Tsunami: Difference between revisions

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'''Tsunami''' is an [[Archaic Magicks|Archaic Magick]] spell that is unlocked by killing {{MonsterIcon|qty=100|Twin Sea Dragon Serpent|Twin Sea Dragon Serpents}}. This spell requires a {{Skill|Magic}} level of 108 to cast and inflicts damage equal to 100% of your max hit 3 times. There is a 0.3 second delay between each of the 3 attacks for a total duration of 0.6 seconds. Each hit increases the enemy's [[Attack Interval|attack interval]] by 20% for 3 of the enemy's turns. This attack is avoidable.
'''{{PAGENAME}}''' is an {{Icon|Archaic|type=spellType}} spell that is unlocked by killing {{MonsterIcon|qty=100|Twin Sea Dragon Serpent|Twin Sea Dragon Serpents}}. This spell requires a {{Skill|Magic}} level of 108 to cast and inflicts damage equal to 100% of your max hit 3 times. There is a 0.3 second delay between each of the 3 attacks for a total duration of 0.6 seconds. Each hit increases the enemy's [[Attack Interval|attack interval]] by 20% for 3 of the enemy's turns. This attack is avoidable.


As with all Archaic Magicks, damage modifiers from [[equipment]], [[prayer]], and [[potions]] will apply. Curses and damage-modifying Auroras can also be used, though [[Special Attacks|special attacks]] will not work.
As with all Archaic Magicks, damage modifiers from [[equipment]], [[prayer]], and [[potions]] will apply. Curses and damage-modifying Auroras can also be used, though [[Special Attacks|special attacks]] will not work.

Revision as of 13:24, 16 May 2023

This page was last updated for (v1.1.2).
Tsunami
Tsunami
Archaic Magick ID: melvorTotH:Tsunami
Requirements:
Magic Level 108
100 Twin Sea Dragon Serpent Kills
Spell Damage: 190
Description:
You conjure immense waves that crash into the enemy, dealing damage equal to 100% of your max hit 3 times over 0.6s. On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. Avoidable.
Runes:
25 Water Rune, 5 Archaic Rune, 5 Calamity Rune

Tsunami is an Archaic spell that is unlocked by killing 100 Twin Sea Dragon Serpents. This spell requires a Magic level of 108 to cast and inflicts damage equal to 100% of your max hit 3 times. There is a 0.3 second delay between each of the 3 attacks for a total duration of 0.6 seconds. Each hit increases the enemy's attack interval by 20% for 3 of the enemy's turns. This attack is avoidable.

As with all Archaic Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will not work.