Agility
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Agility is a skill that provides global bonuses to other aspects of the game.
Contents
Obstacles
Obstacles are part of your Agility course and each provide different global bonuses, and completion rewards when built. Destroying an obstacle will not refund any materials used to build it, and provide no passive bonuses until it is rebuilt. In order to receive an obstacle's bonuses, all earlier obstacle course slots must contain an obstacle. Thus the entire course can be disabled temporarily by destroying just the first obstacle, providing a way to toggle off all Agility bonuses and penalties if desired without requiring the player to rebuild the entire course later.
When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones.
Each time an obstacle is constructed, the cost to construct the same obstacle again is reduced by 4%. This bonus can stack up to 10 times for a total of a 40% reduction in cost. This can be combined with the Mastery Unlocks and Agility Skillcape to further reduce the cost to build or rebuild an obstacle, up to a maximum of 95% cost reduction.
Disclaimer: Time, XP/s, GP/s, and Cost columns show the base rates and don't account for bonuses or modifiers.
Passive Pillars
Passive pillars provide global bonuses and can be purchased upon reaching Level 99. In order to receive the bonuses from their Passive Pillar, the player must also have an obstacle built in each of the 10 obstacle slots. Only one pillar can be active at a time, and the cost must be paid each time the active pillar is changed.
Mastery Unlocks
Obstacle Mastery Unlocks
Level | Unlock |
---|---|
10 | -3% Agility Interval for this Obstacle only. |
20 | -3% Agility Interval for this Obstacle only. |
30 | -3% Agility Interval for this Obstacle only. |
40 | -3% Agility Interval for this Obstacle only. |
50 | -3% Agility Interval for this Obstacle only. |
60 | -3% Agility Interval for this Obstacle only. |
70 | -3% Agility Interval for this Obstacle only. |
80 | -3% Agility Interval for this Obstacle only. |
80 | +10% Agility Obstacle cost reduction for this Obstacle only. |
90 | -3% Agility Interval for this Obstacle only. |
95 | +10% Agility Obstacle cost reduction for this Obstacle only. |
99 | Passive Debuffs (Red) are halved for this Obstacle only. |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 2,550,000 xp | +5% increased Agility Mastery XP |
25% | 6,375,000 xp | +10% GP from Agility |
50% | 12,750,000 xp | +10% Global Agility Obstacle cost reduction. |
95% | 24,225,000 xp | +15% Agility Obstacle Item cost reduction |
Total Mastery Pool XP | 25,500,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
Skillcape | Name | Effect |
---|---|---|
Agility Skillcape | -20% Agility Obstacle Build Costs and +10% GP From Agility |
Pet
The pet can be unlocked by completing any Agility obstacle.
Pet | Name | Effect |
---|---|---|
Sam | +15% GP From Agility |
Potion
The Performance Enhancing Potion can be used to decrease the interval of Agility obstacles.
Potion | Tier | Charges | Effect |
---|---|---|---|
I | 10 | -2% Agility Interval | |
II | 20 | -4% Agility Interval | |
III | 30 | -6% Agility Interval | |
IV | 50 | -8% Agility Interval |
Skill Boosts
This table lists most sources of Agility-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Agility Boosts | Other Modifiers |
---|---|---|---|
Item | -2% Agility Interval | ||
Item | -4% Agility Interval | ||
Item | -6% Agility Interval | ||
Item | -8% Agility Interval | ||
Item (Cape) | -20% Agility Obstacle Build Costs +10% GP From Agility |
||
Item (Cape) | -20% Agility Obstacle Build Costs +10% GP From Agility |
Bypass Slayer Area item requirements -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen +100% to effective Mastery Pool progress Rune providing items provide 2x as many runes +35% Chance to Preserve Resources in Runecrafting +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving | |
Item (Cape) | -20% Agility Obstacle Build Costs +10% GP From Agility |
Bypass Slayer Area item requirements -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +35% Chance to Preserve Resources in Runecrafting +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving | |
Item (Ring) | +8% Agility Skill XP | +8% Alt. Magic Skill XP +8% Woodcutting Skill XP +8% Fishing Skill XP +8% Firemaking Skill XP +8% Cooking Skill XP +8% Mining Skill XP +8% Smithing Skill XP +8% Farming Skill XP +8% Thieving Skill XP +8% Fletching Skill XP +8% Crafting Skill XP +8% Runecrafting Skill XP +8% Herblore Skill XP +8% Summoning Skill XP +8% Astrology Skill XP | |
Item (Ring, Passive) | +100% GP From Agility | -5% Chance to Double Items in Thieving -5% Chance To Double Loot in Combat +10% Chance to Double Items Globally +100% GP from Firemaking. +100% GP From Monsters +100% GP From Thieving | |
Agility Obstacle 2 | +2% Agility Skill XP | ||
Agility Obstacle 3 | +2% Agility Mastery XP +2% Agility Skill XP |
||
Agility Obstacle 5 | -12% Agility Interval +15% GP From Agility |
-2% Agility Mastery XP -8% Agility Skill XP | |
Agility Obstacle 6 | -12% Agility Interval | -4% Global Skill XP | |
Constellation | -1-15% Agility Obstacle Build Costs +1-15% GP From Agility +1-15% Agility Mastery XP +1-15% Agility Skill XP |
+1-15% Chance to Double Items in Thieving +1-15% Thieving Mastery XP +1-15% minimum GP from Thieving +1-15% Thieving Skill XP | |
Pet | +15% GP From Agility |
Melvor Idle version v1.0.3 (Released: 28th February 2022) | ||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |