Difference between revisions of "Nature's Call"
From Melvor Idle
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− | '''{{PAGENAME}}''' is a spell which can only be | + | '''{{PAGENAME}}''' is a spell which can only be cast while the {{ItemIcon|Nature's Call Staff}} is equipped. Upon a successful hit, there is a 15% chance that the enemy will either be afflicted with a stun for one turn or will have a 15% longer attack interval for two turns. |
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Latest revision as of 20:51, 19 January 2022
This page is up to date (v1.0.4). |
Nature's Call |
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Combat Spell ID: 20 |
Requirements:![]() |
Description: Combat spell with a max hit of 210 |
Runes: |
Nature's Call is a spell which can only be cast while the Nature's Call Staff is equipped. Upon a successful hit, there is a 15% chance that the enemy will either be afflicted with a stun for one turn or will have a 15% longer attack interval for two turns.
Standard Spells | |
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Curses | |
Auroras | |
Ancient Magicks | |
Alt Magic |
Melvor Idle version v1.0.4 (Released: 25th May 2022) | ||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |