Trading Post: Difference between revisions

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The '''Trading Post''' is a [[Township]] building. It enables access to the Trader tab, which allows the player to convert items into Township resources and vice-versa. There is no benefit to having multiple Trading Posts in a Town.
{{Main|Reference=Township#Trading Post|Name=Trading Post}}
 
<onlyinclude>The '''{{PAGENAME}}''' is a {{Skill|Township}} building. When built, it enables access to the trader within the Township skill, from which players can trade their Township resources for [[Consumables]] that can be used within other [[:Category:Skills|Skills]]. Each {{PAGENAME}} built reduces the cost of trades by 0.33% of the base cost.</onlyinclude>
The Trader is available every 8 hours (96 ticks) for 1 hour (12 ticks), meaning that there are 7 hours (84 ticks) between each visit.
 
Only items that have already been discovered in the Completion Log may be traded.
 
All items' trading value is based on their coin value, except for food, which is based on healing value, and [[Rune Essence]], [[Pure Essence]] and [[Leather]].
 
== Resource Conversion ==
* If you have excess planks and wish to convert them to wood through trading, the best ratio is through [[Magic Logs]] or [[Grove Logs]], at 2,400:1.
* If you have excess wood and wish to convert them to planks through trading, the best ratio is through [[Magic Logs]] at 16,800:1 base game, or [[Mystic Logs]] at 14,664:1 ToH.
* If you have excess ore and wish to convert it to stone, or vice versa, the best ratio is through [[Dragonite Ore]] at 5,670:1 base game, or [[Augite Ore]] at 4,800:1 ToH, respectively.
 
== Summoning ==
When creating tablets, before cost reductions, a total of {{GP|1000}} worth of non-shard item ingredients needs to be supplied per craft, with the exception that items that have a value before {{GP|20}} are considered to have a value of {{GP|20}}. In the case of items that can be bought via the Trading Post, except for {{Icon|Food|type=resource}}, it is much more cost-efficient efficient to buy the cheapest resource than it is to buy higher-tier items. More specifically, one should buy [[Normal Logs]], [[Garum Herb]]s, [[Copper Ore]] and [[Bronze Bar]]s to make [[Ent]], [[Mole]], [[Bear]] and [[Salamander]] tablets. This strategy does not apply to {{Icon|Food|type=resource}} items - the player should instead buy high-tier food items from the Trader.
== Potions ==
Tier IV potions can be acquired through the use of [[Herblore Potion|Herblore Potions]], then traded for, without the need for grinding to level 90 [[Mastery]].


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{{TownshipBuildingUpgrades}}

Latest revision as of 07:20, 2 January 2024

- Main article: Trading Post

This page is up to date (v1.2.2).


Trading Post
Trading Post
Building ID: melvorF:Trading_Post
Requirements:
Township Level 15
Base Cost:
Grasslands 500,000 GP, 5,000 Planks, 7,500 Stone, 5,000 Bar, 2,000 Herbs, 2,000 Potions
Arid Plains 500,000 GP, 5,000 Planks, 7,500 Stone, 5,000 Bar, 5,000 Clothing, 2,000 Herbs, 2,000 Potions
Snowlands 500,000 GP, 5,000 Planks, 7,500 Stone, 5,000 Bar, 5,000 Coal, 5,000 Clothing, 2,000 Herbs, 2,000 Potions
Maximum Built:
50 per biome, 150 total
Provides:
Grasslands: -0.33% Township Trader costs
Arid Plains: -0.33% Township Trader costs
Snowlands: -0.33% Township Trader costs
Biomes:
Grasslands
Arid Plains
Snowlands

The Trading Post is a Township building. When built, it enables access to the trader within the Township skill, from which players can trade their Township resources for Consumables that can be used within other Skills. Each Trading Post built reduces the cost of trades by 0.33% of the base cost.



Tradeable Items


  Township
  Population

  Basic Shelter   Wooden Hut   House   Cottage   Large Cottage   Manor   Estate

  Storage

  Storehouse   Warehouse   Repository   Large Repository

  Happiness

  Tavern   Gardens

  Education

  School   Large School   Academy   Large Academy
  Library

  Worship

  Chapel               Statue of Worship

  Trading

  Trading Post   Prats Hats   Malcs Cats   Cool Rocks

  Food

  Farmland   Plantation   Mill   Farming Estate
  Fishermans Dock   Fishermans Pier   Fishermans Port   Fishermans Estate
  Orchard   Market

  Wood

  Woodcutter Camp   Logging Camp   Forestry Camp   Forestry Estate

  Planks

  Carpenters Workshop   Carpenters Factory   Carpenters Foundry   Carpenters Estate

  Stone,   Ore &   Coal

  Miners Pit   Miners Field   Miners Quarry   Miners Estate

  Bar

  Blacksmiths Smithy   Blacksmiths Workshop   Blacksmiths Forge   Blacksmiths Estate

  Rune Essence

  Magic Emporium

  Herbs

  Gatherers Hut   Gatherers Lodge   Gatherers Villa   Gatherers Estate

  Potions

  Herbalist   Infirmary   Healing Centre   Hospital

  Leather

  Hunters Cabin   Hunters Lodge   Hunters Villa   Hunters Estate

  Clothing

  Tailor   Clothier   Outfitter   Clothiers Estate

Other

  Cemetery   Town Hall   Lemvor Lemon Stall