Trading Post

Revision as of 20:14, 17 November 2022 by Gau Cho (talk | contribs)

The Trading Post is a Township building. It enables access to the Trader tab, which allows the player to convert items into Township resources and vice-versa. The Trader is available every 8 hours (96 ticks) for 1 hour (12 ticks), meaning that there are 7 hours (84 ticks) between each visit. Having additional buildings increases the amount of items that can be obtained via the trader.

This page was last updated for (v1.1.1).


Trading Post
Trading Post
Building ID: melvorF:Trading_Post
Requirements:
Township Level 15
Base Cost:
Grasslands 500,000 GP, 5,000 Planks, 7,500 Stone, 5,000 Bar, 2,000 Herbs, 2,000 Potions
Arid Plains 500,000 GP, 5,000 Planks, 7,500 Stone, 5,000 Bar, 5,000 Clothing, 2,000 Herbs, 2,000 Potions
Snowlands 500,000 GP, 5,000 Planks, 7,500 Stone, 5,000 Bar, 5,000 Coal, 5,000 Clothing, 2,000 Herbs, 2,000 Potions
Maximum Built:
50 per biome, 150 total
Provides:
Grasslands: -0.33% Township Trader costs
Arid Plains: -0.33% Township Trader costs
Snowlands: -0.33% Township Trader costs
Biomes:
Grasslands
Arid Plains
Snowlands

Only items that have already been discovered in the Completion Log may be given to the Town to increase the Town's resources.

Only items that have been discovered 10,000 times may be obtained from the Town. All items' trading value is based on their coin value, except for food, which is based on healing value, and except for Rune Essence, Pure Essence, Leather and Dragonhide. A maximum amount of 500,000GP worth of items per Trading Post may be obtained every 8 hours, up to a maximum of 100,000,000GP (200 Trading Posts). This amount will accumulate without limit every 8 hours.

Summoning

When creating tablets, before cost reductions, a total of 1,000  worth of non-shard item ingredients needs to be supplied per craft, with the exception that the value of items worth less than 20  are considered to have a value of 20 . In the case of items that can be bought via the Trading Post, except for   Food, it is much more cost-efficient efficient to buy the cheapest resource than it is to buy higher-tier items. More specifically, one should buy Normal Logs, Garum Herbs, Copper Ore and Bronze Bars to make Ent, Mole, Bear and Salamander tablets.



Tradeable Items


  Township
  Population

  Basic Shelter   Wooden Hut   House   Cottage   Large Cottage   Manor   Estate

  Storage

  Storehouse   Warehouse   Repository   Large Repository

  Happiness

  Tavern   Gardens

  Education

  School   Large School   Academy   Large Academy
  Library

  Worship

  Chapel               Statue of Worship

  Trading

  Trading Post   Prats Hats   Malcs Cats   Cool Rocks

  Food

  Farmland   Plantation   Mill   Farming Estate
  Fishermans Dock   Fishermans Pier   Fishermans Port   Fishermans Estate
  Orchard   Market

  Wood

  Woodcutter Camp   Logging Camp   Forestry Camp   Forestry Estate

  Planks

  Carpenters Workshop   Carpenters Factory   Carpenters Foundry   Carpenters Estate

  Stone,   Ore &   Coal

  Miners Pit   Miners Field   Miners Quarry   Miners Estate

  Bar

  Blacksmiths Smithy   Blacksmiths Workshop   Blacksmiths Forge   Blacksmiths Estate

  Rune Essence

  Magic Emporium

  Herbs

  Gatherers Hut   Gatherers Lodge   Gatherers Villa   Gatherers Estate

  Potions

  Herbalist   Infirmary   Healing Centre   Hospital

  Leather

  Hunters Cabin   Hunters Lodge   Hunters Villa   Hunters Estate

  Clothing

  Tailor   Clothier   Outfitter   Clothiers Estate

Other

  Cemetery   Town Hall   Lemvor Lemon Stall