Throne of the Herald (Dungeon)/Guide: Difference between revisions
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==Dungeon Mechanics== | ==Dungeon Mechanics== | ||
Similar to {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Impending Darkness Event}}, this Dungeon consists of 3 boss phases, each tailored to a specific Combat Style. There will be a paused screen as soon as you enter the dungeon, and before each phase of the boss, where the player can read the boss's abilities and damage values. Unlike those dungeons, there are significantly less mechanics that dynamically change the amount of damage the boss can do, outside of the returning [[Affliction]]. Due to this it is generally | Similar to {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Impending Darkness Event}}, this Dungeon consists of 3 boss phases, each tailored to a specific Combat Style. There will be a paused screen as soon as you enter the dungeon, and before each phase of the boss, where the player can read the boss's abilities and damage values. Unlike those dungeons, there are significantly less mechanics that dynamically change the amount of damage the boss can do, outside of the returning [[Affliction]]. Due to this it is generally easier to determine the circumstances in which the player can survive without manually eating. The third phase has a mechanic that instantly kills the player (by dealing about a million damage) if they fall below 90% {{Skill|Hitpoints|HP}}. | ||
===Intimidation=== | ===Intimidation=== | ||
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!colspan="1"| 8 | !colspan="1"| 8 | ||
| {{Skill|Agility|Spike Jump}} | | {{Skill|Agility|Spike Jump}} | ||
| More damage. {{Skill|Agility|Raft Building}} is not | | More damage. {{Skill|Agility|Raft Building}} can be used for safety, but is not necessary. | ||
|- | |- | ||
!colspan="1"| 9 | !colspan="1"| 9 | ||
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===Consumables=== | ===Consumables=== | ||
*Food | *[[Food]] | ||
**Food | **Food which heals a large amount of {{Skill|Hitpoints|HP}} such as {{ItemIcon|Whale|Whales}} or better is recommended throughout. However, since the {{MonsterIcon|The Herald|final phase}} has an attack which ''will'' one-shot the player if they are below 90% health, a food which can heal to full health in 1 click is highly recommended. {{ItemIcon|Mystic Shark}} or similar. | ||
*Consumable Slot | *[[Equipment#Consumables|Consumable Slot]] | ||
**The only | **The only item which benefits DPS that fits into this slot is the {{ItemIcon|Whetstone}}. However, they only affect {{Icon|Melee}}. {{ItemIcon|Blood Vial}} or {{ItemIcon|Portable Rations}} can be used outside of your melee set, but have very little effect. | ||
===== Prayer ===== | ===== Prayer ===== | ||
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===Potions=== | ===Potions=== | ||
For all combat styles, use {{ItemIcon|Damage Reduction Potion IV}} | For all combat styles, use {{ItemIcon|Damage Reduction Potion IV}}. | ||
===Summoning=== | ===Summoning=== | ||
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==Phase 1== | ==Phase 1== | ||
Here, you will fight {{MonsterIcon|The Herald Phase 1}}. This phase uses {{Skill|Melee}}, so to make best use of the | Here, you will fight {{MonsterIcon|The Herald Phase 1}}. This phase uses {{Skill|Melee}}, so to make best use of the [[Combat Triangle]], {{Skill|Magic}} will be the best bet. | ||
* {{SpellIcon|Slicing Maelstrom}} and {{SpellIcon|Surge II}} | * {{SpellIcon|Slicing Maelstrom}} and {{SpellIcon|Surge II}} | ||
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* {{ItemIcon|Damage Reduction Potion IV}} | * {{ItemIcon|Damage Reduction Potion IV}} | ||
Once at maximum stacks of Affliction and Growing Madness, it is possible for the Herald's normal attack to deal lethal damage to the player, therefore manually eating to full health before the Herald performs a normal attack is suggested. For all special attacks, {{UpgradeIcon|Auto Eat}} can be relied upon instead. | |||
{| class="wikitable" | {| class="wikitable" | ||
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==Phase 2== | ==Phase 2== | ||
Here, you will fight {{MonsterIcon|The Herald Phase 2}}. This phase uses {{Skill|Ranged}}, so to make best use of the combat triangle, {{Icon|Melee}} will be the best bet due to the [[Combat Triangle]] bonuses against Ranged. | |||
Here, you will fight {{MonsterIcon|The Herald Phase 2}}. This phase uses {{Skill|Ranged}}, so to make best use of the combat triangle, Melee will be the best bet | |||
* {{SpellIcon|Despair}} - Curse, must have {{ItemIcon|Voodoo Trinket}} equipped to activate. | * {{SpellIcon|Despair}} - Curse, must have {{ItemIcon|Voodoo Trinket}} equipped to activate. | ||
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With the {{ItemIcon|Voodoo Trinket}} equipped, the player is able to use curses without a {{Skill|Magic}} weapon. This is essential, as using the {{SpellIcon|Despair}} curse is the primary way to deal damage to the boss. This boss becomes '''SIGNIFICANTLY MORE DIFFICULT''' if this trinket and curse are not used. | With the {{ItemIcon|Voodoo Trinket}} equipped, the player is able to use curses without a {{Skill|Magic}} weapon. This is essential, as using the {{SpellIcon|Despair}} curse is the primary way to deal damage to the boss. This boss becomes '''SIGNIFICANTLY MORE DIFFICULT''' if this trinket and curse are not used. | ||
Using | Using the suggested equipment, this phase is relatively low risk as the Herald's maximum hit will often be below the player's {{UpgradeIcon|Auto Eat}} threshold. However, manually eating is advised if the Herald performs a normal attack while the player is affected by [[Sleep]], as this can be lethal. For any special attacks, rely on [[Auto Eat]] instead. | ||
While the Herald can apply Affliction in this phase, the stacks take a very long time to accumulate, therefore this is not usually a concern. | |||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
|} | |} | ||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 18:29, 29 January 2023
This page was last updated for (v1.1.1). |
Dungeon Mechanics
Similar to Into the Mist and Impending Darkness Event, this Dungeon consists of 3 boss phases, each tailored to a specific Combat Style. There will be a paused screen as soon as you enter the dungeon, and before each phase of the boss, where the player can read the boss's abilities and damage values. Unlike those dungeons, there are significantly less mechanics that dynamically change the amount of damage the boss can do, outside of the returning Affliction. Due to this it is generally easier to determine the circumstances in which the player can survive without manually eating. The third phase has a mechanic that instantly kills the player (by dealing about a million damage) if they fall below 90% HP.
Intimidation
Just like every other monster in the , The Herald has a passive effect that reduces the player's Damage Reduction. When in combat with The Herald, the player's base damage reduction is reduced by 44%, before any modifiers from the combat triangle.
Deja-Vu
This ability is found on all three phases of the boss, and is reminiscent of the passive immunities of Bane and Ahrenia. When the boss uses this ability, he becomes immune to all damage from combat styles different than his own for a few turns. This ability is designed to encourage the player to swap equipment sets actively to be able to deal damage, however, the boss generally does too much damage to not take advantage of the Combat Triangle increase to Damage Reduction, and this mechanic can be ignored if you can deal enough damage in between Deja-Vu effects.
Immunities
Each phase of The Herald is immune to stuns and freeze effects as has a 50% chance to avoid Burn, Bleed, Slow and Frostburn.
Each boss also heals 4% of its max HP every 2 turns.
Growing Madness
Every time the boss attacks, it gets faster and can deal more damage, with up to 50% reduced attack interval, and 50% increased Max Hit.
Rewards
Harold - This pet has a ludicrous amount of bonuses for every aspect of the game.
Stats and Buffs
Minimum Recommended Levels
Suggestion | Benefit |
---|---|
Level 120 | Less need for DR |
Level 120 | Pillar of Combat and Elite Pillar of Conflict |
Level 115 | Spectre |
Level 120 | Battleborn |
Leviathan Shield | Large amount of damage reduction paired with decent Reflect Damage |
Infernal Cape | Cape with the highest damage reduction. |
Agile Wings Rapier | Extremely powerful Melee weapon |
Slicing Maelstrom Wand | Extremely powerful Magic weapon |
Astrology
As many combat bonuses from Astrology constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:
- +5 Hidden Levels for Melee Ranged Magic
- 5% reduced Attack Interval and Enemy Damage Reduction decreased by 5%, from Ashtar
Agility
# | Obstacle | Reason | |||
---|---|---|---|---|---|
1 | X | ||||
2 | X | ||||
3 | Pipe Climb | No particular reason beyond being the only obstacle that grants any combat benefits. | |||
4 | Coal Stones | No negative modifiers, technically saves some food. | |||
5 | Cliff Balance | +20 HP. | |||
6 | Lake Swim | +5% Damage, +1% DR. Rocky Waters can be used instead. | |||
7 | Boulder Trap | No negative combat modifiers. | |||
8 | Spike Jump | More damage. Raft Building can be used for safety, but is not necessary. | |||
9 | Water Jump | More damage. The 20 HP from Ice Jump is not needed. | |||
10 | Ocean Rafting | Free damage! | |||
P | Pillar of Combat | Lots of beneficial combat bonuses. | |||
11 | Pipe Maze | More damage. | |||
12 | Boulder Balance | Lower attack interval and more damage for the low price of lower accuracy. | |||
13 | Rope Trap | More damage. | |||
14 | Freezing Climb | More evasion, accuracy and damage. | |||
15 | Waterfall Crossing | Is the equivalent of a permanent Diamond Luck Potion IV, which frees up the potion slot for Damage Reduction Potion IV It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier. | |||
EP | Elite Pillar of Conflict | Lots of beneficial combat bonuses. |
Consumables
- Food
- Food which heals a large amount of HP such as Whales or better is recommended throughout. However, since the final phase has an attack which will one-shot the player if they are below 90% health, a food which can heal to full health in 1 click is highly recommended. Mystic Shark or similar.
- Consumable Slot
- The only item which benefits DPS that fits into this slot is the Whetstone. However, they only affect Melee. Blood Vial or Portable Rations can be used outside of your melee set, but have very little effect.
Prayer
For Melee, use Battleborn and Valor or the highest level combat style prayers you have available.
For Ranged, use Battleborn and Avidity or the highest level combat style prayers you have available.
For Magic, use Battleborn and Divination or the highest level combat style prayers you have available.
Potions
For all combat styles, use Damage Reduction Potion IV.
Summoning
For all combat styles, use Spectre and Occultist. This synergy adds a ridiculous amount to the player's chance to hit, even with otherwise maxed stats, and helps a lot in actually landing hits.
Phase 1
Here, you will fight The Herald Phase 1. This phase uses Melee, so to make best use of the Combat Triangle, Magic will be the best bet.
Once at maximum stacks of Affliction and Growing Madness, it is possible for the Herald's normal attack to deal lethal damage to the player, therefore manually eating to full health before the Herald performs a normal attack is suggested. For all special attacks, Auto Eat can be relied upon instead.
Slot | Better to Worse | |||||
---|---|---|---|---|---|---|
Head | Vorloran Devastator Helmet | Mask of Despair | ||||
Body | Vorloran Devastator Platebody | Freezing Touch Body | ||||
Leggings | Vorloran Devastator Platelegs | Lightning Mythical Bottoms | ||||
Boots | Vorloran Devastator Boots | Frostspark Boots | ||||
Hands | Vorloran Devastator Gauntlets | Gloves of Greater Shade Summon | ||||
Cape | Infernal Cape | Weakness Exploiter Cape | ||||
Neck | Fury of the Elemental Zodiacs | Allure Amulet | ||||
Ring | Blood Ring | Ring of Power | ||||
Passive | Wasteful Ring | Gauntlets of Rage | ||||
Weapon | Slicing Maelstrom Wand | Archaic Wand | ||||
Offhand | Leviathan Shield | (P) Divine Shield |
Phase 2
Here, you will fight The Herald Phase 2. This phase uses Ranged, so to make best use of the combat triangle, Melee will be the best bet due to the Combat Triangle bonuses against Ranged.
- Despair - Curse, must have Voodoo Trinket equipped to activate.
- Damage Reduction Potion IV
- Whetstone
With the Voodoo Trinket equipped, the player is able to use curses without a Magic weapon. This is essential, as using the Despair curse is the primary way to deal damage to the boss. This boss becomes SIGNIFICANTLY MORE DIFFICULT if this trinket and curse are not used.
Using the suggested equipment, this phase is relatively low risk as the Herald's maximum hit will often be below the player's Auto Eat threshold. However, manually eating is advised if the Herald performs a normal attack while the player is affected by Sleep, as this can be lethal. For any special attacks, rely on Auto Eat instead.
While the Herald can apply Affliction in this phase, the stacks take a very long time to accumulate, therefore this is not usually a concern.
Phase 3
Here, you will fight The Herald. This phase uses Magic, so to make best use of the combat triangle, Ranged would be ideal. However, since this fight is impossible to idle no matter what, the guide will default to a skill that can simply deal more damage, Magic!
- Slicing Maelstrom and Surge II
- Despair
- Damage Reduction Potion IV
- Holy Aegis can be swapped instead of Divination for more safety
This fight is different from the others. The Herald has a special unavoidable attack Sealed Fate which instantly kills the player if they are below 90% health when it activates. This means this phase cannot be idled, and the player must pay attention to the fight in order to heal themselves to full HP when the boss is using the attack and keep themselves alive for all other attacks. Remember that the boss will be attacking very quickly due to Reign over Time.
The Herald does not apply stacks of Affliction, which does make things easier.
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |