Magic

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Magic

Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. 0.4 Magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 7% by equipping the Gold Emerald Ring. Raising Magic to level 99 will unlock the Magic Skillcape for purchase from the Shop. Equipping the Magic Skillcape reduces the Air, Water, Earth, and Fire runes cost of spells by 7.

Alternative Magic

Alternative Magic (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.

Staves

Staves can be crafted from elemental runes and logs with   Runecrafting or looted from monsters. When equipped, staves reduce the need to use Air, Water, Earth, or Fire runes, depending on the staff type.

The Cloudburst Staff is an exception. It cannot be crafted, nor does it does reduce the need to use any runes.

All staves are two-handed.

Staff
Tier
Magic
Level
  Runecrafting Level
Air Water Earth Fire
Staff 1 1 5 9 14
Battlestaff 30 30 35 39 44
Mystic Staff 40 70 75 79 84
Cloudburst Staff 85 N/A

Wands

Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted by through Runecrafting using Magic Wand (Elite). When equipped, Magic imbued wands reduces the amount of Air, Water, Earth, or Fire runes needed to cast a spell by 3, depending on the staff type.

Magic Level Wand Tier Rune discount
1 Basic 0
30 Powerful 0
60 Elite 0
70 Magic Imbued Wand 3

Robes

Wizard Robes can be acquired through a few different sources:

A full list of the stats for each set of Wizard Robes can be found on the Equipment page.

Level Robe Tier Notes
  1 Green
  1 Slayer (Basic) +5% bonus Slayer XP per piece
Only two pieces (Hat and Robe)
  1 Air Acolyte +5 minimum damage when using Air Spells per piece
  5 Water Acolyte +5 minimum damage when using Water Spells per piece
  9 Earth Acolyte +5 minimum damage when using Earth Spells per piece
  10 Blue
  14 Fire Acolyte +5 minimum damage when using Fire Spells per piece
  30 Red
  30 Slayer (Strong) +15% bonus Slayer XP per piece
Only two pieces (Hat and Robe)
  35 Air Adept +15 minimum damage when using Air Spells per piece
  39 Water Adept +15 minimum damage when using Water Spells per piece
  43 Earth Adept +15 minimum damage when using Earth Spells per piece
  48 Fire Adept +15 minimum damage when using Fire Spells per piece
  50 Black
  60 Slayer (Elite) +30% bonus Slayer XP per piece
Only two pieces (Hat and Robe)
  65 Air Expert +20 minimum damage when using Air Spells per piece
  69 Water Expert +20 minimum damage when using Water Spells per piece
  70 Ancient +5 Minimum Damage when using any elemental spell per piece
  73 Earth Expert +20 minimum damage when using Earth Spells per piece
  78 Fire Expert +20 minimum damage when using Fire Spells per piece
  85 Glacia God Includes the   Glacia God Gloves, the only gloves that provide a bonus to Magic.
Each piece provides a +2% bonus to Magic damage.

Offhand

Magic Level Name
0 Enchanted Shield
1 Book of Eli

Cape

Magic Level Name
0 Enchanted Cape
0 Skull Cape
99 Magic Skillcape

Standard Magic

Spell Requirements Spell Dmg Description Runes
  Wind Strike   Level 1 20 Combat spell with a max hit of 20 2  , 1  
  Water Strike   Level 3 45 Combat spell with a max hit of 45 1  , 1  , 1  
OR
1  , 1  
  Earth Strike   Level 6 70 Combat spell with a max hit of 70 1  , 1  , 1  
OR
1  , 1  
  Fire Strike   Level 10 95 Combat spell with a max hit of 95 1  , 1  , 1  
OR
1  , 1  
  Wind Bolt   Level 14 90 Combat spell with a max hit of 90 4  , 1  
  Water Bolt   Level 16 105 Combat spell with a max hit of 105 2  , 1  , 2  
OR
2  , 1  
  Earth Bolt   Level 19 120 Combat spell with a max hit of 120 2  , 1  , 3  
OR
2  , 1  
  Fire Bolt   Level 23 135 Combat spell with a max hit of 135 3  , 1  , 4  
OR
3  , 1  
  Wind Blast   Level 28 130 Combat spell with a max hit of 130 6  , 1  
  Water Blast   Level 30 145 Combat spell with a max hit of 145 3  , 1  , 4  
OR
3  , 1  
  Earth Blast   Level 33 160 Combat spell with a max hit of 160 3  , 1  , 4  
OR
3  , 1  
  Fire Blast   Level 37 175 Combat spell with a max hit of 175 4  , 1  , 5  
OR
4  , 1  
  Nature's Call   Level 40
  Nature's Call Staff Equipped
210 Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. 2  , 2  , 2  , 2  , 2  
OR
2  , 2  , 2  
  Wind Wave   Level 43 170 Combat spell with a max hit of 170 10  , 1  
  Water Wave   Level 45 185 Combat spell with a max hit of 185 5  , 1  , 7  
OR
5  , 1  
  Earth Wave   Level 48 200 Combat spell with a max hit of 200 5  , 1  , 7  
OR
5  , 1  
  Fire Wave   Level 52 215 Combat spell with a max hit of 215 5  , 1  , 7  
OR
5  , 1  
  Wind Surge   Level 57 210 Combat spell with a max hit of 210 10  , 1  
  Water Surge   Level 61 225 Combat spell with a max hit of 225 7  , 1  , 10  
OR
7  , 1  
  Earth Surge   Level 64 240 Combat spell with a max hit of 240 7  , 1  , 10  
OR
7  , 1  
  Nature's Wrath   Level 65
  Nature's Wrath Staff Equipped
320 Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. 4  , 4  , 4  , 4  , 4  
OR
4  , 4  , 4  
  Fire Surge   Level 68 255 Combat spell with a max hit of 255 7  , 1  , 10  
OR
7  , 1  

Curses

Spell Requirements Description Runes
  Blinding I   Level 10 Enemies are inflicted with:
-5% Global Accuracy
2  , 1  
  Soul Split I   Level 15 Enemies are inflicted with:
-5% Magic Evasion
1  , 1  , 1  
  Weakening I   Level 20 Enemies are inflicted with:
-5% Maximum Hit
3  , 1  
  Anguish I   Level 30 Enemies are inflicted with:
+5% more Damage taken
2  , 1  
  Blinding II   Level 30 Enemies are inflicted with:
-10% Global Accuracy
3  , 1  
  Soul Split II   Level 35 Enemies are inflicted with:
-10% Magic Evasion
2  , 2  , 1  
  Weakening II   Level 40 Enemies are inflicted with:
-10% Maximum Hit
3  , 1  
  Confusion   Level 45 Enemies are inflicted with:
+3% of remaining Hitpoints taken as damage on a successful attack (once per turn)
3  , 2  , 1  
  Anguish II   Level 50 Enemies are inflicted with:
+10% more Damage taken
3  , 2  
  Blinding III   Level 50 Enemies are inflicted with:
-15% Global Accuracy
4  , 2  , 2  
  Soul Split III   Level 55 Enemies are inflicted with:
-15% Magic Evasion
3  , 3  , 2  , 1  
  Weakening III   Level 60 Enemies are inflicted with:
-15% Maximum Hit
3  , 1  , 2  
    Fatigue   Level 65
  Cursed Arcana Equipped
Enemies are inflicted with:
+5% Attack Interval
-5% Maximum Hit
3  , 3  , 2  
  Anguish III   Level 70 Enemies are inflicted with:
+15% more Damage taken
4  , 3  , 2  
  Decay   Level 80 Enemies are inflicted with:
-10% Global Evasion
+2% of Maximum Hitpoints taken as damage on a successful attack (once per turn)
2  , 1  , 3  
    Petrified   Level 90
  Cursed Arcana Equipped
Enemies are inflicted with:
-15% Global Accuracy
-10% Global Evasion
+5% more Damage taken
5  , 3  , 3  
    Madness   Level 105
Complete   Cursed Forest 25 times
Enemies are inflicted with:
-25% Global Accuracy
-5% Damage Reduction
5  , 6  
    Torment   Level 110
Complete   Cursed Forest 50 times
Enemies are inflicted with:
-25% Global Evasion
+10% more Damage taken
6  , 7  , 3  
    Despair   Level 115
Complete   Cursed Forest 100 times
Enemies are inflicted with:
+3% of remaining Hitpoints taken as damage on a successful attack (once per turn)
+3% of Maximum Hitpoints taken as damage on a successful attack (once per turn)
8  , 8  

Auroras

Spell Requirements Description Runes
  Surge I   Level 15 -0.1s Attack Interval
+5% Ranged Evasion
3  , 1  
  Fury I   Level 25 +5% Magic Evasion
+25 Maximum Hit
3  , 1  
  Fervor I   Level 35 +5% Lifesteal
+5% Melee Evasion
3  , 1  
  Surge II   Level 40 -0.2s Attack Interval
+10% Ranged Evasion
4  , 2  
    Crystallization   Level 40 +3% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect)
+10% Magic Maximum Hit
3  , 3  , 3  
  Charged I   Level 45 +10 Minimum Hit 2  , 2  , 1  
  Fury II   Level 50 +10% Magic Evasion
+50 Maximum Hit
4  , 2  
  Fervor II   Level 60 +10% Lifesteal
+10% Melee Evasion
4  , 2  
  Surge III   Level 65
  Book of Eli Equipped
-0.3s Attack Interval
+15% Ranged Evasion
5  , 3  
  Charged II   Level 70 +20 Minimum Hit 3  , 3  , 2  
  Fury III   Level 75
  Book of Eli Equipped
+15% Magic Evasion
+75 Maximum Hit
5  , 3  
  Fervor III   Level 85
  Book of Eli Equipped
+15% Lifesteal
+15% Melee Evasion
5  , 3  
    Crystal Sanction   Level 85 +15% Global Evasion
+3% chance to apply Crystal Sanction to the Target when attacking (Next Attack Turn from Target deals no Damage)
-2% Attack Interval
5  , 4  , 4  
  Charged III   Level 95
  Book of Eli Equipped
+40 Minimum Hit 4  , 4  , 3  
    Fury IV   Level 102
  Book of the Ancients Equipped
+25% Magic Evasion
+125 Maximum Hit
5  , 5  , 5  , 5  , 3  
    Fervor IV   Level 105
  Book of the Ancients Equipped
+20% Lifesteal
+25% Melee Evasion
8  , 5  , 8  
    Charged IV   Level 110
  Book of the Ancients Equipped
+100 Minimum Hit 8  , 5  , 8  
    Surge IV   Level 112
  Book of the Ancients Equipped
-0.4s Attack Interval
+25% Ranged Evasion
8  , 5  , 8  

Ancient Magicks

Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment. Curses cannot be used with Ancient Magicks.

Spell Requirements Description Runes
  Slicing Winds   Level 70
Complete   Volcanic Cave 100 times
Attack 3 times for 175 damage each. If your Accuracy Rating is higher than 20k then this attack can't miss.
(0.30s delay between attacks. 0.60s total duration.)
20  , 5  
  Icicle Volley   Level 74
Complete   Volcanic Cave 100 times
Attack 5 times for 170 damage each (Can miss). On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns.
(0.20s delay between attacks. 0.80s total duration.)
20  , 5  
    Crushing Waves   Level 78
  Ancient Arcana Equipped
An avoidable attack that deals 300 3 times over 0.8s. On a hit, has a 5% chance to apply stun for 1 turn.
(0.40s delay between attacks. 0.80s total duration.)
10  , 10  , 5  
  Ignite   Level 82
Complete   Volcanic Cave 100 times
Attack once dealing 680 damage (Can miss). On a hit, has a 10% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. 20  , 5  
  Gust   Level 86
Complete   Air God Dungeon 100 times
Attack 4 times dealing 200 damage each. Has a 10% chance to apply stun for 1 turn on a hit. If your Accuracy Rating is higher than 20K then this attack can't miss.
(0.50s delay between attacks. 1.50s total duration.)
25  , 5  , 5  
  Frostbite   Level 90
Complete   Water God Dungeon 100 times
Attack once dealing 750 damage (Can miss). Has a 30% chance to apply freeze for 2 turns on a hit. 25  , 6  , 6  
  Quake   Level 94
Complete   Earth God Dungeon 100 times
Attack 2 times dealing 540 damage each (Can miss). On a hit, gives the enemy +50% Attack Interval for 1 of the enemy's turn.
(0.40s delay between attacks.)
25  , 7  , 7  
    Whirlpool   Level 96
  Ancient Arcana Equipped
Perform 6 avoidable attacks over 3s that deal 1800 damage on the 1st attack, and damage equal to 2% of the enemy's max hitpoints on the subsequent attacks. On a hit, gives the enemy +20% Attack Interval for 1 of the enemy's turns.
(0.60s delay between attacks. 3.00s total duration.)
15  , 15  , 10  , 10  
  Incinerate   Level 98
Complete   Fire God Dungeon 100 times
Attack 14 times dealing 63 damage each. If your Accuracy Rating is higher than 20K then this attack can't miss.
(0.15s delay between attacks. 1.95s total duration.)
30  , 10  , 10  

Skillcape

The skillcape can be purchased from the store for 1,000,000  after the player reaches   Level 99.

Skillcape Name Effect
  Magic Skillcape Reduces Air, Water, Earth & Fire Rune cost of Magic Spells by 7.
Overrides Magic Staff Bonus. Also applies to Alt. Magic.

Pet

The pet can be unlocked by doing any action that provides Magic XP, including Alt. Magic.

Pet Name Effect
  Salem +5% Chance to preserve all Runes when casting Magic.