Agility: Difference between revisions
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{{V| | {{HasMMG|Agility}} | ||
{{HasMMG|High Level Agility}} | |||
{{V|1.2.2}} | |||
[[File:Agility (skill).svg|thumb|right|Agility]] | [[File:Agility (skill).svg|thumb|right|Agility]] | ||
{{Otheruses|the Agility skill|a guide to leveling the skill|Agility/Training}} | {{Otheruses|the Agility skill|a guide to leveling the skill|Agility/Training}} | ||
Agility is a skill that provides global bonuses to other aspects of the game. | '''Agility''' is a skill that provides global bonuses to other aspects of the game. | ||
== Obstacles == | == Obstacles == | ||
Obstacles are part of your Agility course and each provide different global bonuses, and completion rewards. '''In order to receive an obstacle's bonuses, all earlier obstacle course slots must contain an obstacle.''' | Obstacles are part of your Agility course and each provide different global bonuses, and completion rewards when built. Destroying an obstacle will not refund any materials used to build it, and provide no passive bonuses until it is rebuilt. '''In order to receive an obstacle's bonuses, all earlier obstacle course slots must contain an obstacle.''' Thus the entire course can be disabled temporarily by destroying just the first obstacle, providing a way to toggle off all Agility bonuses and penalties if desired without requiring the player to rebuild the entire course later. | ||
When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones. | When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones. | ||
Each time an obstacle is constructed, the cost to construct the same obstacle again is reduced by 4%. This bonus can stack up to 10 times for a total of a 40% reduction in cost. This can be combined with the [[Agility#Mastery Unlocks|Mastery Unlocks]] and {{ItemIcon|Agility Skillcape}} to further reduce the cost to build or rebuild an obstacle. | Each time an obstacle is constructed, the item cost to construct the same obstacle again is reduced by 4%. This bonus can stack up to 10 times for a total of a 40% reduction in cost. This does not reduce the GP or Slayer Coin cost to build obstacles, but can be combined with the [[Agility#Mastery Unlocks|Mastery Unlocks]] and {{ItemIcon|Agility Skillcape}} to further reduce the Item cost to build or rebuild an obstacle, up to a maximum of 95% cost reduction (or 100% once the {{UpgradeIcon|Agility Item Cost Reduction Enhancement}} upgrade has been purchased), and a practical maximum of 50% GP and Slayer Coin cost reduction. | ||
{{AgilityObstacleTable}} | '''Disclaimer: Time, XP/s, GP/s, and Cost columns show the base rates and don't account for bonuses or modifiers.''' | ||
{{AgilityObstacleTable|realm=Melvor Realm}} | |||
== Passive Pillars == | == Passive Pillars == | ||
Passive pillars provide global bonuses and can be purchased upon reaching {{SkillReq|{{ | Passive pillars provide global bonuses and can be purchased upon reaching {{SkillReq|Agility|99}}. If the {{TotH}} [[Throne of the Herald Expansion]] is owned, elite passive pillars also become available at {{SkillReq|Agility|120}}. | ||
In order to receive the bonuses from the passive pillar, the player must also have an obstacle built in each of the first 10 obstacle slots for regular pillars, or each of the 15 slots for elite pillars. Only one pillar and one elite pillar can be active at a time, and the cost must be paid each time the active pillar is changed. | |||
The cost of building pillars is reduced by 10% once the {{AoD}} {{UpgradeIcon|Agility Prosperity}} upgrade has been purchased from the {{Icon|Shop}}. | |||
{{AgilityPillarTable|realm=Melvor Realm}} | |||
== Mastery Unlocks == | == Mastery Unlocks == | ||
=== Obstacle Mastery Unlocks === | === Obstacle Mastery Unlocks === | ||
Line 26: | Line 33: | ||
== Skillcape == | == Skillcape == | ||
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{ | The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|Agility|99}}.<br/> | ||
The [[Skillcapes|superior skillcape]] can be purchased from the store for {{GP|10000000}} after the player reaches {{SkillReq|Agility|120}}. | |||
{{SkillcapeInfo}} | {{SkillcapeInfo}} | ||
Line 36: | Line 44: | ||
The [[Performance Enhancing Potion]] can be used to decrease the interval of Agility obstacles. | The [[Performance Enhancing Potion]] can be used to decrease the interval of Agility obstacles. | ||
{{PotionTable|Performance Enhancing Potion}} | {{PotionTable|Performance Enhancing Potion}} | ||
The [[Traps Potion]] increases the rewards for traversing obstacles with negative modifiers. | |||
{{PotionTable|Traps Potion}} | |||
==Summoning Boosts== | |||
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to Agility. | |||
{{SkillSummoningBonusTable|{{PAGENAME}}}} | |||
==Skill Boosts== | |||
This table lists most sources of Agility-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards. | |||
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedGPFromAgility,decreasedAgilityObstacleCost,decreasedAgilityPillarCost,increasedGPFromAgilityPerActiveObstacle,increasedGPFromNegativeObstacles,increasedMasteryXPFromNegativeObstacles,increasedXPFromNegativeObstacles,increasedGPFlat,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap,decreasedAgilityObstacleItemCost|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}} | |||
[[Category:Skills]] | [[Category:Skills]] | ||
{{Menu}} | {{Menu}} |
Latest revision as of 15:41, 19 June 2024
This page was last updated for (v1.2.2). |
Agility is a skill that provides global bonuses to other aspects of the game.
Obstacles
Obstacles are part of your Agility course and each provide different global bonuses, and completion rewards when built. Destroying an obstacle will not refund any materials used to build it, and provide no passive bonuses until it is rebuilt. In order to receive an obstacle's bonuses, all earlier obstacle course slots must contain an obstacle. Thus the entire course can be disabled temporarily by destroying just the first obstacle, providing a way to toggle off all Agility bonuses and penalties if desired without requiring the player to rebuild the entire course later.
When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones.
Each time an obstacle is constructed, the item cost to construct the same obstacle again is reduced by 4%. This bonus can stack up to 10 times for a total of a 40% reduction in cost. This does not reduce the GP or Slayer Coin cost to build obstacles, but can be combined with the Mastery Unlocks and Agility Skillcape to further reduce the Item cost to build or rebuild an obstacle, up to a maximum of 95% cost reduction (or 100% once the
Agility Item Cost Reduction Enhancement upgrade has been purchased), and a practical maximum of 50% GP and Slayer Coin cost reduction.
Disclaimer: Time, XP/s, GP/s, and Cost columns show the base rates and don't account for bonuses or modifiers.
Slot | Name | XP | GP | Time | XP/s | GP/s | Bonuses | Requirements | Cost |
---|---|---|---|---|---|---|---|---|---|
1 | Cargo Net | 8 | 6 |
4s | 2.00 | 1.50 |
+3% Global GP (except Item Sales) +2% Fishing Mastery XP |
10,000 | |
Rope Swing | 6 | 8 |
4s | 1.50 | 2.00 |
+2% Agility Mastery XP | 10,000 | ||
Rope Climb | 7 | 4 |
6s | 1.17 | 0.67 |
+2% Thieving Mastery XP | 10,000 | ||
2 | ![]() |
12 | 45 |
5s | 2.40 | 9.00 |
-5 dig site map refinement cost +5% Cartography Skill XP -5% Cartography survey interval |
50,000 200 ![]() | |
Balance Beam | 11 | 34 |
4s | 2.75 | 8.50 |
+2% Agility Skill XP | 50,000 | ||
Monkey Bars | 7 | 27 |
3s | 2.33 | 9.00 |
-4% Firemaking Interval | 50,000 250 ![]() | ||
Rope Jump | 13 | 40 |
7s | 1.86 | 5.71 |
+3% Smithing Mastery XP | 50,000 | ||
3 | Stepping Stones | 13 | 63 |
9s | 1.44 | 7.00 |
-6% Woodcutting Interval +3% Firemaking Skill XP |
150,000 300 ![]() 300 ![]() | |
Pit Jump | 37 | 24 |
4s | 9.25 | 6.00 |
+3% Global Skill XP -4% Agility Skill XP |
150,000 300 ![]() 300 ![]() | ||
Pipe Climb | 29 | 67 |
9s | 3.22 | 7.44 |
+5% Melee Evasion +5% Melee Max Hit |
150,000 1,000 300 ![]() | ||
Burning Coals | 19 | 56 |
6s | 3.17 | 9.33 |
-3% Cooking Interval +3% Cooking Skill XP -6% Damage To All Monsters +5% chance to successfully Cook an item |
150,000 350 ![]() 200 ![]() | ||
Pipe Balance | 24 | 96 |
5s | 4.80 | 19.20 |
+3% chance to deal no damage to Essence Nodes in Mining +3% chance to deal no damage to Ore Nodes in Mining +10 Mining Node HP +3% Chance to Preserve Resources in Skills |
150,000 300 ![]() 300 ![]() | ||
Balance Seesaw | 24 | 92 |
5s | 4.80 | 18.40 |
+2% Agility Mastery XP +2% Agility Skill XP |
150,000 | ||
4 | ![]() |
40 | 80 |
7s | 5.71 | 11.43 |
+6% Archaeology Mastery XP +6% Archaeology Skill XP +5% chance to preserve dig site map excavation actions |
150,000 20 ![]() | |
Gap Jump | 48 | 45 |
6s | 8.00 | 7.50 |
+3% Runecrafting Mastery XP | 250,000 500 ![]() | ||
Mud Crawl | 34 | 140 |
8s | 4.25 | 17.50 |
+2% Herblore Mastery XP +2% Herblore Skill XP -10% base primary resource quantity gained in Farming +3% Chance to Preserve Resources in Herblore |
250,000 250 ![]() 250 ![]() 250 ![]() | ||
Cave Climb | 36 | 96 |
7s | 5.14 | 13.71 |
-40 Maximum Hitpoints +5% Ammo Preservation +5% Rune Preservation +5% Melee Max Hit |
250,000 5,000 500 ![]() 500 ![]() 250 ![]() | ||
Mud Dive | 43 | 66 |
8s | 5.38 | 8.25 |
+20 Maximum Hitpoints -4% Damage Reduction +5% Melee Accuracy Rating +2% Melee Max Hit |
250,000 5,000 500 ![]() | ||
Coal Stones | 22 | 40 |
6s | 3.67 | 6.67 |
-4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills |
250,000 100 ![]() 500 ![]() | ||
5 | Rooftop Run | 27 | 288 |
6s | 4.50 | 48.00 |
-0.2s Thieving Interval +35 Stealth while Thieving +3% Thieving Skill XP +20% GP gained from Thieving -10% Damage To All Monsters |
500,000 500 ![]() 750 ![]() | |
Rock Climb | 35 | 172 |
4s | 8.75 | 43.00 |
-10% Chance to Preserve Resources in Skills +5% Chance to Double Items in Fishing +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining +5% Chance to Double Items in Thieving |
500,000 500 ![]() 500 ![]() 500 ![]() | ||
Tree Climb | 44 | 91 |
5s | 8.80 | 18.20 |
+3% Global Mastery XP +4% Global Skill XP -10% Ammo Preservation -10% Rune Preservation -10% Chance to Preserve Resources in Skills |
500,000 1,000 ![]() 2,000 ![]() 2,000 ![]() | ||
Cliff Balance | 41 | 117 |
4s | 10.25 | 29.25 |
+20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
500,000 20,000 500 ![]() 500 ![]() 1,000 ![]() | ||
Mountain Climb | 60 | 296 |
10s | 6.00 | 29.60 |
-12% Agility Interval -8% Agility Skill XP +15% GP gained from Agility -2% Agility Mastery XP |
500,000 1,000 ![]() | ||
Cliff Climb | 64 | 82 |
13s | 4.92 | 6.31 |
+5% Damage To Slayer Tasks +10% Slayer Task Length/Qty -20% Flat Slayer Area Effect Negation -10% Slayer Skill XP +10% Global Slayer Coins (except Item Sales) |
500,000 20,000 1,000 ![]() | ||
6 | Raft Drifting | 80 | 247 |
7s | 11.43 | 35.29 |
+10% base primary resource quantity gained in Farming | 1,000,000 3,000 ![]() | |
Tree Hop | 68 | 565 |
11s | 6.18 | 51.36 |
+5% Ammo Preservation +5% Rune Preservation +5% Chance to Preserve Resources in Skills |
1,000,000 2,500 ![]() 2,500 ![]() | ||
Forest Trail | 88 | 252 |
10s | 8.80 | 25.20 |
-5% Summoning Interval +5% Summoning Mastery XP -6% base primary resource quantity gained in Farming |
1,000,000 1,500 ![]() | ||
Lake Swim | 55 | 521 |
14s | 3.93 | 37.21 |
+1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
1,000,000 50,000 2,500 ![]() | ||
Rocky Waters | 61 | 578 |
11s | 5.55 | 52.55 |
+50 Maximum Hitpoints | 1,000,000 50,000 3,000 ![]() | ||
Tree Balance | 59 | 505 |
13s | 4.54 | 38.85 |
-12% Agility Interval -4% Global Skill XP |
1,000,000 | ||
7 | Spike Trap | 87 | 640 |
9s | 9.67 | 71.11 |
-40 Maximum Hitpoints -2% Damage Reduction |
2,500,000 | |
Heat Trap | 134 | 849 |
5s | 26.80 | 169.80 |
-10% Auto Eat Efficiency -10% Damage To All Monsters |
2,500,000 | ||
Water Trap | 53 | 1,035 |
8s | 6.62 | 129.38 |
-6% Global Mastery XP -6% Global Skill XP |
2,500,000 | ||
Freezing Trap | 78 | 598 |
8s | 9.75 | 74.75 |
-16% Ranged Accuracy Rating -16% Magic Accuracy Rating -30% Ammo Preservation -30% Rune Preservation -16% Melee Accuracy Rating |
2,500,000 | ||
Boulder Trap | 93 | 777 |
13s | 7.15 | 59.77 |
-20% Chance to Preserve Resources in Skills | 2,500,000 | ||
8 | Runic Trail | 160 | 2,399 |
12s | 13.33 | 199.92 |
+3 base primary resource quantity gained in Summoning +15% Chance to preserve Summoning Charges +5% Chance to Preserve Resources in Summoning -16% Chance to Preserve Resources in Herblore |
5,000,000 100,000 500 ![]() 500 ![]() | |
Sweltering Pools | 195 | 2,200 |
12s | 16.25 | 183.33 |
+3% Cooking Mastery XP +10% Auto Eat Efficiency +10% Food Healing Value -3% Cooking Interval -20% Chance to Preserve Resources in Skills |
5,000,000 1,000 ![]() 500 ![]() 1,000 ![]() | ||
Spike Jump | 145 | 2,301 |
8s | 18.12 | 287.62 |
+5% Chance To Double Loot in Combat +5% Damage To Dungeon Monsters |
5,000,000 150,000 2,000 ![]() | ||
A Lovely Jog | 106 | 1,228 |
12s | 8.83 | 102.33 |
-6% Global Mastery XP +5% Global Skill XP |
5,000,000 5,000 ![]() | ||
Raft Building | 144 | 2,619 |
14s | 10.29 | 187.07 |
+20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction |
5,000,000 150,000 2,000 ![]() | ||
Pipe Crawl | 180 | 1,603 |
11s | 16.36 | 145.73 |
-10% Global Slayer Coins (except Item Sales) +8% Damage To Slayer Area Monsters |
5,000,000 150,000 4,000 ![]() | ||
Tree Hang | 205 | 2,360 |
8s | 25.62 | 295.00 |
+5% Global Mastery XP -6% Global Skill XP |
5,000,000 5,000 ![]() | ||
9 | Cave Maze | 296 | 604 |
8s | 37.00 | 75.50 |
+10% Chance To Preserve Prayer Points +10% Ammo Preservation +10% Rune Preservation -1 Prayer Point Cost for Prayers |
10,000,000 5,000 ![]() | |
![]() |
250 | 1,560 |
10s | 25.00 | 156.00 |
-5% Cartography Interval -10 dig site map refinement cost +10% Chance to Double Items in Archaeology +10% Chance to Double Items in Cartography |
10,000,000 250,000 5,000 ![]() 5,000 ![]() 500 ![]() | ||
Water Jump | 162 | 888 |
5s | 32.40 | 177.60 |
+3% Global Mastery XP +8% Magic Max Hit +8% Ranged Max Hit +8% Melee Max Hit |
10,000,000 250,000 5,000 ![]() 5,000 ![]() 5,000 ![]() | ||
Frozen Lake Crossing | 138 | 1,086 |
15s | 9.20 | 72.40 |
+5% Slayer Skill XP +3% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +10% Auto Eat Efficiency |
10,000,000 250,000 7,500 ![]() | ||
Ice Jump | 315 | 3,898 |
6s | 52.50 | 649.67 |
+20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills |
10,000,000 2,500 ![]() 5,000 ![]() 2,000 ![]() | ||
Lava Jump | 160 | 3,488 |
5s | 32.00 | 697.60 |
-6% Damage Reduction -6% Auto Eat Efficiency -6% Global Mastery XP -0.3s Monster Respawn Timer |
10,000,000 250,000 2,500 ![]() 5,000 ![]() 5,000 ![]() | ||
10 | Boulder Move | 560 | 3,257 |
14s | 40.00 | 232.64 |
+8% Global Mastery XP | 20,000,000 10,000 ![]() 10,000 ![]() | |
Dragon Fight | 539 | 7,175 |
20s | 26.95 | 358.75 |
-16% Auto Eat Efficiency -0.3s Monster Respawn Timer |
20,000,000 300,000 3,000 ![]() | ||
Waterfall | 567 | 7,626 |
23s | 24.65 | 331.57 |
-5% Astrology Interval +5% Astrology Skill XP +5% Astrology Mastery XP |
20,000,000 3,000 ![]() | ||
Lava Waterfall Dodge | 361 | 2,915 |
15s | 24.07 | 194.33 |
+10% Chance To Preserve Prayer Points +5% Ammo Preservation +10% Rune Preservation +10% Chance to Preserve Resources in Skills |
20,000,000 10,000 ![]() 10,000 ![]() 10,000 ![]() | ||
Ocean Rafting | 343 | 3,380 |
23s | 14.91 | 146.96 |
+5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency |
20,000,000 300,000 30,000 ![]() | ||
11 | 683 | 5,111 |
24s | 28.46 | 212.96 |
-20% Chance To Double Loot in Combat +5% Damage To Dungeon Monsters |
30,000,000 300,000 8,000 ![]() | ||
835 | 7,044 |
31s | 26.94 | 227.23 |
+3% Mastery XP for Melvor Realm only -20% Chance to Preserve Resources in Skills +15 Mining Node HP +2% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore |
30,000,000 12,500 ![]() | |||
813 | 4,341 |
19s | 42.79 | 228.47 |
-20% Global Accuracy -20% Auto Eat Efficiency +15% Flat Slayer Area Effect Negation +8% Slayer Skill XP +10% Global Slayer Coins (except Item Sales) |
30,000,000 500,000 8,000 ![]() 6,000 ![]() | |||
870 | 5,130 |
22s | 39.55 | 233.18 |
+10% Chance to Double Items Globally -10% Global Skill XP |
30,000,000 12,500 ![]() 6,000 ![]() | |||
810 | 8,269 |
27s | 30.00 | 306.26 |
+1% Damage Reduction -0.1s Monster Respawn Timer -3 Prayer Point Cost for Prayers -20% Rune Preservation -20% Ammo Preservation |
30,000,000 300,000 12,500 ![]() 7,500 ![]() | |||
12 | 682 | 5,478 |
20s | 34.10 | 273.90 |
-20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval |
50,000,000 20,000 ![]() 10,000 ![]() 10,000 ![]() | ||
1100 | 6,628 |
24s | 45.83 | 276.17 |
-6% Mastery XP for Melvor Realm only -5% Melvor Realm Agility Obstacle Build Costs +25% GP gained from Agility |
50,000,000 5,000 ![]() | |||
977 | 8,552 |
25s | 39.08 | 342.08 |
-5% Summoning Interval -20% Chance To Preserve Potion Charge +10% Chance to preserve Summoning Charges +6 base primary resource quantity gained in Summoning |
50,000,000 15,000 ![]() 5,000 ![]() 5,000 ![]() | |||
712 | 6,204 |
23s | 30.96 | 269.74 |
-5% Cooking Interval +10% Food Healing Value -6% Agility Skill XP -10% Chance to Preserve Resources in Skills +15% base primary resource quantity gained in Farming for Melvor Realm only |
50,000,000 7,500 ![]() 5,000 ![]() 7,500 ![]() | |||
1088 | 9,164 |
34s | 32.00 | 269.53 |
-6% Mastery XP for Melvor Realm only +15% Chance To Preserve Potion Charge -10% Chance to Preserve Resources in Herblore |
50,000,000 12,500 ![]() 12,500 ![]() 10,000 ![]() | |||
13 | 1214 | 9,844 |
34s | 35.71 | 289.53 |
+10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility |
75,000,000 | ||
1674 | 7,567 |
42s | 39.86 | 180.17 |
-50 Maximum Hitpoints +5% Chance To Preserve Potion Charge +5% Chance to preserve Summoning Charges -10% Chance to Preserve Resources in Skills |
75,000,000 | |||
933 | 9,080 |
38s | 24.55 | 238.95 |
-10% Mastery XP for Melvor Realm only +8% Damage To Bosses |
75,000,000 | |||
1013 | 8,682 |
27s | 37.52 | 321.56 |
-30% Chance To Double Loot in Combat -30% Chance to Double Items Globally +15% Global GP (except Item Sales) |
75,000,000 | |||
1366 | 8,387 |
38s | 35.95 | 220.71 |
+6% Mastery XP for Melvor Realm only -10% Damage To All Monsters -20% Auto Eat Efficiency |
75,000,000 | |||
14 | 1326 | 10,897 |
32s | 41.44 | 340.53 |
+10% Agility Mastery XP for Melvor Realm only -16% Agility Skill XP +40% GP gained from Agility |
150,000,000 15,000 ![]() | ||
1610 | 9,274 |
39s | 41.28 | 237.79 |
-25% Thieving Stun Interval +75 Stealth while Thieving -30% Chance To Double Loot in Combat +50% GP gained from Thieving -30% Chance to Double Items Globally |
150,000,000 15,000 ![]() 15,000 ![]() | |||
1477 | 7,123 |
28s | 52.75 | 254.39 |
-10% Astrology Interval +1.5% chance to gain Stardust in Astrology +0.5% chance to gain Golden Stardust in Astrology -6% Global Skill XP |
150,000,000 5,000 ![]() 1,000 ![]() | |||
1505 | 10,357 |
35s | 43.00 | 295.91 |
+30% Accuracy Rating +15% Damage To Dungeon Monsters -150% GP from Combat -6% Chance To Double Loot in Combat +30% Global Evasion |
150,000,000 5,000 ![]() 15,000 ![]() 20,000 ![]() | |||
1499 | 6,659 |
36s | 41.64 | 184.97 |
+15% Damage To Slayer Area Monsters -20% Damage To Dungeon Monsters +10% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation |
150,000,000 1,000,000 15,000 ![]() | |||
15 | 2154 | 11,571 |
48s | 44.88 | 241.06 |
-10% Cooking Interval +3% Auto Eat Threshold +15% Auto Eat Efficiency -20% base primary resource quantity gained in Farming |
200,000,000 1,000,000 20,000 ![]() 10,000 ![]() | ||
1683 | 9,899 |
36s | 46.75 | 274.97 |
-8% Mastery XP for Melvor Realm only +15% chance to preserve resources in Skills for Melvor Realm only |
200,000,000 30,000 ![]() 1,000 ![]() | |||
1534 | 10,103 |
27s | 56.81 | 374.19 |
-0.2s Smithing Interval -0.2s Fletching Interval -0.2s Crafting Interval +30% Chance to gain +1 additional resource in Smithing (Cannot be doubled) +30% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +30% Chance to gain +1 additional resource in Crafting (Cannot be doubled) -20% Chance to Preserve Resources in Skills +3% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore |
200,000,000 10,000 ![]() 15,000 ![]() 25,000 ![]() | |||
1841 | 11,556 |
41s | 44.90 | 281.85 |
-100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) |
200,000,000 1,000,000 10,000 ![]() 15,000 ![]() | |||
1944 | 13,542 |
44s | 44.18 | 307.77 |
+8% Mastery XP for Melvor Realm only -8% Global Skill XP |
200,000,000 20,000 ![]() 20,000 ![]() 20,000 ![]() |
Passive Pillars
Passive pillars provide global bonuses and can be purchased upon reaching Level 99. If the
Throne of the Herald Expansion is owned, elite passive pillars also become available at
Level 120.
In order to receive the bonuses from the passive pillar, the player must also have an obstacle built in each of the first 10 obstacle slots for regular pillars, or each of the 15 slots for elite pillars. Only one pillar and one elite pillar can be active at a time, and the cost must be paid each time the active pillar is changed.
The cost of building pillars is reduced by 10% once the
Agility Prosperity upgrade has been purchased from the
Shop.
Name | Bonuses | Cost |
---|---|---|
Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
50,000,000 5,000 ![]() 5,000 ![]() |
Pillar of Skilling | +2% Global Mastery XP +3% Chance to Preserve Resources in Skills +3% Chance to Double Items Globally +10% base primary resource quantity gained in Farming for Melvor Realm only |
50,000,000 5,000 ![]() 5,000 ![]() |
Pillar of Generosity | +5 Charges per Potion +5% Chance to preserve Summoning Charges +10 Bank Space +10% Chance To Preserve Potion Charge +10% Global GP (except Item Sales) |
50,000,000 5,000 ![]() 5,000 ![]() |
+10% Lifesteal +35% Flat Slayer Area Effect Negation +25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers +50% Hitpoint Regeneration +350% GP from Combat |
250,000,000 3,000,000 10,000 ![]() 10,000 ![]() | |
+20% Chance to preserve Summoning Charges +20% chance to preserve Consumable Slot charges +50 Bank Space +20% Chance To Preserve Potion Charge +20 base primary resource quantity gained in Summoning |
250,000,000 10,000 ![]() 10,000 ![]() | |
+8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
250,000,000 10,000 ![]() 10,000 ![]() |
Mastery Unlocks
Obstacle Mastery Unlocks
Level | Unlock |
---|---|
10 | -3% Agility Interval for this Obstacle only. |
20 | -3% Agility Interval for this Obstacle only. |
30 | -3% Agility Interval for this Obstacle only. |
40 | -3% Agility Interval for this Obstacle only. |
50 | -3% Agility Interval for this Obstacle only. |
60 | -3% Agility Interval for this Obstacle only. |
70 | -3% Agility Interval for this Obstacle only. |
80 | -3% Agility Interval for this Obstacle only. |
80 | +10% Agility Obstacle cost reduction for this Obstacle only. |
90 | -3% Agility Interval for this Obstacle only. |
95 | +10% Agility Obstacle cost reduction for this Obstacle only. |
99 | Passive Debuffs (Red) are halved for this Obstacle only. |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 3,950,000 xp | +5% Agility Mastery XP for Melvor Realm only |
25% | 9,875,000 xp | +10% GP gained from Agility |
50% | 19,750,000 xp | -10% Melvor Realm Agility Obstacle Build Costs |
95% | 37,525,000 xp | -15% Melvor Realm Agility Obstacle Item Costs |
Total Mastery Pool XP | 39,500,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
The superior skillcape can be purchased from the store for 10,000,000 after the player reaches
Level 120.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
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Agility Skillcape | -20% Agility Obstacle build cost (Melvor Realm only) and +10% GP gained from Agility | |
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-30% Agility Obstacle build cost (Melvor Realm only), +20% GP gained from Agility, and -20% Agility Pillar build costs |
Pet
The pet can be unlocked by completing any Agility obstacle.
Pet | Name | Effect |
---|---|---|
Sam | +15% GP gained from Agility |
Potion
The Performance Enhancing Potion can be used to decrease the interval of Agility obstacles.
Performance Enhancing Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
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I | 10 | -4% Agility Interval |
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II | 20 | -6% Agility Interval |
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III | 30 | -8% Agility Interval |
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IV | 50 | -12% Agility Interval |
The Traps Potion increases the rewards for traversing obstacles with negative modifiers.
Traps Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
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5 | +2% Agility Skill XP from Obstacles that contain a negative modifier and +2% Agility Mastery XP from Obstacles that contain a negative modifier and +20% GP from Agility Obstacles that contain a negative modifier | |
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10 | +3% Agility Skill XP from Obstacles that contain a negative modifier and +3% Agility Mastery XP from Obstacles that contain a negative modifier and +30% GP from Agility Obstacles that contain a negative modifier | |
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15 | +4% Agility Skill XP from Obstacles that contain a negative modifier and +4% Agility Mastery XP from Obstacles that contain a negative modifier and +40% GP from Agility Obstacles that contain a negative modifier | |
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20 | +5% Agility Skill XP from Obstacles that contain a negative modifier and +5% Agility Mastery XP from Obstacles that contain a negative modifier and +50% GP from Agility Obstacles that contain a negative modifier |
Summoning Boosts
This table shows all the Summoning Familiars and Synergies that provide a bonus to Agility.
Familiar 1 | Familiar 2 | Effect | ||
---|---|---|---|---|
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-5% Agility Interval | |||
Monkey | ![]() |
-10% Agility interval for Melvor Realm only | ||
Devil | ![]() |
+10% Agility Mastery XP. -100% GP from Agility. |
Skill Boosts
This table lists most sources of Agility-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Agility Boosts | Other Modifiers |
---|---|---|---|
Agility Obstacle 1 | +2% Agility Mastery XP | ||
Agility Obstacle 2 | +2% Agility Skill XP | ||
Agility Obstacle 3 | +2% Agility Mastery XP +2% Agility Skill XP |
||
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-3% Agility Interval | +5% Global AP (except Item Sales) +10% Agility Abyssal XP -6% Global Abyssal XP | |
Agility Obstacle 5 | -12% Agility Interval +15% GP gained from Agility |
-2% Agility Mastery XP -8% Agility Skill XP | |
Agility Obstacle 6 | -12% Agility Interval | -4% Global Skill XP | |
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-3% Agility Interval | +4% Agility Mastery XP for Abyssal Realm only +8% Agility Abyssal XP | |
+25% GP gained from Agility -5% Melvor Realm Agility Obstacle Build Costs |
-6% Mastery XP for Melvor Realm only | ||
+40% GP gained from Agility | +10% Agility Mastery XP for Melvor Realm only -16% Agility Skill XP | ||
-3% Interval for all Non-Combat Skills | +8% Mastery XP for Melvor Realm only +40% Global GP (except Item Sales) +8% Chance to Double Items Globally | ||
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Item | -4% Agility Interval | |
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Item | -6% Agility Interval | |
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Item | -8% Agility Interval | |
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Item | -12% Agility Interval | |
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+2% Agility Skill XP from Obstacles that contain a negative modifier +2% Agility Mastery XP from Obstacles that contain a negative modifier +20% GP from Agility Obstacles that contain a negative modifier |
||
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+3% Agility Skill XP from Obstacles that contain a negative modifier +3% Agility Mastery XP from Obstacles that contain a negative modifier +30% GP from Agility Obstacles that contain a negative modifier |
||
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+4% Agility Skill XP from Obstacles that contain a negative modifier +4% Agility Mastery XP from Obstacles that contain a negative modifier +40% GP from Agility Obstacles that contain a negative modifier |
||
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+5% Agility Skill XP from Obstacles that contain a negative modifier +5% Agility Mastery XP from Obstacles that contain a negative modifier +50% GP from Agility Obstacles that contain a negative modifier |
||
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-5% Agility Interval -10% Melvor Realm Agility Obstacle Item Costs |
-5% Attack Interval |
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Item (Cape) | +10% GP gained from Agility -20% Melvor Realm Agility Obstacle Build Costs |
|
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Item (Ring) | +8% Non-Combat Skill XP | |
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Item (Ring, Passive) | +100% GP gained from Agility | -5% Chance to Double Items in Thieving +10% Chance to Double Items Globally +100% GP from Combat -5% Chance To Double Loot in Combat +100% GP gained from Thieving +100% GP gained from Firemaking |
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-3% Interval for all Non-Combat Skills +4% Non-Combat Skill XP |
+4% Mastery XP for Melvor Realm only +3% Chance to Preserve Resources in Skills |
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Item (Cape) | -20% Melvor Realm Agility Obstacle Build Costs +10% GP gained from Agility +25% Mastery Pool XP Cap |
+5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +10% Chance to preserve Summoning Charges +100% chance to successfully Cook an item +5% Global Skill XP +10 base primary resource quantity gained in Summoning +100% GP gained from Thieving x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Rune providing items provide 2x as many runes |
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-5% Agility Interval | ||
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+100 GP gained when earning GP, except from Alt. Magic and Item Sales +3% Non-Combat Skill XP |
+3% Mastery XP for Melvor Realm only |
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+8% Non-Combat Skill XP | +8% Global Abyssal XP |
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Item (Cape) | +10% GP gained from Agility -20% Melvor Realm Agility Obstacle Build Costs |
+5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +10% Chance to preserve Summoning Charges +10 base primary resource quantity gained in Summoning +100% GP gained from Thieving x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing Rune providing items provide 2x as many runes +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking -50% Prayer Point Cost for Prayers +10 Flat HP Regen |
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Item (Platebody) | +2% Agility Skill XP | |
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Item (Boots) | +2% Agility Skill XP | |
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Item (Helmet) | +2% Agility Skill XP | |
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Item (Platelegs) | +2% Agility Skill XP | |
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+150% GP gained from Agility | +150% GP gained from Thieving +150% GP gained from Firemaking +150% AP gained from Agility +150% AP gained from Thieving +150% AP gained from Firemaking +2 additional quantity of primary resource gained globally (Cannot be doubled) +15% Chance to Double Items Globally +150% GP from Combat +150% AP from Combat |
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Item (Platebody) | +2% Non-Combat Skill XP | |
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Item (Boots) | +2% Non-Combat Skill XP | |
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Item (Helmet) | +2% Non-Combat Skill XP | |
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Item (Platelegs) | +2% Non-Combat Skill XP | |
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+20% GP gained from Agility -5% Agility Interval |
||
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-30% Melvor Realm Agility Obstacle Build Costs +20% GP gained from Agility -20% Agility Pillar build costs |
||
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-30% Melvor Realm Agility Obstacle Build Costs -20% Agility Pillar build costs +20% GP gained from Agility |
+8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +75% Ammo Preservation +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +5% Chance to find gem veins when Mining -0.8s Thieving Interval -0.8s Crafting Interval -75% Coal Costs for Smithing +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage Bypass All Slayer Area item requirements +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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-30% Melvor Realm Agility Obstacle Build Costs -20% Agility Pillar build costs +20% GP gained from Agility |
+8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +75% Ammo Preservation +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +5% Chance to find gem veins when Mining -0.8s Thieving Interval -0.8s Crafting Interval -75% Coal Costs for Smithing +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage Bypass All Slayer Area item requirements +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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-3% Interval for all Non-Combat Skills | -3% Attack Interval | |
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-2% Interval for all Non-Combat Skills +50% Mastery Pool XP Cap |
+5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP -0.2s Monster Respawn Timer +2% of Maximum Hit added to Minimum Hit +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
Pet | +15% GP gained from Agility | ||
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+25% Mastery Pool XP Cap | -5% cost to produce Abyssal Realm Items in all Artisan Skills +1 additional quantity of primary resource gained globally (Cannot be doubled) +15% Global Mastery XP +2% Resource Preservation cap in Skills +3% Maximum Hitpoints -0.1s Global Non-Combat Skill Interval -0.1s Attack Interval +25% chance for Corruption progress to instantly fill at the start of a fight |
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-10% Agility Pillar build costs |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |