Slayer Areas: Difference between revisions
Falterfire (talk | contribs) (Changed over to using a lua-powered table for slayer areas) |
Falterfire (talk | contribs) (→Items with Area Effect Negation: Updated with new values) |
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!Item Name | !Item Name | ||
!Negation Amount | !Negation Amount | ||
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|{{ItemIcon|Slayer Helmet (Basic)}} | |{{ItemIcon|Slayer Helmet (Basic)}} | ||
|rowspan=6 | | |rowspan=6 |5% | ||
|- | |- | ||
|{{ItemIcon|Slayer Platebody (Basic)}} | |{{ItemIcon|Slayer Platebody (Basic)}} | ||
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|{{ItemIcon|Slayer Helmet (Strong)}} | |{{ItemIcon|Slayer Helmet (Strong)}} | ||
|rowspan=6 | | |rowspan=6 |10% | ||
|- | |- | ||
|{{ItemIcon|Slayer Platebody (Strong)}} | |{{ItemIcon|Slayer Platebody (Strong)}} | ||
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|{{ItemIcon|Slayer Helmet (Elite)}} | |{{ItemIcon|Slayer Helmet (Elite)}} | ||
|rowspan=6 | | |rowspan=6 |15% | ||
|- | |- | ||
|{{ItemIcon|Slayer Platebody (Elite)}} | |{{ItemIcon|Slayer Platebody (Elite)}} | ||
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|{{ItemIcon|Slayer Helmet (Master)}} | |{{ItemIcon|Slayer Helmet (Master)}} | ||
|rowspan=6 | | |rowspan=6 |20% | ||
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|{{ItemIcon|Slayer Platebody (Master)}} | |{{ItemIcon|Slayer Platebody (Master)}} | ||
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|{{ItemIcon|Slayer Skillcape}} | |{{ItemIcon|Slayer Skillcape}} | ||
|rowspan=3 | | |rowspan=3 |25% | ||
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|{{ItemIcon|Max Skillcape}} | |{{ItemIcon|Max Skillcape}} | ||
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|{{ItemIcon|Hunter's Ring}} | |{{ItemIcon|Hunter's Ring}} | ||
|10% | |10% | ||
|} | |} | ||
{{Menu}} | {{Menu}} |
Revision as of 13:46, 21 April 2021
This page was last updated for (v0.19.2). |
Slayer Areas are combat areas specific to the Slayer skill. Unlike other combat areas, killing monsters within these areas will grant the player Slayer experience equal to 5% of the slain monster's hitpoints. In addition, many of the monsters found within Slayer areas drop unique items that cannot be acquired elsewhere.
Most Slayer areas have entry requirements that must be met before monsters within the area may be successfully attacked. Areas may also have area effects, which will negatively impact the player while in combat.
List of Areas
Zone | Difficulty | Highest Monster Level | Requirements | Area Effect | |
---|---|---|---|---|---|
Penumbra | Easy - Hard | 100 | Level 1 | -10% Accuracy Rating | |
Forest of Goo | Easy - Normal | 69 | Level 1 | +10% Attack Interval | |
Strange Cave | Normal - Master | 316 | Level 10 Mirror Shield Equipped |
-15% Global Evasion | |
Holy Isles | Easy - Hard | 155 | Level 30 | +20% Prayer Point Cost for Prayers | |
Runic Ruins | Normal - Hard | 171 | Level 45 | -50% Magic Evasion if your Attack Style is not Magic. | |
Crystal Caves | Normal - Hard | 181 | Level 40 | None | |
Dark Quarry | Hard | 175 | Level 45 Find Ancient Stone Tablet Mining Lantern Equipped |
None | |
Arid Plains | Normal - Hard | 197 | Level 50 Desert Hat Equipped |
-30% Auto Eat Efficiency. | |
High Lands | Hard | 182 | Level 60 Magical Ring Equipped |
Enemies heal 20% of their current hitpoints every 5 turns | |
Toxic Swamps | Elite | 223 | Level 65 | Enemies have +100% chance to apply poison when attacking | |
Desolate Plains | Hard - Elite | 239 | Level 70 | -100% Hitpoint Regeneration | |
Shrouded Badlands | Elite | 348 | Level 80 Blazing Lantern Equipped |
-40% Accuracy Rating. | |
Perilous Peaks | Master | 447 | Level 85 Climbing Boots Equipped |
-60% Evasion Ratings. | |
Crystal Depths | Master | 447 | Level 85 | None | |
Dark Waters | Master | 611 | Level 90 Complete Into the Mist |
+40% Attack Interval | |
Unhallowed Wasteland | Master | 762 | Level 95 Map to the Unhallowed Wasteland Purchased |
Enemies heal 100% of their current hitpoints every 2 turns | |
Jungle Labyrinth | Elite - Master | 786 | Level 100 Complete Impending Darkness Event |
If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | |
Lava Lake | Master - Legendary | 933 | Level 102 Complete Ancient Sanctuary |
150% of your Current HP is taken as damage per Attack | |
Forsaken Tundra | Legendary - Mythical | 1,015 | Level 105 Complete Ancient Sanctuary |
Player has +150% Attack Interval | |
Foggy Lake | Master - Mythical | 1,026 | Level 108 Complete Lightning Region Linden Boat Purchased |
Player takes +150% damage when asleep | |
Afflicted City | Legendary | 999 | Level 112 Complete Lair of the Spider Queen Slayer Torch Equipped |
Enemy has +150% to apply Decay Curse per hit | |
Midnight Valley | Legendary | 992 | Level 114 Mystic Lantern Equipped |
Enemy gains up to +200% Global Evasion Rating every 2 turns (Lasts 2 turns) | |
Golden Cloud Mountains | Mythical | 1,331 | Level 116 Complete Necromancers Palace Golden Compass Purchased |
Enemy has +300% Lifesteal | |
Millennium Gate | Mythical | 1,888 | Level 118 Golden Shard Purchased |
None |
Entry Requirements
All Slayer areas other than Penumbra and Forest of Goo have Slayer level requirements that must be met before monsters within the area may be fought. Some of these areas will also require a specific item of equipment to be worn, this equipment can be purchased with Slayer Coins from the Shop and must be worn at all times when in combat - if the item is unequipped during combat then all of the player's attacks will miss until the item is re-equipped. Alternatively, the player can equip either the Slayer Skillcape, Max Skillcape, or Cape of Completion, which bypasses the equipment requirement for any Slayer areas that have any such requirement.
Dark Waters has a unique requirement, where the Into the Mist dungeon must have been completed at least once before the area can be entered.
Area Effects
Some Slayer Areas have area effects, which will negatively impact the player while in combat with monsters within that area. The strength of these effects can be reduced by wearing equipment which provides Slayer area effect negation, a complete list of such equipment is provided below.
There are two types of effect negation: percentage and flat, where percentage negations are applied before flat negations. The difference between the two types can be illustrated with a simple example: Suppose an area has an effect of -30% accuracy rating, then:
- A percentage negation of 10% would reduce the area effect to 90% of its original strength, so the area effect would instead reduce the player's accuracy ratings by [math]\displaystyle{ 30 \times \left (1 - \tfrac{10}{100} \right ) = 27\% }[/math]
- A flat negation of 10% would reduce the area effect by 10 percentage points, which would reduce the player's accuracy ratings by [math]\displaystyle{ 30 - 10 = 20\% }[/math]
In other words, the reduced strength of an area effect can be calculated using the following formula:
[math]\displaystyle{ \text{Reduced Area Effect Strength(%)} = max \left ( \left \lfloor \text{Base Area Effect Strength(%)} \times \left (1 - \frac{\text{Percentage Effect Negation}}{100} \right ) - \text{Flat Effect Negation} \right \rfloor, 0 \right ) }[/math]
Note that the flat negation is applied after the percentage negation. For example, a player wearing both the Slayer Skillcape (60% area effect negation) and a Hunter's Ring (flat 10% area effect negation) entering an area with a -30% accuracy rating effect would experience only a [math]\displaystyle{ 30 * (1 - 0.6) - 10 = 2\% }[/math] accuracy reduction.
Items with Area Effect Negation
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |