Fishing: Difference between revisions
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{{V|1. | {{HasMMG|Fishing Whales}} | ||
{{V|1.2.2}} | |||
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}} | {{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}} | ||
[[File:Fishing (skill).svg|thumb|right|Fishing]] | [[File:Fishing (skill).svg|thumb|right|Fishing]] | ||
'''{{PAGENAME}}''' is used to catch [[Fishing#Fish|fish]], [[Fishing#Special|special items]] and [[Fishing#Junk|junk]] | '''{{PAGENAME}}''' is used to catch [[Fishing#Fish|fish]], [[Fishing#Special|special items]], and [[Fishing#Junk|junk]]. Many of the fish may be cooked with {{Skill|Cooking}} for use as [[food]] during {{Icon|Combat}} or {{Skill|Thieving}}, while a number of others can be used as ingredients for {{Skill|Herblore}} potions or {{Skill|Summoning}} tablets. | ||
Of the [[Fishing#Special|special items]] obtained from Fishing, the {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}} are particularly noteworthy due to the skill and {{Icon|Mastery}} experience bonuses they provide for all non-combat skills. These rings are however also considered some of the rarest items in the game, and can take a significant amount of time to obtain. | |||
== Mechanics == | |||
The amount of time each Fishing action takes can be reduced by 5-40% by purchasing [[#Fishing Rods|fishing rods]] from the [[Shop#Fishing_Rods|Shop]], 15% with the {{ItemIcon|Amulet of Fishing}}, 5% with the second unique star of {{ConstellationIcon|Ameria}} ({{MasteryReq|Ameria|60|type=constellation}}), 3% with the {{TotH}} {{AgilityIcon|Elite Pillar of Expertise}}, 2% with {{TotH}} {{PetIcon|Harold}}, and 0.5 seconds while the {{ItemIcon|Octopus}} + {{TotH}} {{ItemIcon|Eagle}} [[Synergy]] is active. | |||
Fishing benefits from a couple of guaranteed item doubling bonuses, one being the {{ItemIcon|Fishing Skillcape}} perk, while the other is obtained by reaching a {{Icon|Mastery}} level of 99 in the fish being caught. While both are active, the quantity of fish caught per action is guaranteed to be at least 4. These bonuses apply multiplicatively with the chance to double items, and so the quantity of fish gained from a single action can be as much as 8. | |||
{{TotH}} {{ItemIcon|Lost Chest|Lost Chests}} may drop in addition to the usual action rewards if the {{UpgradeIcon|Corundum Fishing Rod}} has been purchased or if the {{ItemIcon|Superior Fishing Skillcape}} is equipped, and can also drop from base game fish. When opened, lost chests may contain any of the superior [[Gem|gems]], {{ItemIcon|Runestone|Runestones}} or any of the three fishing consumables: {{ItemIcon|Fishing Hook}}, {{ItemIcon|Golden Reel}}, and {{ItemIcon|Burning Reel}}. The last two consumables are exclusive to the lost chest and cannot be obtained elsewhere. | |||
== Fishing Areas == | == Fishing Areas == | ||
The Barbarian Fishing area is unlocked by wearing the {{ItemIcon|Barbarian Gloves}}. Catching fish in the Barbarian Fishing Area will give {{Skill|Strength}} and Fishing skill experience. This Strength experience is also affected by the experience bonus from {{ItemIcon|Gold Emerald Ring}}. | There are 15 Fishing Areas, with different fish located in each Fishing Area. Each area has different chances to obtain junk or special items instead of fish. The chance to obtain special items can be reduced by wearing the {{ItemIcon|Sailor's Top}}, which can be useful to maximise the amount of fish obtained. | ||
The '''Barbarian Fishing''' area is unlocked by wearing the {{ItemIcon|Barbarian Gloves}}. Catching fish in the Barbarian Fishing Area will give {{Skill|Strength}} and Fishing skill experience. This Strength experience is also affected by the experience bonus from {{ItemIcon|Gold Emerald Ring}}. | |||
The '''Secret Area''' is unlocked by reading the {{ItemIcon|Message in a Bottle}} in the [[Bank]]. After the first reading, the bottle has no further use and can be safely sold. | |||
The | The '''Fisherman's enclave''' is unlocked by discovering {{AoD}} {{POIIcon|Fisherman's Enclave}} in {{Skill|Cartography}}. | ||
Both the {{ItemIcon|Message in a Bottle}} and {{ItemIcon|Barbarian Gloves}} are [[Fishing#Special|special items]] that can be found while fishing. | Both the {{ItemIcon|Message in a Bottle}} and {{ItemIcon|Barbarian Gloves}} are [[Fishing#Special|special items]] that can be found while fishing. | ||
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== Fish == | == Fish == | ||
As the player's Fishing level increases, new fish that give more experience will become available to catch. {{ItemIcon|Leaping Trout}}, {{ItemIcon|Leaping Salmon}}, and {{ItemIcon|Leaping Broad Fish}}, will train {{Skill|Strength}} when caught, giving 10, 15, and 25 experience respectively. {{ItemIcon|Raw Skeleton Fish}} can be buried for 3 {{Skill|Prayer}} points each. {{ItemIcon|Raw Magic Fish}} can be eaten to restore health without cooking. {{ItemIcon|Raw Poison Fish}} are used as an | As the player's Fishing level increases, new fish that give more experience will become available to catch. | ||
In addition: | |||
* {{ItemIcon|Leaping Trout}}, {{ItemIcon|Leaping Salmon}}, and {{ItemIcon|Leaping Broad Fish}}, will train {{Skill|Strength}} when caught, giving 10, 15, and 25 experience respectively. | |||
* {{ItemIcon|Raw Skeleton Fish}} can be buried for 3 {{Skill|Prayer}} points each. | |||
* {{ItemIcon|Raw Magic Fish}} can be eaten to restore health without cooking. | |||
* {{ItemIcon|Raw Poison Fish}} and {{ItemIcon|Raw Ghost Fish}} are used as an ingredients for the {{ItemIcon|Performance Enhancing Potion}} and {{ItemIcon|Reaper Potion}} respectively. | |||
The {{Skill|Cooking}} level is given for all of the fish that can be cooked to increase their health restore value. | |||
Most fish, including those that cannot be cooked, can be used in {{Skill|Summoning}}: | |||
* {{ItemIcon|Octopus}}: if they require {{SkillReq|Fishing|99}} or lower | |||
* {{TotH}} {{ItemIcon|Siren}}: if they require {{SkillReq|Fishing|100}} or higher | |||
{{FishingFishTable}} | {{FishingFishTable}} | ||
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== Skillcape == | == Skillcape == | ||
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}. | |||
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP| | The [[Skillcapes|superior skillcape]] can be purchased from the store for {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|120}}. | ||
{{SkillcapeInfo}} | {{SkillcapeInfo}} | ||
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== Fishing Rods == | == Fishing Rods == | ||
Fishing rods are permanent upgrades purchased from the {{Icon|Shop|section=Fishing_Rods}} that decrease the amount of time it takes to catch fish. The later rods also provide a number of other bonuses, as listed in the table below. The bonuses provided by these upgrades are permanently active once purchased i.e. they do not need to be equipped or otherwise enabled. | |||
{{RodUpgradeTable}} | {{RodUpgradeTable}} | ||
Line 54: | Line 74: | ||
* Select fish that are both within an area with a high special chance and have a low catch time - {{ItemIcon|Raw Seahorse}} and {{ItemIcon|Raw Skeleton Fish}} are ideal choices | * Select fish that are both within an area with a high special chance and have a low catch time - {{ItemIcon|Raw Seahorse}} and {{ItemIcon|Raw Skeleton Fish}} are ideal choices | ||
* Gain a mastery level of at least 50 in the fish being caught, which increases the special chance by 3% | * Gain a mastery level of at least 50 in the fish being caught, which increases the special chance by 3% | ||
* Reduce the catch time by | * Reduce the catch time by using all available interval reductions, which are listed within the [[#Mechanics|Mechanics]] section | ||
* Reach the 95% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]] | * Reach the 95% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]] | ||
* Have the {{ItemIcon|Octopus}} and {{ItemIcon|Ent}} [[Summoning#Synergies|Summoning synergy]] equipped, increasing the special chance by | * Have the {{ItemIcon|Octopus}} and {{ItemIcon|Ent}} [[Summoning#Synergies|Summoning synergy]] equipped, increasing the special chance by 6% | ||
* Increase the {{Icon|Mastery}} level of {{ | * Increase the {{Icon|Mastery}} level of {{ConstellationIcon|Ameria}} to 20, as that star's unique modifier can increase the special chance by up to 5% | ||
Conversely, to reduce the chances of obtaining special items, player may: | |||
* Have the {{ItemIcon|Sailor%27s_Top|Sailer's Top}} equipped, reducing the special chance by 8%. This item can be pickpocketed from the {{Icon|Dock Hand|type=thieving}}. | |||
== Junk == | == Junk == | ||
Junk items are randomly caught instead of fish. | Junk items are randomly caught instead of fish. They can also be obtained as contents of a {{ItemIcon|Treasure Chest}}. Most of them have for only use {{Icon|Rags to Riches I|type=spell}}, but the {{ItemIcon|Rope}} can also be upgraded into {{ItemIcon|Bowstring}}. They reward only 1 XP when caught, and are selected from the following table: | ||
{{FishingJunkTable}} | {{FishingJunkTable}} | ||
You can prevent the catch of Junk items if the mastery level of the intended catch is of 65 and beyond for that specific fish, or globally with the 25% Fishing Mastery Checkpoint. | |||
Regardless of Fishing Mastery, you can still get Junk Items from Treasure Chests. | |||
== Potion == | == Potion == | ||
The | The {{ItemIcon|Fishermans Potion}} can be used to increase the chance of receiving double fish while fishing. | ||
{{PotionTable|Fishermans Potion}} | {{PotionTable|Fishermans Potion}} | ||
==Summoning Boosts== | ==Summoning Boosts== | ||
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}. | This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}. | ||
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==Skill Boosts== | ==Skill Boosts== | ||
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards. | This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards. | ||
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedFishingSpecialChance,decreasedFishingSpecialChance|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}} | {{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedFishingSpecialChance,decreasedFishingSpecialChance,increasedBonusFishingSpecialChance,increasedChanceForOneExtraFish,increasedChanceToFindLostChest,increasedFishingCookedChance,increasedChanceForGPFromFishing,decreasedGlobalSkillIntervalPercent,increasedNonCombatSkillXP,increasedMasteryPoolCap,doubleItemsSkill,summoningSynergy_4_5,increasedChanceToCatchExtraSameAreaFish|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
{{FishingNav}}{{Menu}} | {{FishingNav}}{{Menu}} |
Latest revision as of 22:19, 15 June 2024
Fishing is used to catch fish, special items, and junk. Many of the fish may be cooked with Cooking for use as food during Combat or Thieving, while a number of others can be used as ingredients for Herblore potions or Summoning tablets.
This page was last updated for (v1.2.2). |
Of the special items obtained from Fishing, the Ancient Ring of Skills and Ancient Ring of Mastery are particularly noteworthy due to the skill and Mastery experience bonuses they provide for all non-combat skills. These rings are however also considered some of the rarest items in the game, and can take a significant amount of time to obtain.
Mechanics
The amount of time each Fishing action takes can be reduced by 5-40% by purchasing fishing rods from the Shop, 15% with the Amulet of Fishing, 5% with the second unique star of Ameria ( Level 60), 3% with the Elite Pillar of Expertise, 2% with Harold, and 0.5 seconds while the Octopus + Eagle Synergy is active.
Fishing benefits from a couple of guaranteed item doubling bonuses, one being the Fishing Skillcape perk, while the other is obtained by reaching a Mastery level of 99 in the fish being caught. While both are active, the quantity of fish caught per action is guaranteed to be at least 4. These bonuses apply multiplicatively with the chance to double items, and so the quantity of fish gained from a single action can be as much as 8.
Lost Chests may drop in addition to the usual action rewards if the Corundum Fishing Rod has been purchased or if the Superior Fishing Skillcape is equipped, and can also drop from base game fish. When opened, lost chests may contain any of the superior gems, Runestones or any of the three fishing consumables: Fishing Hook, Golden Reel, and Burning Reel. The last two consumables are exclusive to the lost chest and cannot be obtained elsewhere.
Fishing Areas
There are 15 Fishing Areas, with different fish located in each Fishing Area. Each area has different chances to obtain junk or special items instead of fish. The chance to obtain special items can be reduced by wearing the Sailor's Top, which can be useful to maximise the amount of fish obtained.
The Barbarian Fishing area is unlocked by wearing the Barbarian Gloves. Catching fish in the Barbarian Fishing Area will give Strength and Fishing skill experience. This Strength experience is also affected by the experience bonus from Gold Emerald Ring.
The Secret Area is unlocked by reading the Message in a Bottle in the Bank. After the first reading, the bottle has no further use and can be safely sold.
The Fisherman's enclave is unlocked by discovering Fisherman's Enclave in Cartography.
Both the Message in a Bottle and Barbarian Gloves are special items that can be found while fishing.
Name | Fish | Fish Chance | Junk Chance | Special Chance |
---|---|---|---|---|
Shallow Shores | Raw Shrimp Raw Lobster Raw Crab |
75% | 25% | 0% |
Shrapnel River | Raw Sardine Raw Herring Raw Carp |
80% | 20% | 0% |
Trench of Despair | Raw Blowfish Raw Poison Fish Raw Anglerfish Raw Cave Fish |
70% | 28% | 2% |
Lemvor Pier | Raw Trout Raw Salmon Raw Fanfish |
70% | 29% | 1% |
Open Waters | Raw Swordfish Raw Manta Ray |
69% | 29% | 2% |
Barren Ocean | Raw Shark Raw Whale |
90% | 10% | 0% |
Barbarian Fishing | Leaping Trout Leaping Salmon Leaping Broad Fish |
95% | 5% | 0% |
Secret Area | Raw Seahorse Raw Skeleton Fish Raw Magic Fish |
95% | 0% | 5% |
Magma Lake | Raw Lava Fish Raw Magma Fish Raw Magma Eel |
80% | 15% | 5% |
Jungle Waters | Raw Spike Fish Raw Blue Crab Raw Large Blowfish |
79% | 20% | 1% |
Static Valley | Raw Rockfish Raw Static Jellyfish |
85% | 14% | 1% |
Frozen Sea | Raw Frost Crab Raw Frozen Manta Ray |
90% | 10% | 0% |
Midnight Lagoon | Raw Ghost Fish Raw Terrorfish |
66% | 31% | 3% |
Mystic Pond | Raw Mystic Seahorse Raw Mystic Shark |
84% | 15% | 1% |
Fisherman's Enclave | Raw Mackerel Raw Halibut Raw Tilapia |
80% | 17% | 3% |
Fish
As the player's Fishing level increases, new fish that give more experience will become available to catch.
In addition:
- Leaping Trout, Leaping Salmon, and Leaping Broad Fish, will train Strength when caught, giving 10, 15, and 25 experience respectively.
- Raw Skeleton Fish can be buried for 3 Prayer points each.
- Raw Magic Fish can be eaten to restore health without cooking.
- Raw Poison Fish and Raw Ghost Fish are used as an ingredients for the Performance Enhancing Potion and Reaper Potion respectively.
The Cooking level is given for all of the fish that can be cooked to increase their health restore value.
Most fish, including those that cannot be cooked, can be used in Summoning:
Fish | Level | Catch Time | XP | Value | XP/s | GP/s | Level | |||
---|---|---|---|---|---|---|---|---|---|---|
Min | Max | Avg | ||||||||
Raw Shrimp | 1 | 4.0s | 8.0s | 6.0s | 5 | 1 | 0.83 | 0.17 | 1 | |
Raw Sardine | 5 | 4.0s | 8.0s | 6.0s | 10 | 3 | 1.67 | 0.50 | 5 | |
Raw Blowfish | 8 | 3.0s | 8.0s | 5.5s | 12 | 5 | 2.18 | 0.91 | N/A | |
Raw Herring | 10 | 4.0s | 8.0s | 6.0s | 15 | 8 | 2.50 | 1.33 | 10 | |
Raw Seahorse | 15 | 3.0s | 10.0s | 6.5s | 25 | 40 | 3.85 | 6.15 | 15 | |
Leaping Trout | 20 | 3.0s | 10.0s | 6.5s | 20 | 10 | 3.08 | 1.54 | N/A | |
Raw Mackerel | 20 | 4.0s | 10.0s | 7.0s | 22 | 19 | 3.14 | 2.71 | 20 | |
Raw Trout | 20 | 4.0s | 10.0s | 7.0s | 20 | 16 | 2.86 | 2.29 | 20 | |
Raw Poison Fish | 30 | 3.0s | 10.0s | 6.5s | 25 | 40 | 3.85 | 6.15 | N/A | |
Raw Salmon | 35 | 4.0s | 10.0s | 7.0s | 40 | 35 | 5.71 | 5.00 | 35 | |
Leaping Salmon | 35 | 3.0s | 12.0s | 7.5s | 40 | 20 | 5.33 | 2.67 | N/A | |
Raw Lobster | 40 | 4.0s | 11.0s | 7.5s | 50 | 65 | 6.67 | 8.67 | 40 | |
Raw Halibut | 40 | 4.0s | 11.0s | 7.5s | 55 | 78 | 7.33 | 10.40 | 40 | |
Raw Skeleton Fish | 45 | 7.0s | 15.0s | 11.0s | 100 | 175 | 9.09 | 15.91 | N/A | |
Raw Swordfish | 50 | 5.0s | 12.0s | 8.5s | 80 | 80 | 9.41 | 9.41 | 50 | |
Raw Anglerfish | 50 | 5.0s | 12.0s | 8.5s | 100 | 50 | 11.76 | 5.88 | 50 | |
Raw Fanfish | 55 | 4.0s | 10.0s | 7.0s | 120 | 120 | 17.14 | 17.14 | 55 | |
Raw Crab | 60 | 5.0s | 12.0s | 8.5s | 120 | 135 | 14.12 | 15.88 | 60 | |
Raw Carp | 65 | 6.0s | 15.0s | 10.5s | 130 | 190 | 12.38 | 18.10 | 65 | |
Raw Shark | 70 | 7.0s | 15.0s | 11.0s | 150 | 270 | 13.64 | 24.55 | 70 | |
Leaping Broad Fish | 70 | 4.0s | 12.0s | 8.0s | 100 | 50 | 12.50 | 6.25 | N/A | |
Raw Cave Fish | 75 | 8.0s | 15.0s | 11.5s | 300 | 215 | 26.09 | 18.70 | 75 | |
Raw Tilapia | 75 | 8.0s | 15.0s | 11.5s | 330 | 258 | 28.70 | 22.43 | 75 | |
Raw Magic Fish | 80 | 12.0s | 30.0s | 21.0s | 325 | 960 | 15.48 | 45.71 | N/A | |
Raw Manta Ray | 85 | 9.0s | 25.0s | 17.0s | 495 | 650 | 29.12 | 38.24 | 85 | |
Raw Whale | 95 | 10.0s | 25.0s | 17.5s | 575 | 750 | 32.86 | 42.86 | 95 | |
Raw Lava Fish | 100 | 7.0s | 15.0s | 11.0s | 459 | 300 | 41.73 | 27.27 | 100 | |
Raw Spike Fish | 101 | 6.0s | 16.0s | 11.0s | 524 | 100 | 47.64 | 9.09 | N/A | |
Raw Rockfish | 102 | 8.0s | 15.0s | 11.5s | 288 | 555 | 25.04 | 48.26 | N/A | |
Raw Blue Crab | 104 | 10.0s | 24.0s | 17.0s | 891 | 255 | 52.41 | 15.00 | 102 | |
Raw Magma Fish | 105 | 4.0s | 10.0s | 7.0s | 368 | 75 | 52.57 | 10.71 | 105 | |
Raw Large Blowfish | 106 | 6.0s | 16.0s | 11.0s | 646 | 222 | 58.73 | 20.18 | N/A | |
Raw Static Jellyfish | 108 | 15.0s | 30.0s | 22.5s | 729 | 1,350 | 32.40 | 60.00 | 108 | |
Raw Frost Crab | 110 | 8.0s | 20.0s | 14.0s | 886 | 300 | 63.29 | 21.43 | 110 | |
Raw Magma Eel | 112 | 10.0s | 25.0s | 17.5s | 1,099 | 650 | 62.80 | 37.14 | 112 | |
Raw Frozen Manta Ray | 113 | 15.0s | 30.0s | 22.5s | 1,030 | 1,500 | 45.78 | 66.67 | 115 | |
Raw Ghost Fish | 115 | 15.0s | 35.0s | 25.0s | 1,785 | 1,000 | 71.40 | 40.00 | N/A | |
Raw Mystic Seahorse | 116 | 25.0s | 40.0s | 32.5s | 1,226 | 3,000 | 37.72 | 92.31 | N/A | |
Raw Terrorfish | 118 | 20.0s | 40.0s | 30.0s | 2,183 | 1,750 | 72.77 | 58.33 | 118 | |
Raw Mystic Shark | 120 | 15.0s | 40.0s | 27.5s | 1,596 | 2,250 | 58.04 | 81.82 | 120 |
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each Mastery level increases the chance to receive 2 Fish by +0.4% |
50 | +3% chance to receive special items. |
65 | You no longer catch Junk. |
99 | Always catch a minimum quantity of 2 Fish |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 2,000,000 xp | +5% Fishing Mastery XP |
25% | 5,000,000 xp | Receive no more Junk |
50% | 10,000,000 xp | +5% chance to get double Fish |
95% | 19,000,000 xp | When you catch a Special Item, there is a 25% chance to receive one extra Special Item. It is possible to receive a different item than the original. |
Total Mastery Pool XP | 20,000,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
The superior skillcape can be purchased from the store for 10,000,000 after the player reaches Level 120.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Fishing Skillcape | Level 99 | x2 Items received from Fishing | |
Superior Fishing Skillcape | Level 120 | +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) x2 Items received from Fishing |
Pet
The pet can be unlocked by doing any Fishing action.
Pet | Name | Effect |
---|---|---|
Pudding Duckie | +5% Chance to Double Items in Fishing |
Fishing Rods
Fishing rods are permanent upgrades purchased from the Shop that decrease the amount of time it takes to catch fish. The later rods also provide a number of other bonuses, as listed in the table below. The bonuses provided by these upgrades are permanently active once purchased i.e. they do not need to be equipped or otherwise enabled.
Special
Special items can be randomly acquired instead of fish while Fishing. They reward the same amount of XP as the fish that was being caught. Treasure is chosen from the following loot table:
Item | Value | Chance | ||
---|---|---|---|---|
Topaz | 225 | 1,000/3,361 | 29.75% | |
Sapphire | 335 | 800/3,361 | 23.80% | |
Ruby | 555 | 700/3,361 | 20.83% | |
Emerald | 555 | 500/3,361 | 14.88% | |
Diamond | 1,150 | 200/3,361 | 5.95% | |
Treasure Chest | 500 | 125/3,361 | 3.72% | |
Barbarian Gloves | 7,500 | 25/3,361 | 0.74% | |
Pirates Lost Ring | 17,500 | 5/3,361 | 0.15% | |
Message in a Bottle | 250 | 5/3,361 | 0.15% | |
Ancient Ring of Skills | 38,250 | 1/6,722 | 0.015% | |
Ancient Ring of Mastery | 26,500 | 1/6,722 | 0.015% |
The average value of a roll on the special fishing loot table is 523.69
To maximize the chance of obtaining special items, players may:
- Select fish that are both within an area with a high special chance and have a low catch time - Raw Seahorse and Raw Skeleton Fish are ideal choices
- Gain a mastery level of at least 50 in the fish being caught, which increases the special chance by 3%
- Reduce the catch time by using all available interval reductions, which are listed within the Mechanics section
- Reach the 95% Mastery pool checkpoint
- Have the Octopus and Ent Summoning synergy equipped, increasing the special chance by 6%
- Increase the Mastery level of Ameria to 20, as that star's unique modifier can increase the special chance by up to 5%
Conversely, to reduce the chances of obtaining special items, player may:
- Have the Sailer's Top equipped, reducing the special chance by 8%. This item can be pickpocketed from the Dock Hand.
Junk
Junk items are randomly caught instead of fish. They can also be obtained as contents of a Treasure Chest. Most of them have for only use Rags to Riches I, but the Rope can also be upgraded into Bowstring. They reward only 1 XP when caught, and are selected from the following table:
Item | Value | |
---|---|---|
Glass Bottle | 8 | |
Old Boot | 8 | |
Old Hat | 8 | |
Rope | 8 | |
Rubber Ducky | 69 | |
Rusty Key | 8 | |
Seaweed | 8 | |
Shell | 8 |
You can prevent the catch of Junk items if the mastery level of the intended catch is of 65 and beyond for that specific fish, or globally with the 25% Fishing Mastery Checkpoint.
Regardless of Fishing Mastery, you can still get Junk Items from Treasure Chests.
Potion
The Fishermans Potion can be used to increase the chance of receiving double fish while fishing.
Fishermans Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 5 | +3% Chance to Double Items in Fishing | |
II | 10 | +5% Chance to Double Items in Fishing | |
III | 15 | +8% Chance to Double Items in Fishing | |
IV | 20 | +12% Chance to Double Items in Fishing |
Summoning Boosts
This table shows all the Summoning Familiars and Synergies that provide a bonus to Fishing.
Familiar 1 | Familiar 2 | Effect | ||
---|---|---|---|---|
Octopus | +3% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | |||
Ent | Octopus | +6% Chance for Bird Nests to drop in Woodcutting +6% Special Item chance in Fishing | ||
Mole | Octopus | When receiving a Gem from Mining or Fishing, there is a +15% chance to get another random Gem. | ||
Octopus | Pig | +75% chance to gain 1 cooked version of a fish when Fishing | ||
Octopus | Bear | +200% Fisherman's Potion charges | ||
Octopus | Eagle | -0.5s Fishing Interval | ||
Octopus | Owl | +1.5% Fishing Mastery XP per maxed Star in Ameria constellation in Astrology |
Skill Boosts
This table lists most sources of Fishing-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Fishing Boosts | Other Modifiers |
---|---|---|---|
Cargo Net | Agility Obstacle 1 | +2% Fishing Mastery XP | +3% Global GP (except Item Sales) |
Rock Climb | Agility Obstacle 5 | +5% Chance to Double Items in Fishing | -10% Chance to Preserve Resources in Skills +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining +5% Chance to Double Items in Thieving |
Elite Pillar of Expertise | Agility Pillar | -3% Interval for all non-Combat Skills | +8% Chance to Double Items Globally +40% Global GP (except Item Sales) +8% Global Mastery XP |
Ameria | Constellation | -5% Fishing Interval +8% Chance to Double Items in Fishing +5% chance to receive Special Items from Fishing +8% Fishing Mastery XP +8% Fishing Skill XP |
-5% Firemaking Interval +5% chance to receive a Diamond per action in Firemaking (Cannot be doubled). +8% Chance to Double Items in Firemaking +8% Firemaking Mastery XP +8% Firemaking Skill XP |
Fishermans Potion I | Item | +3% Chance to Double Items in Fishing | |
Fishermans Potion II | Item | +5% Chance to Double Items in Fishing | |
Fishermans Potion III | Item | +8% Chance to Double Items in Fishing | |
Fishermans Potion IV | Item | +12% Chance to Double Items in Fishing | |
Amulet of Fishing | Item (Amulet) | -15% Fishing Interval | |
Ancient Ring of Skills | Item (Ring) | +8% non-Combat Skill XP | |
Burning Reel | Item (Consumable) | +25% chance to gain 1 cooked version of a fish when Fishing | |
Candelabra (Lit) | Item (Consumable) | -3% Interval for all non-Combat Skills +4% non-Combat Skill XP |
+4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
Cape of Completion | Item (Cape) | x2 Items received from Fishing +25% Mastery Pool XP Cap |
Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Fishermans Body | Item (Platebody) | +2% Fishing Skill XP | |
Fishermans Boots | Item (Boots) | +2% Fishing Skill XP | |
Fishermans Hat | Item (Helmet) | +2% Fishing Skill XP | |
Fishermans Leggings | Item (Platelegs) | +2% Fishing Skill XP | |
Fishing Hook | Item (Consumable) | +10% Chance to Double Items in Fishing | |
Fishing Lesser Relic | Item (Consumable) | -5% Fishing Interval +10% chance to gain 1 cooked version of a fish when Fishing |
+100% chance to ignore Slow effects |
Fishing Net | Item (Weapon) | +10% chance to catch +1 random Fish from the same Fishing Area (Cannot be doubled) | |
Fishing Scroll of XP | Item (Consumable) | +3% Fishing Skill XP | |
Fishing Skillcape | Item (Cape) | x2 Items received from Fishing | |
Gem Finder Scroll | Item (Consumable) | +10% chance to get a second gem (that can be a different type) when receiving a gem from Mining | |
Golden Reel | Item (Consumable) | +15% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | |
Golden Wreath | Item (Helmet, Passive) | +3% non-Combat Skill XP | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP |
Maximum Skillcape | Item (Cape) | x2 Items received from Fishing | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Octopus | Item (Summon1, Summon2) | +3% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | |
Pirates Lost Ring | Item (Ring) | +15% Fishing Skill XP | |
Sailor's Top | Item (Platebody) | -8% chance to receive Special Items from Fishing | |
Skillers Body | Item (Platebody) | +2% non-Combat Skill XP | |
Skillers Boots | Item (Boots) | +2% non-Combat Skill XP | |
Skillers Hat | Item (Helmet) | +2% non-Combat Skill XP | |
Skillers Leggings | Item (Platelegs) | +2% non-Combat Skill XP | |
Superior Cape of Completion | Item (Cape) | x2 Items received from Fishing +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) |
Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Fishing Skillcape | Item (Cape) | x2 Items received from Fishing +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) |
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Superior Max Skillcape | Item (Cape) | x2 Items received from Fishing +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) |
Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
944 Hexes Mastered | Mastery Bonus | -3% Interval for all non-Combat Skills | -3% Attack Interval |
Harold | Pet | -2% Interval for all non-Combat Skills +50% Mastery Pool XP Cap |
-0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges |
Pudding Duckie | Pet | +5% Chance to Double Items in Fishing | |
The Fisherman's Bounty | Point of Interest | -3% Fishing Interval +20% chance to gain GP equal to base fish sale price while Fishing +10% chance to gain 1 cooked version of a fish when Fishing |
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Adamant Fishing Rod | Upgrade | -5% Fishing Interval | |
Augite Fishing Rod | Upgrade | +20% chance to receive +1 Fish in Fishing (Cannot be doubled) +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) |
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Black Fishing Rod | Upgrade | -5% Fishing Interval | |
Corundum Fishing Rod | Upgrade | +20% chance to receive +1 Fish in Fishing (Cannot be doubled) +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) |
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Divine Fishing Rod | Upgrade | +20% chance to receive +1 Fish in Fishing (Cannot be doubled) +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) |
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Dragon Fishing Rod | Upgrade | -10% Fishing Interval | |
Iron Fishing Rod | Upgrade | -5% Fishing Interval | |
Meteorite Fishing Rod | Upgrade | +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +10% chance to gain 1 cooked version of a fish when Fishing |
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Mithril Fishing Rod | Upgrade | -5% Fishing Interval | |
Rune Fishing Rod | Upgrade | -5% Fishing Interval | |
Steel Fishing Rod | Upgrade | -5% Fishing Interval |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |