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===TL;DR===
Farm the Ancient Claw with the {{Icon|Slicing Winds|type=spell|Slicing Winds}} build right after you finish {{ZoneIcon|Volcanic Cave|qty=100|Volcanic Caves}}.


===Introduction===
===Introduction===
{{ItemIcon|Ancient Claw}} is largely the best melee weapon that does not require late-game content to obtain.
{{ItemIcon|Ancient Claw}} is a melee weapon that does not require late-basegame content to obtain. It is also a component for {{ItemIcon|Infernal Claw}}.


The Ancient Claw is assembled from the {{ItemIcon|Ancient Claw Fragment|fragments}} that drop only from the {{Icon|Pegasus|type=monster}}. You need to kill 3333 {{MonsterIcon|Pegasus|Pegasi}} on average to get enough fragments.
The Ancient Claw is assembled from the {{ItemIcon|Ancient Claw Fragment|fragments}} that drop only from {{MonsterIcon|Pegasus}}. On average, {{formatnum:3333}} {{MonsterIcon|Pegasus|Pegasi}} kills are required in order to obtain enough fragments.


The question is when to farm it and what combat style is the best for that. The main point of contention is whether to farm it before or after the {{ZoneIcon|Volcanic Cave}} because this dungeon is farmed with a Melee build and is vital for idling the {{ZoneIcon|Air God Dungeon}}.
The question is when to farm it and what combat style is the best for that. The main point of contention is whether to farm it before or after the {{ZoneIcon|Volcanic Cave}}, as this dungeon is farmed with a {{Icon|Melee}} build and is vital for idling the {{ZoneIcon|Air God Dungeon}}.


To answer these questions, we will consider the following builds:
To answer these questions, the following builds will be considered:
* {{Icon|Fire Surge|type=spell|Surge}} magic,
* {{Icon|Fire Wave|type=spell|Wave}} magic,
* {{ItemIcon|Sunset Rapier|Rapier}} melee,
* {{ItemIcon|Sunset Rapier|Rapier}} melee,
* {{Icon|Slicing Winds|type=spell}} magic,  
* {{Icon|Slicing Winds|type=spell}} magic,  
* {{ItemIcon|Glacia God Helmet|Glacia}} magic.
* {{ItemIcon|Glacia God Helmet|Glacia}} magic.


These builds were chosen to show the changes that the various drops bring into farming the Pegasus. The ranged builds were not considered because the {{Icon|Pegasus|type=monster}} is {{Icon|Melee}} and has the highest evasion against {{Skill|Ranged}} in addition to the [[Combat Triangle]].
These builds were chosen to show the changes that the various drops bring into farming Pegasus. {{Skill|Ranged}} builds were not considered because the {{MonsterIcon|Pegasus}} is {{Icon|Melee}} and has the highest evasion against Ranged in addition to the [[Combat Triangle]].
 
In the considered situations, no prayers, potions, or other buffs are enabled unless specified. <br>
The skill levels are given so that you can replicate the simulations in the [[Combat Simulator]]. <br>
The {{UpgradeIcon|Auto Eat - Tier III}} is used. <br>
The {{ItemIcon|Whale (Perfect)}} was used as a food of choice because it was considered a middle ground between starting out and being fully leveled out in Firemaking, Fishing, Farming, and Cooking.
 
The ring slot is always occupied with {{ItemIcon|Magical Ring}}.


===Builds===
===Builds===
Each build assumes the following:
* The ring slot is always occupied with {{ItemIcon|Magical Ring}}.
* {{UpgradeIcon|Auto Eat - Tier III}} is used.
* {{ItemIcon|Whale (Perfect)}} is used as the [[Food]] of choice because it is considered a middle ground between starting out and being fully levelled in {{Skill|Firemaking}}, {{Skill|Fishing}}, {{Skill|Farming}}, and {{Skill|Cooking}}.
* The character is on the {{Icon|Hardcore}} game mode with all [[Combat]] skills at level 60. This means all builds presented here are suitable regardless of the game mode being played.


The simulations were done for {{Icon|Hardcore}} with all skills on level 75.
Skill levels are given so that these simulations may be replicated using the [[Combat Simulator]] add-in.
 
All intermediate steps can be found in this spreadsheet ([https://docs.google.com/spreadsheets/d/1GTuVLA0lWguB-72hiLNLmwAxNLNY0gSqkPGHpGmydHk/edit?usp=sharing link]).
 
===={{Icon|Fire Surge|type=spell|Surge}} magic====
 
{| class="wikitable"
|-
! Item
! DR
|-
| {{ItemIcon|Slayer Wizard Hat (Strong)}}
| 0%
|-
| {{ItemIcon|Slayer Wizard Robes (Strong)}}
| 0%
|-
| {{ItemIcon|Fire Expert Wizard Bottoms}}
| 5%
|-
| {{ItemIcon|Fire Expert Wizard Boots}}
| 5%
|-
| {{ItemIcon|Miolite Shield}}
| 2%
|-
| {{ItemIcon|Enchanted Cape}}
| 0%
|-
| {{ItemIcon|Amulet of Magic}}
| 0%
|-
| {{ItemIcon|Paladin Gloves}}
| 4%
|-
| {{ItemIcon|Magic Wand (Powerful)}}
| 0%
|-
| Total
| 16%
|}
 
The grind time with this build is 122 hour.<br>
However, pay attention that it would be more than 283 hours without the Slayer gear.
 
===={{ItemIcon|Sunset Rapier|Rapier}} melee====
 
{| class="wikitable"
|-
! Item
! DR
|-
| {{ItemIcon|Slayer Helmet (Strong)}}
| 0%
|-
| {{ItemIcon|Slayer Platebody (Strong)}}
| 0%
|-
| {{ItemIcon|(G) Dragon Platelegs}}
| 6%
|-
| {{ItemIcon|(G) Dragon Boots}}
| 6%
|-
| {{ItemIcon|(G) Dragon Shield}}
| 6%
|-
| {{ItemIcon|Amulet of Calculated Promotion|Promotion}} or {{ItemIcon|Amulet of Glory|Glory}}
| 0%
|-
| {{ItemIcon|Paladin Gloves}}
| 4%
|-
| {{ItemIcon|Sunset Rapier}}
| 0%
|-
| Total
| 22%
|}
 
The grind time with this build is 67 hours.<br>
If you don't use the Slayer gear, the grind time with this build will be 142 hours.
 
===={{Icon|Slicing Winds|type=spell}} magic====
 
{| class="wikitable"
|-
! Item
! DR
|-
| {{ItemIcon|Ancient Wizard Hat}}
| 5%
|-
| {{ItemIcon|Ancient Wizard Robes}}
| 5%
|-
| {{ItemIcon|Ancient Wizard Bottoms}}
| 5%
|-
| {{ItemIcon|Ancient Wizard Boots}}
| 5%
|-
| {{ItemIcon|Miolite Shield}}
| 2%
|-
| {{ItemIcon|Enchanted Cape}}
| 0%
|-
| {{ItemIcon|Elite Amulet of Magic}}
| 2%
|-
| {{ItemIcon|Elementalist Gloves}}
| 0%
|-
| {{ItemIcon|Magic Wand (Powerful)}}
| 0%
|-
| Total
| 24%
|}
 
You need {{SkillReq|Magic|88}} for this build.<br>
With the following setup, you should have a bit more than 20k accuracy on {{Icon|Slicing Winds|type=spell}}, which means they won't miss at all.
 
Warning: Swapping {{ItemIcon|Miolite Shield}} to {{ItemIcon|Book of Eli}} will only increase the clear time because your melee defence would plummet, resulting in much more food eaten.
 
Overall, you want to put as much DR and Melee defence as possible when maintaining the 20k accuracy.
 
For instance, if you have higher {{Skill|Magic}}, you might be able to swap {{ItemIcon|Enchanted Cape}} with {{ItemIcon|Fire Cape}} and reduce the food consumption even further.
 
The grind time with this build is 48 hours. The slayer gear doesn't add to the clear speed in this case.
 
===={{ItemIcon|Glacia God Helmet|Glacia}} magic====
 
{| class="wikitable"
|-
! Item
! DR
|-
| {{ItemIcon|Glacia God Helmet}}
| 8%
|-
| {{ItemIcon|Glacia God Platebody}}
| 8%
|-
| {{ItemIcon|Glacia God Platelegs}}
| 8%
|-
| {{ItemIcon|Glacia God Boots}}
| 8%
|-
| {{ItemIcon|Glacia God Gloves}}
| 8%
|-
| {{ItemIcon|Miolite Shield}}
| 2%
|-
| {{ItemIcon|Infernal Cape}}
| 4%
|-
| {{ItemIcon|Elite Amulet of Magic}}
| 2%
|-
| {{ItemIcon|Magic Wand (Powerful)}}
| 0%
|-
| Total
| 48%
|}
 
The grind time with this build is 44 hours.
 
However, this build implies that you go through the {{ZoneIcon|Air God Dungeon}} with {{ItemIcon|Sunset Rapier}}, which is a sizeable loss of DPS that will cost you more than 4 hours of the difference between this build and the Slicing Winds build.
 
==Analysis==
Essentially, we want to know which of two sequences is faster:
* Rapier > Claw > Volcano,
* Rapier > Volcano > Claw.
 
====Full-Sunset Volcano vs Full-Claw Volcano====
Let's consider the builds Rapier and Slicing Winds.
 
The difference between their timings of completing the {{ItemIcon|Ancient Claw|claw}} is 19 hours.
 
The Volcano grind of the full {{ItemIcon|(G) Ancient Helmet|ancient}} set is longer with the with {{ItemIcon|Sunset Rapier}} than it is with the Claw.
 
The question is then if the difference between the {{ItemIcon|Sunset Rapier|rapier}} and the {{ItemIcon|Ancient Claw|claw}} in the Volcanic grind is bigger than 19 hours.
 
We know the length of "Raper > Claw" and "Volcano > Claw", but we need the data on "Rapier > Volcano" and "Claw > Volcano".


We take this data from [[Volcanic Cave/Guide#Weapon choice]].


{| class="wikitable"
===={{Icon|Fire Wave|type=spell|Wave}} Magic====
|-
Combat stats around level 60.
! Item
{{Equipment/Recommended
! Adjusted clears per hour
|style=Magic
|-
|showDR=true
| {{ItemIcon|Sunset Rapier}}
|helm1=Slayer Wizard Hat (Strong)
| 5.204
|neck1=Amulet of Magic
|-
|cape1=Enchanted Cape
| {{ItemIcon|Ancient Claw}}
|ring1=Magical Ring
| 5.412
|body1=Slayer Wizard Robes (Strong)
|}
|legs1=Fire Expert Wizard Bottoms
|shield1=Miolite Shield
|gloves1=Paladin Gloves
|boots1=Fire Expert Wizard Boots
|weapon1=Magic Wand (Powerful)
}}


The goal of clearing the {{ZoneIcon|Volcanic Cave}} is to get the {{ItemIcon|(G) Ancient Helmet|ancient}} set.
Spell: {{Icon|Fire Wave|type=spell}} <br>
Prayers: {{Icon|Mystic Lore|type=prayer}} and {{Icon|Mystic Might|type=prayer}} <br>
Point of Interest: {{POIIcon|The Academia Arcanum}}


As specified on in the [[Volcanic Cave/Guide]], you need 1350 clears to almost certainly get a full set of Ancient armor or 832 clears to have a 75% chance. The median (50% or results) is 564 clears.
The average time to obtain all {{ItemIcon|Ancient Claw Fragment|Ancient Claw Fragments|qty=100}} with this build is approximately 30 hours. However, note that without Slayer gear this increases to 33 hours.


{| class="wikitable"
===={{ItemIcon|Sunset Rapier|Rapier}} Melee====
|-
Combat stats around level 70.
! Item
{{Equipment/Recommended
! Adjusted clears per hour
|style=Melee
! 564 clears (h)
|showDR=true
! 832 clears (h)
|helm1=Slayer Helmet (Strong)
! 1350 clears (h)
|neck1=!{{ItemIcon|Amulet of Calculated Promotion|Promotion}} or {{ItemIcon|Amulet of Glory|Glory}}
|-
|ring1=Magical Ring
| {{ItemIcon|Sunset Rapier}}
|cape1 = Fire Cape
| 5.204
|body1=Slayer Platebody (Strong)
| 108.4
|legs1=(G) Dragon Platelegs
| 160
|shield1=(G) Dragon Shield
| 259.4
|gloves1=Paladin Gloves
|-
|boots1=(G) Dragon Boots
| {{ItemIcon|Ancient Claw}}
|weapon1=Sunset Rapier
| 5.412
}}
| 104.2
| 153.7
| 249.5
|-
| Difference (h)
|  
| 4.2
| 6.3
| 10.1
|}


The biggest difference is 10 hours. It means that Rapier>Volcano>Claw is faster than Rapier>Claw>Volcano by at least 9 hours.
Prayers: {{Icon|Chivalry|type=prayer}} and {{Icon|Incredible Reflexes|type=prayer}} <br>
Point of Interest: {{POIIcon|Dark Waters}}


However, what if we were to use the [[Ancient Magicks]] as soon as we unlock it?
The grind time with this build is approximately 24 hours. Without Slayer gear, this time increases to 26 hours.


====Sunset/Ancient Volcano vs Claw/Ancient Volcano====
===={{Icon|Slicing Winds|type=spell}} Magic====
It is possible to clear the Volcano using the Ancient Magicks with the build from [[Volcanic Cave/Guide#100-Volcanoes Magic]]. Pay attention that you need 37% DR with {{Skill|Hitpoints|qty=920|HP}} to idle it. That amount of DR is reached either through the {{Icon|Stone Skin|type=prayer}} prayer or through the {{ItemIcon|Damage Reduction Potion II|DR potion II}}. Without prayer or potions, you need {{Skill|Hitpoints|qty=940|HP}}.
Combat stats around level 75.
{{Equipment/Recommended
|style=Magic
|showDR=true
|helm1=Ancient Wizard Hat
|neck1=Elite Amulet of Magic
|cape1=Skull Cape
|ring1=Magical Ring
|body1=Ancient Wizard Robes
|legs1=Ancient Wizard Bottoms
|shield1=Miolite Shield
|gloves1=Elementalist Gloves
|boots1=Ancient Wizard Boots
|weapon1=Magic Wand (Powerful)
}}


If we consider that we clear only 100 Volcanoes as a melee build and the rest as the [[Volcanic Cave/Guide#100-Volcanoes Magic|100-Volcanoes]] Magic build, then we compare the two sequences:
Spell: {{Icon|Slicing Winds|type=spell}} <br>
Aurora: {{Icon|Surge II|type=aurora}} <br>
Prayers: {{Icon|Mystic Might|type=prayer}} and {{Icon|Mystic Mastery|type=prayer}}<br>
Point of Interest: {{POIIcon|The Academia Arcanum}}


* Claw farm with Rapier + 100 Claw Volcanoes,
Reaching at least 20,000 accuracy is key for this build, as this prevents {{Icon|Slicing Winds|type=spell}} from missing. Therefore, while the build only requires a minimum of {{SkillReq|Magic|72}}, and at most {{SkillReq|Magic|93}} or multiple accuracy bonuses from sources such as:
* 100 Rapier Volcanoes + Claw farm with Ancient Magicks.
* {{ItemIcon|Magic Assistance Potion|Magic Assistance Potions}}
* {{Skill|Astrology}}
* {{Skill|Prayer}}
* {{Skill|Agility}}


{| class="wikitable"
Worth noting that using a {{ItemIcon|Mystic Air Staff}} will ''drastically'' reduce the amount of runes spent - especially while using Surge Auroras. The staff will be slower, and will require more [[Food]] due to the player taking a greater number of hits.
|-
! Item
! Adjusted clears per hour
! 100 clears (h)
|-
| {{ItemIcon|Sunset Rapier}}
| 5.204
| 52.04
|-
| {{ItemIcon|Ancient Claw}}
| 5.412
| 54.12
|-
| scope="row" colspan="2" | Difference (h)
| 2.08
|}


In other words, the advantage of farming 100 {{ZoneIcon|Volcanic Cave|Volcanic Caves}} with the {{ItemIcon|Ancient Claw}} when compared to the {{ItemIcon|Sunset Rapier}} is 2 hours.
'''Warning:''' Swapping {{ItemIcon|Miolite Shield}} for {{ItemIcon|Book of Eli}} will not significantly reduce kill times, while also forcing you to spend more runes and therefore more time Runecrafting.  


Now we consider the rearranged sum of what we compare:
The grind time with this build is approximately 11 hours. Slayer equipment has no impact on the clear speed in this case.


* Claw farm with Rapier + 100 Claw Volcanoes,
===={{ItemIcon|Glacia God Helmet|Glacia}} Magic====
* Claw farm with Slicing Winds + 100 Rapier Volcanoes.
Combat stats around level 85.
{{Equipment/Recommended
|style=Magic
|showDR=true
|helm1=Glacia God Helmet
|neck1=Elite Amulet of Magic
|cape1=Infernal Cape
|ring1=Magical Ring
|body1=Glacia God Platebody
|legs1=Glacia God Platelegs
|gloves1=Glacia God Gloves
|boots1=Glacia God Boots
|weapon1=Cloudburst Staff
|consumable1 = Magic Hinder Scroll
}}


We subtract the second row from the first one and get
Spell: {{Icon|Water Surge|type=spell}} <br>
Curse: {{Icon|Anguish III|type=curse}} <br>
Aurora: {{Icon|Surge II|type=aurora}} <br>
Prayers: {{Icon|Mystic Might|type=prayer}} and {{Icon|Mystic Mastery|type=prayer}}<br>
Point of Interest: {{POIIcon|The Academia Arcanum}}


<math>19 - 2.08 = 16.92</math>
Summons: {{ItemIcon|Dragon}} and {{ItemIcon|Witch}} Increase the kills per hour by about 1, shortening your grind by 20 minutes if you have {{ItemIcon|Dragon}} unlocked.


In other words the sequence where we farm the Claw after the Volcano is faster than the sequence of farming the claw with Rapier by 17 hours.
The grind time with this build is approximately 5.5 hours.


==Conclusion==
However, this build implies that the {{ZoneIcon|Air God Dungeon}} would need to be cleared with {{ItemIcon|Sunset Rapier}}.
Farm the {{ItemIcon|Ancient Claw}} with the {{Icon|Slicing Winds|type=spell}} build right after you finish {{ZoneIcon|Volcanic Cave|qty=100|Volcanic Caves}}. Don't forget to enable the Surge aurora.


If you cannot use this build for some reason, then use the Rapier melee build with Slayer gear.


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[[Category:Guides]]
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Latest revision as of 14:09, 31 May 2024

This page is up to date (v1.2.2).

Introduction

Ancient Claw is a melee weapon that does not require late-basegame content to obtain. It is also a component for Infernal Claw.

The Ancient Claw is assembled from the fragments that drop only from Pegasus. On average, 3,333 Pegasi kills are required in order to obtain enough fragments.

The question is when to farm it and what combat style is the best for that. The main point of contention is whether to farm it before or after the Volcanic Cave, as this dungeon is farmed with a Melee build and is vital for idling the Air God Dungeon.

To answer these questions, the following builds will be considered:

These builds were chosen to show the changes that the various drops bring into farming Pegasus. Ranged builds were not considered because the Pegasus is Melee and has the highest evasion against Ranged in addition to the Combat Triangle.

Builds

Each build assumes the following:

Skill levels are given so that these simulations may be replicated using the Combat Simulator add-in.


Wave Magic

Combat stats around level 60.

Spell: Fire Wave
Prayers: Mystic Lore and Mystic Might
Point of Interest: The Academia Arcanum

The average time to obtain all 100 Ancient Claw Fragments with this build is approximately 30 hours. However, note that without Slayer gear this increases to 33 hours.

Rapier Melee

Combat stats around level 70.

Prayers: Chivalry and Incredible Reflexes
Point of Interest: Dark Waters

The grind time with this build is approximately 24 hours. Without Slayer gear, this time increases to 26 hours.

Slicing Winds Magic

Combat stats around level 75.

Spell: Slicing Winds
Aurora: Surge II
Prayers: Mystic Might and Mystic Mastery
Point of Interest: The Academia Arcanum

Reaching at least 20,000 accuracy is key for this build, as this prevents Slicing Winds from missing. Therefore, while the build only requires a minimum of Magic Level 72, and at most Magic Level 93 or multiple accuracy bonuses from sources such as:

Worth noting that using a Mystic Air Staff will drastically reduce the amount of runes spent - especially while using Surge Auroras. The staff will be slower, and will require more Food due to the player taking a greater number of hits.

Warning: Swapping Miolite Shield for Book of Eli will not significantly reduce kill times, while also forcing you to spend more runes and therefore more time Runecrafting.

The grind time with this build is approximately 11 hours. Slayer equipment has no impact on the clear speed in this case.

Glacia Magic

Combat stats around level 85.

Spell: Water Surge
Curse: Anguish III
Aurora: Surge II
Prayers: Mystic Might and Mystic Mastery
Point of Interest: The Academia Arcanum

Summons: Dragon and Witch Increase the kills per hour by about 1, shortening your grind by 20 minutes if you have Dragon unlocked.

The grind time with this build is approximately 5.5 hours.

However, this build implies that the Air God Dungeon would need to be cleared with Sunset Rapier.