Magic
Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. 0.4 Magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 7% by equipping the Gold Emerald Ring. Raising Magic to level 99 will unlock the Magic Skillcape for purchase from the Shop. Equipping the Magic Skillcape reduces the Air, Water, Earth, and Fire runes cost of spells by 7.
Alternative Magic
Alternative Magic (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
Staves
Staves can be crafted from elemental runes and logs with Runecrafting or looted from monsters. When equipped, staves reduce the need to use Air, Water, Earth, or Fire runes, depending on the staff type.
The Cloudburst Staff is an exception. It cannot be crafted, nor does it does reduce the need to use any runes.
All staves are two-handed.
Staff Tier |
Magic Level |
Runecrafting Level | |||
---|---|---|---|---|---|
Air | Water | Earth | Fire | ||
Staff | 1 | 1 | 5 | 9 | 14 |
Battlestaff | 30 | 30 | 35 | 39 | 44 |
Mystic Staff | 40 | 70 | 75 | 79 | 84 |
Cloudburst Staff | 85 | N/A |
Wands
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted by through Runecrafting using Magic Wand (Elite). When equipped, Magic imbued wands reduces the amount of Air, Water, Earth, or Fire runes needed to cast a spell by 3, depending on the staff type.
Magic Level | Wand Tier | Rune discount |
---|---|---|
1 | Basic | 0 |
30 | Powerful | 0 |
60 | Elite | 0 |
70 | Magic Imbued Wand | 3 |
Robes
Magic Level | Robe Tier |
---|---|
1 | Green |
10 | Blue |
30 | Red |
30 | Slayer (Strong) |
50 | Black |
60 | Slayer (Elite) |
70 | Ancient |
85 | Glacia God |
Offhand
Magic Level | Name |
---|---|
0 | Enchanted Shield |
1 | Book of Eli |
Cape
Magic Level | Name |
---|---|
0 | Enchanted Cape |
0 | Skull Cape |
99 | Magic Skillcape |
Standard Magic
Spell | Requirements | Spell Dmg | Description | Runes | |
---|---|---|---|---|---|
Wind Strike | Level 1 | 20 | Combat spell with a max hit of 20 | 2 , 1 | |
Water Strike | Level 3 | 45 | Combat spell with a max hit of 45 | 1 , 1 , 1 OR 1 , 1 | |
Earth Strike | Level 6 | 70 | Combat spell with a max hit of 70 | 1 , 1 , 1 OR 1 , 1 | |
Fire Strike | Level 10 | 95 | Combat spell with a max hit of 95 | 1 , 1 , 1 OR 1 , 1 | |
Wind Bolt | Level 14 | 90 | Combat spell with a max hit of 90 | 4 , 1 | |
Water Bolt | Level 16 | 105 | Combat spell with a max hit of 105 | 2 , 1 , 2 OR 2 , 1 | |
Earth Bolt | Level 19 | 120 | Combat spell with a max hit of 120 | 2 , 1 , 3 OR 2 , 1 | |
Fire Bolt | Level 23 | 135 | Combat spell with a max hit of 135 | 3 , 1 , 4 OR 3 , 1 | |
Wind Blast | Level 28 | 130 | Combat spell with a max hit of 130 | 6 , 1 | |
Water Blast | Level 30 | 145 | Combat spell with a max hit of 145 | 3 , 1 , 4 OR 3 , 1 | |
Earth Blast | Level 33 | 160 | Combat spell with a max hit of 160 | 3 , 1 , 4 OR 3 , 1 | |
Fire Blast | Level 37 | 175 | Combat spell with a max hit of 175 | 4 , 1 , 5 OR 4 , 1 | |
Nature's Call | Level 40 Nature's Call Staff Equipped |
210 | Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. | 2 , 2 , 2 , 2 , 2 OR 2 , 2 , 2 | |
Wind Wave | Level 43 | 170 | Combat spell with a max hit of 170 | 10 , 1 | |
Water Wave | Level 45 | 185 | Combat spell with a max hit of 185 | 5 , 1 , 7 OR 5 , 1 | |
Earth Wave | Level 48 | 200 | Combat spell with a max hit of 200 | 5 , 1 , 7 OR 5 , 1 | |
Fire Wave | Level 52 | 215 | Combat spell with a max hit of 215 | 5 , 1 , 7 OR 5 , 1 | |
Wind Surge | Level 57 | 210 | Combat spell with a max hit of 210 | 10 , 1 | |
Water Surge | Level 61 | 225 | Combat spell with a max hit of 225 | 7 , 1 , 10 OR 7 , 1 | |
Earth Surge | Level 64 | 240 | Combat spell with a max hit of 240 | 7 , 1 , 10 OR 7 , 1 | |
Nature's Wrath | Level 65 Nature's Wrath Staff Equipped |
320 | Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. | 4 , 4 , 4 , 4 , 4 OR 4 , 4 , 4 | |
Fire Surge | Level 68 | 255 | Combat spell with a max hit of 255 | 7 , 1 , 10 OR 7 , 1 |
Curses
Spell | Requirements | Description | Runes | |
---|---|---|---|---|
Blinding I | Level 10 | Enemies are inflicted with: -5% Global Accuracy |
2 , 1 | |
Soul Split I | Level 15 | Enemies are inflicted with: -5% Magic Evasion |
1 , 1 , 1 | |
Weakening I | Level 20 | Enemies are inflicted with: -5% Maximum Hit |
3 , 1 | |
Anguish I | Level 30 | Enemies are inflicted with: +5% more Damage taken |
2 , 1 | |
Blinding II | Level 30 | Enemies are inflicted with: -10% Global Accuracy |
3 , 1 | |
Soul Split II | Level 35 | Enemies are inflicted with: -10% Magic Evasion |
2 , 2 , 1 | |
Weakening II | Level 40 | Enemies are inflicted with: -10% Maximum Hit |
3 , 1 | |
Confusion | Level 45 | Enemies are inflicted with: +3% of remaining Hitpoints taken as damage on a successful attack (once per turn) |
3 , 2 , 1 | |
Anguish II | Level 50 | Enemies are inflicted with: +10% more Damage taken |
3 , 2 | |
Blinding III | Level 50 | Enemies are inflicted with: -15% Global Accuracy |
4 , 2 , 2 | |
Soul Split III | Level 55 | Enemies are inflicted with: -15% Magic Evasion |
3 , 3 , 2 , 1 | |
Weakening III | Level 60 | Enemies are inflicted with: -15% Maximum Hit |
3 , 1 , 2 | |
Fatigue | Level 65 Cursed Arcana Equipped |
Enemies are inflicted with: +5% Attack Interval -5% Maximum Hit |
3 , 3 , 2 | |
Anguish III | Level 70 | Enemies are inflicted with: +15% more Damage taken |
4 , 3 , 2 | |
Decay | Level 80 | Enemies are inflicted with: -10% Global Evasion +2% of Maximum Hitpoints taken as damage on a successful attack (once per turn) |
2 , 1 , 3 | |
Petrified | Level 90 Cursed Arcana Equipped |
Enemies are inflicted with: -15% Global Accuracy -10% Global Evasion +5% more Damage taken |
5 , 3 , 3 | |
Madness | Level 105 Complete Cursed Forest 25 times |
Enemies are inflicted with: -25% Global Accuracy -5% Damage Reduction |
5 , 6 | |
Torment | Level 110 Complete Cursed Forest 50 times |
Enemies are inflicted with: -25% Global Evasion +10% more Damage taken |
6 , 7 , 3 | |
Despair | Level 115 Complete Cursed Forest 100 times |
Enemies are inflicted with: +3% of remaining Hitpoints taken as damage on a successful attack (once per turn) +3% of Maximum Hitpoints taken as damage on a successful attack (once per turn) |
8 , 8 |
Auroras
Spell | Requirements | Description | Runes | |
---|---|---|---|---|
Surge I | Level 15 | -0.1s Attack Interval +5% Ranged Evasion |
3 , 1 | |
Fury I | Level 25 | +5% Magic Evasion +25 Maximum Hit |
3 , 1 | |
Fervor I | Level 35 | +5% Lifesteal +5% Melee Evasion |
3 , 1 | |
Surge II | Level 40 | -0.2s Attack Interval +10% Ranged Evasion |
4 , 2 | |
Crystallization | Level 40 | +3% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect) +10% Magic Maximum Hit |
3 , 3 , 3 | |
Charged I | Level 45 | +10 Minimum Hit | 2 , 2 , 1 | |
Fury II | Level 50 | +10% Magic Evasion +50 Maximum Hit |
4 , 2 | |
Fervor II | Level 60 | +10% Lifesteal +10% Melee Evasion |
4 , 2 | |
Surge III | Level 65 Book of Eli Equipped |
-0.3s Attack Interval +15% Ranged Evasion |
5 , 3 | |
Charged II | Level 70 | +20 Minimum Hit | 3 , 3 , 2 | |
Fury III | Level 75 Book of Eli Equipped |
+15% Magic Evasion +75 Maximum Hit |
5 , 3 | |
Fervor III | Level 85 Book of Eli Equipped |
+15% Lifesteal +15% Melee Evasion |
5 , 3 | |
Crystal Sanction | Level 85 | +15% Global Evasion +3% chance to apply Crystal Sanction to the Target when attacking (Next Attack Turn from Target deals no Damage) -2% Attack Interval |
5 , 4 , 4 | |
Charged III | Level 95 Book of Eli Equipped |
+40 Minimum Hit | 4 , 4 , 3 | |
Fury IV | Level 102 Book of the Ancients Equipped |
+25% Magic Evasion +125 Maximum Hit |
5 , 5 , 5 , 5 , 3 | |
Fervor IV | Level 105 Book of the Ancients Equipped |
+20% Lifesteal +25% Melee Evasion |
8 , 5 , 8 | |
Charged IV | Level 110 Book of the Ancients Equipped |
+100 Minimum Hit | 8 , 5 , 8 | |
Surge IV | Level 112 Book of the Ancients Equipped |
-0.4s Attack Interval +25% Ranged Evasion |
8 , 5 , 8 |
Ancient Magicks
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment. Curses cannot be used with Ancient Magicks.
Spell | Requirements | Description | Runes | |
---|---|---|---|---|
Slicing Winds | Level 70 Complete Volcanic Cave 100 times |
Attack 3 times for 175 damage each. If your Accuracy Rating is higher than 20k then this attack can't miss. (0.30s delay between attacks. 0.60s total duration.) |
20 , 5 | |
Icicle Volley | Level 74 Complete Volcanic Cave 100 times |
Attack 5 times for 170 damage each (Can miss). On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. (0.20s delay between attacks. 0.80s total duration.) |
20 , 5 | |
Crushing Waves | Level 78 Ancient Arcana Equipped |
An avoidable attack that deals 300 3 times over 0.8s. On a hit, has a 5% chance to apply stun for 1 turn. (0.40s delay between attacks. 0.80s total duration.) |
10 , 10 , 5 | |
Ignite | Level 82 Complete Volcanic Cave 100 times |
Attack once dealing 680 damage (Can miss). On a hit, has a 10% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. | 20 , 5 | |
Gust | Level 86 Complete Air God Dungeon 100 times |
Attack 4 times dealing 200 damage each. Has a 10% chance to apply stun for 1 turn on a hit. If your Accuracy Rating is higher than 20K then this attack can't miss. (0.50s delay between attacks. 1.50s total duration.) |
25 , 5 , 5 | |
Frostbite | Level 90 Complete Water God Dungeon 100 times |
Attack once dealing 750 damage (Can miss). Has a 30% chance to apply freeze for 2 turns on a hit. | 25 , 6 , 6 | |
Quake | Level 94 Complete Earth God Dungeon 100 times |
Attack 2 times dealing 540 damage each (Can miss). On a hit, gives the enemy +50% Attack Interval for 1 of the enemy's turn. (0.40s delay between attacks.) |
25 , 7 , 7 | |
Whirlpool | Level 96 Ancient Arcana Equipped |
Perform 6 avoidable attacks over 3s that deal 1800 damage on the 1st attack, and damage equal to 2% of the enemy's max hitpoints on the subsequent attacks. On a hit, gives the enemy +20% Attack Interval for 1 of the enemy's turns. (0.60s delay between attacks. 3.00s total duration.) |
15 , 15 , 10 , 10 | |
Incinerate | Level 98 Complete Fire God Dungeon 100 times |
Attack 14 times dealing 63 damage each. If your Accuracy Rating is higher than 20K then this attack can't miss. (0.15s delay between attacks. 1.95s total duration.) |
30 , 10 , 10 |
Pet
The pet can be unlocked by doing any action that provides Magic XP, including Alt. Magic.
Pet | Name | Effect |
---|---|---|
Salem | +5% Chance to preserve all Runes when casting Magic. |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |