Thunder Strike: Difference between revisions

From Melvor Idle
No edit summary
m (Update for v1.1.2)
Line 1: Line 1:
{{V|1.1.1}}{{SpellBox}}
{{V|1.1.2}}{{SpellBox}}


'''Thunder Strike''' is an [[Archaic Magicks|Archaic Magick]] spell that is unlocked by clearing {{Icon|type=dungeon|Lightning Region}}. This spell requires a {{Skill|Magic}} level of 104 to cast and inflicts damage equal to 100% of your max hit. Each hit has a 15% chance to [[stun]] the enemy for 1 turn. This attack is avoidable.
'''{{PAGENAME}}''' is an {{Icon|Archaic|type=spellType}} spell that is unlocked by clearing {{Icon|type=dungeon|Lightning Region}} once. This spell requires a {{Skill|Magic}} level of 104 to cast and inflicts damage equal to 100% of your max hit. Each hit has a 15% chance to [[stun]] the enemy for 1 turn. This attack is avoidable.


As with all Archaic Magicks, damage modifiers from [[equipment]], [[prayer]], and [[potions]] will apply. Curses and damage-modifying Auroras can also be used, though [[Special Attacks|special attacks]] will not work.
As with all Archaic Magicks, damage modifiers from [[equipment]], [[prayer]], and [[potions]] will apply. Curses and damage-modifying Auroras can also be used, though [[Special Attacks|special attacks]] will not work.

Revision as of 13:22, 16 May 2023

This page was last updated for (v1.1.2).
Thunder Strike
Thunder Strike
Archaic Magick ID: melvorTotH:ThunderStrike
Requirements:
Magic Level 104
Complete Lightning Region
Spell Damage: 310
Description:
You summon a bolt of lightning from the skies that strike the enemy, dealing damage equal to 100% of your max hit. On a hit, has a 15% chance to apply stun for 1 turn. Avoidable.
Runes:
10 Lightning Rune, 5 Archaic Rune
OR
5 Mist Rune, 5 Steam Rune, 5 Archaic Rune

Thunder Strike is an Archaic spell that is unlocked by clearing Lightning Region once. This spell requires a Magic level of 104 to cast and inflicts damage equal to 100% of your max hit. Each hit has a 15% chance to stun the enemy for 1 turn. This attack is avoidable.

As with all Archaic Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will not work.