Combat Debuff: Difference between revisions

From Melvor Idle
(→‎Sources: Missing Burn Sources. Dragon shows up twice now but that's okay I guess?)
(→‎Barrier Burn: Create section)
 
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=== Mitigation ===
=== Mitigation ===
While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ({{PrayerIcon|Protect from Magic}}, {{PrayerIcon|Protect from Ranged}}, and {{PrayerIcon|Protect from Melee}}) are particularly useful.
While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ({{PrayerIcon|Protect from Magic}}, {{PrayerIcon|Protect from Ranged}}, and {{PrayerIcon|Protect from Melee}}) are particularly useful.
==Barrier Burn==
Barrier Burn is an effect which gradually depletes the {{Icon|Barrier}} of [[Monsters]] over time.
===Sources===
<!--{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=BarrierBurn}}-->{{ModifierTable|increasedChanceBarrierBleed,increasedChanceBarrierBurn|Chance To Apply Slow|false}}
<!--{{MonsterSpecialAttackTable|effect=BarrierBurn}}-->
==Bleed==
==Bleed==
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.
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Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
===Sources===
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Frostburn}}{{MonsterSpecialAttackTable|effect=Frostburn}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Frostburn}}{{ModifierTable|increasedChanceToApplyFrostburn|Chance To Apply Frostburn|false}}
{{MonsterSpecialAttackTable|effect=Frostburn}}
=== Mitigation ===
=== Mitigation ===
{{ModifierTable|frostBurnImmunity|Frostburn Immunity|false|displayOtherMods=true}}
{{ModifierTable|frostBurnImmunity|Frostburn Immunity|false|displayOtherMods=true}}
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Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.
Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.
===Sources===
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Sleep}}{{MonsterSpecialAttackTable|effect=Sleep}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Sleep}}{{ModifierTable|increasedChanceToApplySleepToTargetWhenHit|Chance To Apply Sleep|false}}
{{MonsterSpecialAttackTable|effect=Sleep}}
=== Mitigation ===
=== Mitigation ===
Similar to [[#Stun|Stuns]], the chance to ignore sleep is a separate roll from the chance to fall asleep.
Similar to [[#Stun|Stuns]], the chance to ignore sleep is a separate roll from the chance to fall asleep.
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Slow is an effect which increases the amount of time taken between the target's attacks.
Slow is an effect which increases the amount of time taken between the target's attacks.
===Sources===
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Slow}}{{MonsterSpecialAttackTable|effect=Slow}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Slow}}{{ModifierTable|increasedChanceToApply5Slow,increasedOnHitSlowMagnitude|Chance To Apply Slow|false}}
{{MonsterSpecialAttackTable|effect=Slow}}
=== Mitigation ===
=== Mitigation ===
{{ModifierTable|slowImmunity|Slow Immunity|false|displayOtherMods=true}}
{{ModifierTable|slowImmunity|Slow Immunity|false|displayOtherMods=true}}
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Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
===Sources===
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{MonsterSpecialAttackTable|effect=Stun}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{ModifierTable|increasedMeleeStunChance,increasedGlobalStunChance,increasedMeleeStunThreshold|Chance To Apply Stun|false}}
{{MonsterSpecialAttackTable|effect=Stun}}
 
=== Mitigation ===
=== Mitigation ===
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>.
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>.

Latest revision as of 15:08, 7 June 2024

This page is up to date (v1.3).

Affliction

Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.

Sources

Mitigation

While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ( Protect from Magic, Protect from Ranged, and Protect from Melee) are particularly useful.

Barrier Burn

Barrier Burn is an effect which gradually depletes the Barrier of Monsters over time.

Sources

Lua error in Module:ModifierTables at line 29: No such modifier alias: increasedChanceBarrierBleed.

Bleed

Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.

Sources

Mitigation

Burn

Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.

Sources

Lua error in Module:ModifierTables at line 29: No such modifier alias: increasedChanceToApplyBurn.

Mitigation

In addition to the below sources of burn immunity, the Dragon and Yak Summoning synergy prevents the player from taking damage from burning.

Freeze

Freeze is an effect that prevents the target from attacking. While the target is frozen, hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.

Sources

Mitigation

Similar to Stuns, the chance to ignore freeze is a separate roll from the chance to be frozen.

Frostburn

Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.

Sources

Lua error in Module:ModifierTables at line 29: No such modifier alias: increasedChanceToApplyFrostburn.

Mitigation

Poison

Poison is a Damage Over Time effect that comes in two flavours:

  • Poison, which deals 10% of the target's maximum HP over 10 seconds.
  • Deadly Poison, which deals 25% of the target's maximum HP over 10 seconds.

Despite the name, deadly poison isn't an effect that has a realistic chance of killing the player, provided they have sufficient Food and have purchased Auto Eat.

Sources

Poison

Lua error: No such modifier alias: ChanceToApplyPoison.

Deadly Poison

In addition to the below Monsters, any monster within Jungle Labyrinth may inflict deadly poison if the Area Effect is active.

Lua error: No such modifier alias: ChanceToApplyDeadlyPoison.


Mitigation

Shock

Shock is an effect which reduces the Damage Reduction (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.

Sources

The effect can be inflicted by any of the monsters within the Lightning Region dungeon:

Mitigation

As with Affliction, the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.

Sleep

Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.

Sources

Lua error in Module:ModifierTables at line 29: No such modifier alias: increasedChanceToApplySleepToTargetWhenHit.

Mitigation

Similar to Stuns, the chance to ignore sleep is a separate roll from the chance to fall asleep. Lua error in Module:ModifierTables at line 29: No such modifier alias: sleepImmunity.

Slow

Slow is an effect which increases the amount of time taken between the target's attacks.

Sources

Lua error in Module:ModifierTables at line 29: No such modifier alias: increasedChanceToApply5Slow.

Mitigation

Stun

Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.

Sources

Lua error in Module:ModifierTables at line 29: No such modifier alias: increasedMeleeStunChance.


Mitigation

The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is [math]\displaystyle{ \frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\% }[/math]. Lua error in Module:ModifierTables at line 29: No such modifier alias: HealWhenStunned.