Infernal Power: Difference between revisions

From Melvor Idle
(→‎top: Create 1.1 pet pages)
 
No edit summary
Line 1: Line 1:
{{V}}{{SpellBox}}
{{V|1.1.1}}{{SpellBox}}
 
'''Infernal Power''' is an [[Archaic Magicks|Archaic Magick]] spell that is unlocked by clearing {{Icon|type=dungeon|Underground Lava Lake}} 100 times. This spell requires a {{Skill|Magic}} level of 112 to cast and inflicts damage equal to 100% of your max hit (plus an additional 100% of your max hit if the enemy is burning) 4 times. There is a 0.4 second delay between each of the 4 attacks for a total duration of 1.2 seconds. Each hit has a 50% chance to inflict [[Burn]] that deals 15% of the enemy's current [[hitpoints]] as damage over 2.5 seconds. This attack is avoidable.
 
As with all Archaic Magicks, damage modifiers from [[equipment]], [[prayer]], and [[potions]] will apply. Curses and damage-modifying Auroras can also be used, though [[Special Attacks|special attacks]] will not work.
 
{{SpellNav}}
{{SpellNav}}
{{Menu}}
{{Menu}}

Revision as of 21:10, 23 February 2023

This page was last updated for (v1.1.1).
Infernal Power
Infernal Power
Archaic Magick ID: melvorTotH:InfernalPower
Requirements:
Magic Level 112
Complete Underground Lava Lake 100 times
Spell Damage: 90
Description:
You create fractures in the earth that pursue the enemy and unleash lava from below. Deals damage equal to 100% + 100% if the enemy is burning of your max hit 4 times over 1.2s. On a hit, has a 50% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable.
Runes:
16 Infernal Rune, 5 Archaic Rune, 5 Calamity Rune
OR
8 Dust Rune, 8 Lava Rune, 5 Archaic Rune, 5 Calamity Rune

Infernal Power is an Archaic Magick spell that is unlocked by clearing Underground Lava Lake 100 times. This spell requires a Magic level of 112 to cast and inflicts damage equal to 100% of your max hit (plus an additional 100% of your max hit if the enemy is burning) 4 times. There is a 0.4 second delay between each of the 4 attacks for a total duration of 1.2 seconds. Each hit has a 50% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5 seconds. This attack is avoidable.

As with all Archaic Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will not work.