Agility: Difference between revisions
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[[File:Agility (skill).svg|thumb|right|Agility]] | [[File:Agility (skill).svg|thumb|right|Agility]] | ||
{{Otheruses|the {{PAGENAME}} skill|a guide to leveling the skill|{{PAGENAME}}/Training}} | {{Otheruses|the {{PAGENAME}} skill|a guide to leveling the skill|{{PAGENAME}}/Training}} | ||
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== Obstacles == | == Obstacles == | ||
Obstacles are part of your Agility course and each provide different global bonuses, and completion rewards. '''In order to receive an obstacle's bonuses, all earlier obstacle course slots must contain an obstacle.''' | Obstacles are part of your Agility course and each provide different global bonuses, and completion rewards when built. Destroying an obstacle will not refund any materials used to build it, and provide no passive bonuses until it is rebuilt. '''In order to receive an obstacle's bonuses, all earlier obstacle course slots must contain an obstacle.''' Thus the entire course can be disabled temporarily by destroying just the first obstacle, providing a way to toggle off all Agility bonuses and penalties if desired without requiring the player to rebuild the entire course later. | ||
When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones. | When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones. | ||
Each time an obstacle is constructed, the cost to construct the same obstacle again is reduced by 4%. This bonus can stack up to 10 times for a total of a 40% reduction in cost. This can be combined with the [[Agility#Mastery Unlocks|Mastery Unlocks]] and {{ItemIcon|Agility Skillcape}} to further reduce the cost to build or rebuild an obstacle. | Each time an obstacle is constructed, the cost to construct the same obstacle again is reduced by 4%. This bonus can stack up to 10 times for a total of a 40% reduction in cost. This can be combined with the [[Agility#Mastery Unlocks|Mastery Unlocks]] and {{ItemIcon|Agility Skillcape}} to further reduce the cost to build or rebuild an obstacle, up to a maximum of 95% cost reduction. | ||
'''Disclaimer: Time, XP/s, GP/s, and Cost columns show the base rates and don't account for bonuses or modifiers.''' | |||
{{AgilityObstacleTable}} | {{AgilityObstacleTable}} | ||
== Passive Pillars == | == Passive Pillars == | ||
Passive pillars provide global bonuses and can be purchased upon reaching {{SkillReq|{{PAGENAME}}|99}}. In order to receive the bonuses from their Passive Pillar, the player must also have an obstacle built in each of the 10 obstacle slots. | Passive pillars provide global bonuses and can be purchased upon reaching {{SkillReq|{{PAGENAME}}|99}}. In order to receive the bonuses from their Passive Pillar, the player must also have an obstacle built in each of the 10 obstacle slots. Only one pillar can be active at a time, and the cost must be paid each time the active pillar is changed. | ||
{{AgilityPillarTable}} | |||
== Mastery Unlocks == | == Mastery Unlocks == | ||
=== Obstacle Mastery Unlocks === | === Obstacle Mastery Unlocks === |
Revision as of 08:50, 15 March 2022
This page was last updated for (v1.0.3). |
Agility is a skill that provides global bonuses to other aspects of the game.
Obstacles
Obstacles are part of your Agility course and each provide different global bonuses, and completion rewards when built. Destroying an obstacle will not refund any materials used to build it, and provide no passive bonuses until it is rebuilt. In order to receive an obstacle's bonuses, all earlier obstacle course slots must contain an obstacle. Thus the entire course can be disabled temporarily by destroying just the first obstacle, providing a way to toggle off all Agility bonuses and penalties if desired without requiring the player to rebuild the entire course later.
When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones.
Each time an obstacle is constructed, the cost to construct the same obstacle again is reduced by 4%. This bonus can stack up to 10 times for a total of a 40% reduction in cost. This can be combined with the Mastery Unlocks and Agility Skillcape to further reduce the cost to build or rebuild an obstacle, up to a maximum of 95% cost reduction.
Disclaimer: Time, XP/s, GP/s, and Cost columns show the base rates and don't account for bonuses or modifiers.
Passive Pillars
Passive pillars provide global bonuses and can be purchased upon reaching Level 99. In order to receive the bonuses from their Passive Pillar, the player must also have an obstacle built in each of the 10 obstacle slots. Only one pillar can be active at a time, and the cost must be paid each time the active pillar is changed.
Mastery Unlocks
Obstacle Mastery Unlocks
Level | Unlock |
---|---|
10 | -3% Agility Interval for this Obstacle only. |
20 | -3% Agility Interval for this Obstacle only. |
30 | -3% Agility Interval for this Obstacle only. |
40 | -3% Agility Interval for this Obstacle only. |
50 | -3% Agility Interval for this Obstacle only. |
60 | -3% Agility Interval for this Obstacle only. |
70 | -3% Agility Interval for this Obstacle only. |
80 | -3% Agility Interval for this Obstacle only. |
80 | +10% Agility Obstacle cost reduction for this Obstacle only. |
90 | -3% Agility Interval for this Obstacle only. |
95 | +10% Agility Obstacle cost reduction for this Obstacle only. |
99 | Passive Debuffs (Red) are halved for this Obstacle only. |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 3,950,000 xp | +5% Agility Mastery XP |
25% | 9,875,000 xp | +10% GP from Agility |
50% | 19,750,000 xp | +10% Global Agility Obstacle cost reduction. |
95% | 37,525,000 xp | +15% Agility Obstacle Item cost reduction |
Total Mastery Pool XP | 39,500,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Agility Skillcape | Level 99 | +10% GP From Agility -20% Agility Obstacle Build Costs | |
Superior Agility Skillcape | Level 120 | +20% GP From Agility -20% Agility Pillar build costs -30% Agility Obstacle Build Costs |
Pet
The pet can be unlocked by completing any Agility obstacle.
Pet | Name | Effect |
---|---|---|
Sam | +15% GP From Agility |
Potion
The Performance Enhancing Potion can be used to decrease the interval of Agility obstacles.
Performance Enhancing Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 10 | -4% Agility Interval | |
II | 20 | -6% Agility Interval | |
III | 30 | -8% Agility Interval | |
IV | 50 | -12% Agility Interval |
Skill Boosts
This table lists most sources of Agility-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Agility Boosts | Other Modifiers |
---|---|---|---|
Rope Swing | Agility Obstacle 1 | +2% Agility Mastery XP | |
Balance Beam | Agility Obstacle 2 | +2% Agility Skill XP | |
Balance Seesaw | Agility Obstacle 3 | +2% Agility Mastery XP +2% Agility Skill XP |
|
Mountain Climb | Agility Obstacle 5 | -12% Agility Interval +15% GP From Agility |
-2% Agility Mastery XP -8% Agility Skill XP |
Tree Balance | Agility Obstacle 6 | -12% Agility Interval | -4% Global Skill XP |
Forest Jog | Agility Obstacle 12 | -5% Agility Obstacle Build Costs +25% GP From Agility |
-6% Global Mastery XP |
Waterfall Climb | Agility Obstacle 14 | +40% GP From Agility +10% Agility Mastery XP |
-16% Agility Skill XP |
Ko | Constellation | -5% Agility Interval +5% GP From Agility +8% Agility Mastery XP +8% Agility Skill XP |
-5% Thieving Interval +8% Chance to Double Items in Thieving +8% Thieving Mastery XP +8% Thieving Skill XP +50 Stealth while Thieving |
Performance Enhancing Potion I | Item | -4% Agility Interval | |
Performance Enhancing Potion II | Item | -6% Agility Interval | |
Performance Enhancing Potion III | Item | -8% Agility Interval | |
Performance Enhancing Potion IV | Item | -12% Agility Interval | |
Agility Lesser Relic | Item (Consumable) | -5% Agility Interval | -10% Agility Obstacle Item Costs -5% Attack Interval |
Agility Skillcape | Item (Cape) | -20% Agility Obstacle Build Costs +10% GP From Agility |
|
Aorpheat's Signet Ring | Item (Ring, Passive) | +100% GP From Agility | -5% Chance to Double Items in Thieving -5% Chance To Double Loot in Combat +10% Chance to Double Items Globally +100% GP from Firemaking +100% GP From Monsters +100% GP From Thieving |
Cape of Completion | Item (Cape) | -20% Agility Obstacle Build Costs +10% GP From Agility |
Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Eagle | Item (Summon1, Summon2) | -5% Agility Interval | |
Maximum Skillcape | Item (Cape) | -20% Agility Obstacle Build Costs +10% GP From Agility |
Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Performance Enhancing Body | Item (Platebody) | +2% Agility Skill XP | |
Performance Enhancing Boots | Item (Boots) | +2% Agility Skill XP | |
Performance Enhancing Hat | Item (Helmet) | +2% Agility Skill XP | |
Performance Enhancing Leggings | Item (Platelegs) | +2% Agility Skill XP | |
Stamina Pouch | Item (Consumable) | -5% Agility Interval +20% GP From Agility |
|
Superior Agility Skillcape | Item (Cape) | -30% Agility Obstacle Build Costs +20% GP From Agility |
-20% Agility Pillar build costs |
Superior Cape of Completion | Item (Cape) | -30% Agility Obstacle Build Costs +20% GP From Agility |
Bypass All Slayer Area item requirements -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Max Skillcape | Item (Cape) | -30% Agility Obstacle Build Costs +20% GP From Agility |
Bypass All Slayer Area item requirements -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Sam | Pet | +15% GP From Agility |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |