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| '''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn items into coins. There are 4 ({{TotH}} 5) versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect. | | '''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn items into coins. There are 3 ({{TotH}} 4) versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect. |
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| Item Alchemy gives {{Skill|Magic}} experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved. | | Item Alchemy gives {{Skill|Magic}} experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved. |
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| Increased global [[Currency#GP|GP]] bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell, while any bonuses to the item sale price conversion increases the sell value stated by the spell. For example, casting {{Icon|Item Alchemy I|type=spell}} while both the {{ItemIcon|Fine Coinpurse}} and {{ItemIcon|Spirit Bag}} are equipped results in the player receiving <math>\left ( 40 + 30 \right )\% \times \left ( 100 + 10 \right )\% = 70\% \times 110\% = 77\%</math> of the item's sell value. The maximum GP multiplier possible, achieved by using {{Icon|Item Alchemy IV|type=spell}} while using each of the positive bonuses below, is <math>280\% \times 203\% = 568.4\%</math>. Ideally, all negative bonuses below should be avoided. | | Increased global [[GP]] bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell, while any bonuses to the item sale price conversion increases the sell value stated by the spell. For example, casting {{Icon|Item Alchemy I|type=spell}} while both the {{ItemIcon|Fine Coinpurse}} and {{ItemIcon|Spirit Bag}} are equipped results in the player receiving <math>\left ( 40 + 30 \right )\% \times \left ( 100 + 10 \right )\% = 70\% \times 110\% = 77\%</math> of the item's sell value. The maximum GP multiplier possible, achieved by using {{Icon|Item Alchemy IV|type=spell}} while using each of the positive bonuses below, is <math>280\% \times 243\% = 680.4\%</math>. Ideally, all negative bonuses below should be avoided. |
| {{ModifierTable|GPGlobal,GPFromItemAlchemy|GP Boost|true}} | | {{ModifierTable|GPGlobal,GPFromItemAlchemy|GP Boost|true}} |
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Latest revision as of 06:55, 2 January 2024
This page is up to date (v1.2.2).
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Item Alchemy is a family of Alt. Magic spells that allow the player to magically turn items into coins. There are 3 ( 4) versions of the spell, with each version requiring a higher Magic level and more Runes to cast but providing a stronger effect.
Item Alchemy gives Magic experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved.
Increased global GP bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell, while any bonuses to the item sale price conversion increases the sell value stated by the spell. For example, casting Item Alchemy I while both the Fine Coinpurse and Spirit Bag are equipped results in the player receiving [math]\displaystyle{ \left ( 40 + 30 \right )\% \times \left ( 100 + 10 \right )\% = 70\% \times 110\% = 77\% }[/math] of the item's sell value. The maximum GP multiplier possible, achieved by using Item Alchemy IV while using each of the positive bonuses below, is [math]\displaystyle{ 280\% \times 243\% = 680.4\% }[/math]. Ideally, all negative bonuses below should be avoided.
Spells
Spell
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Requirements
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Description
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XP
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Runes
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Item Alchemy I |
Level 10 |
Convert selected item into GP worth 40% of the item's base sale price. |
10 |
1 , 3
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Item Alchemy II |
Level 35 |
Convert selected item into GP worth 100% of the item's base sale price. |
18 |
1 , 4
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Item Alchemy III |
Level 76 |
Convert selected item into GP worth 160% of the item's base sale price. |
39 |
1 , 5 , 2
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Item Alchemy IV |
Level 118 |
Convert selected item into GP worth 250% of the item's base sale price. |
184 |
15 , 24 , 24 , 24 OR 15 , 12
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