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'''Dragon Storm Call''' is an [[Archaic Magicks|Archaic Magick]] spell that is unlocked by clearing {{Icon|type=dungeon|Lightning Region}} 100 times. This spell requires a {{Skill|Magic}} level of 118 to cast and inflicts damage equal to 100% of your max hit 3 times. This spell has a 0.3 second delay between each of the 3 attacks for a total duration of 0.6 seconds. Each hit has a 20% chance to [[stun]] the enemy for 1 turn. This attack is avoidable.
'''{{PAGENAME}}''' is an {{Icon|Archaic|type=spellType}} spell that is unlocked by clearing {{Icon|type=dungeon|Lightning Region}} 100 times. This spell requires a {{Skill|Magic}} level of 118 to cast and inflicts damage equal to 100% of your max hit 3 times. This spell has a 0.3 second delay between each of the 3 attacks for a total duration of 0.6 seconds. Each hit has a 20% chance to [[stun]] the enemy for 1 turn. This attack is avoidable.


As with all Archaic Magicks, damage modifiers from [[equipment]], [[prayer]], and [[potions]] will apply. Curses and damage-modifying Auroras can also be used, though [[Special Attacks|special attacks]] will not work.
As with all Archaic Magicks, damage modifiers from [[equipment]], [[prayer]], and [[potions]] will apply. Curses and damage-modifying Auroras can also be used, though [[Special Attacks|special attacks]] will not work.

Latest revision as of 06:43, 2 January 2024

This page is up to date (v1.2.2).
Dragon Storm Call
Dragon Storm Call
Archaic Magick ID: melvorTotH:DragonStormCall
Requirements:
Magic Level 118
Complete Lightning Region 100 times
Spell Damage: 175
Description:
You summon a dragon made of dark clouds that crackles with thunder. It discharges lightning onto the enemy dealing damage equal to 100% of your max hit 3 times over 0.6s. On a hit, has a 20% chance to apply stun for 1 turn. Avoidable.
Runes:
16 Lightning Rune, 5 Archaic Rune, 5 Calamity Rune
OR
8 Mist Rune, 8 Steam Rune, 5 Archaic Rune, 5 Calamity Rune

Dragon Storm Call is an Archaic spell that is unlocked by clearing Lightning Region 100 times. This spell requires a Magic level of 118 to cast and inflicts damage equal to 100% of your max hit 3 times. This spell has a 0.3 second delay between each of the 3 attacks for a total duration of 0.6 seconds. Each hit has a 20% chance to stun the enemy for 1 turn. This attack is avoidable.

As with all Archaic Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will not work.