Cooking: Difference between revisions
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{{ | {{V|1.2.2}} | ||
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}} | |||
[[File:Cooking (skill).svg|thumb|right|Cooking]] | [[File:Cooking (skill).svg|thumb|right|Cooking]] | ||
'''{{PAGENAME}}''' is used to turn [[Fishing#Fish|raw fish]] and [[Farming#Allotments_2|crops]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as raw food, cooked food is substantially stronger, with even low level fish such as {{ItemIcon|Sardine|Sardines}} healing more than {{ItemIcon|Snape Grass}}, the strongest raw crop in the base game. | |||
==Mechanics== | |||
===Action Time=== | |||
The amount of time taken to cook food varies depending on the item being cooked. Purchasing the {{UpgradeIcon|Art of Control}} god upgrade reduces this time by 15%, as does wearing the {{ItemIcon|Cooking Skillcape}}. Up to a 5% reduction can be obtained from {{ConstellationIcon|Vale}} ({{MasteryReq|Vale|20|type=constellation}}). The {{AgilityIcon|Burning Coals}} and {{AgilityIcon|Sweltering Pools}} obstacles both reduce cooking time by 3%. Using the {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} [[Summoning#Synergies|synergy]] will reduce this by a further 0.3 seconds, and wearing the {{ItemIcon|Chef's Hat}} reduces it by another 0.1 seconds. The maximum interval reduction possible in the base game is therefore 41% plus 0.4 seconds (where the flat reduction is applied after the percentage reduction). | |||
The [[Throne of the Herald Expansion]] introduces further reductions to the cooking time: The {{ItemIcon|Superior Cooking Skillcape}} reduces the cooking interval by 25% - a 10% advantage over the {{ItemIcon|Cooking Skillcape}}. The {{ItemIcon|Pig}} and {{ItemIcon|Eagle}} [[Summoning#Synergies|synergy]] provides a 10% reduction, which is a greater reduction than {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} for any food with a base cooking time of over 3 seconds. Agility has a number of reductions, with {{AgilityIcon|Freezing Rafting}}, {{AgilityIcon|Monkey Trail}}, and {{AgilityIcon|Elite Pillar of Expertise}} providing reductions of 10%, 5%, and 3% respectively. A 5% reduction is granted while the {{ItemIcon|Mortar and Pestle}} is equipped. Purchasing the {{UpgradeIcon|Augite Furnace}} and {{UpgradeIcon|Palladium Pot}} each provide a 2% reduction, while the {{UpgradeIcon|Carrion Cooking Fire}} provides 3%. Finally, {{PetIcon|Harold}} provides a 2% reduction when unlocked. Therefore, the maximum interval reduction possible with the expansion is 93% plus 0.1 seconds. | |||
The passive cooking interval may also be reduced by up to 40% when the {{ItemIcon|Multicooker Potion}} is used (depending on the tier of potion used), and by 15% while the {{ItemIcon|Pig}} and {{ItemIcon|Beaver}} [[Summoning#Synergies|synergy]] is in use. Bonuses reducing the active cooking time also reduce the passive cooking time, where active reductions are applied before bonuses specifically reducing the passive cooking time. The passive cooking time of a recipe is determined as follows: | |||
<math>\left ( \text{Base Action Time} \times \frac{100 - \text{Active Reduction %}}{100} - \text{Flat Active Reduction} \right ) \times 5 \times \frac{100 - \text{Passive Reduction %}}{100}</math> | |||
===Cooking Utilities=== | |||
Cooking utilities can be purchased from the [[Shop]] if the player has the required skill levels. Cooking chance can be increased by 10% by equipping {{ItemIcon|Cooking Gloves}} with active charges. Cooking fires increase the amount of {{Skill|Cooking|nolink=true}} experience gained, while furnaces and pots increase the chance of acquiring double items when actively cooking. In addition, all utilities provide additional chance to perfectly cook items. | |||
Bonuses granted from upgrading utilities apply when cooking on any utility. For example, if the player has upgraded to the {{UpgradeIcon|Maple Cooking Fire}}, then the 25% bonus {{Skill|Cooking|nolink=true}} experience is granted even when actively cooking with the furnace or pot. The one exception to this is increases to the perfect cooking chance, which only apply to the utility providing the bonus. | |||
==== Cooking Fires ==== | |||
{{CookingUtilityTable|Cooking Fire}} | |||
==== Furnaces ==== | |||
{{CookingUtilityTable|Furnace}} | |||
==== Pots ==== | |||
{{CookingUtilityTable|Pot}} | |||
===Passive Cooking=== | |||
While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any {{Icon|Mastery}} or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility. Passive Cooking also has a 100% chance of success even when the {{ItemIcon|Pig}} + {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]] is active. | |||
===Perfect Cook=== | |||
Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the {{ItemIcon|Cooking Skillcape}} and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%. | |||
Perfectly cooked items cannot be used in place of regular cooked food when creating things such as [[Summoning#Summoning Tablets|Summoning tablets]] or [[Agility#Obstacles|Agility obstacles]]. For this reason, players may opt out from receiving perfectly cooked items by using the "Enable Perfect Cooks?" option near the top of the Cooking page. | |||
===Failed Cook=== | |||
There is a base 30% chance for cooking attempts to fail, which can be reduced via {{Icon|Mastery}} down to 0%. There is also a 25% chance to fail a cooking attempt with the {{ItemIcon|Pig}} and {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]]. If a cooking attempt fails the player will only receive 1 XP, and unless preserved the ingredients will be lost. | |||
==Mastery Unlocks== | ==Mastery Unlocks== | ||
===Item Mastery Unlocks=== | |||
{{MasteryUnlocks}} | |||
The cap of 100% success is reached at level 50 Mastery. | |||
===Mastery Pool Checkpoints=== | |||
{{MasteryCheckpoints}} | |||
The heal bonuses from the per-item {{Icon|Mastery}} and the 95% Checkpoint bonus stack additively. If a player has 99 {{Icon|Mastery}} for a given fish and has the 95% {{Icon|Mastery}} Checkpoint unlocked, the fish will heal 130% of the normal amount. | |||
The {{Icon|Mastery}} Checkpoint bonus also applies to uncooked [[Food]] such as crops grown via {{Skill|Farming}}. | |||
== Skillcape == | |||
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}. | |||
The [[Superior Skillcapes|superior skillcape]] can be purchased from the store for {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|120}}. | |||
{{SkillcapeInfo}} | |||
== Pet == | |||
The [[Pets|pet]] can be unlocked by doing any active Cooking action. [[#Passive Cooking|Passive Cooking]] does not roll for the pet. | |||
{{PetSkillInfo}} | |||
== Cooking Items == | == Cooking Items == | ||
===Cooking Fire=== | |||
{{CookingTable}} | These items can be cooked using a Cooking Fire. | ||
{{CookingTable|Cooking Fire}} | |||
===Furnace=== | |||
These items are cooked using a Furnace. | |||
{{CookingTable|Furnace}} | |||
===Pot=== | |||
These items are cooked using a Pot. | |||
{{CookingTable|Pot}} | |||
== Potion == | |||
The [[Generous Cook Potion]] has a chance to double food created. | |||
{{PotionTable|Generous Cook Potion}} | |||
The [[Multicooker Potion]] reduces the interval for passive cooking. | |||
{{PotionTable|Multicooker Potion}} | |||
==Summoning Boosts== | |||
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}. | |||
{{SkillSummoningBonusTable|{{PAGENAME}}}} | |||
==Skill Boosts== | |||
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards. | |||
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedChancePerfectCookFire,increasedChancePerfectCookFurnace,increasedChancePerfectCookGlobal,increasedChancePerfectCookPot,increasedChanceSuccessfulCook,coalGainedOnCookingFailure,increasedGenerousCookPotionCharges,decreasedPassiveCookInterval,increasedChanceAdditionalPerfectItem,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap,increasedChanceAdditionalSoup,decreasedCookingIntervalForBasicSoup,melvorD:cookingSuccessCap|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}} | |||
[[Category:Skills]] | |||
{{Menu}} | {{Menu}} |
Latest revision as of 18:02, 18 June 2024
Cooking is used to turn raw fish and crops into edible food. Although produce such as Potatoes harvested while
Farming can be used as raw food, cooked food is substantially stronger, with even low level fish such as
Sardines healing more than
Snape Grass, the strongest raw crop in the base game.
This page was last updated for (v1.2.2). |
Mechanics
Action Time
The amount of time taken to cook food varies depending on the item being cooked. Purchasing the Art of Control god upgrade reduces this time by 15%, as does wearing the Cooking Skillcape. Up to a 5% reduction can be obtained from Vale ( Level 20). The Burning Coals and Sweltering Pools obstacles both reduce cooking time by 3%. Using the Pig and Salamander synergy will reduce this by a further 0.3 seconds, and wearing the Chef's Hat reduces it by another 0.1 seconds. The maximum interval reduction possible in the base game is therefore 41% plus 0.4 seconds (where the flat reduction is applied after the percentage reduction).
The Throne of the Herald Expansion introduces further reductions to the cooking time: The Superior Cooking Skillcape reduces the cooking interval by 25% - a 10% advantage over the Cooking Skillcape. The Pig and Eagle synergy provides a 10% reduction, which is a greater reduction than Pig and Salamander for any food with a base cooking time of over 3 seconds. Agility has a number of reductions, with Freezing Rafting, Monkey Trail, and Elite Pillar of Expertise providing reductions of 10%, 5%, and 3% respectively. A 5% reduction is granted while the Mortar and Pestle is equipped. Purchasing the Augite Furnace and Palladium Pot each provide a 2% reduction, while the Carrion Cooking Fire provides 3%. Finally, Harold provides a 2% reduction when unlocked. Therefore, the maximum interval reduction possible with the expansion is 93% plus 0.1 seconds.
The passive cooking interval may also be reduced by up to 40% when the Multicooker Potion is used (depending on the tier of potion used), and by 15% while the Pig and Beaver synergy is in use. Bonuses reducing the active cooking time also reduce the passive cooking time, where active reductions are applied before bonuses specifically reducing the passive cooking time. The passive cooking time of a recipe is determined as follows:
[math]\displaystyle{ \left ( \text{Base Action Time} \times \frac{100 - \text{Active Reduction %}}{100} - \text{Flat Active Reduction} \right ) \times 5 \times \frac{100 - \text{Passive Reduction %}}{100} }[/math]
Cooking Utilities
Cooking utilities can be purchased from the Shop if the player has the required skill levels. Cooking chance can be increased by 10% by equipping Cooking Gloves with active charges. Cooking fires increase the amount of Cooking experience gained, while furnaces and pots increase the chance of acquiring double items when actively cooking. In addition, all utilities provide additional chance to perfectly cook items.
Bonuses granted from upgrading utilities apply when cooking on any utility. For example, if the player has upgraded to the Maple Cooking Fire, then the 25% bonus Cooking experience is granted even when actively cooking with the furnace or pot. The one exception to this is increases to the perfect cooking chance, which only apply to the utility providing the bonus.
Cooking Fires
Furnaces
Pots
Passive Cooking
While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any Mastery or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility. Passive Cooking also has a 100% chance of success even when the Pig + Mole synergy is active.
Perfect Cook
Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the Cooking Skillcape and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%.
Perfectly cooked items cannot be used in place of regular cooked food when creating things such as Summoning tablets or Agility obstacles. For this reason, players may opt out from receiving perfectly cooked items by using the "Enable Perfect Cooks?" option near the top of the Cooking page.
Failed Cook
There is a base 30% chance for cooking attempts to fail, which can be reduced via Mastery down to 0%. There is also a 25% chance to fail a cooking attempt with the Pig and Mole synergy. If a cooking attempt fails the player will only receive 1 XP, and unless preserved the ingredients will be lost.
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each Mastery level provides +0.6% success rate. Success rate is capped at 99%, except with Gloves or Cooking Skillcape. |
10 | +5% Perfect Cook Chance for this Item. |
20 | +5% Perfect Cook Chance for this Item. |
30 | +5% Perfect Cook Chance for this Item. |
40 | +5% Perfect Cook Chance for this Item. |
50 | +5% Perfect Cook Chance for this Item. |
60 | +5% Perfect Cook Chance for this Item. |
70 | +5% Perfect Cook Chance for this Item. |
80 | +5% Perfect Cook Chance for this Item. |
90 | +5% Perfect Cook Chance for this Item. |
99 | +50% Perfect Cook Chance for this Item. This cooked product heals you for an extra 20% when eaten. |
The cap of 100% success is reached at level 50 Mastery.
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 2,700,000 xp | +5% Cooking Mastery XP for Melvor Realm only |
25% | 6,750,000 xp | +5% chance to Double Items in Cooking for Melvor Realm only |
50% | 13,500,000 xp | +10% chance to preserve resources in Cooking for Melvor Realm only |
95% | 25,650,000 xp | +10% Food healing value while using Normal Damage |
Total Mastery Pool XP | 27,000,000 |
The heal bonuses from the per-item Mastery and the 95% Checkpoint bonus stack additively. If a player has 99 Mastery for a given fish and has the 95% Mastery Checkpoint unlocked, the fish will heal 130% of the normal amount.
The Mastery Checkpoint bonus also applies to uncooked Food such as crops grown via Farming.
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
The superior skillcape can be purchased from the store for 10,000,000 after the player reaches Level 120.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Cooking Skillcape | Level 99 | +100% chance to successfully Cook an item, +2% Global Perfect Cook chance, and -15% Cooking Interval | |
Superior Cooking Skillcape | Level 120 | +100% chance to successfully Cook an item, +4% Global Perfect Cook chance, -25% Cooking Interval, and +5% Chance to Preserve Food when eaten |
Pet
The pet can be unlocked by doing any active Cooking action. Passive Cooking does not roll for the pet.
Pet | Name | Effect |
---|---|---|
Cris | +5% Chance to Double Items in Cooking |
Cooking Items
Cooking Fire
These items can be cooked using a Cooking Fire.
Cooked Item | Requirements | Cook Time (s) | XP | XP/s | Healing | Value | Ingredients | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Normal | Normal | ||||||||||
Shrimp | Level 1 | 2 | 5 | 2.5 | 30 | 33 | 2 | 3 | 1 | ||
Beef | Level 1 | 3 | 10 | 3.33 | 50 | 55 | 5 | 8 | 1 | ||
Sardine | Level 5 | 2 | 10 | 5 | 40 | 44 | 5 | 8 | 1 | ||
Herring | Level 10 | 3 | 15 | 5 | 50 | 55 | 10 | 15 | 1 | ||
Seahorse | Level 15 | 4 | 50 | 12.5 | 120 | 132 | 65 | 98 | 1 | ||
Trout | Level 20 | 4 | 33 | 8.25 | 70 | 77 | 27 | 41 | 1 | ||
Mackerel | Level 20 | 4 | 36 | 9 | 77 | 84 | 32 | 49 | 1 | ||
Salmon | Level 35 | 4 | 40 | 10 | 90 | 99 | 58 | 87 | 1 | ||
Halibut | Level 40 | 5 | 73 | 14.6 | 121 | 133 | 129 | 194 | 1 | ||
Lobster | Level 40 | 5 | 66 | 13.2 | 110 | 121 | 108 | 162 | 1 | ||
Anglerfish | Level 50 | 6 | 100 | 16.67 | 120 | 132 | 209 | 314 | 1 | ||
Swordfish | Level 50 | 5 | 83 | 16.6 | 130 | 143 | 134 | 201 | 1 | ||
Fanfish | Level 55 | 6 | 120 | 20 | 140 | 154 | 250 | 375 | 1 | ||
Crab | Level 60 | 7 | 140 | 20 | 150 | 165 | 280 | 420 | 1 | ||
Carp | Level 65 | 7 | 150 | 21.43 | 180 | 198 | 395 | 593 | 1 | ||
Shark | Level 70 | 8 | 186 | 23.25 | 200 | 220 | 674 | 1,011 | 1 | ||
Tilapia | Level 75 | 9 | 205 | 22.78 | 242 | 266 | 645 | 968 | 1 | ||
Cave Fish | Level 75 | 9 | 186 | 20.67 | 220 | 242 | 538 | 807 | 1 | ||
Manta Ray | Level 85 | 10 | 291 | 29.1 | 400 | 440 | 1,624 | 2,436 | 1 | ||
Whale | Level 95 | 11 | 400 | 36.36 | 480 | 528 | 2,048 | 3,072 | 1 | ||
Lava Fish | Level 100 | 11 | 390 | 35.45 | 550 | 605 | 1,200 | 1,800 | 1 | ||
Blue Crab | Level 102 | 11 | 435 | 39.55 | 600 | 660 | 1,461 | 2,192 | 1 | ||
Magma Fish | Level 105 | 12 | 450 | 37.5 | 585 | 643 | 2,323 | 3,485 | 1 | ||
Static Jellyfish | Level 108 | 12 | 485 | 40.42 | 400 | 440 | 4,500 | 6,750 | 1 | ||
Frost Crab | Level 110 | 12 | 545 | 45.42 | 630 | 693 | 1,234 | 1,851 | 1 | ||
Magma Eel | Level 112 | 13 | 520 | 40 | 660 | 792 | 5,000 | 7,500 | 1 | ||
Frozen Manta Ray | Level 115 | 13 | 690 | 53.08 | 720 | 864 | 2,222 | 3,333 | 1 | ||
Terrorfish | Level 118 | 13 | 810 | 62.31 | 750 | 900 | 3,000 | 4,500 | 1 | ||
Mystic Shark | Level 120 | 13 | 885 | 68.08 | 880 | 1,056 | 7,500 | 11,250 | 1 |
Furnace
These items are cooked using a Furnace.
Cooked Item | Requirements | Cook Time (s) | XP | XP/s | Healing | Value | Ingredients | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Normal | Normal | ||||||||||
3x Bread | Level 1 | 8 | 13 | 1.62 | 10 (x3) | 11 (x3) | 5 (x3) | 8 (x3) | 1 | ||
Chicken | Level 4 | 8 | 44 | 5.5 | 90 | 99 | 8 | 12 | 1 | ||
8x Plain Pizza Slice | Level 9 | 8 | 72 | 9 | 14 (x8) | 15 (x8) | 2 (x8) | 3 (x8) | 1 1 1 | ||
Beef Pie | Level 17 | 8 | 117 | 14.62 | 240 | 264 | 37 | 56 | 1 1 | ||
8x Meat Pizza Slice | Level 25 | 8 | 161 | 20.12 | 32 (x8) | 35 (x8) | 4 (x8) | 6 (x8) | 2 1 1 2 | ||
2x Strawberry Cupcake | Level 41 | 8 | 214 | 26.75 | 80 (x2) | 88 (x2) | 42 (x2) | 63 (x2) | 1 1 1 | ||
2x Cherry Cupcake | Level 57 | 8 | 252 | 31.5 | 100 (x2) | 110 (x2) | 78 (x2) | 117 (x2) | 1 1 1 | ||
Apple Pie | Level 73 | 8 | 424 | 53 | 220 | 242 | 253 | 380 | 2 1 | ||
Strawberry Cake | Level 89 | 8 | 490 | 61.25 | 270 | 297 | 378 | 567 | 3 1 2 | ||
Carrot Cake | Level 97 | 8 | 603 | 75.38 | 300 | 330 | 751 | 1,127 | 3 1 2 | ||
4x Banana Bread | Level 100 | 8 | 815 | 101.88 | 100 (x4) | 110 (x4) | 120 (x4) | 180 (x4) | 1 1 | ||
8x Spicy Chicken Pizza | Level 103 | 8 | 1,695 | 211.88 | 120 (x8) | 144 (x8) | 30 (x8) | 45 (x8) | 1 8 1 | ||
2x Sandwich | Level 106 | 8 | 1,480 | 185 | 430 (x2) | 516 (x2) | 605 (x2) | 908 (x2) | 1 1 1 1 | ||
8x Fancy Meat Pizza | Level 113 | 8 | 1,885 | 235.62 | 140 (x8) | 168 (x8) | 60 (x8) | 90 (x8) | 1 8 1 | ||
Starfruit Cake | Level 117 | 8 | 710 | 88.75 | 400 | 440 | 1,350 | 2,025 | 3 2 1 |
Pot
These items are cooked using a Pot.
Cooked Item | Requirements | Cook Time (s) | XP | XP/s | Healing | Value | Ingredients | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Normal | Normal | ||||||||||
4x Basic Soup | Level 33 | 7 | 126 | 18 | 36 (x4) | 39 (x4) | 8 (x4) | 12 (x4) | 2 | ||
4x Hearty Soup | Level 49 | 7 | 223 | 31.86 | 40 (x4) | 44 (x4) | 22 (x4) | 33 (x4) | 1 1 | ||
4x Cream Corn Soup | Level 65 | 7 | 274 | 39.14 | 58 (x4) | 63 (x4) | 42 (x4) | 63 (x4) | 2 1 1 | ||
4x Chicken Soup | Level 81 | 7 | 617 | 88.14 | 110 (x4) | 121 (x4) | 96 (x4) | 144 (x4) | 1 1 1 1 | ||
4x Mushroom Soup | Level 101 | 7 | 275 | 39.29 | 65 (x4) | 71 (x4) | 150 (x4) | 225 (x4) | 2 1 | ||
4x Beef Mushroom Stew | Level 104 | 7 | 1,105 | 157.86 | 160 (x4) | 192 (x4) | 50 (x4) | 75 (x4) | 2 1 | ||
4x Pumpkin Soup | Level 106 | 7 | 710 | 101.43 | 100 (x4) | 110 (x4) | 175 (x4) | 263 (x4) | 1 1 1 | ||
4x Spicy Shrimp Soup | Level 111 | 7 | 1,005 | 143.57 | 145 (x4) | 174 (x4) | 500 (x4) | 750 (x4) | 4 1 1 | ||
4x Chicken Cream Mushroom Soup | Level 114 | 7 | 1,200 | 171.43 | 180 (x4) | 216 (x4) | 600 (x4) | 900 (x4) | 1 1 1 | ||
4x Chilli Frost Crab | Level 116 | 7 | 1,045 | 149.29 | 160 (x4) | 192 (x4) | 1,155 (x4) | 1,733 (x4) | 2 2 |
Potion
The Generous Cook Potion has a chance to double food created.
Generous Cook Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 15 | +10% Chance to Double Items in Cooking | |
II | 30 | +20% Chance to Double Items in Cooking | |
III | 40 | +30% Chance to Double Items in Cooking | |
IV | 60 | +50% Chance to Double Items in Cooking |
The Multicooker Potion reduces the interval for passive cooking.
Multicooker Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 10 | -10% Passive Cook Interval | |
II | 20 | -15% Passive Cook Interval | |
III | 30 | -25% Passive Cook Interval | |
IV | 50 | -40% Passive Cook Interval |
Summoning Boosts
This table shows all the Summoning Familiars and Synergies that provide a bonus to Cooking.
Familiar 1 | Familiar 2 | Effect | ||
---|---|---|---|---|
Pig | +10% Chance to Preserve Resources in Cooking | |||
Abyssal Pig | +10% Chance to Preserve Resources in Cooking | |||
Ent | Pig | +30% chance to gain +1 additional resource in Cooking for Melvor Realm only (Cannot be doubled) | ||
Octopus | Devil | +5% Cooking Mastery XP for Melvor Realm only -10% Cooking Skill XP | ||
Pig | Crow | +15% chance to preserve resources in Runecrafting when making Runes +15% Chance to Preserve Resources in Cooking | ||
Pig | Salamander | -0.3s Cooking Interval for Melvor Realm only -0.3s Smithing Interval for Melvor Realm only | ||
Pig | Devil | +8% Firemaking & Cooking Mastery XP. -10% Firemaking & Cooking Preservation Chance. | ||
Pig | Eagle | -10% Cooking interval for Melvor Realm only | ||
Pig | Owl | +1.5% Cooking Mastery XP per maxed Star in Vale constellation in Astrology | ||
File:Abyssal Ent (item).png | Abyssal Ent | Abyssal Pig | +40% chance to gain +1 additional resource in Cooking for Abyssal Realm only (Cannot be doubled) | |
Abyssal Pig | Abyssal Bear | +20% chance to Double Items in Cooking for Abyssal Realm only | ||
Abyssal Pig | Abyssal Crow | +20% chance to preserve resources in Runecrafting when making Abyssal Runes +20% chance to preserve resources in Runecrafting when making Abyssal Combo Runes +20% chance to preserve resources in Cooking for Abyssal Realm only | ||
Abyssal Pig | Abyssal Salamander | -0.4s Cooking Interval for Abyssal Realm only -0.4s Smithing Interval for Abyssal Realm only | ||
Abyssal Pig | Abyssal Devil | +11% Firemaking & Cooking Mastery XP for Abyssal Realm only. -12% Firemaking & Cooking Preservation chance for Abyssal Realm only. | ||
Golem | Abyssal Pig | +50% chance to gain +1 additional Fish in Cooking for Abyssal Realm only (Cannot be doubled) | ||
Void Wisp | Abyssal Pig | -50% Cooking Abyssal XP +1 additional quantity of primary resource gained in Cooking for Abyssal Realm only (cannot be doubled) |
Skill Boosts
This table lists most sources of Cooking-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Cooking Boosts | Other Modifiers |
---|---|---|---|
Tier 1 - 3 | Agility Obstacle 1 | +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | +3 Hidden Corruption Level +5% Food Healing Value |
Burning Coals | Agility Obstacle 3 | -3% Cooking Interval +3% Cooking Skill XP +5% chance to successfully Cook an item |
-6% Damage To All Monsters |
Tier 7 - 3 | Agility Obstacle 7 | -3% Cooking Interval +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) |
-12% Mastery XP for Abyssal Realm only +5% Auto Eat Efficiency |
Sweltering Pools | Agility Obstacle 8 | +3% Cooking Mastery XP -3% Cooking Interval |
+10% Auto Eat Efficiency +10% Food Healing Value -20% Chance to Preserve Resources in Skills |
Monkey Trail | Agility Obstacle 12 | -5% Cooking Interval | +15% base primary resource quantity gained in Farming for Melvor Realm only +10% Food Healing Value -6% Agility Skill XP -10% Chance to Preserve Resources in Skills |
Freezing Rafting | Agility Obstacle 15 | -10% Cooking Interval | +3% Auto Eat Threshold +15% Auto Eat Efficiency -20% base primary resource quantity gained in Farming |
Elite Pillar of Expertise | Agility Pillar | -3% Interval for all Non-Combat Skills | +8% Mastery XP for Melvor Realm only +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Generous Cook Potion I | Item | +10% Chance to Double Items in Cooking | |
Generous Cook Potion II | Item | +20% Chance to Double Items in Cooking | |
Generous Cook Potion III | Item | +30% Chance to Double Items in Cooking | |
Generous Cook Potion IV | Item | +50% Chance to Double Items in Cooking | |
Multicooker Potion I | Item | -10% Passive Cook Interval | |
Multicooker Potion II | Item | -15% Passive Cook Interval | |
Multicooker Potion III | Item | -25% Passive Cook Interval | |
Multicooker Potion IV | Item | -40% Passive Cook Interval | |
Abyssal Pig | Item (Summon1, Summon2) | +10% Chance to Preserve Resources in Cooking | |
Ancient Ring of Skills | Item (Ring) | +8% Non-Combat Skill XP | |
Bad Cooker Scroll | Item (Consumable) | +10 Coal Ore when failing to Cook Food -10% Cooking success chance cap |
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Candelabra (Lit) | Item (Consumable) | -3% Interval for all Non-Combat Skills +4% Non-Combat Skill XP |
+4% Mastery XP for Melvor Realm only +3% Chance to Preserve Resources in Skills |
Cape of Completion | Item (Cape) | -15% Cooking Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item |
+5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval -20% Melvor Realm Agility Obstacle Build Costs +10% Chance to preserve Summoning Charges +25% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Global Skill XP +100% GP gained from Thieving +10% GP gained from Agility +10 base primary resource quantity gained in Summoning -15% Woodcutting Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Rune providing items provide 2x as many runes |
Ceramic Jar | Item (Consumable) | +30% chance to gain +1 additional Soup in Cooking (Cannot be doubled) | |
Chef's Hat | Item (Helmet) | +1% Cooking Mastery XP +1% Cooking Skill XP -0.1s Cooking Interval |
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Chef's Spoon | Item (Weapon) | +1% Cooking Mastery XP +1% Cooking Skill XP +2% chance to successfully Cook an item |
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Chefs Bag | Item (Consumable) | +20% Chance to Double Items in Cooking +10% Chance to Preserve Resources in Cooking |
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Cooking Apron | Item (Platebody) | +1% Cooking Mastery XP +1% Cooking Skill XP |
+20% Food Healing Value |
Cooking Lesser Relic | Item (Consumable) | -5% Cooking Interval +30% Chance to gain +1 additional resource in Cooking (Cannot be doubled) |
+10% Lifesteal |
Cooking Skillcape | Item (Cape) | -15% Cooking Interval +2% Global Perfect Cook chance +100% chance to successfully Cook an item |
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Enhanced Township Food Scroll | Item (Consumable) | +5% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | +3% Fishing Abyssal XP +3% Fishing Skill XP -10% damage taken from dragonbreath -0.2s Monster Respawn Timer |
Golden Wreath | Item (Helmet, Passive) | +3% Non-Combat Skill XP | +100 GP gained when earning GP, except from Alt. Magic and Item Sales +3% Mastery XP for Melvor Realm only |
Lost Ring of the Abyss | Item (Ring) | +8% Non-Combat Skill XP | +8% Global Abyssal XP |
Maximum Skillcape | Item (Cape) | -15% Cooking Interval +2% Global Perfect Cook chance +100% chance to successfully Cook an item |
+5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval -20% Melvor Realm Agility Obstacle Build Costs +1 Coal Ore per Ore Mined. (Item doubling does not apply) +25% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +10 base primary resource quantity gained in Summoning +100% GP gained from Thieving +10% GP gained from Agility +10% Chance to preserve Summoning Charges -15% Woodcutting Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -50% Coal Costs for Smithing Rune providing items provide 2x as many runes +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 Flat HP Regen +25% base primary resource quantity gained in Farming |
Mortar and Pestle | Item (Shield) | +10 chance to receive an additional Perfect Item from Cooking (Cannot be doubled) -5% Cooking Interval |
+3% Cooking Mastery XP for Melvor Realm only |
Old Wooden Ladle | Item (Weapon) | -10% Cooking interval for Basic Soup | |
Pig | Item (Summon1, Summon2) | +10% Chance to Preserve Resources in Cooking | |
Runecrafting Lesser Relic | Item (Consumable) | +30% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | -5% Runecrafting Interval |
Skillers Body | Item (Platebody) | +2% Non-Combat Skill XP | |
Skillers Boots | Item (Boots) | +2% Non-Combat Skill XP | |
Skillers Hat | Item (Helmet) | +2% Non-Combat Skill XP | |
Skillers Leggings | Item (Platelegs) | +2% Non-Combat Skill XP | |
Superior Cape of Completion | Item (Cape) | -25% Cooking Interval +4% Global Perfect Cook chance +100% chance to successfully Cook an item |
+8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +2 Coal Ore per Ore Mined. (Item doubling does not apply) +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore |
Superior Cooking Skillcape | Item (Cape) | -25% Cooking Interval +4% Global Perfect Cook chance +100% chance to successfully Cook an item |
+5% Chance to Preserve Food when eaten |
Superior Max Skillcape | Item (Cape) | -25% Cooking Interval +4% Global Perfect Cook chance +100% chance to successfully Cook an item |
+8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +2 Coal Ore per Ore Mined. (Item doubling does not apply) +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore |
Tiny Spice Jar | Item (Consumable) | +20 chance to receive an additional Perfect Item from Cooking (Cannot be doubled) | |
944 Hexes Mastered | Mastery Bonus | -3% Interval for all Non-Combat Skills | -3% Attack Interval |
Cris | Pet | +5% Chance to Double Items in Cooking | |
Harold | Pet | -2% Interval for all Non-Combat Skills +50% Mastery Pool XP Cap |
+5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP -0.2s Monster Respawn Timer +2% of Maximum Hit added to Minimum Hit +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally |
Zon | Pet | +25% Mastery Pool XP Cap | -5% cost to produce Abyssal Realm Items in all Artisan Skills +1 additional quantity of primary resource gained globally (Cannot be doubled) +15% Global Mastery XP +2% Resource Preservation cap in Skills +3% Maximum Hitpoints -0.1s Global Non-Combat Skill Interval -0.1s Attack Interval +25% chance for Corruption progress to instantly fill at the start of a fight |
Art of Control | Upgrade | -15% Cooking Interval | -15% Firemaking Interval -15% Smithing Interval |
Augite Furnace | Upgrade | -2% Cooking Interval +2% Chance to Double Items in Cooking |
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Basic Furnace | Upgrade | +1% Perfect Cook chance for Furnace Required recipes | |
Basic Pot | Upgrade | +1% Perfect Cook chance for Pot Required recipes | |
Carrion Cooking Fire | Upgrade | -3% Cooking Interval +3% Perfect Cook chance for Basic recipes +2% Chance to Double Items in Cooking |
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Corundum Furnace | Upgrade | -5% Passive Cook Interval | |
Divine Furnace | Upgrade | +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | |
Divine Pot | Upgrade | +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | |
Elderwood Cooking Fire | Upgrade | +2% Perfect Cook chance for Basic recipes +2% Chance to Double Items in Cooking |
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Iridium Pot | Upgrade | -5% Passive Cook Interval | |
Magic Cooking Fire | Upgrade | +10% Cooking Skill XP | |
Magic Furnace | Upgrade | +1% Perfect Cook chance for Furnace Required recipes +1% Chance to Double Items in Cooking |
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Magic Pot | Upgrade | +1% Perfect Cook chance for Pot Required recipes +1% Chance to Double Items in Cooking |
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Mahogany Cooking Fire | Upgrade | +5% Cooking Skill XP | |
Maple Cooking Fire | Upgrade | +5% Cooking Skill XP | |
Normal Cooking Fire | Upgrade | +5% Cooking Skill XP | |
Oak Cooking Fire | Upgrade | +5% Cooking Skill XP | |
Palladium Pot | Upgrade | -2% Cooking Interval +2% Chance to Double Items in Cooking |
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Redwood Cooking Fire | Upgrade | +3% Perfect Cook chance for Basic recipes +20% Cooking Skill XP |
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Spruce Cooking Fire | Upgrade | -5% Passive Cook Interval +2% Perfect Cook chance for Basic recipes |
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Strong Furnace | Upgrade | +1% Perfect Cook chance for Furnace Required recipes +1% Chance to Double Items in Cooking |
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Strong Pot | Upgrade | +1% Perfect Cook chance for Pot Required recipes +1% Chance to Double Items in Cooking |
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Superior Cooking Pot | Upgrade | -10% Passive Cook Interval +3% Cooking Mastery XP |
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Teak Cooking Fire | Upgrade | +5% Cooking Skill XP | |
Willow Cooking Fire | Upgrade | +5% Cooking Skill XP | |
Yew Cooking Fire | Upgrade | +10% Cooking Skill XP |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |