Dark Waters/Guide

Revision as of 13:31, 29 March 2023 by Falterfire (talk | contribs) (Removed outdated note about Blade Echoes eating prayer points faster)
This page was last updated for (v1.1).

T90 Farming

Following completion of   Into the Mist, you now have access to   Dark Waters, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the highest level, and often most powerful, weapons in the game that are extremely helpful in completing the following slayer area, as well as the Impending Darkness Event. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.

We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs, namely   Slayer Skillcape. This will make the order you obtain the final weapons in effectively random, but if you don't want to deal with the hassle of rerolling, or simply want to do them in a specific order, we recommend the following:

Additionally, you should also acquire the pet   Otto whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.

Item fragments are very rare drops, (the average amount of kills required to obtain all of the drops with no doubling is 5000 per monster), and it should be noted that there is a   Township Task that requires the player to Kill 5,000 Ku-tul, 5,000 Umbora, and 5,000 Rokken, therefore Item Doubling is not as important for this specific grind as it might otherwise be.

Additionally, there is another   Township Task that requires 1 of each   Fragment and rewards 3 of each Fragment, to shorten the grind a little.

After completing the task, or if you simply want your first copies as soon as possible, you should attempt to sneak in as much item doubling into your gear as possible. Using the Combat Simulator to measure your Drops/hr with no deaths is highly recommended.

Order

The order you obtain these items in is not particularly important.

Using the weapons obtained from killing each monster makes sense, unfortunately, they have historically not always the best available options, however a balance patch in Melvor Idle 1.1 has changed the meta an amount, and this guide will strive to stay updated. For now, the only recommended order is to obtain   Shockwave and use it to obtain   Ocean Song.

Again:

-   Shockwave then   Ocean Song then   Tidal Edge

-   Tidal Edge then   Shockwave then   Ocean Song

Between those two, the required time is roughly equal.

Many people combine the grinding of these weapons with the grind for the master slayer gear. An added benefit is the increased damage given by the   Slayer Skillcape and buffs from   Astrology while fighting slayer tasks. Another benefit is the ability to buy prayer points,   Light Runes, and Food at a profit with the use of   Generous Resupply.

Requirements

There are very few hard requirements beyond the ability to survive and the entry requirement of   Slayer Level 90, but there are several skills and items that will make this grind significantly easier, and we would be remiss to not mention them

Suggestion Benefit
  Slayer Skillcape 25% Flat Slayer Area Effect Negation
  Level 99 Less need for DR
  Level 99 Pillar of Combat
  Level 90 Dragon Synergies
  Level 95   Battleheart
  Slayer Helmet (Elite) 15% Flat Slayer Area Effect Negation
  Slayer Cowl (Elite) 15% Flat Slayer Area Effect Negation
  Infernal Claw Safest, earliest way to massively reduce the DR requirement of Rokken
  Cloudburst Staff Extremely powerful magic weapon
  Slayer's Crossbow Highest damage non-T90 ranged weapon for slayer
  Stormsnap Powerful ranged weapon comparable to Slayer's Crossbow

Below are some gear suggestions. Depending on what   Prayer,   Potions, and   Agility buffs you use or have access to, your optimal gear can change.

Buffs

Agility
# Obstacle Reason
1 X
2 X
3   Pipe Climb No particular reason beyond being the only obstacle that grants any combat benefits.
4   Coal Stones No negative modifiers, technically saves some food.
5   Cliff Balance +20 hp. This does make your prayers cost more, but as you're buying your prayer points anyways, the cost increase isn't quite as painful.
6   Lake Swim +3% damage, +1% DR.   Rocky Waters may help as a first line of defense for surviving if you're mildly undergeared, but will not be considered the default.
7   Boulder Trap No negative combat modifiers.
8   Spike Jump or   Raft Building +5% Chance to Double Items, or extra HP and DR to meet thresholds.   Pipe Crawl will be slightly faster, but the negative to slayer coins hurts, especially for Magic sets using the   Cyclops synergy.
9   Ice Jump This obstacle does everything you want it to.
10   Lava Waterfall Dodge   Ocean Rafting is technically the best dps option. Lava Waterfall Dodge is recommended slightly above it, as you preserve some of your ammo and runes, earn more coins, and have an easier time swapping to skilling to restock.
P   Pillar of Combat Lots of beneficial combat bonuses
Prayer

For Melee, use   Battleheart and   Piety or the highest level combat style prayers you have available.

For Ranged, use   Battleheart and   Rigour or the highest level combat style prayers you have available.

For Magic, use   Battleheart and   Augury or the highest level combat style prayers you have available.

Potions

For all combat styles, use   Diamond Luck Potions. If you absolutely need the extra damage reduction and can find no other source for it, use   Damage Reduction Potions

For Ranged, with   Shockwave, it is sometimes possible that   Ranged Strength Potion IV is stronger than Diamond Luck Potions. This should never be done without checking Combat Sim for yourself, and should never be done unless the potion is specifically   Ranged Strength Potion IV, and not any lower mastery.

Summoning

For Melee, use   Dragon and   Minotaur

For Ranged, use   Dragon and   Centaur

For Magic, use   Dragon and   Witch

Notably for Magic, using   Cyclops and   Witch tablets will earn you significantly more coins at a fairly minimal loss of kills per hour. This is most obvious with   Cloudburst Staff.

Tidal Edge

To be able to idle   Umbora with   Magic, you'll need 47 DR assuming you have 1,000   Hitpoints.

  Umbora can be killed with Normal Magic if you have a   Cloudburst Staff or an   Ocean Song, or with Ancient Magicks with any Magic weapon at a slower rate. Note that Cloudburst is by far the fastest method, even if you have to squeeze in extra DR from   Guardian Ring or   Prayer

With   Cloudburst Staff, use   Water Surge or   Water Wave (reduced rune cost),   Anguish III, and   Fury II.

With   Ocean Song, use   Fire Surge,   Anguish III, and   Surge II.

With an   Air Imbued Wand or a   Fire Imbued Wand, use   Gust or   Incinerate.

Use of Combination Runes is highly recommended for all methods.

Slot Better to Worse
Head   Glacia God Helmet   Slayer Wizard Hat (Master)
Body   Glacia God Platebody   Slayer Wizard Robes (Master)
Leggings   Glacia God Platelegs
Boots   Glacia God Boots
Hands   Glacia God Gloves
Cape   Maximum Skillcape   Slayer Skillcape
Neck   Fury of the Elemental Zodiacs   Elite Amulet of Magic   Warlock Amulet
Passive   Chapeau Noir   Ring of Wealth   Aorpheat's Signet Ring
Ring   Ring of Wealth   Warlock Ring   Guardian Ring
Weapon   Cloudburst Staff   Ocean Song   Air Imbued Wand
Offhand   Scaled Shield   Earth Layered Shield

  Slayer Wizard Hat (Master) and   Slayer Wizard Robes (Master) will kill you if used with   Cloudburst Staff and the normal build above. If all you care about is fragments, it is possible to equip a build with Master Slayer armor that is approximately 4% faster than the above recommended build. This is accomplished by equipping   Slayer Wizard Hat (Master),   Slayer Wizard Robes (Master),   Skull Cape AND   Raft Building - all 3 pieces of equipment must be worn to outpace Glacia armor, and the agility course keeps you from dying. You need 1050 HP and 45 DR.

Ocean Song

To be able to idle   Ku-tul with   Ranged, you'll need 48 DR assuming you have 1,000   Hitpoints.

To most efficiently kill   Ku-tul you'll use one of   Shockwave,   Slayer's Crossbow or a   Stormsnap. Use of   Jadestone Bolts is recommended,   Emerald Bolts are not recommended as Jadestone Bolts should be easily obtainable at this point in progression from   Hunting Greater Dragon.

Slot Better to Worse
Head   Slayer Cowl (Master)   Slayer Cowl (Elite)
Body   Slayer Leather Body (Master)   Aeris God Platebody
Leggings   Aeris God Platelegs   (U) Ancient D-hide Chaps
Boots   Aeris God Boots   Sand Treaders
Hands   Aeris God Gloves   (U) Ancient D-hide Vambraces
Cape   Maximum Skillcape   Slayer Skillcape
Passive   Chapeau Noir   Ring of Wealth   Elder Crown
Neck   Deadeye Amulet   Fury of the Elemental Zodiacs   Elite Amulet of Ranged
Ring   Ring of Wealth   Aorpheat's Signet Ring   Guardian Ring
Weapon   Shockwave   Slayer's Crossbow   Stormsnap
Offhand   Scaled Shield   Dragonfire Shield
Bolts   Jadestone Bolts   Emerald Bolts   Ruby Bolts
Arrows   Ancient Arrows   Dragon Arrows   Rune Arrows

40% slayer area reduction increases your dps against   Ku-tul, and therefore, unless it will lead to your untimely demise, at least a   Slayer Cowl (Elite) should be used.

  Slayer Cowl (Master) and   Slayer Leather Body (Master) positively impact the amount of fragments you receive, and if available, should be used.

Shockwave

While the other two weapons are pretty straightforward in terms of gear, the   Shockwave is not.

  Rokken is by far the most dangerous and is both willing, and able to kill you if you are not extremely careful in your setup. This monster is able to buff itself to an attack speed of 2.2s, and is able to stun you, which increases its damage against you by 30%. Your goal here is either to be able to survive the increased stun damage, or to never actually take the stun damage by having an equivalent or faster attack speed than the monster's lowest speed.

You need to use Melee for this grind, it is highly recommended that you use an   Infernal Claw to complete this.   Tidal Edge is too slow to reliably survive Rokken's stun without extra work (ie.   Otto), requiring you to make compromises that can massively affect your kill time.

Slot Better to Worse
Head   Slayer Helmet (Master)   Slayer Helmet (Elite)
Body   Slayer Platebody (Master)   Ragnar God Platebody   Terran God Platebody
Leggings   Ragnar God Platelegs   Terran God Platelegs
Boots   Ragnar God Boots   Terran God Boots
Hands   Ragnar God Gloves   Terran God Gloves
Cape   Maximum Skillcape   Slayer Skillcape
Passive   Fighter Amulet   Chapeau Noir   Elder Crown
Neck   Fury of the Elemental Zodiacs   Fighter Amulet
Ring   Ring of Wealth   Aorpheat's Signet Ring   Ring of Blade Echoes   Guardian Ring
Weapon   Infernal Claw   Tidal Edge
Offhand   Dragonfire Shield   Earth Layered Shield

The   Fighter/  FEZ is the best passive/neck setup, even beating out the item doubling from   Chapeau Noir. Note that wearing   FEZ is required to wear Master Slayer platebody.

One major note is that the   Ring of Blade Echoes is marginally faster for fragments/h than all other rings.

  Slayer Helmet (Master) and   Slayer Platebody (Master) positively impact the amount of fragments you receive, and if available, should be used.

To safely use   Tidal Edge in this grind, the passive slot must be   Elder Crown and the player must have   Otto or some other way to reduce their interval by 0.1s.

For this set-up to work safely without risk of death, the player's attack interval while in combat with this enemy must be less than or equal to 2.2 seconds, as this means the player is quick enough to avoid taking extra damage when   Rokken attacks with the Shockwave special attack. To achieve this, we use a weapon that has a base 2.2s interval, and gather 40% total slayer area negation through   Slayer Skillcape and   Slayer Helmet (Elite). At 1,000   Hitpoints, which can be achieved with   Level 97 and +30 HP from   Dragonfire Shield, this method requires 48% Damage Reduction.

  Ultima Godsword: otherwise known as The Eraser. To use   Ultima Godsword the player must have at least 1,050   Hitpoints, 63% DR, and must have   Wasteful Ring equipped

Check your setup with the Combat Simulator before engaging Rokken.