Slayer

Revision as of 17:17, 22 December 2020 by Aurora (talk | contribs) (added tier lists)

Slayer is a Combat skill that allows players to earn access to unique equipment and combat locations. Slayer experience can be earned by killing monsters in Slayer Areas or through Slayer Tasks. Killing monsters assigned as a Slayer Task also provides Slayer Coins.svg Slayer Coins, which can be spent at the Shop to purchase equipment that gives a boost to slayer experience rates or allows the player to access new Slayer Areas.

This page was last updated for (v0.18.0).
Slayer

Some Slayer Areas require the player to wear specific equipment during combat in order to deal damage to monsters within the area (can be bypassed with the Slayer skillcape), while others have area effects that negatively impact the player while in combat. For more information, see: Slayer Areas.

Slayer Tasks

Slayer Tasks are randomly assigned in the combat page of the game, and are completed by killing the displayed monster. Monsters killed for Slayer Tasks earn   Slayer Coins and Slayer experience points equal to 10% of the slain monster's hitpoints.

Tasks are available in five different tiers of increasing difficulty:

A Slayer Task can be completed by killing the specified number of the assigned task monster, when complete a new task in that same tier will be automatically picked at no cost to the player. Optionally, the current task can be extended before it has been completed (increasing the number of monster kills required for task completion), or a new task of any tier can be chosen. Both extending a task and choosing a new task costs   Slayer Coins, the costs for each are listed in the above task tier table.

The number of monsters assigned per task is a random number that generally increases as the task's tier and the player's   Slayer level increase. Formulas used to determine both the minimum/maximum possible task size and the increase when extending a task are included within the Slayer Task Mechanics section.

In addition to killing monsters for Slayer Tasks, Slayer experience can be earned by killing monsters found in Slayer Areas, at a rate equal to 5% of the slain monster's hitpoints. If the player's Slayer Task is for a monster from a Slayer Area, the experience rates will stack, giving 15% of the monster's total hitpoints as experience. Slayer experience gained can be increased further by equipping Slayer armour, which can be purchased from the Shop.

Slayer Task Mechanics

The number of monsters assigned per task is defined as [math]\displaystyle{ C_r = \text{Tier} \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor }[/math], and the increase in task size when extending a task can be calculated as [math]\displaystyle{ E = \text{Tier} \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right ) }[/math], where:

  • [math]\displaystyle{ 0 \le r \lt 1 }[/math] is a random number
  • [math]\displaystyle{ \text{Slayer Level} }[/math] is not the virtual skill level, and therefore has a maximum value of 99
  • [math]\displaystyle{ \text{Tier} }[/math] is defined as:
    • Easy = 1
    • Normal = 2
    • Hard = 3
    • Elite = 4
    • Master = 5

Therefore, the task size (before extension) is between [math]\displaystyle{ \text{Tier} \times 10 + 4 }[/math] and [math]\displaystyle{ \text{Tier} \times 10 + 4 \times \text{Slayer Level} }[/math] monsters (inclusive).

Skillcape

The skillcape can be purchased from the store for 1,000,000  after the player reaches   Level 99.

Skillcape Name Effect
  Slayer Skillcape Allows player to bypass equipment requirements for Slayer Areas. 60% Area Effect Negation. +5% Damage Dealt against Slayer Task Enemies.

Pet

The Slayer pet has a chance to be unlocked when damage is dealt to a monster on a Slayer Task.

Pet Name Effect
  Asura Gain 20% Extra Slayer Coins from Slayer Tasks

Slayer Tier Monsters

This Section lists all possible tasks for every tier of Slayer.

Tier 0, also known as Easy.

Offensive Stats Evasion Rating
Monster Name Id Combat Level   Hitpoints Attack Type Attack Speed (s) Max Hit Accuracy       Drop Chance Coins Bones Locations
  Black Knight 0 23 200   Melee 2.6 42 2146 2436 2436 960 10% 10-50     Castle of Kings
  Hill Giant 1 28 350   Melee 3.0 53 2214 2240 2240 1024 100% 8-24     Giant Dungeon
  Giant Crab 3 33 600   Melee 2.4 42 2001 2886 2496 1152 100% 10-30     Sandy Shores
  Tentacle 4 14 250   Melee 2.4 34 1311 896 896 640 100% 1-20     Sandy Shores
  Seagull 5 2 60   Melee 2.4 23 640 640 640 576 100% 1-5     Sandy Shores
  Confused Pirate 6 34 400   Melee 3.6 46 4606 2146 1856 960 20% 10-80     Sandy Shores
  Frozen Archer 8 27 300   Ranged 2.0 75 3626 640 840 756 20% 50-100     Icy Hills
  Mummy 9 29 270   Melee 2.5 49 1984 2304 2304 1088 100% 5-40     Penumbra
  Statue 10 37 370   Melee 2.5 58 1984 3404 2944 1480 100% 5-40     Penumbra
  Wet Monster 12 34 300   Melee 3.6 74 3783 2496 2496 2048 100% 20-80     Wet Forest
  Moist Monster 13 35 250   Melee 2.4 42 3136 3871 3136 2240 100% 20-80     Wet Forest
  Sweaty Monster 14 27 280   Melee 2.4 46 1984 2112 2112 1920 100% 20-80     Wet Forest
  Many Eyed Monster 18 42 370   Ranged 2.6 92 5546 2944 4784 4020 100% 20-80     Strange Cave
  Lots of Eyes 20 46 250   Melee 2.5 68 4662 3034 3034 1242 100% 40-120     Strange Cave
  Fairy 24 44 410   Magic 3.0 170 3776 4606 3626 5264 40% 10-50     Holy Isles
  Goo Monster 28 16 150   Melee 2.4 34 1536 1656 1536 832 100% 1-30     Forest of Goo
  Green Goo Monster 29 35 350   Melee 2.4 42 3696 2816 2816 1216 100% 10-40     Forest of Goo
  Golbin 35 2 50   Melee 3.0 23 640 640 640 576 100% 2-10     Golbin Village
  Ranged Golbin 36 7 100   Ranged 3.0 27 896 896 896 640 100% 2-10     Golbin Village
  Chicken 37 1 30   Melee 2.4 11 170 220 640 576 100% 1-5     Farmlands
  Chicken Coop
  Cow 38 2 80   Melee 2.4 18 490 430 640 576 100% 1-5     Farmlands
  Junior Farmer 67 6 80   Melee 2.4 27 896 896 896 640 100% 1-5     Farmlands
  Adult Farmer 68 23 200   Melee 2.4 42 1856 1856 1856 960 100% 1-5     Farmlands
  Master Farmer 69 47 280   Melee 2.4 67 3456 3456 3456 2304 100% 1-5     Farmlands
  Wizard 70 32 300   Magic 2.4 120 4116 1856 1856 2752 100% 10-50     Wizard Tower
  Hall of Wizards
  Steel Knight 71 12 150   Melee 2.6 32 1216 1216 1216 768 100% 1-10     Castle of Kings
  Mithril Knight 72 33 250   Melee 2.6 52 2886 3276 3276 1600 25% 10-50     Castle of Kings
  Bandit Trainee 75 23 200   Ranged 2.0 42 2291 1856 1856 960 100% 1-30     Bandit Hideout
  Bandit Base
  Bandit Trainee 75 23 200   Ranged 2.0 42 2291 1856 1856 960 100% 1-30     Bandit Hideout
  Bandit Base
  Plant 111 1 20   Melee 2.4 11 170 220 640 576 75% 1-5 None   Farmlands

Tier 1, also known as Normal.

Offensive Stats Evasion Rating
Monster Name Id Combat Level   Hitpoints Attack Type Attack Speed (s) Max Hit Accuracy       Drop Chance Coins Bones Locations
  Moss Giant 2 60 600   Melee 3.0 124 5723 5546 3776 1536 75% 28-65     Giant Dungeon
  Frozen Mammoth 7 58 700   Melee 3.0 142 2436 7866 4416 1728 1% 200-300     Icy Hills
  Stone Snake 11 66 600   Magic 3.0 120 7896 4416 4416 8216 100% 5-40     Penumbra
  Undead Werewolf 15 60 480   Melee 2.5 77 4288 3648 3648 1472 100% 20-80     Penumbra
  Vampire 16 56 500   Ranged 2.6 105 5846 3136 4606 2394 75% 20-80     Penumbra
  Strange Eyed Monster 19 74 650   Melee 2.8 87 6956 5476 6216 6132 100% 40-120     Strange Cave
  Lots of Eyes 20 46 250   Melee 2.5 68 4662 3034 3034 1242 100% 40-120     Strange Cave
  Valkyrie 25 71 540   Melee 2.4 116 5846 3626 4606 1344 5% 40-120     Holy Isles
  Angel 26 71 800   Magic 3.0 190 10146 5546 7316 9920 5% 40-120     Holy Isles
  Holy Archer 27 80 1050   Ranged 2.4 177 9256 7176 9936 6912 100% 40-120     Holy Isles
  Purple Goo Monster 30 51 540   Melee 3.0 63 4794 3264 3264 1344 100% 10-50     Forest of Goo
  Scattered Goo Monster 31 69 760   Melee 3.0 103 6486 4416 4416 1728 2% 40-120     Forest of Goo
  Green Dragon 63 79 750   Melee 3.0 143 6468 8008 4928 4544 100% 1-100     Dragon Valley
  Dragons Den
  Blue Dragon 64 90 900   Melee 3.0 168 7896 9576 5376 5120 100% 1-175     Dragon Valley
  Dragons Den
  Adamant Knight 73 69 600   Melee 2.6 118 7866 9246 9246 4416 15% 30-100     Castle of Kings
  Master Wizard 79 56 600   Magic 2.4 170 8736 1856 1856 6968 100% 100-250     Wizard Tower
  Hall of Wizards
  Druid 116 63 350   Magic 3.0 81 6486 4096 6016 8736 100% 0-1     Runic Ruins
  Thief 117 86 550   Ranged 1.8 117 6656 7296 8550 4960 100% 0-1     Runic Ruins
  Shaman 118 93 750   Magic 3.0 137 8568 6016 7896 10434 100% 0-1     Runic Ruins
  Turkul Riders 121 56 550   Melee 2.8 82 4056 5696 4096 1975 100% 0-1     Arid Plains
  Turkul Archers 122 80 700   Ranged 2.4 112 10098 6636 10416 7099 100% 0-1     Arid Plains
  Turkul Throwers 123 93 800   Ranged 2.0 132 9758 8099 9256 6402 100% 0-1     Arid Plains

Tier 2, also known as Hard.

Offensive Stats Evasion Rating
Monster Name Id Combat Level   Hitpoints Attack Type Attack Speed (s) Max Hit Accuracy       Drop Chance Coins Bones Locations
  Fierce Devil 17 100 820   Melee 2.6 128 6976 5312 5312 1984 100% 20-80     Penumbra
  Griffin 22 124 1500   Melee 2.4 128 8904 9216 12096 3136 12% 40-120     High Lands
  Pegasus 23 182 2200   Melee 2.4 264 9536 13416 21156 20944 3% 40-120     High Lands
  Raging Horned Elite 32 125 1400   Melee 2.6 146 8904 9216 12096 3136 100% 70-180     Desolate Plains
  Seething Horned Elite 33 161 2000   Melee 2.6 243 11752 18476 18476 5056 100% 100-350     Desolate Plains
  Red Dragon 65 106 1000   Melee 3.0 212 10791 12276 6336 5888 100% 1-325     Dragon Valley
  Dragons Den
  Black Dragon 66 120 1200   Melee 3.0 268 13516 15696 6976 6464 100% 1-600     Dragon Valley
  Dragons Den
  Rune Knight 74 101 800   Melee 2.6 212 14256 18216 18216 6272 5% 100-250     Castle of Kings
  Dark Wizard 78 108 1100   Magic 2.4 210 11286 6336 6336 13132 100% 100-250     Wizard Tower
  Hall of Wizards
  Necromancer 119 110 950   Magic 3.0 163 11256 8436 8436 12319 100% 0-1     Runic Ruins
  Elementalist 120 171 1250   Magic 3.0 240 19236 11120 10286 16968 100% 0-1     Runic Ruins
  Turkul Giant 124 125 1200   Melee 3.2 192 9306 12896 10816 3108 100% 0-1     Arid Plains
  Turkul General 125 164 1450   Ranged 2.8 202 13986 11661 14196 11024 100% 0-1     Arid Plains
  Sand Beast 126 197 1850   Ranged 3.0 260 18091 12696 19136 13624 80% 0-1     Arid Plains
  Paladin 137 142 1200   Melee 2.8 163 10836 13356 10176 6534 100% 0-1     Holy Isles
  Priest 138 155 1450   Magic 3.0 213 11776 9216 9216 12654 100% 0-1     Holy Isles

Tier 3, also known as Elite.

Offensive Stats Evasion Rating
Monster Name Id Combat Level   Hitpoints Attack Type Attack Speed (s) Max Hit Accuracy       Drop Chance Coins Bones Locations
  Dark Horned Elite 34 230 2800   Melee 2.6 443 25993 27216 25326 16750 100% 250-750     Desolate Plains
  Furious Horned Elite 110 239 3000   Ranged 2.6 397 32116 11456 23986 15544 75% 250-1000     Desolate Plains
  Rancora Spider 127 298 4300   Ranged 2.6 450 24219 16511 21736 19040 100% 0-1     Shrouded Badlands
  Elder Vampire 128 311 4900   Ranged 2.6 400 31086 14196 24336 20956 100% 0-1     Shrouded Badlands
  Cursed Maiden 129 335 5400   Magic 3.0 450 26781 24336 15886 28413 100% 0-1     Shrouded Badlands
  Bounty Hunter 130 348 5800   Melee 2.4 329 29568 27936 25996 15041 100% 0-1     Shrouded Badlands

Tier 4, also known as Master.

Offensive Stats Evasion Rating
Monster Name Id Combat Level   Hitpoints Attack Type Attack Speed (s) Max Hit Accuracy       Drop Chance Coins Bones Locations
  Chaotic Greater Dragon 131 447 7100   Melee 2.8 600 31616 30876 32370 17304 100% 0-1     Perilous Peaks
  Hunting Greater Dragon 132 416 6800   Ranged 2.6 600 37976 16576 26656 18612 100% 0-1     Perilous Peaks
  Wicked Greater Dragon 133 386 6500   Magic 3.0 240 30156 18816 14336 28213 100% 0-1     Perilous Peaks
  Umbora 134 559 7800   Melee 2.8 930 43179 40456 38511 19072 2% 0-1     Dark Waters
  Rokken 135 577 8100   Ranged 3.2 1235 47502 18306 48816 29432 2% 0-1     Dark Waters
  Ku-tul 136 611 8400   Magic 3.0 970 34268 32806 22336 53110 2% 0-1     Dark Waters