The Squire is one of the NPCS in the Thieving skill.

This page is up to date (v1.2.2).
Squire
Squire
Area: Fort
Requirements: Thieving Level 66
Perception: 550
Max Hit: 169
Experience: 67 XP

Loot

Successfully pickpocketing the Squire will always give 1 - 525 

Possible Common Drops:

Up to one of these will be received on a successful pickpocket:

Item Qty Price Chance
  Bronze Sword 1 1  25/143 17.48%
  Bronze Boots 1 1  25/143 17.48%
  Iron Shield 1 15  53/572 9.27%
  Iron Helmet 1 13  53/572 9.27%
  Iron Scimitar 1 8  53/572 9.27%
  Steel 2H Sword 1 25  23/572 4.02%
  Steel Gloves 1 18  23/572 4.02%
  Black Dagger 1 10  3/143 2.10%
  Mithril Platebody 1 280  3/286 1.05%
  Mithril Battleaxe 1 179  3/286 1.05%
Total: 3/4 75.00%

The loot obtained from the average successful pickpocket is worth 10.44  if sold.

Including GP, the average successful pickpocket is worth 273.44 .

Possible Rare Drops:

Any of these can be received after a successful pickpocket:

Item Qty Price Chance
  Bobby's Pocket 1 4,000  1/120 0.8333%
  Chapeau Noir 1 32,000  1/20,000 0.0050%
  Sneak-Ers 1 15,000  1/15,000 0.0067%

Possible Area Unique Drops

Any Area Unique Drop is equally likely to be obtained after a successful pickpocket. Each Area Unique Drop is rolled for separately, so it is possible to receive multiple Area Unique Drops from a single action. The chance of receiving an Area Unique drop is tripled if the 95% Thieving Mastery Pool checkpoint is active.

Item Qty Price Chance
  Knight's Sigil 1 5,000  1/500 0.20%
  Whetstone 1,000 9  1/500 0.20%
  Knight's Cape 1 9,950  1/500 0.20%

Possible NPC Unique Drop

The chance of receiving the unique drop for an NPC is based on a combination of several factors. The unique drop chance for an NPC is included in the tooltip for your Stealth against that NPC. The unique drop for the Squire is   Training Shield.