Slicing Maelstrom: Difference between revisions

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'''{{PAGENAME}}''' is an {{Icon|Archaic|type=spellType}} spell that is unlocked by equipping a {{ItemIcon|Slicing Maelstrom Wand}}. This spell requires a {{Skill|Magic}} level of 120 to cast and inflicts damage equal to 100% of your max hit 3 times. There is a 0.15 second delay between each of the 3 attacks for a total duration of 0.3 seconds. Each hit inflicts [[Bleed]] that deals 200% of the damage dealt as damage over 10 seconds and increases the enemy's [[Attack Interval|attack interval]] by 20% for 3 of the enemy's turns. Each attack is avoidable.
'''{{PAGENAME}}''' is an {{Icon|Archaic|type=spellType}} spell that is unlocked by equipping a {{ItemIcon|Slicing Maelstrom Wand}}. This spell requires a {{Skill|Magic}} level of 120 to cast and inflicts damage equal to 100% of your max hit 3 times. There is a 0.15 second delay between each of the 3 attacks for a total duration of 0.3 seconds. Each hit inflicts [[Bleed]] that deals 200% of the damage dealt as damage over 10 seconds and increases the enemy's [[Attack Interval|attack interval]] by 20% for 3 of the enemy's turns. Each attack is avoidable.

Latest revision as of 07:16, 2 January 2024

This page is up to date (v1.2.2).
Slicing Maelstrom
Slicing Maelstrom
Archaic Magick ID: melvorTotH:SlicingMaelstrom
Requirements:
Magic Level 120
Slicing Maelstrom Wand Equipped
Spell Damage: 235
Description:
You conjure a maelstrom that slices through the enemy's armor. It performs 3 avoidable attacks that deal 100% of your max hit. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s and gives the enemy +20% Attack Interval for 3 of the enemy's turns.
Runes:
20 Lightning Rune, 20 Water Rune, 5 Archaic Rune, 5 Calamity Rune

Slicing Maelstrom is an Archaic spell that is unlocked by equipping a Slicing Maelstrom Wand. This spell requires a Magic level of 120 to cast and inflicts damage equal to 100% of your max hit 3 times. There is a 0.15 second delay between each of the 3 attacks for a total duration of 0.3 seconds. Each hit inflicts Bleed that deals 200% of the damage dealt as damage over 10 seconds and increases the enemy's attack interval by 20% for 3 of the enemy's turns. Each attack is avoidable.

As with all Archaic Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will not work.