Combat Guide/Atlas of Discovery

From Melvor Idle
Revision as of 02:43, 20 November 2023 by BasChana (talk | contribs) (bas did some polishing.)
This page was last updated for (v1.2.1).

Introduction

This guide is designed to describe how best to integrate unholy prayers into combat progression with the expansion.

Unholy Prayers

Unholy prayers can give a massive boost to late base-game combat. They can increase kills per hour (kph) by a magnitude of 1.5x-4/5x in dark waters and beyond. This can dramatically shorten grinds such as the fragments from Dark Waters and trivialize difficult bosses.

While they can be acquired earlier than ITM, they are far less effective without the Combat Passive Slot. The main strength of Unholy Prayers is multiple forms of % max HP damage, which is most effective on the strong enemies such as in Dark Waters, Unhallowed Wasteland, Impending Darkness Event, and in the Throne of the Herald expansion.

Note: Unholy Prayers are not effective against the boss in Into the Mist as she is immune to all debuffs.

Unholy Prayer Mechanics

Unholy prayers do not follow the same mechanics as normal prayers.

  • An Unholy Item (M) will either state "Unholy Item used for Unholy Prayers" or "+1 Unholy Mark stacks applied when hitting with an attack and allows Unholy Prayers to be used with one other item that allows for Unholy Prayers." These two effects are exactly the same.
  • For each Unholy Item equipped, 1 Unholy Mark is applied to the enemy per hit, up to a maximum of 5.
  • 1 Unholy Mark is removed from the enemy when they complete an attack.
  • Unholy prayers consume Prayer Points per hit, not once per attack turn.
  • Each time prayer points are consumed while using an Unholy Prayer, 1 Unholy Mark is removed from the enemy. This happens independently for each prayer, so with 2 prayers, 2 stacks are removed. Preserving Prayer Points results in fewer marks being consumed by the player's attacks.
  • Unholy prayers scale in power based on unholy marks on the enemy.

It is also necessary to specifically talk about Reckoning. The stated effect "+10% damage dealt per effect affected by" is extremely unclear. The way it works is:

  • For each active status effect on you (meaning, individual icon), you gain 10% damage per unholy mark on the enemy.
  • Multiple stacks of a status effect do not affect the power of Reckoning.
  • Similarly, a status effect with 0 stacks also counts, as long as the icon is visible.
  • So for example with 5 active status effects, and 5 Unholy Marks on the enemy, Reckoning increases your maximum hit by +250%.

Due to the mechanics listed above, there are some cases where only a single prayer provides more damage than 2.

  • With only the minimum 2 items equipped and little/no Prayer Point Preservation, using 2 Prayers results in little/no marks being applied meaning prayers have no effect.
  • Without multi-hitting weapons, a weapon with a long attack interval will struggle to stack sufficient marks on the enemy due to them being removed on enemy attacks.
  • Thus, it is recommended to use weapons with special attacks that hit multiple times with 3+ unholy items for the best results.

Aquiring Unholy Items

There are multiple pieces of unholy gear from crafting skills, archaeology, and combat. The most powerful ones are listed below.

Other unholy item options include:

Unholy Prayer Equipment Recommendations

This section is heavily WIP due to the number of different factors that can go into using Unholy Prayers, as well as the possibility of nerfs.

Unholy prayers do not help against Barrier enemies as they do not affect summoning damage.

Base Game

The following equipment sets are useful for Dark Waters, Unhallowed Wasteland, and the Impending Darkness Event

All setups use Reckoning and Destruction Prayers with Diamond Luck Potions.

As always, use the Combat Simulator to test these setups for YOU to ensure you are hitting the required slayer area negation and damage reduction to not die. If attempting to manually eat through a dungeon while relying on weapons with special attacks that hit multiple times, remember that eating interrupts your attack and guarantees that your next attack will be a normal attack.

The Eradicating Gloves (m) are a large upgrade but require a larger investment into AOD combat.

Slot Options
Head Glacia God Helmet Slayer Wizard Hat (Master)
Body Glacia God Platebody Slayer Wizard Robes (Master)
Leggings Glacia God Platelegs
Boots Glacia God Boots
Hands Glacia God Gloves
Cape Skull Cape Slayer Skillcape
Neck Grudge Amulet (m)
Passive Consuming Shield (m)
Ring Ring of Malice (m)
Gem Agile Gem Accuracy Gem
Weapon Cloudburst Staff

Note: Using Water Strike over higher level water spells can be a minimal kph loss with a massive reduction in runes used.

Slot Options
Head Aeris God Helmet Slayer Cowl (Master)
Body Aeris God Platebody Slayer Leather Body (Master)
Leggings Aeris God Platelegs
Boots Aeris God Boots
Hands Aeris God Gloves
Cape Cape of Prat Slayer Skillcape
Neck Grudge Amulet (m)
Passive Deadeye Amulet
Ring Ring of Malice (m)
Gem Unholy Gem (m) Agile Gem
Weapon Shockwave Ancient Crossbow
Offhand Consuming Shield (m)

Note: Ranged has bad options for multi-hit in the base game, this is also why unholy gem is listed as an additional item for more marks helps. The passive slot can use an additional unholy item as well. Ring of barrage, and fast weapons such as throwing daggers may be a kph increase with increased levels of ammo/prayer points. Ghost Blunderbow and Engulfing Vortex Longbow are MASSIVE upgrades but require a significantly larger investment into AOD combat.

Slot Options
Head Ragnar God Helmet Slayer Helmet (Master)
Body Ragnar God Platebody Slayer Platebody (Master)
Leggings Ragnar God Platelegs
Boots Ragnar God Boots
Hands Ragnar God Gloves
Cape Ancient Infernal Cape Slayer Skillcape
Neck Grudge Amulet (m)
Passive Ring of Malice (m)
Ring Ring of Blade Echoes
Gem Agile Gem Accuracy Gem
Weapon Infernal Claw Tidal Edge
Offhand Consuming Shield (m)

Note: Blade echoes is particularly important as it grants a special attack with multiple hits to all melee weapons. Replacing the Consuming Shield (m) can hurt this setup a lot.

Throne of the Herald

Coming soon.

Note: Poison pods and Natures Bloom are upgrades over cloudburst with a large amount of accuracy gained from poison gear. This can enable easy manual kills of most ToTH dungeons as manual eating does not disable Archaic Magics as it does with regular spec attacks.