Cooking: Difference between revisions
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{{ | {{V|1.2.2}} | ||
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}} | |||
[[File:Cooking (skill).svg|thumb|right|Cooking]] | [[File:Cooking (skill).svg|thumb|right|Cooking]] | ||
'''{{PAGENAME}}''' is used to turn [[Fishing#Fish|raw fish]] and [[Farming#Allotments_2|crops]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as raw food, cooked food is substantially stronger, with even low level fish such as {{ItemIcon|Sardine|Sardines}} healing more than {{ItemIcon|Snape Grass}}, the strongest raw crop in the base game. | |||
==Mechanics== | |||
===Action Time=== | |||
The amount of time taken to cook food varies depending on the item being cooked. Purchasing the {{UpgradeIcon|Art of Control}} god upgrade reduces this time by 15%, as does wearing the {{ItemIcon|Cooking Skillcape}}. Up to a 5% reduction can be obtained from {{ConstellationIcon|Vale}} ({{MasteryReq|Vale|20|type=constellation}}). The {{AgilityIcon|Burning Coals}} and {{AgilityIcon|Sweltering Pools}} obstacles both reduce cooking time by 3%. Using the {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} [[Summoning#Synergies|synergy]] will reduce this by a further 0.3 seconds, and wearing the {{ItemIcon|Chef's Hat}} reduces it by another 0.1 seconds. The maximum interval reduction possible in the base game is therefore 41% plus 0.4 seconds (where the flat reduction is applied after the percentage reduction). | |||
The [[Throne of the Herald Expansion]] introduces further reductions to the cooking time: The {{ItemIcon|Superior Cooking Skillcape}} reduces the cooking interval by 25% - a 10% advantage over the {{ItemIcon|Cooking Skillcape}}. The {{ItemIcon|Pig}} and {{ItemIcon|Eagle}} [[Summoning#Synergies|synergy]] provides a 10% reduction, which is a greater reduction than {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} for any food with a base cooking time of over 3 seconds. Agility has a number of reductions, with {{AgilityIcon|Freezing Rafting}}, {{AgilityIcon|Monkey Trail}}, and {{AgilityIcon|Elite Pillar of Expertise}} providing reductions of 10%, 5%, and 3% respectively. A 5% reduction is granted while the {{ItemIcon|Mortar and Pestle}} is equipped. Purchasing the {{UpgradeIcon|Augite Furnace}} and {{UpgradeIcon|Palladium Pot}} each provide a 2% reduction, while the {{UpgradeIcon|Carrion Cooking Fire}} provides 3%. Finally, {{PetIcon|Harold}} provides a 2% reduction when unlocked. Therefore, the maximum interval reduction possible with the expansion is 93% plus 0.1 seconds. | |||
The passive cooking interval may also be reduced by up to 40% when the {{ItemIcon|Multicooker Potion}} is used (depending on the tier of potion used), and by 15% while the {{ItemIcon|Pig}} and {{ItemIcon|Beaver}} [[Summoning#Synergies|synergy]] is in use. Bonuses reducing the active cooking time also reduce the passive cooking time, where active reductions are applied before bonuses specifically reducing the passive cooking time. The passive cooking time of a recipe is determined as follows: | |||
<math>\left ( \text{Base Action Time} \times \frac{100 - \text{Active Reduction %}}{100} - \text{Flat Active Reduction} \right ) \times 5 \times \frac{100 - \text{Passive Reduction %}}{100}</math> | |||
===Cooking Utilities=== | |||
Cooking utilities can be purchased from the [[Shop]] if the player has the required skill levels. Cooking chance can be increased by 10% by equipping {{ItemIcon|Cooking Gloves}} with active charges. Cooking fires increase the amount of {{Skill|Cooking|nolink=true}} experience gained, while furnaces and pots increase the chance of acquiring double items when actively cooking. In addition, all utilities provide additional chance to perfectly cook items. | |||
Bonuses granted from upgrading utilities apply when cooking on any utility. For example, if the player has upgraded to the {{UpgradeIcon|Maple Cooking Fire}}, then the 25% bonus {{Skill|Cooking|nolink=true}} experience is granted even when actively cooking with the furnace or pot. The one exception to this is increases to the perfect cooking chance, which only apply to the utility providing the bonus. | |||
==== Cooking Fires ==== | |||
{{CookingUtilityTable|Cooking Fire}} | |||
==== Furnaces ==== | |||
{{CookingUtilityTable|Furnace}} | |||
==== Pots ==== | |||
{{CookingUtilityTable|Pot}} | |||
===Passive Cooking=== | |||
While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any {{Icon|Mastery}} or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility. Passive Cooking also has a 100% chance of success even when the {{ItemIcon|Pig}} + {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]] is active. | |||
===Perfect Cook=== | |||
Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the {{ItemIcon|Cooking Skillcape}} and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%. | |||
Perfectly cooked items cannot be used in place of regular cooked food when creating things such as [[Summoning#Summoning Tablets|Summoning tablets]] or [[Agility#Obstacles|Agility obstacles]]. For this reason, players may opt out from receiving perfectly cooked items by using the "Enable Perfect Cooks?" option near the top of the Cooking page. | |||
===Failed Cook=== | |||
There is a base 30% chance for cooking attempts to fail, which can be reduced via {{Icon|Mastery}} down to 0%. There is also a 25% chance to fail a cooking attempt with the {{ItemIcon|Pig}} and {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]]. If a cooking attempt fails the player will only receive 1 XP, and unless preserved the ingredients will be lost. | |||
==Mastery Unlocks== | ==Mastery Unlocks== | ||
===Item Mastery Unlocks=== | |||
{{MasteryUnlocks}} | |||
The cap of 100% success is reached at level 50 Mastery. | |||
===Mastery Pool Checkpoints=== | |||
{{MasteryCheckpoints}} | |||
The heal bonuses from the per-item {{Icon|Mastery}} and the 95% Checkpoint bonus stack additively. If a player has 99 {{Icon|Mastery}} for a given fish and has the 95% {{Icon|Mastery}} Checkpoint unlocked, the fish will heal 130% of the normal amount. | |||
The {{Icon|Mastery}} Checkpoint bonus also applies to uncooked [[Food]] such as crops grown via {{Skill|Farming}}. | |||
== Skillcape == | |||
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}. | |||
The [[Superior Skillcapes|superior skillcape]] can be purchased from the store for {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|120}}. | |||
{{SkillcapeInfo}} | |||
== Pet == | |||
The [[Pets|pet]] can be unlocked by doing any active Cooking action. [[#Passive Cooking|Passive Cooking]] does not roll for the pet. | |||
{{PetSkillInfo}} | |||
== Cooking Items == | == Cooking Items == | ||
===Cooking Fire=== | |||
{{CookingTable}} | These items can be cooked using a Cooking Fire. | ||
{{CookingTable|Cooking Fire}} | |||
===Furnace=== | |||
These items are cooked using a Furnace. | |||
{{CookingTable|Furnace}} | |||
===Pot=== | |||
These items are cooked using a Pot. | |||
{{CookingTable|Pot}} | |||
== Potion == | |||
The [[Generous Cook Potion]] has a chance to double food created. | |||
{{PotionTable|Generous Cook Potion}} | |||
The [[Multicooker Potion]] reduces the interval for passive cooking. | |||
{{PotionTable|Multicooker Potion}} | |||
==Summoning Boosts== | |||
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}. | |||
{{SkillSummoningBonusTable|{{PAGENAME}}}} | |||
==Skill Boosts== | |||
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards. | |||
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedChancePerfectCookFire,increasedChancePerfectCookFurnace,increasedChancePerfectCookGlobal,increasedChancePerfectCookPot,increasedChanceSuccessfulCook,decreasedFoodBurnChance,coalGainedOnCookingFailure,increasedCookingSuccessCap,increasedGenerousCookPotionCharges,decreasedPassiveCookInterval,decreasedSecondaryFoodBurnChance,increasedChanceAdditionalPerfectItem,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap,increasedChanceAdditionalSoup,decreasedCookingIntervalForBasicSoup|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}} | |||
[[Category:Skills]] | |||
{{Menu}} | {{Menu}} |
Latest revision as of 00:36, 18 January 2024
This page is up to date (v1.2.2). |
Cooking is used to turn raw fish and crops into edible food. Although produce such as Potatoes harvested while Farming can be used as raw food, cooked food is substantially stronger, with even low level fish such as Sardines healing more than Snape Grass, the strongest raw crop in the base game.
Mechanics
Action Time
The amount of time taken to cook food varies depending on the item being cooked. Purchasing the Art of Control god upgrade reduces this time by 15%, as does wearing the Cooking Skillcape. Up to a 5% reduction can be obtained from Vale ( Level 20). The Burning Coals and Sweltering Pools obstacles both reduce cooking time by 3%. Using the Pig and Salamander synergy will reduce this by a further 0.3 seconds, and wearing the Chef's Hat reduces it by another 0.1 seconds. The maximum interval reduction possible in the base game is therefore 41% plus 0.4 seconds (where the flat reduction is applied after the percentage reduction).
The Throne of the Herald Expansion introduces further reductions to the cooking time: The Superior Cooking Skillcape reduces the cooking interval by 25% - a 10% advantage over the Cooking Skillcape. The Pig and Eagle synergy provides a 10% reduction, which is a greater reduction than Pig and Salamander for any food with a base cooking time of over 3 seconds. Agility has a number of reductions, with Freezing Rafting, Monkey Trail, and Elite Pillar of Expertise providing reductions of 10%, 5%, and 3% respectively. A 5% reduction is granted while the Mortar and Pestle is equipped. Purchasing the Augite Furnace and Palladium Pot each provide a 2% reduction, while the Carrion Cooking Fire provides 3%. Finally, Harold provides a 2% reduction when unlocked. Therefore, the maximum interval reduction possible with the expansion is 93% plus 0.1 seconds.
The passive cooking interval may also be reduced by up to 40% when the Multicooker Potion is used (depending on the tier of potion used), and by 15% while the Pig and Beaver synergy is in use. Bonuses reducing the active cooking time also reduce the passive cooking time, where active reductions are applied before bonuses specifically reducing the passive cooking time. The passive cooking time of a recipe is determined as follows:
[math]\displaystyle{ \left ( \text{Base Action Time} \times \frac{100 - \text{Active Reduction %}}{100} - \text{Flat Active Reduction} \right ) \times 5 \times \frac{100 - \text{Passive Reduction %}}{100} }[/math]
Cooking Utilities
Cooking utilities can be purchased from the Shop if the player has the required skill levels. Cooking chance can be increased by 10% by equipping Cooking Gloves with active charges. Cooking fires increase the amount of Cooking experience gained, while furnaces and pots increase the chance of acquiring double items when actively cooking. In addition, all utilities provide additional chance to perfectly cook items.
Bonuses granted from upgrading utilities apply when cooking on any utility. For example, if the player has upgraded to the Maple Cooking Fire, then the 25% bonus Cooking experience is granted even when actively cooking with the furnace or pot. The one exception to this is increases to the perfect cooking chance, which only apply to the utility providing the bonus.
Cooking Fires
Furnaces
Pots
Passive Cooking
While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any Mastery or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility. Passive Cooking also has a 100% chance of success even when the Pig + Mole synergy is active.
Perfect Cook
Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the Cooking Skillcape and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%.
Perfectly cooked items cannot be used in place of regular cooked food when creating things such as Summoning tablets or Agility obstacles. For this reason, players may opt out from receiving perfectly cooked items by using the "Enable Perfect Cooks?" option near the top of the Cooking page.
Failed Cook
There is a base 30% chance for cooking attempts to fail, which can be reduced via Mastery down to 0%. There is also a 25% chance to fail a cooking attempt with the Pig and Mole synergy. If a cooking attempt fails the player will only receive 1 XP, and unless preserved the ingredients will be lost.
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each Mastery level provides +0.6% success rate. Success rate is capped at 99%, except with Gloves or Cooking Skillcape. |
10 | +5% Perfect Cook Chance for this Item. |
20 | +5% Perfect Cook Chance for this Item. |
30 | +5% Perfect Cook Chance for this Item. |
40 | +5% Perfect Cook Chance for this Item. |
50 | +5% Perfect Cook Chance for this Item. |
60 | +5% Perfect Cook Chance for this Item. |
70 | +5% Perfect Cook Chance for this Item. |
80 | +5% Perfect Cook Chance for this Item. |
90 | +5% Perfect Cook Chance for this Item. |
99 | +50% Perfect Cook Chance for this Item. This cooked product heals you for an extra 20% when eaten. |
The cap of 100% success is reached at level 50 Mastery.
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 2,700,000 xp | +5% Cooking Mastery XP |
25% | 6,750,000 xp | +5% chance to get double cooked Food |
50% | 13,500,000 xp | +10% chance to preserve raw food in Cooking |
95% | 25,650,000 xp | All Food heals for +10% HP |
Total Mastery Pool XP | 27,000,000 |
The heal bonuses from the per-item Mastery and the 95% Checkpoint bonus stack additively. If a player has 99 Mastery for a given fish and has the 95% Mastery Checkpoint unlocked, the fish will heal 130% of the normal amount.
The Mastery Checkpoint bonus also applies to uncooked Food such as crops grown via Farming.
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
The superior skillcape can be purchased from the store for 10,000,000 after the player reaches Level 120.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Cooking Skillcape | Level 99 | +2% Global Perfect Cook chance -15% Cooking Interval +100% chance to successfully Cook an item | |
Superior Cooking Skillcape | Level 120 | +4% Global Perfect Cook chance +5% Chance to Preserve Food when eaten -25% Cooking Interval +100% chance to successfully Cook an item |
Pet
The pet can be unlocked by doing any active Cooking action. Passive Cooking does not roll for the pet.
Pet | Name | Effect |
---|---|---|
Cris | +5% Chance to Double Items in Cooking |
Cooking Items
Cooking Fire
These items can be cooked using a Cooking Fire.
Cooked Item | Level | Cook Time (s) | XP | XP/s | Healing | Value | Ingredients | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Normal | Normal | ||||||||||
Shrimp | 1 | 2 | 5 | 2.5 | 30 | 33 | 2 | 3 | 1 | ||
Beef | 1 | 3 | 10 | 3.33 | 50 | 55 | 5 | 8 | 1 | ||
Sardine | 5 | 2 | 10 | 5 | 40 | 44 | 5 | 8 | 1 | ||
Herring | 10 | 3 | 15 | 5 | 50 | 55 | 10 | 15 | 1 | ||
Seahorse | 15 | 4 | 50 | 12.5 | 120 | 132 | 65 | 98 | 1 | ||
Trout | 20 | 4 | 33 | 8.25 | 70 | 77 | 27 | 41 | 1 | ||
Mackerel | 20 | 4 | 36 | 9 | 77 | 84 | 32 | 49 | 1 | ||
Salmon | 35 | 4 | 40 | 10 | 90 | 99 | 58 | 87 | 1 | ||
Halibut | 40 | 5 | 73 | 14.6 | 121 | 133 | 129 | 194 | 1 | ||
Lobster | 40 | 5 | 66 | 13.2 | 110 | 121 | 108 | 162 | 1 | ||
Anglerfish | 50 | 6 | 100 | 16.67 | 120 | 132 | 209 | 314 | 1 | ||
Swordfish | 50 | 5 | 83 | 16.6 | 130 | 143 | 134 | 201 | 1 | ||
Fanfish | 55 | 6 | 120 | 20 | 140 | 154 | 250 | 375 | 1 | ||
Crab | 60 | 7 | 140 | 20 | 150 | 165 | 280 | 420 | 1 | ||
Carp | 65 | 7 | 150 | 21.43 | 180 | 198 | 395 | 593 | 1 | ||
Shark | 70 | 8 | 186 | 23.25 | 200 | 220 | 674 | 1,011 | 1 | ||
Tilapia | 75 | 9 | 205 | 22.78 | 242 | 266 | 645 | 968 | 1 | ||
Cave Fish | 75 | 9 | 186 | 20.67 | 220 | 242 | 538 | 807 | 1 | ||
Manta Ray | 85 | 10 | 291 | 29.1 | 400 | 440 | 1,624 | 2,436 | 1 | ||
Whale | 95 | 11 | 400 | 36.36 | 480 | 528 | 2,048 | 3,072 | 1 | ||
Lava Fish | 100 | 11 | 390 | 35.45 | 550 | 605 | 1,200 | 1,800 | 1 | ||
Blue Crab | 102 | 11 | 435 | 39.55 | 600 | 660 | 1,461 | 2,192 | 1 | ||
Magma Fish | 105 | 12 | 450 | 37.5 | 585 | 643 | 2,323 | 3,485 | 1 | ||
Static Jellyfish | 108 | 12 | 485 | 40.42 | 400 | 440 | 4,500 | 6,750 | 1 | ||
Frost Crab | 110 | 12 | 545 | 45.42 | 630 | 693 | 1,234 | 1,851 | 1 | ||
Magma Eel | 112 | 13 | 520 | 40 | 660 | 792 | 5,000 | 7,500 | 1 | ||
Frozen Manta Ray | 115 | 13 | 690 | 53.08 | 720 | 864 | 2,222 | 3,333 | 1 | ||
Terrorfish | 118 | 13 | 810 | 62.31 | 750 | 900 | 3,000 | 4,500 | 1 | ||
Mystic Shark | 120 | 13 | 885 | 68.08 | 880 | 1056 | 7,500 | 11,250 | 1 |
Furnace
These items are cooked using a Furnace.
Cooked Item | Level | Cook Time (s) | XP | XP/s | Healing | Value | Ingredients | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Normal | Normal | ||||||||||
3x Bread | 1 | 8 | 13 | 1.62 | 10 (x3) | 11 (x3) | 5 (x3) | 8 (x3) | 1 | ||
Chicken | 4 | 8 | 44 | 5.5 | 90 | 99 | 8 | 12 | 1 | ||
8x Plain Pizza Slice | 9 | 8 | 72 | 9 | 14 (x8) | 15 (x8) | 2 (x8) | 3 (x8) | 1 1 1 | ||
Beef Pie | 17 | 8 | 117 | 14.62 | 240 | 264 | 37 | 56 | 1 1 | ||
8x Meat Pizza Slice | 25 | 8 | 161 | 20.12 | 32 (x8) | 35 (x8) | 4 (x8) | 6 (x8) | 2 1 1 2 | ||
2x Strawberry Cupcake | 41 | 8 | 214 | 26.75 | 80 (x2) | 88 (x2) | 42 (x2) | 63 (x2) | 1 1 1 | ||
2x Cherry Cupcake | 57 | 8 | 252 | 31.5 | 100 (x2) | 110 (x2) | 78 (x2) | 117 (x2) | 1 1 1 | ||
Apple Pie | 73 | 8 | 424 | 53 | 220 | 242 | 253 | 380 | 2 1 | ||
Strawberry Cake | 89 | 8 | 490 | 61.25 | 270 | 297 | 378 | 567 | 3 1 2 | ||
Carrot Cake | 97 | 8 | 603 | 75.38 | 300 | 330 | 751 | 1,127 | 3 1 2 | ||
4x Banana Bread | 100 | 8 | 815 | 101.88 | 100 (x4) | 110 (x4) | 120 (x4) | 180 (x4) | 1 1 | ||
8x Spicy Chicken Pizza | 103 | 8 | 1,695 | 211.88 | 120 (x8) | 144 (x8) | 30 (x8) | 45 (x8) | 1 8 1 | ||
2x Sandwich | 106 | 8 | 1,480 | 185 | 430 (x2) | 516 (x2) | 605 (x2) | 908 (x2) | 1 1 1 1 | ||
8x Fancy Meat Pizza | 113 | 8 | 1,885 | 235.62 | 140 (x8) | 168 (x8) | 60 (x8) | 90 (x8) | 1 8 1 | ||
Starfruit Cake | 117 | 8 | 710 | 88.75 | 400 | 440 | 1,350 | 2,025 | 3 2 1 |
Pot
These items are cooked using a Pot.
Cooked Item | Level | Cook Time (s) | XP | XP/s | Healing | Value | Ingredients | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Normal | Normal | ||||||||||
4x Basic Soup | 33 | 7 | 126 | 18 | 36 (x4) | 39 (x4) | 8 (x4) | 12 (x4) | 2 | ||
4x Hearty Soup | 49 | 7 | 223 | 31.86 | 40 (x4) | 44 (x4) | 22 (x4) | 33 (x4) | 1 1 | ||
4x Cream Corn Soup | 65 | 7 | 274 | 39.14 | 58 (x4) | 63 (x4) | 42 (x4) | 63 (x4) | 2 1 1 | ||
4x Chicken Soup | 81 | 7 | 617 | 88.14 | 110 (x4) | 121 (x4) | 96 (x4) | 144 (x4) | 1 1 1 1 | ||
4x Mushroom Soup | 101 | 7 | 275 | 39.29 | 65 (x4) | 71 (x4) | 150 (x4) | 225 (x4) | 2 1 | ||
4x Beef Mushroom Stew | 104 | 7 | 1,105 | 157.86 | 160 (x4) | 192 (x4) | 50 (x4) | 75 (x4) | 2 1 | ||
4x Pumpkin Soup | 106 | 7 | 710 | 101.43 | 100 (x4) | 110 (x4) | 175 (x4) | 263 (x4) | 1 1 1 | ||
4x Spicy Shrimp Soup | 111 | 7 | 1,005 | 143.57 | 145 (x4) | 174 (x4) | 500 (x4) | 750 (x4) | 4 1 1 | ||
4x Chicken Cream Mushroom Soup | 114 | 7 | 1,200 | 171.43 | 180 (x4) | 216 (x4) | 600 (x4) | 900 (x4) | 1 1 1 | ||
4x Chilli Frost Crab | 116 | 7 | 1,045 | 149.29 | 160 (x4) | 192 (x4) | 1,155 (x4) | 1,733 (x4) | 2 2 |
Potion
The Generous Cook Potion has a chance to double food created.
Generous Cook Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 15 | +10% Chance to Double Items in Cooking | |
II | 30 | +20% Chance to Double Items in Cooking | |
III | 40 | +30% Chance to Double Items in Cooking | |
IV | 60 | +50% Chance to Double Items in Cooking |
The Multicooker Potion reduces the interval for passive cooking.
Multicooker Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 10 | -10% Passive Cook Interval | |
II | 20 | -15% Passive Cook Interval | |
III | 30 | -25% Passive Cook Interval | |
IV | 50 | -40% Passive Cook Interval |
Summoning Boosts
This table shows all the Summoning Familiars and Synergies that provide a bonus to Cooking.
Familiar 1 | Familiar 2 | Effect | ||
---|---|---|---|---|
Pig | +10% Chance to Preserve Resources in Cooking | |||
Ent | Pig | +30% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | ||
Mole | Pig | Cooking Success Rate is capped at 75%. Grants 100 Coal Ore when failing to Cook Food. | ||
Octopus | Devil | +5% Cooking Mastery XP -10% Cooking Skill XP | ||
Pig | Crow | +15% Chance to Preserve Resources in Cooking +15% chance to preserve resources when Runecrafting runes | ||
Pig | Salamander | -0.3s Cooking Interval -0.3s Smithing Interval | ||
Pig | Bear | +200% Generous Cook Potion charges | ||
Pig | Devil | +8% Firemaking & Cooking Mastery XP. -10% Firemaking & Cooking Preservation Chance. | ||
Pig | Eagle | -10% Cooking Interval | ||
Pig | Owl | +1.5% Cooking Mastery XP per maxed Star in Vale constellation in Astrology | ||
Pig | Beaver | -15% Passive Cook Interval |
Skill Boosts
This table lists most sources of Cooking-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Cooking Boosts | Other Modifiers |
---|---|---|---|
Burning Coals | Agility Obstacle 3 | -3% Cooking Interval +5% chance to successfully Cook an item +3% Cooking Skill XP |
-6% Damage To All Monsters |
Sweltering Pools | Agility Obstacle 8 | -3% Cooking Interval +3% Cooking Mastery XP |
-20% Chance to Preserve Resources in Skills +10% Auto Eat Efficiency +10% Food Healing Value |
Monkey Trail | Agility Obstacle 12 | -5% Cooking Interval | -10% Chance to Preserve Resources in Skills -6% Agility Skill XP +15% Farming Yield +10% Food Healing Value |
Freezing Rafting | Agility Obstacle 15 | -10% Cooking Interval | -20% Farming Yield +15% Auto Eat Efficiency +3% Auto Eat Threshold |
Elite Pillar of Expertise | Agility Pillar | -3% Interval for all non-Combat Skills | +8% Chance to Double Items Globally +40% Global GP (except Item Sales) +8% Global Mastery XP |
Vale | Constellation | -5% Cooking Interval +8% Chance to Double Items in Cooking +8% Cooking Mastery XP +8% Cooking Skill XP |
+5% Chance to Preserve Food when eaten +5% Food Healing Value +8% Accuracy Rating +5% Lifesteal +8% Hitpoints Skill XP |
Generous Cook Potion I | Item | +10% Chance to Double Items in Cooking | |
Generous Cook Potion II | Item | +20% Chance to Double Items in Cooking | |
Generous Cook Potion III | Item | +30% Chance to Double Items in Cooking | |
Generous Cook Potion IV | Item | +50% Chance to Double Items in Cooking | |
Multicooker Potion I | Item | -10% Passive Cook Interval | |
Multicooker Potion II | Item | -15% Passive Cook Interval | |
Multicooker Potion III | Item | -25% Passive Cook Interval | |
Multicooker Potion IV | Item | -40% Passive Cook Interval | |
Additional Cooker Scroll | Item (Consumable) | +5% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | |
Ancient Ring of Skills | Item (Ring) | +8% non-Combat Skill XP | |
Bad Cooker Scroll | Item (Consumable) | +10 Coal Ore when failing to Cook Food | -10% Cooking success chance cap |
Candelabra (Lit) | Item (Consumable) | -3% Interval for all non-Combat Skills +4% non-Combat Skill XP |
+4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
Cape of Completion | Item (Cape) | -15% Cooking Interval +2% Global Perfect Cook chance +100% chance to successfully Cook an item +25% Mastery Pool XP Cap |
Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Ceramic Jar | Item (Consumable) | +30% chance to receive an additional Soup from Cooking (Cannot be doubled) | |
Chef's Hat | Item (Helmet) | -0.1s Cooking Interval +1% Cooking Mastery XP +1% Cooking Skill XP |
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Chef's Spoon | Item (Weapon) | +2% chance to successfully Cook an item +1% Cooking Mastery XP +1% Cooking Skill XP |
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Chefs Bag | Item (Consumable) | +20% Chance to Double Items in Cooking +10% Chance to Preserve Resources in Cooking |
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Cooking Apron | Item (Platebody) | +1% Cooking Mastery XP +1% Cooking Skill XP |
+20% Food Healing Value |
Cooking Lesser Relic | Item (Consumable) | -5% Cooking Interval +30% Chance to gain +1 additional resource in Cooking (Cannot be doubled) |
+10% Lifesteal |
Cooking Skillcape | Item (Cape) | -15% Cooking Interval +2% Global Perfect Cook chance +100% chance to successfully Cook an item |
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Golden Wreath | Item (Helmet, Passive) | +3% non-Combat Skill XP | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP |
Maximum Skillcape | Item (Cape) | -15% Cooking Interval +2% Global Perfect Cook chance +100% chance to successfully Cook an item |
Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Mortar and Pestle | Item (Shield) | -5% Cooking Interval +10% chance to receive an additional Perfect Item from Cooking (Cannot be doubled) +3% Cooking Mastery XP |
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Old Wooden Ladle | Item (Weapon) | -10% Cooking Interval when making Basic Soup | |
Pig | Item (Summon1, Summon2) | +10% Chance to Preserve Resources in Cooking | |
Runecrafting Lesser Relic | Item (Consumable) | +30% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | -5% Runecrafting Interval |
Skillers Body | Item (Platebody) | +2% non-Combat Skill XP | |
Skillers Boots | Item (Boots) | +2% non-Combat Skill XP | |
Skillers Hat | Item (Helmet) | +2% non-Combat Skill XP | |
Skillers Leggings | Item (Platelegs) | +2% non-Combat Skill XP | |
Superior Cape of Completion | Item (Cape) | -25% Cooking Interval +4% Global Perfect Cook chance +100% chance to successfully Cook an item |
Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Cooking Skillcape | Item (Cape) | -25% Cooking Interval +4% Global Perfect Cook chance +100% chance to successfully Cook an item |
+5% Chance to Preserve Food when eaten |
Superior Max Skillcape | Item (Cape) | -25% Cooking Interval +4% Global Perfect Cook chance +100% chance to successfully Cook an item |
Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Tiny Spice Jar | Item (Consumable) | +20% chance to receive an additional Perfect Item from Cooking (Cannot be doubled) | |
944 Hexes Mastered | Mastery Bonus | -3% Interval for all non-Combat Skills | -3% Attack Interval |
Cris | Pet | +5% Chance to Double Items in Cooking | |
Harold | Pet | -2% Interval for all non-Combat Skills +50% Mastery Pool XP Cap |
-0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges |
Ragnar Dungeon Ruins | Point of Interest | -0.1s Cooking Interval +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) |
-0.1s Firemaking Interval -0.1s Smithing Interval +10% Chance to gain +1 additional resource in Firemaking (Cannot be doubled) +10% Chance to gain +1 additional resource in Smithing (Cannot be doubled) |
Art of Control | Upgrade | -15% Cooking Interval | -15% Firemaking Interval -15% Smithing Interval |
Augite Furnace | Upgrade | -2% Cooking Interval +2% Chance to Double Items in Cooking |
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Basic Furnace | Upgrade | +1% Perfect Cook chance for items cooked on Furnace | |
Basic Pot | Upgrade | +1% Perfect Cook chance for items cooked on Pot | |
Carrion Cooking Fire | Upgrade | -3% Cooking Interval +3% Perfect Cook chance for items cooked on Cooking Fire +2% Chance to Double Items in Cooking |
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Corundum Furnace | Upgrade | -5% Passive Cook Interval | |
Divine Furnace | Upgrade | +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | |
Divine Pot | Upgrade | +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | |
Elderwood Cooking Fire | Upgrade | +2% Perfect Cook chance for items cooked on Cooking Fire +2% Chance to Double Items in Cooking |
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Iridium Pot | Upgrade | -5% Passive Cook Interval | |
Magic Cooking Fire | Upgrade | +10% Cooking Skill XP | |
Magic Furnace | Upgrade | +1% Perfect Cook chance for items cooked on Furnace +1% Chance to Double Items in Cooking |
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Magic Pot | Upgrade | +1% Perfect Cook chance for items cooked on Pot +1% Chance to Double Items in Cooking |
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Mahogany Cooking Fire | Upgrade | +5% Cooking Skill XP | |
Maple Cooking Fire | Upgrade | +5% Cooking Skill XP | |
Normal Cooking Fire | Upgrade | +5% Cooking Skill XP | |
Oak Cooking Fire | Upgrade | +5% Cooking Skill XP | |
Palladium Pot | Upgrade | -2% Cooking Interval +2% Chance to Double Items in Cooking |
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Redwood Cooking Fire | Upgrade | +3% Perfect Cook chance for items cooked on Cooking Fire +20% Cooking Skill XP |
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Spruce Cooking Fire | Upgrade | -5% Passive Cook Interval +2% Perfect Cook chance for items cooked on Cooking Fire |
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Strong Furnace | Upgrade | +1% Perfect Cook chance for items cooked on Furnace +1% Chance to Double Items in Cooking |
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Strong Pot | Upgrade | +1% Perfect Cook chance for items cooked on Pot +1% Chance to Double Items in Cooking |
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Superior Cooking Pot | Upgrade | -10% Passive Cook Interval +3% Cooking Mastery XP |
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Teak Cooking Fire | Upgrade | +5% Cooking Skill XP | |
Willow Cooking Fire | Upgrade | +5% Cooking Skill XP | |
Yew Cooking Fire | Upgrade | +10% Cooking Skill XP |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |