Trading Post: Difference between revisions

From Melvor Idle
(V1.1.1)
Line 1: Line 1:
{{V|1.1}}
{{V|1.1.1}}
{{BuildingBox}}
{{BuildingBox}}
The '''Trading Post''' is a [[Township]] building. It enables access to the Trader tab, which allows the player to convert items into Township resources and vice-versa. There is no benefit to having multiple Trading Posts in a Town.
The '''Trading Post''' is a [[Township]] building. It enables access to the Trader tab, which allows the player to convert items into Township resources and vice-versa. The Trader is available every 8 hours (96 ticks) for 1 hour (12 ticks), meaning that there are 7 hours (84 ticks) between each visit. Having additional buildings increases the amount of items that can be obtained via the trader.


The Trader is available every 8 hours (96 ticks) for 1 hour (12 ticks), meaning that there are 7 hours (84 ticks) between each visit.
Only items that have already been discovered in the Completion Log may be given to the Town to increase the Town's resources.


Only items that have already been discovered in the Completion Log may be traded.
Only items that have been discovered 10,000 times may be obtained from the Town. All items' trading value is based on their coin value, except for food, which is based on healing value, and except for [[Rune Essence]], [[Pure Essence]], [[Leather]] and [[Dragonhide]]. A maximum amount of {{GP|500000}} worth of items per Trading Post may be obtained every 8 hours, up to a maximum of {{GP|100000000}} (200 Trading Posts). This amount will accumulate without limit every 8 hours.


All items' trading value is based on their coin value, except for food, which is based on healing value, and [[Rune Essence]], [[Pure Essence]] and [[Leather]].
== Summoning ==
When creating tablets, before cost reductions, a total of {{GP|1000}} worth of non-shard item ingredients needs to be supplied per craft, with the exception that the value of items worth less than {{GP|20}} are considered to have a value of {{GP|20}}. In the case of items that can be bought via the Trading Post, except for {{Icon|Food|type=resource}}, it is much more cost-efficient efficient to buy the cheapest resource than it is to buy higher-tier items. More specifically, one should buy [[Normal Logs]], [[Garum Herb]]s, [[Copper Ore]] and [[Bronze Bar]]s to make [[Ent]], [[Mole]], [[Bear]] and [[Salamander]] tablets.


== Resource Conversion ==
* If you have excess planks and wish to convert them to wood through trading, the best ratio is through [[Magic Logs]] or [[Grove Logs]], at 2,400:1.
* If you have excess wood and wish to convert them to planks through trading, the best ratio is through [[Magic Logs]] at 16,800:1 base game, or [[Mystic Logs]] at 14,664:1 ToH.
* If you have excess ore and wish to convert it to stone, or vice versa, the best ratio is through [[Dragonite Ore]] at 5,670:1 base game, or [[Augite Ore]] at 4,800:1 ToH, respectively.
== Summoning ==
When creating tablets, before cost reductions, a total of {{GP|1000}} worth of non-shard item ingredients needs to be supplied per craft, with the exception that items that have a value before {{GP|20}} are considered to have a value of {{GP|20}}. In the case of items that can be bought via the Trading Post, except for {{Icon|Food|type=resource}}, it is much more cost-efficient efficient to buy the cheapest resource than it is to buy higher-tier items. More specifically, one should buy [[Normal Logs]], [[Garum Herb]]s, [[Copper Ore]] and [[Bronze Bar]]s to make [[Ent]], [[Mole]], [[Bear]] and [[Salamander]] tablets. This strategy does not apply to {{Icon|Food|type=resource}} items - the player should instead buy high-tier food items from the Trader.
== Potions ==
Tier IV potions can be acquired through the use of [[Herblore Potion|Herblore Potions]], then traded for, without the need for grinding to level 90 [[Mastery]].


{{TownshipBuildingUpgrades}}
{{TownshipBuildingUpgrades}}

Revision as of 20:13, 17 November 2022

This page was last updated for (v1.1.1).


Trading Post
Trading Post
Building ID: melvorF:Trading_Post
Requirements:
Township Level 15
Base Cost:
Grasslands 500,000 GP, 5,000 Planks, 7,500 Stone, 5,000 Bar, 2,000 Herbs, 2,000 Potions
Arid Plains 500,000 GP, 5,000 Planks, 7,500 Stone, 5,000 Bar, 5,000 Clothing, 2,000 Herbs, 2,000 Potions
Snowlands 500,000 GP, 5,000 Planks, 7,500 Stone, 5,000 Bar, 5,000 Coal, 5,000 Clothing, 2,000 Herbs, 2,000 Potions
Maximum Built:
50 per biome, 150 total
Provides:
Grasslands: -0.33% Township Trader costs
Arid Plains: -0.33% Township Trader costs
Snowlands: -0.33% Township Trader costs
Biomes:
Grasslands
Arid Plains
Snowlands

The Trading Post is a Township building. It enables access to the Trader tab, which allows the player to convert items into Township resources and vice-versa. The Trader is available every 8 hours (96 ticks) for 1 hour (12 ticks), meaning that there are 7 hours (84 ticks) between each visit. Having additional buildings increases the amount of items that can be obtained via the trader.

Only items that have already been discovered in the Completion Log may be given to the Town to increase the Town's resources.

Only items that have been discovered 10,000 times may be obtained from the Town. All items' trading value is based on their coin value, except for food, which is based on healing value, and except for Rune Essence, Pure Essence, Leather and Dragonhide. A maximum amount of 500,000GP worth of items per Trading Post may be obtained every 8 hours, up to a maximum of 100,000,000GP (200 Trading Posts). This amount will accumulate without limit every 8 hours.

Summoning

When creating tablets, before cost reductions, a total of 1,000GP worth of non-shard item ingredients needs to be supplied per craft, with the exception that the value of items worth less than 20GP are considered to have a value of 20GP. In the case of items that can be bought via the Trading Post, except for Food, it is much more cost-efficient efficient to buy the cheapest resource than it is to buy higher-tier items. More specifically, one should buy Normal Logs, Garum Herbs, Copper Ore and Bronze Bars to make Ent, Mole, Bear and Salamander tablets.



Tradeable Items


Township
Population

Basic Shelter Wooden Hut House Cottage Large Cottage Manor Estate

Storage

Storehouse Warehouse Repository Large Repository

Happiness

Tavern Gardens

Education

School Large School Academy Large Academy
Library

Worship

Chapel Statue of Worship

Trading

Trading Post Prats Hats Malcs Cats Cool Rocks

Food

Farmland Plantation Mill Farming Estate
Fishermans Dock Fishermans Pier Fishermans Port Fishermans Estate
Orchard Market

Wood

Woodcutter Camp Logging Camp Forestry Camp Forestry Estate

Planks

Carpenters Workshop Carpenters Factory Carpenters Foundry Carpenters Estate

Stone, Ore & Coal

Miners Pit Miners Field Miners Quarry Miners Estate

Bar

Blacksmiths Smithy Blacksmiths Workshop Blacksmiths Forge Blacksmiths Estate

Rune Essence

Magic Emporium

Herbs

Gatherers Hut Gatherers Lodge Gatherers Villa Gatherers Estate

Potions

Herbalist Infirmary Healing Centre Hospital

Leather

Hunters Cabin Hunters Lodge Hunters Villa Hunters Estate

Clothing

Tailor Clothier Outfitter Clothiers Estate

Other

Cemetery Town Hall Lemvor Lemon Stall