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| '''Natures Bloom''' is an {{Icon|Archaic|type=spellType}} spell that is unlocked by clearing {{ZoneIcon|Ancient Sanctuary}} 100 times. This spell requires a {{Skill|Magic}} level of 110 to cast and inflicts damage equal to 100% of your max hit 8 times. There is a 0.5 second delay between each of the 8 attacks for a total duration of 3.5 seconds. Each hit has a 50% chance to inflict [[Poison]] for 10% of the enemy's max {{Skill|Hitpoints}} as damage over 10 seconds. This attack is avoidable. When cast, the spell also gives regeneration that heals 30% of your current hitpoints over 5 seconds. | | '''Natures Bloom''' is an {{Icon|Archaic|type=spellType}} spell that is unlocked by clearing {{ZoneIcon|Ancient Sanctuary}} 100 times. This spell requires a {{Skill|Magic}} level of 110 to cast and inflicts damage equal to 100% of your max hit 8 times. There is a 0.5 second delay between each of the 8 attacks for a total duration of 3.5 seconds. Each hit has a 50% chance to inflict [[Poison]] for 10% of the enemy's max {{Skill|Hitpoints}} as damage over 10 seconds. This attack is avoidable. When cast, the spell also gives regeneration that heals 30% of your current hitpoints over 5 seconds. |
Latest revision as of 07:06, 2 January 2024
This page is up to date (v1.2.2).
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Natures Bloom is an Archaic spell that is unlocked by clearing Ancient Sanctuary 100 times. This spell requires a Magic level of 110 to cast and inflicts damage equal to 100% of your max hit 8 times. There is a 0.5 second delay between each of the 8 attacks for a total duration of 3.5 seconds. Each hit has a 50% chance to inflict Poison for 10% of the enemy's max Hitpoints as damage over 10 seconds. This attack is avoidable. When cast, the spell also gives regeneration that heals 30% of your current hitpoints over 5 seconds.
As with all Archaic Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will not work.