Double Loot: Difference between revisions
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There are several effects in the game that provide a bonus to the player's chance to receive '''Double Loot''' from slain [[Monsters]] or {{Skill|Thieving}}. | There are several effects in the game that provide a bonus to the player's chance to receive '''Double Loot''' from slain [[Monsters]] or {{Skill|Thieving}}. For skill specific sources of doubling, navigate to the respective skill page (such as {{Skill|Woodcutting}}) and scroll down to the 'Skill Boosts' section. For global Doubling Chance sources, see the [[Skill Boosts#Doubling Boosts|doubling]] section within [[Skill Boosts]]. | ||
== Mechanics == | == Mechanics == |
Latest revision as of 01:51, 31 May 2024
This page is up to date (v1.3). |
There are several effects in the game that provide a bonus to the player's chance to receive Double Loot from slain Monsters or Thieving. For skill specific sources of doubling, navigate to the respective skill page (such as Woodcutting) and scroll down to the 'Skill Boosts' section. For global Doubling Chance sources, see the doubling section within Skill Boosts.
Mechanics
By default, the player has a 0% chance to receive double loot. All equipped items and other effects that increase the double loot chance are added together to get the player's total chance to receive double loot.
For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.
The chance to double loot does not apply to Mastery Tokens, Mysterious Stones, Circlet of Rhaelyx, Jewel of Rhaelyx, Signet Ring Half (a), or Signet Ring Half (b).
Combat
Any item received as loot from combat has a chance of being doubled, including bones and chests, Fire Cape, Infernal Cape, and Infernal Core from completing Dungeons. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.
Thieving
- Main article: Thieving Item Doubling
The additional chance to double items in Thieving is based on stealth and NPC perception, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception.
Any item pickpocketed has a chance of being doubled, including Bobby's Pocket, Chapeau Noir, Sneak-Ers, and Area/NPC Unique drops.
Sources
Source | Type | Item Doubling | Other Modifiers |
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Rock Climb | Agility Obstacle 5 | +5% Chance to Double Items in Thieving | +5% Chance to Double Items in Fishing +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining -10% Chance to Preserve Resources in Skills |
Spike Jump | Agility Obstacle 8 | +5% Chance To Double Loot in Combat | +5% Damage To Dungeon Monsters |
Tier 8 - 3 | Agility Obstacle 8 | +3% Chance to Double Items Globally | -5% cost to produce Abyssal Realm Items in all Artisan Skills |
Ice Jump | Agility Obstacle 9 | +5% Chance to Double Items Globally | +20 Maximum Hitpoints +5% Food Healing Value +10 Mining Node HP +10% Chance to Preserve Resources in Skills |
Pipe Maze | Agility Obstacle 11 | -20% Chance To Double Loot in Combat | +5% Damage To Dungeon Monsters |
Tier 11 - 3 | Agility Obstacle 11 | +3% Chance to Double Items Globally | -5% cost to produce Abyssal Realm Items in all Artisan Skills |
Water Maze | Agility Obstacle 11 | +10% Chance to Double Items Globally | -10% Global Skill XP |
Balance Trap | Agility Obstacle 13 | +5% Chance to Double Items Globally | +10% Agility Interval -30% GP gained from Agility |
Burning Trap | Agility Obstacle 13 | -30% Chance to Double Items Globally -30% Chance To Double Loot in Combat |
+15% Global GP (except Item Sales) |
Freezing Climb | Agility Obstacle 14 | -6% Chance To Double Loot in Combat | +30% Accuracy Rating +15% Damage To Dungeon Monsters +30% Global Evasion -150% GP from Combat |
Rooftop Climb | Agility Obstacle 14 | -30% Chance to Double Items Globally -30% Chance To Double Loot in Combat |
+75 Stealth while Thieving -25% Thieving Stun Interval +50% GP gained from Thieving |
Elite Pillar of Expertise | Agility Pillar | +8% Chance to Double Items Globally | -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Mastery XP for Melvor Realm only |
Pillar of Skilling | Agility Pillar | +3% Chance to Double Items Globally | +2% Global Mastery XP +10% base primary resource quantity gained in Farming for Melvor Realm only +3% Chance to Preserve Resources in Skills |
Sloth Obelisk | Agility Pillar | +5% Chance to Double Items Globally | -15% Summoning Familiar Attack Interval +15% Chance to preserve Summoning Charges +50 Bank Space +15% Ammo Preservation +15% Rune Preservation +15% Global AP (except Item Sales) |
Abyssal Slayer Cowl (Dissolver) | Item (Helmet, Passive) | +3% Chance To Double Loot in Combat | +40% flat Abyssal Slayer Area effect negation +7% Damage To Slayer Tasks +7% Global Abyssal Slayer Coins (except Item Sales) +12% Slayer Abyssal XP |
Abyssal Slayer Cowl (Isolator) | Item (Helmet, Passive) | +2% Chance To Double Loot in Combat | +30% flat Abyssal Slayer Area effect negation +6% Damage To Slayer Tasks +6% Global Abyssal Slayer Coins (except Item Sales) +10% Slayer Abyssal XP |
Abyssal Slayer Cowl (Resolver) | Item (Helmet, Passive) | +5% Chance To Double Loot in Combat | +50% flat Abyssal Slayer Area effect negation +8% Damage To Slayer Tasks +8% Global Abyssal Slayer Coins (except Item Sales) +15% Slayer Abyssal XP |
Abyssal Slayer Cowl (Ruiner) | Item (Helmet, Passive) | +1% Chance To Double Loot in Combat | +20% flat Abyssal Slayer Area effect negation +5% Damage To Slayer Tasks +5% Global Abyssal Slayer Coins (except Item Sales) +10% Slayer Abyssal XP |
Abyssal Slayer Helmet (Dissolver) | Item (Helmet, Passive) | +3% Chance To Double Loot in Combat | +40% flat Abyssal Slayer Area effect negation +7% Damage To Slayer Tasks +7% Global Abyssal Slayer Coins (except Item Sales) +12% Slayer Abyssal XP |
Abyssal Slayer Helmet (Isolator) | Item (Helmet, Passive) | +2% Chance To Double Loot in Combat | +30% flat Abyssal Slayer Area effect negation +6% Damage To Slayer Tasks +6% Global Abyssal Slayer Coins (except Item Sales) +10% Slayer Abyssal XP |
Abyssal Slayer Helmet (Resolver) | Item (Helmet, Passive) | +5% Chance To Double Loot in Combat | +50% flat Abyssal Slayer Area effect negation +8% Damage To Slayer Tasks +8% Global Abyssal Slayer Coins (except Item Sales) +15% Slayer Abyssal XP |
Abyssal Slayer Helmet (Ruiner) | Item (Helmet, Passive) | +1% Chance To Double Loot in Combat | +20% flat Abyssal Slayer Area effect negation +5% Damage To Slayer Tasks +5% Global Abyssal Slayer Coins (except Item Sales) +10% Slayer Abyssal XP |
Abyssal Slayer Leather Body (Dissolver) | Item (Platebody, Passive) | +3% Chance To Double Loot in Combat | +40% flat Abyssal Slayer Area effect negation +7% Damage To Slayer Tasks +7% Global Abyssal Slayer Coins (except Item Sales) +12% Slayer Abyssal XP |
Abyssal Slayer Leather Body (Isolator) | Item (Platebody, Passive) | +2% Chance To Double Loot in Combat | +30% flat Abyssal Slayer Area effect negation +6% Damage To Slayer Tasks +6% Global Abyssal Slayer Coins (except Item Sales) +10% Slayer Abyssal XP |
Abyssal Slayer Leather Body (Resolver) | Item (Platebody, Passive) | +5% Chance To Double Loot in Combat | +50% flat Abyssal Slayer Area effect negation +8% Damage To Slayer Tasks +8% Global Abyssal Slayer Coins (except Item Sales) +15% Slayer Abyssal XP |
Abyssal Slayer Leather Body (Ruiner) | Item (Platebody, Passive) | +1% Chance To Double Loot in Combat | +20% flat Abyssal Slayer Area effect negation +5% Damage To Slayer Tasks +5% Global Abyssal Slayer Coins (except Item Sales) +10% Slayer Abyssal XP |
Abyssal Slayer Platebody (Dissolver) | Item (Platebody, Passive) | +3% Chance To Double Loot in Combat | +40% flat Abyssal Slayer Area effect negation +7% Damage To Slayer Tasks +7% Global Abyssal Slayer Coins (except Item Sales) +12% Slayer Abyssal XP |
Abyssal Slayer Platebody (Isolator) | Item (Platebody, Passive) | +2% Chance To Double Loot in Combat | +30% flat Abyssal Slayer Area effect negation +6% Damage To Slayer Tasks +6% Global Abyssal Slayer Coins (except Item Sales) +10% Slayer Abyssal XP |
Abyssal Slayer Platebody (Resolver) | Item (Platebody, Passive) | +5% Chance To Double Loot in Combat | +50% flat Abyssal Slayer Area effect negation +8% Damage To Slayer Tasks +8% Global Abyssal Slayer Coins (except Item Sales) +15% Slayer Abyssal XP |
Abyssal Slayer Platebody (Ruiner) | Item (Platebody, Passive) | +1% Chance To Double Loot in Combat | +20% flat Abyssal Slayer Area effect negation +5% Damage To Slayer Tasks +5% Global Abyssal Slayer Coins (except Item Sales) +10% Slayer Abyssal XP |
Abyssal Slayer Wizard Hat (Dissolver) | Item (Helmet, Passive) | +3% Chance To Double Loot in Combat | +40% flat Abyssal Slayer Area effect negation +7% Damage To Slayer Tasks +7% Global Abyssal Slayer Coins (except Item Sales) +12% Slayer Abyssal XP |
Abyssal Slayer Wizard Hat (Isolator) | Item (Helmet, Passive) | +2% Chance To Double Loot in Combat | +30% flat Abyssal Slayer Area effect negation +6% Damage To Slayer Tasks +6% Global Abyssal Slayer Coins (except Item Sales) +10% Slayer Abyssal XP |
Abyssal Slayer Wizard Hat (Resolver) | Item (Helmet, Passive) | +5% Chance To Double Loot in Combat | +50% flat Abyssal Slayer Area effect negation +8% Damage To Slayer Tasks +8% Global Abyssal Slayer Coins (except Item Sales) +15% Slayer Abyssal XP |
Abyssal Slayer Wizard Hat (Ruiner) | Item (Helmet, Passive) | +1% Chance To Double Loot in Combat | +20% flat Abyssal Slayer Area effect negation +5% Damage To Slayer Tasks +5% Global Abyssal Slayer Coins (except Item Sales) +10% Slayer Abyssal XP |
Abyssal Slayer Wizard Robes (Dissolver) | Item (Platebody, Passive) | +3% Chance To Double Loot in Combat | +40% flat Abyssal Slayer Area effect negation +7% Damage To Slayer Tasks +7% Global Abyssal Slayer Coins (except Item Sales) +12% Slayer Abyssal XP |
Abyssal Slayer Wizard Robes (Isolator) | Item (Platebody, Passive) | +2% Chance To Double Loot in Combat | +30% flat Abyssal Slayer Area effect negation +6% Damage To Slayer Tasks +6% Global Abyssal Slayer Coins (except Item Sales) +10% Slayer Abyssal XP |
Abyssal Slayer Wizard Robes (Resolver) | Item (Platebody, Passive) | +5% Chance To Double Loot in Combat | +50% flat Abyssal Slayer Area effect negation +8% Damage To Slayer Tasks +8% Global Abyssal Slayer Coins (except Item Sales) +15% Slayer Abyssal XP |
Abyssal Slayer Wizard Robes (Ruiner) | Item (Platebody, Passive) | +1% Chance To Double Loot in Combat | +20% flat Abyssal Slayer Area effect negation +5% Damage To Slayer Tasks +5% Global Abyssal Slayer Coins (except Item Sales) +10% Slayer Abyssal XP |
Adventurers Backpack | Item (Cape) | +5% Chance To Double Loot in Combat | |
Aorpheat's Signet Ring | Item (Ring, Passive) | -5% Chance to Double Items in Thieving +10% Chance to Double Items Globally -5% Chance To Double Loot in Combat |
+100% GP gained from Agility +100% GP gained from Thieving +100% GP gained from Firemaking +100% GP from Combat |
Big ol Ron | Item (Weapon) | +100% Chance To Double Loot in Combat | |
Chapeau Noir | Item (Helmet, Passive) | +10% Chance To Double Loot in Combat +10% Chance to Double Items in Thieving |
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Combination Fury Gem | Item (Gem) | +3% Chance To Double Loot in Combat | +20 Maximum Hitpoints +5% Damage To Slayer Tasks +4% Damage To Combat Area Monsters +5% Global Slayer Coins (except Item Sales) +5% Damage To Dungeon Monsters |
Doubling Gem | Item (Gem) | +3% Chance To Double Loot in Combat | |
Enhanced Township Rune Essence Scroll | Item (Consumable) | +4% Chance To Double Loot in Combat | +1% base primary resource quantity gained in Mining for Essence +1% base primary resource quantity gained in Mining for Abyssal Essence +3% Runecrafting Abyssal XP +3% Runecrafting Skill XP +5% chance to preserve resources in Runecrafting when making Staves +5% chance to preserve resources in Runecrafting when making Abyssal Staves |
Ring of Deception | Item (Ring, Passive) | +15% Chance To Double Loot in Combat | +3% chance to receive no Combat drops from Monsters or Dungeons |
Ring of Wealth | Item (Ring, Passive) | +7% Chance to Double Items Globally | -3% Chance to Preserve Resources in Skills |
Signet Ring of Corrupted Souls | Item (Ring, Passive) | +15% Chance to Double Items Globally | +2 additional quantity of primary resource gained globally (Cannot be doubled) +150% GP gained from Agility +150% GP gained from Thieving +150% GP gained from Firemaking +150% AP gained from Agility +150% AP gained from Thieving +150% AP gained from Firemaking +150% GP from Combat +150% AP from Combat |
Skeleton Key Ring | Item (Ring) | +3% Chance to Double Items Globally | +80 Stealth while Thieving from Abyssal Realm NPCs +10% Global AP (except Item Sales) +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only |
Slayer Cowl (Legendary) | Item (Helmet, Passive) | +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving |
+45% Slayer Skill XP +6% Damage To Slayer Tasks +6% Global Slayer Coins (except Item Sales) +25% Flat Slayer Area Effect Negation |
Slayer Cowl (Master) | Item (Helmet, Passive) | +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving |
+40% Slayer Skill XP +5% Damage To Slayer Tasks +5% Global Slayer Coins (except Item Sales) +20% Flat Slayer Area Effect Negation |
Slayer Cowl (Mythical) | Item (Helmet, Passive) | +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving |
+50% Slayer Skill XP +8% Damage To Slayer Tasks +8% Global Slayer Coins (except Item Sales) +30% Flat Slayer Area Effect Negation |
Slayer Helmet (Legendary) | Item (Helmet, Passive) | +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving |
+45% Slayer Skill XP +6% Damage To Slayer Tasks +6% Global Slayer Coins (except Item Sales) +25% Flat Slayer Area Effect Negation |
Slayer Helmet (Master) | Item (Helmet, Passive) | +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving |
+40% Slayer Skill XP +5% Damage To Slayer Tasks +5% Global Slayer Coins (except Item Sales) +20% Flat Slayer Area Effect Negation |
Slayer Helmet (Mythical) | Item (Helmet, Passive) | +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving |
+50% Slayer Skill XP +8% Damage To Slayer Tasks +8% Global Slayer Coins (except Item Sales) +30% Flat Slayer Area Effect Negation |
Slayer Leather Body (Legendary) | Item (Platebody, Passive) | +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving |
+45% Slayer Skill XP +6% Damage To Slayer Tasks +6% Global Slayer Coins (except Item Sales) +25% Flat Slayer Area Effect Negation |
Slayer Leather Body (Master) | Item (Platebody, Passive) | +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving |
+40% Slayer Skill XP +5% Damage To Slayer Tasks +5% Global Slayer Coins (except Item Sales) +20% Flat Slayer Area Effect Negation |
Slayer Leather Body (Mythical) | Item (Platebody, Passive) | +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving |
+50% Slayer Skill XP +8% Damage To Slayer Tasks +8% Global Slayer Coins (except Item Sales) +30% Flat Slayer Area Effect Negation |
Slayer Platebody (Legendary) | Item (Platebody, Passive) | +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving |
+45% Slayer Skill XP +6% Damage To Slayer Tasks +6% Global Slayer Coins (except Item Sales) +25% Flat Slayer Area Effect Negation |
Slayer Platebody (Master) | Item (Platebody, Passive) | +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving |
+40% Slayer Skill XP +5% Damage To Slayer Tasks +5% Global Slayer Coins (except Item Sales) +20% Flat Slayer Area Effect Negation |
Slayer Platebody (Mythical) | Item (Platebody, Passive) | +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving |
+50% Slayer Skill XP +8% Damage To Slayer Tasks +8% Global Slayer Coins (except Item Sales) +30% Flat Slayer Area Effect Negation |
Slayer Wizard Hat (Legendary) | Item (Helmet, Passive) | +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving |
+45% Slayer Skill XP +6% Damage To Slayer Tasks +6% Global Slayer Coins (except Item Sales) +25% Flat Slayer Area Effect Negation |
Slayer Wizard Hat (Master) | Item (Helmet, Passive) | +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving |
+40% Slayer Skill XP +5% Damage To Slayer Tasks +5% Global Slayer Coins (except Item Sales) +20% Flat Slayer Area Effect Negation |
Slayer Wizard Hat (Mythical) | Item (Helmet, Passive) | +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving |
+50% Slayer Skill XP +8% Damage To Slayer Tasks +8% Global Slayer Coins (except Item Sales) +30% Flat Slayer Area Effect Negation |
Slayer Wizard Robes (Legendary) | Item (Platebody, Passive) | +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving |
+45% Slayer Skill XP +6% Damage To Slayer Tasks +6% Global Slayer Coins (except Item Sales) +25% Flat Slayer Area Effect Negation |
Slayer Wizard Robes (Master) | Item (Platebody, Passive) | +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving |
+40% Slayer Skill XP +5% Damage To Slayer Tasks +5% Global Slayer Coins (except Item Sales) +20% Flat Slayer Area Effect Negation |
Slayer Wizard Robes (Mythical) | Item (Platebody, Passive) | +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving |
+50% Slayer Skill XP +8% Damage To Slayer Tasks +8% Global Slayer Coins (except Item Sales) +30% Flat Slayer Area Effect Negation |
Undead Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +4% Chance to Double Items Globally | +6% Melee Max Hit +4% Global Skill XP |
Undead Enhancement 1 | Item (Enhancement1) | +2% Chance To Double Loot in Combat | |
Undead Enhancement 1 (Augmented) | Item (Enhancement1) | +4% Chance To Double Loot in Combat | |
Voidtaker Amulet | Item (Amulet) | -5% Chance to Double Items Globally | -5% cost to produce Abyssal Realm Items in all Artisan Skills +3% Global Abyssal XP |
Ace | Pet | +1% Chance to Double Items Globally | |
Aquarias | Pet | +1% Chance to Double Items Globally | |
Golden Golbin | Pet | +1% Chance To Double Loot in Combat | |
Harold | Pet | +2% Chance to Double Items Globally | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +3% Rune Preservation +2% of Maximum Hit added to Minimum Hit |
Penelope | Pet | +2% Chance to Double Items Globally | |
Rosey | Pet | +1% Chance To Double Loot in Combat |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |