Double Loot
There are several effects in the game that provide a bonus to the player's chance to receive Double Loot from slain Monsters or Thieving.
This page was last updated for (v1.1). |
Mechanics
By default, the player has a 0% chance to receive double loot. All equipped items and other effects that increase the double loot chance are added together to get the player's total chance to receive double loot.
For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.
The chance to double loot does not apply to Mastery Tokens, Mysterious Stones, Circlet of Rhaelyx, Jewel of Rhaelyx, Signet Ring Half (a), or Signet Ring Half (b).
Combat
Any item received as loot from combat has a chance of being doubled, including bones and chests, Fire Cape, Infernal Cape, and Infernal Core from completing Dungeons. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.
Thieving
- Main article: Thieving Item Doubling
The additional chance to double items in Thieving is based on stealth and NPC perception, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception.
Any item pickpocketed has a chance of being doubled, including Bobby's Pocket, Chapeau Noir, Sneak-Ers, and Area/NPC Unique drops.
Sources
Source | Type | Item Doubling | Other Modifiers |
---|---|---|---|
Rock Climb | Agility Obstacle 5 | +5% Chance to Double Items in Fishing +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining +5% Chance to Double Items in Thieving |
-10% Chance to Preserve Resources in Skills |
Spike Jump | Agility Obstacle 8 | +5% Chance To Double Loot in Combat | +5% Damage To Dungeon Monsters |
Ice Jump | Agility Obstacle 9 | +5% Chance to Double Items Globally | +20 Maximum Hitpoints +5% Food Healing Value +10% Chance to Preserve Resources in Skills +10 Mining Node Hitpoints |
Ocean Drifting | Agility Obstacle 9 | +10% Chance to Double Items in Archaeology +10% Chance to Double Items in Cartography |
-10% dig site map refinement cost -5% Cartography Interval |
Pipe Maze | Agility Obstacle 11 | -20% Chance To Double Loot in Combat | Target Damage Reduction is decreased by flat 5% +5% Damage To Dungeon Monsters |
Water Maze | Agility Obstacle 11 | +10% Chance to Double Items Globally | -10% Global Skill XP |
Balance Trap | Agility Obstacle 13 | +5% Chance to Double Items Globally | -30% GP From Agility +10% Agility Interval |
Burning Trap | Agility Obstacle 13 | -30% Chance to Double Items Globally -30% Chance To Double Loot in Combat |
+15% Global GP (except Item Sales) |
Freezing Climb | Agility Obstacle 14 | -6% Chance To Double Loot in Combat | -150% GP From Monsters +15% Damage To Dungeon Monsters +30% Accuracy Rating +30% Global Evasion |
Rooftop Climb | Agility Obstacle 14 | -30% Chance to Double Items Globally -30% Chance To Double Loot in Combat |
-25% Thieving Stun Interval +50% GP From Thieving +75 Stealth while Thieving |
Elite Pillar of Expertise | Agility Pillar | +8% Chance to Double Items Globally | -3% Interval for all non-Combat Skills +40% Global GP (except Item Sales) +8% Global Mastery XP |
Pillar of Skilling | Agility Pillar | +3% Chance to Double Items Globally | +10% Farming Yield +2% Global Mastery XP +3% Chance to Preserve Resources in Skills |
Ameria | Constellation | +8% Chance to Double Items in Fishing +8% Chance to Double Items in Firemaking |
-5% Fishing Interval -5% Firemaking Interval +5% chance to receive a Diamond per action in Firemaking (Cannot be doubled). +5% chance to receive Special Items from Fishing +8% Fishing Mastery XP +8% Firemaking Mastery XP +8% Fishing Skill XP +8% Firemaking Skill XP |
Arachi | Constellation | +8% Chance to Double Items in Runecrafting | +5% Rune Preservation for Alt. Magic Spells +5% Chance to receive random Elemental Runes from Runecrafting when creating Runes +8% Accuracy Rating +5 Hidden Magic Level +5% Magic Damage Bonus from Equipment +8% Runecrafting Mastery XP +8% Magic Skill XP +8% Runecrafting Skill XP |
Ashtar | Constellation | +8% Chance To Double Loot in Combat | -5% Attack Interval Target Damage Reduction is decreased by flat 5% +8% Auto Eat Efficiency +8% Damage To Slayer Tasks +5% Flat Slayer Area Effect Negation |
Deedree | Constellation | +8% Chance to Double Items in Woodcutting +8% Chance to Double Items in Farming |
+5% Chance for Bird Nests to drop in Woodcutting +5% chance to receive Stardust when cutting Magic Logs in Woodcutting (Quantity equal to Logs received) +5% Farming Yield +8% Woodcutting Mastery XP +8% Farming Mastery XP +8% Woodcutting Skill XP +8% Farming Skill XP |
Hyden | Constellation | +8% Chance to Double Items in Crafting | -5% Crafting Interval +5% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +5% Chance To Preserve Prayer Points +8% Crafting Mastery XP +8% Prayer Skill XP +8% Crafting Skill XP |
Iridan | Constellation | +8% Chance to Double Items in Smithing | -5% Smithing Interval +8% Accuracy Rating +5 Hidden Attack Level +8% Smithing Mastery XP +5% of Maximum Hit added to Minimum Hit +8% Attack Skill XP +8% Smithing Skill XP |
Ko | Constellation | +8% Chance to Double Items in Thieving | -5% Thieving Interval -5% Agility Interval +5% GP From Agility +8% Thieving Mastery XP +8% Agility Mastery XP +8% Thieving Skill XP +8% Agility Skill XP +50 Stealth while Thieving |
Nysa | Constellation | +5% Chance to Double Items in Archaeology +5% Chance to Double Items in Cartography |
-5% dig site map refinement cost -5% Cartography survey interval +8% chance to preserve dig site map excavation actions +8% Archaeology Mastery XP +8% Archaeology Skill XP +8% Cartography Skill XP |
Qimican | Constellation | +8% Chance to Double Items in Herblore +8% Chance to Double Items in Summoning |
-5% Herblore Interval -5% Summoning Interval +5% Chance To Preserve Potion Charge +8% Herblore Mastery XP +8% Summoning Mastery XP +8% Herblore Skill XP +8% Summoning Skill XP +5% Chance to preserve Summoning Charges |
Rosaniya | Constellation | +8% Chance to Double Items Globally | +50 Bank Space +8% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore +4% chance to locate Stardust in Astrology +5% Global GP (except Item Sales) +5% Global Mastery XP |
Syllia | Constellation | +8% Chance to Double Items in Fletching | +5% Ammo Preservation +5% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +8% Accuracy Rating +5 Hidden Ranged Level +8% Fletching Mastery XP +5% Ranged Strength Bonus from Equipment +8% Ranged Skill XP +8% Fletching Skill XP |
Terra | Constellation | +8% Chance to Double Items in Mining | +5% Chance to deal no Damage to an Ore or Essence Mining Node +8% Accuracy Rating +5 Hidden Strength Level +8% Mining Mastery XP +5% Melee Strength Bonus from Equipment +5% Chance to receive gems from Mining (Does not work for Rune Essence) +8% Strength Skill XP +8% Mining Skill XP |
Vale | Constellation | +8% Chance to Double Items in Cooking | -5% Cooking Interval +5% Chance to Preserve Food when eaten +5% Food Healing Value +8% Accuracy Rating +5% Lifesteal +8% Cooking Mastery XP +8% Hitpoints Skill XP +8% Cooking Skill XP |
Alchemic Practice Potion I | Item | +10% Chance to Double Items in Herblore | |
Alchemic Practice Potion II | Item | +15% Chance to Double Items in Herblore | |
Alchemic Practice Potion III | Item | +20% Chance to Double Items in Herblore | |
Alchemic Practice Potion IV | Item | +25% Chance to Double Items in Herblore | |
Blacksmith Potion I | Item | +5% Chance to Double Items in Smithing | |
Blacksmith Potion II | Item | +10% Chance to Double Items in Smithing | |
Blacksmith Potion III | Item | +15% Chance to Double Items in Smithing | |
Blacksmith Potion IV | Item | +20% Chance to Double Items in Smithing | |
Crafting Potion I | Item | +5% Chance to Double Items in Crafting | |
Crafting Potion II | Item | +10% Chance to Double Items in Crafting | |
Crafting Potion III | Item | +15% Chance to Double Items in Crafting | |
Crafting Potion IV | Item | +25% Chance to Double Items in Crafting | |
Enkindled Yields Potion I | Item | +10% Chance to Double Items in Firemaking | |
Enkindled Yields Potion II | Item | +15% Chance to Double Items in Firemaking | |
Enkindled Yields Potion III | Item | +20% Chance to Double Items in Firemaking | |
Enkindled Yields Potion IV | Item | +25% Chance to Double Items in Firemaking | |
Fishermans Potion I | Item | +3% Chance to Double Items in Fishing | |
Fishermans Potion II | Item | +5% Chance to Double Items in Fishing | |
Fishermans Potion III | Item | +8% Chance to Double Items in Fishing | |
Fishermans Potion IV | Item | +12% Chance to Double Items in Fishing | |
Generous Cook Potion I | Item | +10% Chance to Double Items in Cooking | |
Generous Cook Potion II | Item | +20% Chance to Double Items in Cooking | |
Generous Cook Potion III | Item | +30% Chance to Double Items in Cooking | |
Generous Cook Potion IV | Item | +50% Chance to Double Items in Cooking | |
Skilled Fletching Potion I | Item | +5% Chance to Double Items in Fletching | |
Skilled Fletching Potion II | Item | +10% Chance to Double Items in Fletching | |
Skilled Fletching Potion III | Item | +15% Chance to Double Items in Fletching | |
Skilled Fletching Potion IV | Item | +25% Chance to Double Items in Fletching | |
Adventurers Backpack | Item (Cape) | +5% Chance To Double Loot in Combat | |
Aorpheat's Signet Ring | Item (Ring, Passive) | -5% Chance to Double Items in Thieving -5% Chance To Double Loot in Combat +10% Chance to Double Items Globally |
+100% GP From Agility +100% GP from Firemaking +100% GP From Monsters +100% GP From Thieving |
Artisan Pouch | Item (Consumable) | +10% Chance to Double Items in Crafting | -0.2s Crafting Interval |
Artisan Pouch II | Item (Consumable) | +15% Chance to Double Items in Crafting | -0.3s Crafting Interval |
Beaver | Item (Summon1, Summon2) | +5% Chance to Double Items in Fletching | |
Big ol Ron | Item (Weapon) | +100% Chance To Double Loot in Combat | |
Cape of Completion | Item (Cape) | +15% Chance to Double Items in Runecrafting | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Chapeau Noir | Item (Helmet, Passive) | +10% Chance to Double Items in Thieving +10% Chance To Double Loot in Combat |
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Chefs Bag | Item (Consumable) | +20% Chance to Double Items in Cooking | +10% Chance to Preserve Resources in Cooking |
Combination Fury Gem | Item (Gem) | +3% Chance To Double Loot in Combat | -3% Maximum Hitpoints for the Target +4% Damage To Combat Area Monsters +5% Damage To Dungeon Monsters +5% Damage To Slayer Tasks +20 Maximum Hitpoints +5% Slayer Coins |
Doubling Gem | Item (Gem) | +3% Chance To Double Loot in Combat | |
Fishing Hook | Item (Consumable) | +10% Chance to Double Items in Fishing | |
Looter Pouch | Item (Consumable) | +4% Chance To Double Loot in Combat | |
Maximum Skillcape | Item (Cape) | +15% Chance to Double Items in Runecrafting | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Monkey | Item (Summon1, Summon2) | +10% Chance to Double Items in Crafting | |
Ring of Deception | Item (Ring, Passive) | +15% Chance To Double Loot in Combat | +3% chance to receive no Combat Item drops from Monsters or Dungeons |
Ring of Wealth | Item (Ring, Passive) | +7% Chance to Double Items Globally | -3% Chance to Preserve Resources in Skills |
Runecrafting Skillcape | Item (Cape) | +15% Chance to Double Items in Runecrafting | Create +5 Additional Runes of the same type in Runecrafting |
Slayer Cowl (Legendary) | Item (Helmet, Passive) | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat |
+6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Cowl (Master) | Item (Helmet, Passive) | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat |
+5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Cowl (Mythical) | Item (Helmet, Passive) | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat |
+8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Slayer Helmet (Legendary) | Item (Helmet, Passive) | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat |
+6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Helmet (Master) | Item (Helmet, Passive) | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat |
+5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Helmet (Mythical) | Item (Helmet, Passive) | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat |
+8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Slayer Leather Body (Legendary) | Item (Platebody, Passive) | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat |
+6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Leather Body (Master) | Item (Platebody, Passive) | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat |
+5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Leather Body (Mythical) | Item (Platebody, Passive) | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat |
+8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Slayer Platebody (Legendary) | Item (Platebody, Passive) | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat |
+6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Platebody (Master) | Item (Platebody, Passive) | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat |
+5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Platebody (Mythical) | Item (Platebody, Passive) | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat |
+8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Slayer Wizard Hat (Legendary) | Item (Helmet, Passive) | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat |
+6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Wizard Hat (Master) | Item (Helmet, Passive) | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat |
+5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Wizard Hat (Mythical) | Item (Helmet, Passive) | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat |
+8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Slayer Wizard Robes (Legendary) | Item (Platebody, Passive) | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat |
+6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Wizard Robes (Master) | Item (Platebody, Passive) | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat |
+5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Wizard Robes (Mythical) | Item (Platebody, Passive) | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat |
+8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Sturdy Fancy Quill | Item (Weapon) | +20% Chance to Double Items in Cartography | -5% Cartography Interval +20% Chance to Preserve Resources in Cartography +8% Cartography Skill XP |
Superior Cape of Completion | Item (Cape) | +25% Chance to Double Items in Runecrafting | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Max Skillcape | Item (Cape) | +25% Chance to Double Items in Runecrafting | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Runecrafting Skillcape | Item (Cape) | +25% Chance to Double Items in Runecrafting | Create +8 Additional Runes of the same type in Runecrafting +10% Rune Preservation |
Warm Beanie | Item (Helmet) | +2% Chance to Double Items in Firemaking | -2% Firemaking Interval +3% Firemaking Mastery XP |
Ace | Pet | +1% Chance to Double Items Globally | |
Aquarias | Pet | +1% Chance to Double Items Globally | |
Beavis | Pet | +5% Chance to Double Items in Woodcutting | |
Cris | Pet | +5% Chance to Double Items in Cooking | |
Cute Rock | Pet | +2% Chance to Double Items in Mining +2% Chance to Double Items in Smithing |
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Golden Golbin | Pet | +1% Chance To Double Loot in Combat | |
Gronk | Pet | +2% Chance to Double Items in Herblore | |
Harold | Pet | +2% Chance to Double Items Globally | -0.1s Attack Interval -2% Interval for all non-Combat Skills -0.2s Monster Respawn Timer +3% Ammo Preservation +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges |
Magic Rock | Pet | +3% Chance to Double Items in Magic | |
Penelope | Pet | +2% Chance to Double Items Globally | |
Pudding Duckie | Pet | +5% Chance to Double Items in Fishing | |
Rosey | Pet | +1% Chance To Double Loot in Combat | |
Unhallowed Wasteland | Point of Interest | -100% Chance To Double Loot in Combat | -100% GP From Monsters -0.25s Monster Respawn Timer |
Augite Axe | Upgrade | +3% Chance to Double Items in Woodcutting | +3% Chance for Bird Nests to drop in Woodcutting |
Augite Furnace | Upgrade | +2% Chance to Double Items in Cooking | -2% Cooking Interval |
Carrion Cooking Fire | Upgrade | +2% Chance to Double Items in Cooking | -3% Cooking Interval +3% Perfect Cook chance for items cooked on Cooking Fire |
Corundum Axe | Upgrade | +3% Chance to Double Items in Woodcutting | +3% Chance for Bird Nests to drop in Woodcutting |
Divine Axe | Upgrade | +3% Chance to Double Items in Woodcutting | +3% Chance for Bird Nests to drop in Woodcutting |
Elderwood Cooking Fire | Upgrade | +2% Chance to Double Items in Cooking | +2% Perfect Cook chance for items cooked on Cooking Fire |
Magic Furnace | Upgrade | +1% Chance to Double Items in Cooking | +1% Perfect Cook chance for items cooked on Furnace |
Magic Pot | Upgrade | +1% Chance to Double Items in Cooking | +1% Perfect Cook chance for items cooked on Pot |
Palladium Pot | Upgrade | +2% Chance to Double Items in Cooking | -2% Cooking Interval |
Strong Furnace | Upgrade | +1% Chance to Double Items in Cooking | +1% Perfect Cook chance for items cooked on Furnace |
Strong Pot | Upgrade | +1% Chance to Double Items in Cooking | +1% Perfect Cook chance for items cooked on Pot |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |