Fisherman

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Revision as of 13:06, 15 May 2021 by Auron956 (talk | contribs) (Add Loot section)
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The Fisherman is the fifth NPC in the Thieving skill. On successful pickpockets players receive XP and up to GP.

Fisherman
Fisherman
Area: Port of Lemvor
Requirements: Thieving Level 54
Perception: 400
Max Hit: 101
Experience: 46 XP

Loot

Successfully pickpocketing the Fisherman will always give 1 - 450 GP

Possible Common Drops:

Up to one of these will be received on a successful pickpocket:

Item Qty Price Chance
Raw Swordfish 1 80 GP 20/127 15.75%
Raw Anglerfish 1 50 GP 20/127 15.75%
Raw Fanfish 1 120 GP 15/127 11.81%
Raw Crab 1 135 GP 23/254 9.06%
Raw Carp 1 190 GP 9/127 7.09%
Raw Shark 1 270 GP 29/508 5.71%
Raw Cave Fish 1 215 GP 23/508 4.53%
Raw Manta Ray 1 650 GP 4/127 3.15%
Raw Whale 1 750 GP 11/508 2.17%
Total: 3/4 75.00%

The loot obtained from the average successful pickpocket is worth 122.19 GP if sold.

Including GP, the average successful pickpocket is worth 347.69 GP.

Possible Rare Drops:

Any of these can be received after a successful pickpocket:

Item Qty Price Chance
Bobby's Pocket 1 4,000 GP 1/120 0.8333%
Chapeau Noir 1 32,000 GP 1/20,000 0.0050%
Sneak-Ers 1 15,000 GP 1/15,000 0.0067%

Possible Area Unique Drops

Any Area Unique Drop is equally likely to be obtained after a successful pickpocket. Each Area Unique Drop is rolled for separately, so it is possible to receive multiple Area Unique Drops from a single action. The chance of receiving an Area Unique drop is tripled if the 95% Thieving Mastery Pool checkpoint is active.

Item Qty Price Chance
Treasure Chest 1 500 GP 1/500 0.20%
Fishing Hook 1,000 GP 1/500 0.20%
Shipwheel 1 10,000 GP 1/500 0.20%