Difference between revisions of "Nature's Call"

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'''{{PAGENAME}}''' is a spell which can only be equipped while the {{ItemIcon|Nature's Call Staff}} is equipped. Upon a successful hit, there is a 15% chance that the enemy will either be afflicted with a stun for one turn or will have a 15% longer attack interval for two turns.  
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'''{{PAGENAME}}''' is a spell which can only be cast while the {{ItemIcon|Nature's Call Staff}} is equipped. Upon a successful hit, there is a 15% chance that the enemy will either be afflicted with a stun for one turn or will have a 15% longer attack interval for two turns.  
 
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Latest revision as of 20:51, 19 January 2022

This page is up to date (v1.0.4).
Nature's Call
Nature's Call (spell).svg
Combat Spell ID: 20
Requirements:
Magic (skill).svg Level 40
Nature's Call Staff (item).png equipped
Description:
Combat spell with a max hit of 210
Runes:
2 Air Rune (item).svg, 2 Water Rune (item).svg, 2 Earth Rune (item).svg, 2 Fire Rune (item).svg, 2 Nature Rune (item).svg
OR
2 Steam Rune (item).svg, 2 Dust Rune (item).svg, 2 Nature Rune (item).svg

Nature's Call is a spell which can only be cast while the Nature's Call Staff (item).png Nature's Call Staff is equipped. Upon a successful hit, there is a 15% chance that the enemy will either be afflicted with a stun for one turn or will have a 15% longer attack interval for two turns.