effect negation which will entirely negate the effect of most areas. Area effects with a base value of 100% can be entirely negated if the player has the [[Agility#Passive Pillars|Pillar of Combat]] active while simultaneously equipping three items of master tier Slayer equipment (one being in the [[Combat Passive Slot]]), {{ItemIcon|Max Skillcape}}, and the {{ItemIcon|Hunter's Ring}}. | |||
There is no benefit to negating more than the initial effect - For example, if the area has a -40% penalty to Accuracy Rating, there is no difference between having 40% Slayer Area Effect negation and having 50% Slayer Area Effect negation. | |||
===Sources of Area Effect Negation=== | |||
{{ModifierTable|SlayerAreaEffectNegationFlat|Negation %}} | |||
{{Menu}} | {{Menu}} | ||
Revision as of 22:54, 12 November 2022
This page was last updated for (v1.1). |
Slayer Areas are combat areas specific to the Slayer skill. Unlike other combat areas, killing monsters within these areas will grant the player
Slayer experience equal to 5% of the slain monster's hitpoints. In addition, many of the monsters found within Slayer areas drop unique items that cannot be acquired elsewhere.
Most Slayer areas have entry requirements that must be met before monsters within the area may be successfully attacked. Areas may also have area effects, which will negatively impact the player while in combat.
List of Areas
Zone | Difficulty | Highest Monster Level | Requirements | Area Effect | |
---|---|---|---|---|---|
Penumbra | Easy - Hard | 100 | -10% Accuracy Rating | ||
Forest of Goo | Easy - Normal | 69 | +10% Attack Interval | ||
Strange Cave | Normal - Master | 316 | ![]() |
-15% Global Evasion | |
Holy Isles | Easy - Hard | 155 | +20% Prayer Point Cost for Prayers | ||
Runic Ruins | Normal - Hard | 171 | -50% Magic Evasion if your Attack Style is not Magic. | ||
![]() |
Normal - Hard | 181 | None | ||
![]() |
Hard | 175 | Find ![]() ![]() |
None | |
Arid Plains | Normal - Hard | 197 | ![]() |
-30% Auto Eat Efficiency. | |
High Lands | Hard | 182 | ![]() |
Enemies heal 20% of their current hitpoints every 5 turns | |
Toxic Swamps | Elite | 223 | Enemies have +100% chance to apply poison when attacking | ||
Desolate Plains | Hard - Elite | 239 | -100% Hitpoint Regeneration | ||
Shrouded Badlands | Elite | 348 | ![]() |
-40% Accuracy Rating. | |
Perilous Peaks | Master | 447 | ![]() |
-60% Evasion Ratings. | |
![]() |
Master | 447 | None | ||
Dark Waters | Master | 611 | Complete |
+40% Attack Interval | |
Unhallowed Wasteland | Master | 762 | Enemies heal 100% of their current hitpoints every 2 turns | ||
Elite - Master | 786 | Complete |
If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | ||
Master - Legendary | 933 | Complete |
150% of your Current HP is taken as damage per Attack | ||
Legendary - Mythical | 1,015 | Complete |
Player has +150% Attack Interval | ||
Master - Mythical | 1,026 | Complete ![]() |
Player takes +150% damage when asleep | ||
Legendary | 999 | Complete ![]() |
Enemy has +150% to apply Decay Curse per hit | ||
Legendary | 992 | ![]() |
Enemy gains up to +200% Global Evasion Rating every 2 turns (Lasts 2 turns) | ||
Mythical | 1,337 | Complete ![]() |
Enemy has +300% Lifesteal | ||
Mythical | 1,888 | ![]() |
None |
Entry Requirements
All Slayer areas other than Penumbra and
Forest of Goo have
Slayer level requirements that must be met before monsters within the area may be fought. Some of these areas will also require a specific item of equipment to be worn, this equipment can be purchased with
Slayer Coins from the Shop and must be worn at all times when in combat - if the item is unequipped during combat then all of the player's attacks will miss until the item is re-equipped. Alternatively, the player can equip either the
Slayer Skillcape,
Max Skillcape, or
Cape of Completion, which bypasses the equipment requirement for any Slayer areas that have any such requirement.
Dark Waters has a unique requirement, where the
Into the Mist dungeon must have been completed at least once before the area can be entered.
Area Effects
Some Slayer Areas have area effects, which will negatively impact the player while in combat with monsters within that area. The strength of these effects can be reduced by wearing equipment which provides Slayer area effect negation, a complete list of such equipment is provided below. The area effect negation of any equipment will continue to apply when equipped into the Combat Passive Slot.
As of V0.19.2, all available sources of Slayer Area Effect Negation are flat reductions. This means the negation amount is directly subtracted from the effect. For example, if a player is fighting in the Shrouded Badlands with its area effect of -40% Accuracy Rating and is wearing
Slayer Helmet (Elite) (15% flat Slayer Area Effect negation), they will suffer only -25% Accuracy Rating.
Equipping a couple of master tier items of Slayer equipment (such as the Slayer Platebody (Master)) and the
Max Skillcape, the player will have 65% area effect negation which will entirely negate the effect of most areas. Area effects with a base value of 100% can be entirely negated if the player has the Pillar of Combat active while simultaneously equipping three items of master tier Slayer equipment (one being in the Combat Passive Slot),
Max Skillcape, and the
Hunter's Ring.
There is no benefit to negating more than the initial effect - For example, if the area has a -40% penalty to Accuracy Rating, there is no difference between having 40% Slayer Area Effect negation and having 50% Slayer Area Effect negation.
Sources of Area Effect Negation
Source | Type | Negation % | Other Modifiers |
---|---|---|---|
![]() |
+50% Flat Slayer Area Effect Negation | ||
![]() |
+40% Flat Slayer Area Effect Negation | ||
+35% Flat Slayer Area Effect Negation | +10% Lifesteal +350% GP from Combat +25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers +50% Hitpoint Regeneration | ||
![]() |
+35% Flat Slayer Area Effect Negation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +8% Damage To Slayer Tasks -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() |
+35% Flat Slayer Area Effect Negation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +8% Damage To Slayer Tasks -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() |
+35% Flat Slayer Area Effect Negation | +8% Damage To Slayer Tasks +10% Global Slayer Coins (except Item Sales) Bypass All Slayer Area item requirements | |
![]() |
+30% Flat Slayer Area Effect Negation | ||
![]() |
+30% Flat Slayer Area Effect Negation | +8% Damage To Slayer Tasks +5% Chance To Double Loot in Combat +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance to Double Items in Thieving | |
![]() |
+30% Flat Slayer Area Effect Negation | +8% Damage To Slayer Tasks +5% Chance To Double Loot in Combat +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance to Double Items in Thieving | |
![]() |
+30% Flat Slayer Area Effect Negation | +8% Damage To Slayer Tasks +5% Chance To Double Loot in Combat +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance to Double Items in Thieving | |
![]() |
+30% Flat Slayer Area Effect Negation | +8% Damage To Slayer Tasks +5% Chance To Double Loot in Combat +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance to Double Items in Thieving | |
![]() |
+30% Flat Slayer Area Effect Negation | +8% Damage To Slayer Tasks +5% Chance To Double Loot in Combat +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance to Double Items in Thieving | |
![]() |
+30% Flat Slayer Area Effect Negation | +8% Damage To Slayer Tasks +5% Chance To Double Loot in Combat +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance to Double Items in Thieving | |
![]() |
Item (Cape) | +25% Flat Slayer Area Effect Negation | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +5% Global Skill XP +10 base primary resource quantity gained in Summoning +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +10% Chance to preserve Summoning Charges +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Rune providing items provide 2x as many runes |
![]() |
+25% Flat Slayer Area Effect Negation | +8% Global Slayer Coins (except Item Sales) +5% Slayer Skill XP | |
![]() |
Item (Cape) | +25% Flat Slayer Area Effect Negation | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility +10 base primary resource quantity gained in Summoning -15% Woodcutting Interval -15% Cooking Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -50% Coal Costs for Smithing Rune providing items provide 2x as many runes +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking -50% Prayer Point Cost for Prayers +10 Flat HP Regen |
![]() |
+25% Flat Slayer Area Effect Negation | +6% Damage To Slayer Tasks +4% Chance To Double Loot in Combat +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance to Double Items in Thieving | |
![]() |
+25% Flat Slayer Area Effect Negation | +6% Damage To Slayer Tasks +4% Chance To Double Loot in Combat +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance to Double Items in Thieving | |
![]() |
+25% Flat Slayer Area Effect Negation | +6% Damage To Slayer Tasks +4% Chance To Double Loot in Combat +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance to Double Items in Thieving | |
![]() |
+25% Flat Slayer Area Effect Negation | +6% Damage To Slayer Tasks +4% Chance To Double Loot in Combat +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance to Double Items in Thieving | |
![]() |
Item (Cape) | +25% Flat Slayer Area Effect Negation | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +5% Damage To Slayer Tasks |
![]() |
+25% Flat Slayer Area Effect Negation | +6% Damage To Slayer Tasks +4% Chance To Double Loot in Combat +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance to Double Items in Thieving | |
![]() |
+25% Flat Slayer Area Effect Negation | +6% Damage To Slayer Tasks +4% Chance To Double Loot in Combat +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance to Double Items in Thieving | |
![]() |
+20% Flat Slayer Area Effect Negation | ||
![]() |
+20% Flat Slayer Area Effect Negation | +5% Global Slayer Coins (except Item Sales) +3% Slayer Skill XP | |
![]() |
Item (Helmet, Passive) | +20% Flat Slayer Area Effect Negation | +5% Damage To Slayer Tasks +3% Chance To Double Loot in Combat +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance to Double Items in Thieving |
![]() |
Item (Helmet, Passive) | +20% Flat Slayer Area Effect Negation | +5% Damage To Slayer Tasks +3% Chance To Double Loot in Combat +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance to Double Items in Thieving |
![]() |
Item (Platebody, Passive) | +20% Flat Slayer Area Effect Negation | +5% Damage To Slayer Tasks +3% Chance To Double Loot in Combat +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance to Double Items in Thieving |
![]() |
Item (Platebody, Passive) | +20% Flat Slayer Area Effect Negation | +5% Damage To Slayer Tasks +3% Chance To Double Loot in Combat +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance to Double Items in Thieving |
![]() |
Item (Helmet, Passive) | +20% Flat Slayer Area Effect Negation | +5% Damage To Slayer Tasks +3% Chance To Double Loot in Combat +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance to Double Items in Thieving |
![]() |
Item (Platebody, Passive) | +20% Flat Slayer Area Effect Negation | +5% Damage To Slayer Tasks +3% Chance To Double Loot in Combat +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance to Double Items in Thieving |
+15% Flat Slayer Area Effect Negation | -20% Global Accuracy -20% Auto Eat Efficiency +10% Global Slayer Coins (except Item Sales) +8% Slayer Skill XP | ||
+15% Flat Slayer Area Effect Negation | -20% Damage To Dungeon Monsters +10% Global Slayer Coins (except Item Sales) +15% Damage To Slayer Area Monsters | ||
![]() |
Item (Helmet, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +30% Slayer Skill XP |
![]() |
Item (Helmet, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +30% Slayer Skill XP |
![]() |
Item (Platebody, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +30% Slayer Skill XP |
![]() |
Item (Platebody, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +30% Slayer Skill XP |
![]() |
Item (Helmet, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +30% Slayer Skill XP |
![]() |
Item (Platebody, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +4% Global Slayer Coins (except Item Sales) +30% Slayer Skill XP |
![]() |
Item (Ring, Passive) | +10% Flat Slayer Area Effect Negation | +10% Global Slayer Coins (except Item Sales) +10% Slayer Skill XP |
![]() |
Item (Helmet, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +15% Slayer Skill XP |
![]() |
Item (Helmet, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +15% Slayer Skill XP |
![]() |
Item (Platebody, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +15% Slayer Skill XP |
![]() |
Item (Platebody, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +15% Slayer Skill XP |
![]() |
Item (Helmet, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +15% Slayer Skill XP |
![]() |
Item (Platebody, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +3% Global Slayer Coins (except Item Sales) +15% Slayer Skill XP |
Agility Pillar | +5% Flat Slayer Area Effect Negation | +10% Ranged Evasion -0.2s Monster Respawn Timer +10 Flat HP Regen +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10% Melee Evasion | |
![]() |
Item (Helmet, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Slayer Skill XP |
![]() |
Item (Helmet, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Slayer Skill XP |
![]() |
Item (Platebody, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Slayer Skill XP |
![]() |
Item (Platebody, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Slayer Skill XP |
![]() |
Item (Helmet, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Slayer Skill XP |
![]() |
Item (Platebody, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +2% Global Slayer Coins (except Item Sales) +5% Slayer Skill XP |
Agility Obstacle 5 | -20% Flat Slayer Area Effect Negation | +10% Global Slayer Coins (except Item Sales) +5% Damage To Slayer Tasks +10% Slayer Task Length/Qty -10% Slayer Skill XP |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||
Skills:
| ||||||||||||||||||||
Other:
| ||||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |