Mining

Revision as of 09:43, 17 March 2023 by Auron956 (talk | contribs) (→‎Superior Gems: Provide greater clarity)

Mining is a skill used to gather ore, Rune Essence, Pure Essence, and gems for use in many other skills.

This page was last updated for (v1.1.1).
This article is about the Mining skill. For training the skill, see Mining/Training.
Mining

Mechanics

Each Mining action takes 3 seconds. This time can be reduced by 5-50% by purchasing pickaxe upgrades, 15% by purchasing the   Master of Nature god upgrade, 3% with the   Elite Pillar of Expertise, 2% with   Harold, 0.2 seconds by reaching the 50% Mastery pool checkpoint, and then by another 0.2 seconds while the   Mole +   Eagle Synergy is active. The percentage reductions are applied before the flat reductions, resulting in the lowest possible action time of 0.5 seconds when all reductions are active.

Ore amounts can be doubled by wearing   Mining Gloves with active charges. Raising Mining to   Level 99 will unlock the   Mining Skillcape for purchase from the Shop. Equipping the Mining Skillcape will give 1 bonus   Coal Ore for every Mining action. The   Superior Mining Skillcape, which becomes available once   Level 120 has been reached, increases the bonus Coal Ore quantity to 2 while also providing +5% chance to find gem veins while mining.

Rock HP

Rock HP determines how many ores can be extracted from a rock before it has to respawn. Ore and essence rocks other than   Meteorite passively regenerate HP at a rate of 1 every 10 seconds, stopping when a rock reaches its maximum HP. Regeneration does not occur while a rock is respawning after being fully depleted.

For ore and essence rocks besides   Meteorite, the maximum HP is calculated as follows:

[math]\displaystyle{ \text{Rock HP}=5 + \text{Mastery Level} + \text{Bonus} }[/math]

Where [math]\displaystyle{ \text{Bonus} }[/math] starts at 0, increasing by:

In addition, the following can be used to provide a chance to deal no damage to rock HP while Mining. Note that these bonuses work for ores or essence only, not gem veins.

Using these bonuses effectively increases a rock's HP to [math]\displaystyle{ \frac{\text{Rock HP}}{1 - \text{Preserve Chance}} }[/math]. For example, a rock with a max HP of 12 while the   Perfect Swing Potion III is being used will have an effective max HP of [math]\displaystyle{ \frac{12}{1 - 0.4} = 20 }[/math].

Due to passive rock HP regeneration, it is possible (given a sufficiently high maximum rock HP) to ensure a rock always has HP and never has to respawn, no matter how long it has been mined for. To achieve this, the player's chance to deal zero damage to ores must be at least [math]\displaystyle{ \left \lceil 1 - \frac{\text{Action Interval (seconds)}}{10} \right \rceil }[/math].

Therefore, the chance required in order to avoid respawns at the an interval of 0.85 seconds is [math]\displaystyle{ \left \lceil 1 - \frac{0.85}{10} \right \rceil = \left \lceil 0.915 \right \rceil = 0.92 = 92\% }[/math] or higher. Currently the maximum possible chance is 91% when the highest tier of   Perfect Swing Potion and all other available bonuses are utilized.

Below lists the rock HP at various   Mastery levels with and without the maximum possible bonus:

Mastery Level Max Rock HP
Without Bonus With Bonus
1 6 86
2 7 87
3 8 88
4 9 89
5 10 90
10 15 95
20 25 105
50 55 135
75 80 160
99 104 184

Gem Veins

Gem veins do not regenerate naturally, but rather may be discovered at random when mining any ore after   Dragonite. The chance of discovering a gem vein per mining action is 0.533%, which may be increased by 5% if the   Superior Mining Skillcape is equipped, resulting in an overall chance of 0.56%.

The type and size of gem vein discovered is randomly determined. The discovered vein has an 85% chance of being   Onyx, a 10% chance of being   Oricha, and a 5% chance of being   Cerulean. The size of the vein may be either small, medium, or large:

  • Small veins are discovered with a 62.5% chance, having an HP between 5 and 15
  • Medium veins are discovered with a 25% chance, having an HP between 10 and 25
  • Large veins are discovered with a 12.5% chance, having an HP between 20 and 60

Meteorites

Meteorites can be discovered at random while studying any constellation in   Astrology. When discovered, the HP of the meteorite rock will be increased by a random amount between 5 and 24 HP.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each Mastery Level increases maximum Rock HP by 1
10 1% Chance of obtaining 2 ore
20 2% Chance of obtaining 2 ore
30 3% Chance of obtaining 2 ore
40 4% Chance of obtaining 2 ore
50 5% Chance of obtaining 2 ore
60 6% Chance of obtaining 2 ore
70 7% Chance of obtaining 2 ore
80 8% Chance of obtaining 2 ore
90 9% Chance of obtaining 2 ore
99 15% Chance of obtaining 2 ore

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 1,150,000 xp +5% Mining Mastery XP
25% 2,875,000 xp Reduced Ore respawn time by 10%
50% 5,750,000 xp Reduce Mining interval by 0.2s
95% 10,925,000 xp All Rocks gain +10 Maximum HP (Bonus applied on Rock Respawn)
Total Mastery Pool XP 11,500,000

Skillcape

The skillcape can be purchased from the store for 1,000,000  after the player reaches   Level 99.

The superior skillcape can be purchased from the store for 10,000,000  after the player reaches   Level 120.

Skillcape Name Requirements Effect
  Mining Skillcape   Level 99 +1 Coal Ore per Ore Mined. (Item doubling does not apply)
    Superior Mining Skillcape   Level 120 +5% Chance to find gem veins when Mining
+2 Coal Ore per Ore Mined. (Item doubling does not apply)

Pet

The pet can be unlocked by doing any Mining action.

Pet Name Effect
  Cool Rock +5 Mining Node Hitpoints

Pickaxes

Pickaxes are permanent upgrades purchased from the Shop that decrease the amount of time it takes to mine ore by their bonus speed percentage. The later pickaxes also provide a number of other bonuses, as listed in the table below. The bonuses provided by these upgrades are permanently active once purchased, they do not need to be equipped or otherwise enabled.

Ores

Higher tiers of ore are unlocked as the player's Mining level increases. The quantity received from any ore rock is doubled when   Mining Gloves are in use, and normal gems are guaranteed to drop from any ore when   Gem Gloves are used, however neither of these gloves have any effect when used while mining essence or gem veins.

Gems

Normal Gems

Each Mining action on ores has a 1% chance of discovering a random normal gem. This chance can be increased by any bonuses to the chance to receive gems from Mining such as that from   Terra, or can be guaranteed through the use of   Gem Gloves. If the   Clue Chasers Insignia is equipped, then this chance is increased by 10% (For example, a 20% chance becomes [math]\displaystyle{ 20\% \times 1.1 = 22\% }[/math]). The chance to receive a gem is capped at 100%, so any bonuses above this limit have no effect.

While mining   Pure Essence, there is a chance that a   Runestone will be dropped instead of a normal gem. The chance of Runestone drops is not subject to the usual normal gem drop chance bonuses, and so the base chance of 1% may only be increased to 1.1% while wearing the   Clue Chasers Insignia.

Any gems dropped (including   Runestones) may be doubled if any global or Mining specific item doubling bonuses apply. The   Mole and   Octopus synergy may also be used for a 15% chance to receive an additional normal gem of any type whenever a normal gem is dropped while Mining - this additional gem also has a chance to be doubled.

Superior Gems

Superior gems can drop from any gem vein (in addition to the gem provided by mining the vein) with a chance of 10% per action. This chance can be increased by any things providing a bonus to the chance to receive a quality superior gem. Superior gems may also drop while mining   Meteorite, but only when a bonus to the chance to receive a superior gem is active, as the base chance is 0%.

Random superior gem drops cannot be doubled, nor does the   Mole and   Octopus synergy apply.

The possible gem drops are shown below.

Potion

The Perfect Swing Potion provides a chance to mine from a rock without lowering the rock's HP. This potion has no effect while mining from a gem vein.

Perfect Swing Potion
Potion Tier Charges Effect
  I 30 +10% Chance to deal no Damage to an Ore or Essence Mining Node
  II 50 +20% Chance to deal no Damage to an Ore or Essence Mining Node
  III 80 +40% Chance to deal no Damage to an Ore or Essence Mining Node
  IV 100 +80% Chance to deal no Damage to an Ore or Essence Mining Node

The Gem Detector Potion provides a chance to receive a quality superior gem while mining either a gem vein or   Meteorite Ore.

Gem Detector Potion
Potion Tier Charges Effect
    I 10 +2% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore
    II 20 +4% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore
    III 30 +7% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore
    IV 40 +10% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore

Summoning Boosts

This table shows all the   Summoning Familiars and Synergies that provide a bonus to Mining.

Skill Boosts

This table lists most sources of Mining-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from   Mastery rewards.

Trivia

Prior to the release of V1.0, the source code file for the Mining skill was called rockHitting.js, which is in contrast to other skills' source files which are named eponymously (i.e., woodcutting.js for Woodcutting). This used to be case for Mining as well[1], however it turned out that some browsers or extensions block a script called mining.js, likely in an attempt to prevent unwanted crypto mining, so the file was eventually renamed.

Upon release of V1.0, Mining became one of a small number of tick-based skills, at which point the source file was renamed once more to rockTicking.js.