Giant Fireball: Difference between revisions

From Melvor Idle
m (Update for v1.1.2)
m (Formatting)
Line 1: Line 1:
{{V|1.1.2}}{{SpellBox}}
{{V|1.1.2}}{{SpellBox}}


'''Giant Fireball''' is an [[Archaic Magicks|Archaic Magick]] spell that is unlocked by clearing {{Icon|type=dungeon|Underground Lava Lake}}. This spell requires a {{Skill|Magic}} level of 102 to cast and inflicts damage equal to 100% of your max hit. Each hit has a 25% chance to inflict [[Burn]] that deals 15% of the enemy's current [[hitpoints]] as damage over 2.5 seconds. This attack is avoidable.
'''{{PAGENAME}}''' is an {{Icon|Archaic|type=spellType}} spell that is unlocked by clearing {{Icon|type=dungeon|Underground Lava Lake}} once. This spell requires a {{Skill|Magic}} level of 102 to cast and inflicts damage equal to 100% of your max hit. Each hit has a 25% chance to inflict [[Burn]] that deals 15% of the enemy's current [[hitpoints]] as damage over 2.5 seconds. This attack is avoidable.


As with all Archaic Magicks, damage modifiers from [[equipment]], [[prayer]], and [[potions]] will apply. Curses and damage-modifying Auroras can also be used, though [[Special Attacks|special attacks]] will not work.
As with all Archaic Magicks, damage modifiers from [[equipment]], [[prayer]], and [[potions]] will apply. Curses and damage-modifying Auroras can also be used, though [[Special Attacks|special attacks]] will not work.

Revision as of 13:21, 16 May 2023

This page was last updated for (v1.1.2).
Giant Fireball
Giant Fireball
Archaic Magick ID: melvorTotH:GiantFireball
Requirements:
Magic Level 102
Complete Underground Lava Lake
Spell Damage: 290
Description:
You fire an enormous fireball at the enemy dealing damage equal to 100% of your max hit. On a hit, has a 25% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable.
Runes:
10 Infernal Rune, 5 Archaic Rune
OR
5 Dust Rune, 5 Lava Rune, 5 Archaic Rune

Giant Fireball is an Archaic spell that is unlocked by clearing Underground Lava Lake once. This spell requires a Magic level of 102 to cast and inflicts damage equal to 100% of your max hit. Each hit has a 25% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5 seconds. This attack is avoidable.

As with all Archaic Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will not work.