Herblore
This page was last updated for (v0.18.2). |
Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has many charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen. The automatic re-use of potions can be enabled through the Settings or potion menu. Raising Herblore to Level 99 will unlock the Herblore Skillcape for purchase from the Shop. Equipping the Herblore Skillcape doubles potion production.
Making a potion normally takes 2 seconds. Purchasing the Expanded Knowledge god upgrade reduces this time by 15% to 1.7 seconds.
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each Mastery Level +0.2% chance to preserve resources for this Potion only. |
1 | Unlock Tier I Potion |
20 | Unlock Tier II Potion |
50 | Unlock Tier III Potion |
90 | Unlock Tier IV Potion |
99 | +5% chance to preserve resources for this Potion only. |
Potion Tiers
New tiers of potions are unlocked at certain Mastery levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier, however for item completion any tier of potion can be obtained through the use of Herblore Potions. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases.
Potions in the bank can be upgraded to the next tier once the player has the appropriate mastery level at a 3:1 ratio. (For example, a player with Level 20 can convert three Melee Accuracy Potion Is into one Melee Accuracy Potion II.
Tier | XP to Tier | |
---|---|---|
I | 1 | 0 |
II | 20 | 4470 |
III | 50 | 101,333 |
IV | 90 | 5,346,332 |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 2,600,000 xp | +5% Herblore Mastery XP |
25% | 6,500,000 xp | +3% Herblore Skill XP |
50% | 13,000,000 xp | +5% resource preservation chance for Herblore |
95% | 24,700,000 xp | +10% chance to double Potions per action in Herblore |
Total Mastery Pool XP | 26,000,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Herblore Skillcape | Level 99 | x2 Items received from Herblore | |
Superior Herblore Skillcape | Level 120 | +5% Chance To Preserve Potion Charge +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) x2 Items received from Herblore |
Pet
The pet can be unlocked by doing any Herblore action.
Pet | Name | Effect |
---|---|---|
Gronk | +2% Chance to Double Items in Herblore |
Acquiring Herbs
Each potion requires both an herb and a secondary ingredient. While secondary ingredients can be acquired in a variety of ways, herbs are acquired exclusively through the Farming skill until the player can make the Lucky Herb Potion at Level 50. As such, players looking to train Herblore will need to start by training Farming.
Training Efficiently
As herbs are primarily obtained through Farming, players will often find that herbs are the primary bottleneck on how quickly they can train Herblore. For this reason, it is recommended that players focused on levelling Herblore as quickly as possible attempt to maximize their XP per herb rather than simply crafting the potion that grants them the most XP.
When deciding which herbs to plant you should aim to plant the highest level herb you can use in a potion that only requires one of that herb. This means that although Lemontyle Herbs can be used starting at Level 40 to make Fishermans Potions for 36 XP each, continuing to make Seeing Gold Potions until Level 45 will give more XP per herb used as Seeing Gold Potions only require one herb instead of two.
Players should also plan ahead and make sure they plant only as many herbs of each type as they will need. For example, once a player has enough Garum Herbs to reach Level 15 they should swap to growing Sourweed Herbs instead as they will give more XP each when used.
Note that these guidelines should be followed only if the player's primary goal is gaining Herblore XP as quickly as possible. Otherwise players should focus their training on potions they plan to use in order to build Mastery XP towards unlocking higher tiers.
Combat Potions
Potion | Level | XP | Ingredients | Tier | Value | Charges | Effect |
---|---|---|---|---|---|---|---|
Melee Accuracy Potion | 5 | 8 | 1 , 1 | I | 2 | 20 | +8% Melee Accuracy Rating |
II | 3 | 20 | +12% Melee Accuracy Rating | ||||
III | 4 | 20 | +15% Melee Accuracy Rating | ||||
IV | 5 | 30 | +25% Melee Accuracy Rating | ||||
Melee Evasion Potion | 10 | 10 | 1 , 1 | I | 5 | 30 | +8% Melee Evasion and +10% chance to ignore Stun and Freeze |
II | 10 | 30 | +12% Melee Evasion and +10% chance to ignore Stun and Freeze | ||||
III | 15 | 30 | +15% Melee Evasion and +10% chance to ignore Stun and Freeze | ||||
IV | 20 | 40 | +25% Melee Evasion and +10% chance to ignore Stun and Freeze | ||||
Barrier Touch Potion | 12 | 13 | 1 , 5 | I | 5 | 2 | +10 Flat Barrier damage added to Summon Familiar |
II | 10 | 4 | +20 Flat Barrier damage added to Summon Familiar | ||||
III | 15 | 6 | +30 Flat Barrier damage added to Summon Familiar | ||||
IV | 20 | 8 | +40 Flat Barrier damage added to Summon Familiar | ||||
Ranged Assistance Potion | 15 | 14 | 1 , 1 | I | 6 | 15 | +4% Ranged Accuracy Rating and +4% Ranged Evasion and +10% chance to ignore poison |
II | 12 | 15 | +8% Ranged Accuracy Rating and +8% Ranged Evasion and +10% chance to ignore poison | ||||
III | 18 | 15 | +12% Ranged Accuracy Rating and +12% Ranged Evasion and +10% chance to ignore poison | ||||
IV | 29 | 20 | +20% Ranged Accuracy Rating and +20% Ranged Evasion and +10% chance to ignore poison | ||||
Hinder Potion | 18 | 16 | 1 , 1 | I | 19 | 5 | Inflict a slow that increases the target's attack interval by 3% when hitting with an attack |
II | 29 | 10 | Inflict a slow that increases the target's attack interval by 6% when hitting with an attack | ||||
III | 39 | 15 | Inflict a slow that increases the target's attack interval by 10% when hitting with an attack | ||||
IV | 42 | 25 | Inflict a slow that increases the target's attack interval by 15% when hitting with an attack | ||||
Magic Assistance Potion | 25 | 22 | 1 , 1 | I | 30 | 15 | +4% Magic Evasion and +10% chance to ignore Frostburn and +4% Magic Accuracy Rating and +10% chance to ignore burn |
II | 40 | 15 | +8% Magic Evasion and +10% chance to ignore Frostburn and +8% Magic Accuracy Rating and +10% chance to ignore burn | ||||
III | 50 | 15 | +12% Magic Evasion and +10% chance to ignore Frostburn and +12% Magic Accuracy Rating and +10% chance to ignore burn | ||||
IV | 60 | 20 | +20% Magic Evasion and +10% chance to ignore Frostburn and +20% Magic Accuracy Rating and +10% chance to ignore burn | ||||
Regeneration Potion | 35 | 31 | 1 , 1 | I | 400 | 15 | +30% Hitpoint Regeneration |
II | 490 | 25 | +60% Hitpoint Regeneration | ||||
III | 590 | 40 | +100% Hitpoint Regeneration | ||||
IV | 640 | 60 | +150% Hitpoint Regeneration | ||||
Famished Potion | 40 | 38 | 1 , 1 | I | 42 | 10 | +5% Auto Eat Efficiency and +5% Chance to Preserve Food when eaten |
II | 64 | 20 | +10% Auto Eat Efficiency and +10% Chance to Preserve Food when eaten | ||||
III | 85 | 30 | +15% Auto Eat Efficiency and +15% Chance to Preserve Food when eaten | ||||
IV | 102 | 40 | +25% Auto Eat Efficiency and +25% Chance to Preserve Food when eaten | ||||
Crystallization Potion | 40 | 41 | 3 , 2 | I | 250 | 2 | +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) |
II | 295 | 4 | +2% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) | ||||
III | 350 | 6 | +3% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) | ||||
IV | 415 | 10 | +4% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) | ||||
Unholy Potion | 42 | 43 | 1 , 3 | I | 55 | 5 | +5% chance to preserve Prayer Points for Unholy Prayers |
II | 83 | 10 | +10% chance to preserve Prayer Points for Unholy Prayers | ||||
III | 109 | 15 | +15% chance to preserve Prayer Points for Unholy Prayers | ||||
IV | 132 | 20 | +20% chance to preserve Prayer Points for Unholy Prayers | ||||
Ranged Strength Potion | 45 | 45 | 2 , 2 | I | 120 | 5 | +5% Ranged Maximum Hit |
II | 135 | 5 | +10% Ranged Maximum Hit | ||||
III | 147 | 5 | +15% Ranged Maximum Hit | ||||
IV | 158 | 10 | +25% Ranged Maximum Hit | ||||
Lucky Herb Potion | 50 | 47 | 2 , 2 | I | 69 | 8 | +10% chance to convert combat seed drops to herbs |
II | 69 | 10 | +20% chance to convert combat seed drops to herbs | ||||
III | 69 | 15 | +30% chance to convert combat seed drops to herbs | ||||
IV | 69 | 20 | +50% chance to convert combat seed drops to herbs | ||||
Divine Potion | 57 | 51 | 1 , 1 , 1 | I | 87 | 15 | +10% Chance To Preserve Prayer Points |
II | 89 | 20 | +15% Chance To Preserve Prayer Points | ||||
III | 93 | 25 | +20% Chance To Preserve Prayer Points | ||||
IV | 99 | 30 | +35% Chance To Preserve Prayer Points | ||||
Melee Strength Potion | 60 | 60 | 1 , 1 , 1 | I | 130 | 5 | +1% Melee Maximum Hit |
II | 190 | 5 | +3% Melee Maximum Hit | ||||
III | 260 | 5 | +6% Melee Maximum Hit | ||||
IV | 320 | 10 | +10% Melee Maximum Hit | ||||
Magic Damage Potion | 65 | 85 | 1 , 1 , 1 | I | 140 | 5 | +1% Magic Maximum Hit |
II | 180 | 5 | +5% Magic Maximum Hit | ||||
III | 210 | 5 | +10% Magic Maximum Hit | ||||
IV | 235 | 5 | +15% Magic Maximum Hit | ||||
Lethal Toxins Potion | 68 | 92 | 2 , 2 | I | 190 | 5 | +3% chance to apply poison when hitting with a Melee or Ranged attack |
II | 285 | 10 | +6% chance to apply poison when hitting with a Melee or Ranged attack | ||||
III | 380 | 15 | +10% chance to apply poison when hitting with a Melee or Ranged attack | ||||
IV | 510 | 20 | +15% chance to apply poison when hitting with a Melee or Ranged attack | ||||
Cursed Potion | 73 | 126 | 1 , 3 | I | 250 | 5 | +5% chance to apply a random Curse when hitting with an attack if the target has Unholy Mark |
II | 295 | 10 | +10% chance to apply a random Curse when hitting with an attack if the target has Unholy Mark | ||||
III | 350 | 15 | +15% chance to apply a random Curse when hitting with an attack if the target has Unholy Mark | ||||
IV | 415 | 20 | +20% chance to apply a random Curse when hitting with an attack if the target has Unholy Mark | ||||
Barrier Igniter Potion | 75 | 130 | 1 , 1 | I | 100 | 2 | +3% chance for Summon to apply a Barrier Burn to the enemy |
II | 150 | 4 | +6% chance for Summon to apply a Barrier Burn to the enemy | ||||
III | 200 | 6 | +9% chance for Summon to apply a Barrier Burn to the enemy | ||||
IV | 250 | 8 | +12% chance for Summon to apply a Barrier Burn to the enemy | ||||
Diamond Luck Potion | 85 | 160 | 1 , 1 | I | 2,200 | 5 | Your chance to hit an enemy is lucky (Roll twice, take the better result) |
II | 2,300 | 10 | Your chance to hit an enemy is lucky (Roll twice, take the better result) | ||||
III | 2,500 | 15 | Your chance to hit an enemy is lucky (Roll twice, take the better result) | ||||
IV | 2,700 | 25 | Your chance to hit an enemy is lucky (Roll twice, take the better result) | ||||
Crystal Sanction Potion | 85 | 180 | 3 , 2 | I | 250 | 2 | +1% chance to apply Crystal Sanction to the Target when attacking (Next Attack Turn from Target deals no Damage) |
II | 295 | 4 | +2% chance to apply Crystal Sanction to the Target when attacking (Next Attack Turn from Target deals no Damage) | ||||
III | 350 | 6 | +3% chance to apply Crystal Sanction to the Target when attacking (Next Attack Turn from Target deals no Damage) | ||||
IV | 415 | 10 | +4% chance to apply Crystal Sanction to the Target when attacking (Next Attack Turn from Target deals no Damage) | ||||
Damage Reduction Potion | 90 | 180 | 2 , 2 , 1 | I | 850 | 10 | +2% Damage Reduction |
II | 950 | 15 | +4% Damage Reduction | ||||
III | 1,150 | 20 | +6% Damage Reduction | ||||
IV | 1,500 | 30 | +10% Damage Reduction | ||||
Area Control Potion | 100 | 365 | 1 , 2 | I | 628 | 10 | +20% Flat Slayer Area Effect Negation |
II | 690 | 20 | +30% Flat Slayer Area Effect Negation | ||||
III | 759 | 35 | +40% Flat Slayer Area Effect Negation | ||||
IV | 835 | 50 | +50% Flat Slayer Area Effect Negation | ||||
Adaptive Defence Potion | 102 | 394 | 1 , 1 | I | 1,254 | 20 | Evasion Ratings are multiplied by 1.75 times current Hitpoints percent |
II | 1,379 | 35 | Evasion Ratings are multiplied by 1.75 times current Hitpoints percent | ||||
III | 1,517 | 50 | Evasion Ratings are multiplied by 1.75 times current Hitpoints percent | ||||
IV | 1,669 | 75 | Evasion Ratings are multiplied by 1.75 times current Hitpoints percent | ||||
Slayer Bounty Potion | 105 | 428 | 1 , 2 | I | 1,430 | 10 | +10% chance for a Slayer Task kill to count as 2 kills. and +10% Slayer Coins |
II | 1,573 | 15 | +15% chance for a Slayer Task kill to count as 2 kills. and +15% Slayer Coins | ||||
III | 1,730 | 20 | +20% chance for a Slayer Task kill to count as 2 kills. and +20% Slayer Coins | ||||
IV | 1,903 | 30 | +25% chance for a Slayer Task kill to count as 2 kills. and +25% Slayer Coins | ||||
Holy Bulwark Potion | 108 | 457 | 1 , 1 | I | 256 | 10 | +1% of all damage taken is added as Prayer Points (Rounded down) |
II | 281 | 15 | +1% of all damage taken is added as Prayer Points (Rounded down) | ||||
III | 309 | 20 | +1% of all damage taken is added as Prayer Points (Rounded down) | ||||
IV | 340 | 30 | +1% of all damage taken is added as Prayer Points (Rounded down) | ||||
Adaptive Accuracy Potion | 110 | 493 | 1 , 1 | I | 488 | 20 | Accuracy Ratings are multiplied by 1.5 times current Hitpoints percent |
II | 536 | 35 | Accuracy Ratings are multiplied by 1.5 times current Hitpoints percent | ||||
III | 590 | 50 | Accuracy Ratings are multiplied by 1.5 times current Hitpoints percent | ||||
IV | 649 | 75 | Accuracy Ratings are multiplied by 1.5 times current Hitpoints percent | ||||
Reaper Potion | 112 | 523 | 1 , 2 | I | 1,270 | 15 | +30% Bleed lifesteal and +30% Poison lifesteal and +30% Burn lifesteal |
II | 1,397 | 25 | +40% Bleed lifesteal and +40% Poison lifesteal and +40% Burn lifesteal | ||||
III | 1,536 | 35 | +50% Bleed lifesteal and +50% Poison lifesteal and +50% Burn lifesteal | ||||
IV | 1,690 | 50 | +75% Bleed lifesteal and +75% Poison lifesteal and +75% Burn lifesteal | ||||
Penetration Potion | 115 | 561 | 1 , 2 | I | 1,275 | 10 | Target Damage Reduction is decreased by flat 2% |
II | 1,402 | 15 | Target Damage Reduction is decreased by flat 4% | ||||
III | 1,542 | 20 | Target Damage Reduction is decreased by flat 6% | ||||
IV | 1,697 | 25 | Target Damage Reduction is decreased by flat 8% | ||||
Critical Strike Potion | 118 | 594 | 1 , 1 | I | 7,950 | 10 | +15% Magic critical hit chance and +15% Melee critical hit chance and +15% Ranged critical hit chance |
II | 8,745 | 15 | +20% Magic critical hit chance and +20% Melee critical hit chance and +20% Ranged critical hit chance | ||||
III | 9,619 | 25 | +25% Magic critical hit chance and +25% Melee critical hit chance and +25% Ranged critical hit chance | ||||
IV | 10,581 | 35 | +30% Magic critical hit chance and +30% Melee critical hit chance and +30% Ranged critical hit chance |
Skill Potions
When using potions that have a chance to activate, a charge is consumed whenever a relevant action is performed, whether or not the potion's effect actually activates for that action.
For example, if using a Bird Nest Potion I, a charge will be consumed every time a log is cut regardless of whether a Bird Nest is received.
Potion | Level | XP | Ingredients | Tier | Value | Charges | Effect |
---|---|---|---|---|---|---|---|
Bird Nest Potion | 1 | 5 | 1 , 2 | I | 1 | 50 | +5% Chance for Bird Nests to drop in Woodcutting |
II | 2 | 50 | +10% Chance for Bird Nests to drop in Woodcutting | ||||
III | 3 | 75 | +15% Chance for Bird Nests to drop in Woodcutting | ||||
IV | 4 | 100 | +30% Chance for Bird Nests to drop in Woodcutting | ||||
Controlled Heat Potion | 20 | 18 | 2 , 3 | I | 38 | 5 | Bonfires in Firemaking require no logs to light. Automatically relights Bonfires when depleted. |
II | 48 | 10 | Bonfires in Firemaking require no logs to light. Automatically relights Bonfires when depleted. | ||||
III | 58 | 15 | Bonfires in Firemaking require no logs to light. Automatically relights Bonfires when depleted. | ||||
IV | 68 | 25 | Bonfires in Firemaking require no logs to light. Automatically relights Bonfires when depleted. | ||||
Generous Cook Potion | 32 | 28 | 1 , 2 | I | 58 | 15 | +10% Chance to Double Items in Cooking |
II | 64 | 30 | +20% Chance to Double Items in Cooking | ||||
III | 78 | 40 | +30% Chance to Double Items in Cooking | ||||
IV | 94 | 60 | +50% Chance to Double Items in Cooking | ||||
Seeing Gold Potion | 36 | 33 | 1 , 1 | I | 40 | 20 | +10% Chance to receive a Gold Bar when Smithing Silver Bars |
II | 53 | 30 | +20% Chance to receive a Gold Bar when Smithing Silver Bars | ||||
III | 63 | 50 | +40% Chance to receive a Gold Bar when Smithing Silver Bars | ||||
IV | 73 | 80 | +75% Chance to receive a Gold Bar when Smithing Silver Bars | ||||
Fishermans Potion | 40 | 36 | 2 , 2 | I | 60 | 5 | +3% Chance to Double Items in Fishing |
II | 75 | 10 | +5% Chance to Double Items in Fishing | ||||
III | 90 | 15 | +8% Chance to Double Items in Fishing | ||||
IV | 122 | 20 | +12% Chance to Double Items in Fishing | ||||
Skilled Fletching Potion | 42 | 39 | 2 , 2 | I | 67 | 20 | +5% Chance to Double Items in Fletching |
II | 78 | 30 | +10% Chance to Double Items in Fletching | ||||
III | 90 | 40 | +15% Chance to Double Items in Fletching | ||||
IV | 100 | 50 | +25% Chance to Double Items in Fletching | ||||
Gentle Hands Potion | 45 | 41 | 1 , 2 | I | 57 | 20 | +15 Stealth while Thieving |
II | 73 | 30 | +30 Stealth while Thieving | ||||
III | 84 | 40 | +50 Stealth while Thieving | ||||
IV | 92 | 50 | +75 Stealth while Thieving | ||||
Secret Stardust Potion | 47 | 47 | 2 , 1 | I | 50 | 5 | -3% Astrology Interval |
II | 100 | 10 | -5% Astrology Interval | ||||
III | 120 | 15 | -10% Astrology Interval | ||||
IV | 150 | 25 | -15% Astrology Interval | ||||
Crafting Potion | 49 | 41 | 1 , 3 | I | 50 | 10 | +5% Chance to Double Items in Crafting |
II | 100 | 10 | +10% Chance to Double Items in Crafting | ||||
III | 150 | 10 | +15% Chance to Double Items in Crafting | ||||
IV | 200 | 15 | +25% Chance to Double Items in Crafting | ||||
Perfect Swing Potion | 53 | 53 | 1 , 2 , 1 | I | 102 | 30 | +10% Chance to deal no Damage to an Ore or Essence Mining Node |
II | 113 | 50 | +20% Chance to deal no Damage to an Ore or Essence Mining Node | ||||
III | 136 | 80 | +40% Chance to deal no Damage to an Ore or Essence Mining Node | ||||
IV | 150 | 100 | +80% Chance to deal no Damage to an Ore or Essence Mining Node | ||||
Necromancer Potion | 55 | 50 | 2 , 1 , 20 | I | 225 | 15 | +1 Base Quantity for Summoning Tablet Creation |
II | 240 | 30 | +2 Base Quantity for Summoning Tablet Creation | ||||
III | 250 | 45 | +3 Base Quantity for Summoning Tablet Creation | ||||
IV | 265 | 60 | +5 Base Quantity for Summoning Tablet Creation | ||||
Performance Enhancing Potion | 62 | 61 | 2 , 1 | I | 225 | 10 | -4% Agility Interval |
II | 240 | 20 | -6% Agility Interval | ||||
III | 250 | 30 | -8% Agility Interval | ||||
IV | 265 | 50 | -12% Agility Interval | ||||
Elemental Potion | 63 | 63 | 1 , 2 | I | 140 | 20 | +5% chance to gain 2 of a random Elemental Rune per Runecraft |
II | 155 | 30 | +10% chance to gain 4 of a random Elemental Rune per Runecraft | ||||
III | 170 | 40 | +25% chance to gain 6 of a random Elemental Rune per Runecraft | ||||
IV | 200 | 50 | +50% chance to gain 8 of a random Elemental Rune per Runecraft | ||||
Herblore Potion | 71 | 99 | 3 | I | 450 | 20 | +1% Chance to receive a Random Tier of the same Potion in Herblore |
II | 480 | 30 | +2% Chance to receive a Random Tier of the same Potion in Herblore | ||||
III | 500 | 40 | +3% Chance to receive a Random Tier of the same Potion in Herblore | ||||
IV | 530 | 60 | +6% Chance to receive a Random Tier of the same Potion in Herblore | ||||
Generous Harvest Potion | 74 | 112 | 1 , 2 , 2 | I | 312 | 10 | +10% Chance to Double Farming Yield |
II | 330 | 10 | +15% Chance to Double Farming Yield | ||||
III | 345 | 10 | +20% Chance to Double Farming Yield | ||||
IV | 390 | 10 | +30% Chance to Double Farming Yield | ||||
Alchemic Practice Potion | 100 | 297 | 1 , 2 | I | 58 | 10 | +10% Chance to Double Items in Herblore |
II | 63 | 15 | +15% Chance to Double Items in Herblore | ||||
III | 70 | 20 | +20% Chance to Double Items in Herblore | ||||
IV | 77 | 30 | +25% Chance to Double Items in Herblore | ||||
Gem Detector Potion | 102 | 313 | 1 , 1 | I | 2,752 | 10 | +2% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore |
II | 3,027 | 20 | +4% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | ||||
III | 3,329 | 30 | +7% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | ||||
IV | 3,622 | 40 | +10% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | ||||
Multicooker Potion | 105 | 329 | 1 , 1 , 1 | I | 375 | 10 | -10% Passive Cook Interval |
II | 412 | 20 | -15% Passive Cook Interval | ||||
III | 453 | 30 | -25% Passive Cook Interval | ||||
IV | 499 | 50 | -40% Passive Cook Interval | ||||
Star Seeker Potion | 108 | 340 | 1 , 1 | I | 931 | 15 | +1% chance to locate Golden Stardust in Astrology |
II | 1,024 | 25 | +2% chance to locate Golden Stardust in Astrology | ||||
III | 1,126 | 35 | +3% chance to locate Golden Stardust in Astrology | ||||
IV | 1,239 | 50 | +5% chance to locate Golden Stardust in Astrology | ||||
Traps Potion | 110 | 369 | 1 , 2 | I | 1,052 | 5 | +2% Agility Skill XP from Obstacles that contain a negative modifier and +20% GP from Agility Obstacles that contain a negative modifier and +2% Agility Mastery XP from Obstacles that contain a negative modifier |
II | 1,157 | 10 | +3% Agility Skill XP from Obstacles that contain a negative modifier and +30% GP from Agility Obstacles that contain a negative modifier and +3% Agility Mastery XP from Obstacles that contain a negative modifier | ||||
III | 1,272 | 15 | +4% Agility Skill XP from Obstacles that contain a negative modifier and +40% GP from Agility Obstacles that contain a negative modifier and +4% Agility Mastery XP from Obstacles that contain a negative modifier | ||||
IV | 1,400 | 20 | +5% Agility Skill XP from Obstacles that contain a negative modifier and +50% GP from Agility Obstacles that contain a negative modifier and +5% Agility Mastery XP from Obstacles that contain a negative modifier | ||||
Blacksmith Potion | 112 | 397 | 1 , 2 | I | 1,020 | 15 | +5% Chance to Double Items in Smithing |
II | 1,122 | 25 | +10% Chance to Double Items in Smithing | ||||
III | 1,234 | 35 | +15% Chance to Double Items in Smithing | ||||
IV | 1,357 | 50 | +20% Chance to Double Items in Smithing | ||||
Enkindled Yields Potion | 115 | 432 | 1 , 1 | I | 408 | 15 | +10% Chance to Double Items in Firemaking |
II | 448 | 25 | +15% Chance to Double Items in Firemaking | ||||
III | 493 | 35 | +20% Chance to Double Items in Firemaking | ||||
IV | 543 | 50 | +25% Chance to Double Items in Firemaking | ||||
Alt. Magic Potion | 118 | 477 | 1 , 5 | I | 75 | 15 | -5% Magic Interval |
II | 82 | 25 | -10% Magic Interval | ||||
III | 90 | 35 | -15% Magic Interval | ||||
IV | 99 | 50 | -20% Magic Interval |
Potions | |
---|---|
Combat Potions | Melee Accuracy • Melee Evasion • Barrier Touch • Ranged Assistance • Hinder • Magic Assistance • Regeneration • Crystallization • Famished • Unholy • Ranged Strength • Lucky Herb • Divine • Melee Strength • Magic Damage • Lethal Toxins • Cursed • Barrier Igniter • Crystal Sanction • Diamond Luck • Damage Reduction • Area Control • Adaptive Defence • Slayer Bounty • Holy Bulwark • Adaptive Accuracy • Reaper • Penetration • Critical Strike |
Skill Potions | Bird Nest • Controlled Heat • Generous Cook • Seeing Gold • Fishermans • Skilled Fletching • Gentle Hands • Secret Stardust • Crafting • Perfect Swing • Necromancer • Performance Enhancing • Elemental • Herblore • Generous Harvest • Alchemic Practice • Gem Detector • Multicooker • Star Seeker • Traps • Blacksmith • Enkindled Yields • Alt Magic |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |