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{{ThievingTarget | {{ThievingTarget}} | ||
The '''{{PAGENAME}}''' is one of the NPCS in the {{Skill|Thieving}} skill. | |||
}} | |||
== Loot == | |||
{{ThievingDrops}} | |||
{{MenuThieving}} | |||
[[Category:Thieving Targets]] | [[Category:Thieving Targets]] | ||
{{Menu}} | {{Menu}} |
Latest revision as of 20:37, 30 September 2021
This page was last updated for (v1.2.2). |
Fisherman |
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Area: Port of Lemvor |
Requirements: |
Perception: 400 |
Max Hit: 101 |
Experience: 46 XP |
The Fisherman is one of the NPCS in the Thieving skill.
Loot
Successfully pickpocketing the Fisherman will always give 1 - 450
Possible Common Drops:
Up to one of these will be received on a successful pickpocket:
Item | Qty | Price | Chance | |
---|---|---|---|---|
![]() |
1 | 80 |
20/127 | 15.75% |
![]() |
1 | 50 |
20/127 | 15.75% |
![]() |
1 | 120 |
15/127 | 11.81% |
![]() |
1 | 135 |
23/254 | 9.06% |
![]() |
1 | 190 |
9/127 | 7.09% |
![]() |
1 | 270 |
29/508 | 5.71% |
![]() |
1 | 215 |
23/508 | 4.53% |
![]() |
1 | 650 |
4/127 | 3.15% |
![]() |
1 | 750 |
11/508 | 2.17% |
Total: | 3/4 | 75.00% |
The loot obtained from the average successful pickpocket is worth 122.19 if sold.
Including GP, the average successful pickpocket is worth 347.69.
Possible Rare Drops:
Any of these can be received after a successful pickpocket:
Item | Qty | Price | Chance | |
---|---|---|---|---|
![]() |
1 | 4,000 |
1/120 | 0.8333% |
![]() |
1 | 32,000 |
1/20,000 | 0.0050% |
![]() |
1 | 15,000 |
1/15,000 | 0.0067% |
Possible Area Unique Drops
Any Area Unique Drop is equally likely to be obtained after a successful pickpocket. Each Area Unique Drop is rolled for separately, so it is possible to receive multiple Area Unique Drops from a single action. The chance of receiving an Area Unique drop is tripled if the 95% Thieving Mastery Pool checkpoint is active.
Item | Qty | Price | Chance | |
---|---|---|---|---|
![]() |
1 | 500 |
1/500 | 0.20% |
![]() |
1,000 | 7 |
1/500 | 0.20% |
![]() |
1 | 10,000 |
1/500 | 0.20% |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |