Combat Passive Slot: Difference between revisions

(Falterfire moved page Combat Passive Slot to Passive Slot: Not sure why it wasn't just called 'Passive Slot' to begin with)
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#REDIRECT [[Passive Slot]]
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The {{PAGENAME}} is an equipment slot which is unlocked after beating {{ZoneIcon|Into the Mist}}.
 
After completing the dungeon, an additional equipment slot will become available on all equipment sets. Within this slot, the player can equip most Combat Items with passives, and gain their passive benefit. While an item is required to have some passive effect useful in combat to equip, other passive effects that are beneficial outside of combat will still work, such as {{ItemIcon|Aorpheat's Signet Ring}} giving a 10% chance to double resources.
 
You cannot equip [[Weapons]], [[Equipment#Capes|Capes]], Skilling Items (Items with no Combat Benefits), or items which you already have equipped in the same equipment set to this slot.
 
===List of compatible items===
{{#invoke:Items/SourceTables|getCombatPassiveSlotItems}}
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Latest revision as of 11:39, 15 February 2023

The Combat Passive Slot is an equipment slot which is unlocked after beating Into the Mist.

This page is up to date (v1.3).

After completing the dungeon, an additional equipment slot will become available on all equipment sets. Within this slot, the player can equip most Combat Items with passives, and gain their passive benefit. While an item is required to have some passive effect useful in combat to equip, other passive effects that are beneficial outside of combat will still work, such as Aorpheat's Signet Ring giving a 10% chance to double resources.

You cannot equip Weapons, Capes, Skilling Items (Items with no Combat Benefits), or items which you already have equipped in the same equipment set to this slot.

List of compatible items

Item Passive
  Gold Topaz Ring Passive: +15% GP from Combat and if equipped, something special might drop while training Skills.
  Ranger Hat Passive: +5% Ammo Preservation
  Ranger Boots Passive: +5% Ammo Preservation
  Amulet of Looting Passive: Auto-loots when equipped
  Ancient Wizard Hat Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells.
  Ancient Wizard Robes Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells.
  Ancient Wizard Bottoms Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells.
  Ancient Wizard Boots Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells.
  Aorpheat's Signet Ring Created by Patreon (Aorpheat)
Passive: When equipped - +100% GP granted from all sources except Alt. Magic, Township and Item Sales, +5% chance to obtain double loot from slain monsters or Thieving, +10% chance to gain double resources from any skill.
  Bone Necklace Passive: Bones are automatically buried for 200% of their Prayer Point value
  Red Party Hat +1 Bragging Rights
  Dragonfire Shield Created by Patreon (Michael7050)
+30 Maximum Hitpoints and -30% damage taken from dragonbreath
  Purple Party Hat Happy 1st Birthday to Melvor Idle!
  Santa Hat +2 Bragging Rights
Christmas Event 2020.
  Friendship Bracelet There is nothing more important than those around you. Be kind to each other.
Christmas Event 2020.
  Christmas Coal One of the most beautiful looking rings you will ever find. Small chance to gain coal when killing an enemy.
Christmas Event 2020.
  Christmas Sweater Hmmm... -1 style points?
Christmas Event 2020.
  Christmas Wreath Wearing this around your neck is not recommended. But for some reason it gives you Damage Reduction.
Christmas Event 2020.
  Yellow Party Hat +1 Bragging Rights
  Gold Sapphire Ring Passive: +0-30 Reflect Damage (Reflect dmg cannot activate more than once every 2 seconds. Reflect dmg cannot kill an enemy nor provide XP).
  Gold Ruby Ring Passive: +30 Flat Hitpoints Regeneration
  Gold Emerald Ring Passive: +4% Combat Skill XP. Does not work with Slayer or Alt. Magic.
  Gold Diamond Ring Passive: The Protect Item Prayer costs nothing
  Silver Topaz Necklace Passive: +12 Hidden Attack Level
  Silver Sapphire Necklace Passive: +3% Magic lifesteal
  Silver Ruby Necklace Passive: +8 Hidden Strength Level
  Silver Emerald Necklace Passive: +6 Hidden Ranged Level and +5% Ammo Preservation
  Silver Diamond Necklace Passive: +10% of Maximum Hit added to Minimum Hit when using a 2H Melee weapon
  Gold Topaz Necklace Passive: +10% GP from Combat and +50 GP from Monster drops
  Gold Sapphire Necklace Passive: +1% Damage Reduction when fighting Ranged enemies with Melee
  Gold Ruby Necklace Passive: -2s Hitpoint Regeneration interval and +20% Hitpoint Regeneration
  Gold Emerald Necklace Passive: +1% Damage Reduction when fighting Magic enemies with Ranged
  Slayer Helmet (Basic) Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales)
  Slayer Platebody (Basic) Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales)
  Slayer Helmet (Strong) Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales)
  Slayer Platebody (Strong) Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales)
  Slayer Helmet (Elite) Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales)
  Slayer Platebody (Elite) Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales)
  Mirror Shield Passive: Grants access to Strange Cave.
  Magical Ring Passive: Grants access to High Lands.
  Slayer Wizard Hat (Basic) Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales)
  Slayer Wizard Robes (Basic) Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales)
  Slayer Wizard Hat (Strong) Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales)
  Slayer Wizard Robes (Strong) Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales)
  Slayer Wizard Hat (Elite) Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales)
  Slayer Wizard Robes (Elite) Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales)
  Slayer Cowl (Basic) Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales)
  Slayer Leather Body (Basic) Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales)
  Slayer Cowl (Strong) Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales)
  Slayer Leather Body (Strong) Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales)
  Slayer Cowl (Elite) Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales)
  Slayer Leather Body (Elite) Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales)
  Chapeau Noir Created by Patreon (ChapeauNoir)
Passive: +10% Chance To Double Loot in Combat and +10% Chance to Double Items in Thieving
  Glacia God Helmet Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
  Glacia God Platelegs Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
  Glacia God Platebody Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
  Glacia God Boots Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
  Glacia God Gloves Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
  Deadeye Amulet Passive: 25% chance for Ranged attacks to deal 150% dmg
  Warlock Amulet Passive: +10% Magic lifesteal
  Guardian Amulet Passive: +5% Damage Reduction and +10% Attack Interval. Both are doubled if you are below 50% Hitpoints
  Fighter Amulet Passive: While you are using Melee attack type, Enemies are Stunned for 1 Attack turn when they deal damage greater than 30% of your maximum hitpoints.
  Air Acolyte Wizard Hat Passive: +5 Minimum Air Spell Dmg
  Air Acolyte Wizard Robes Passive: +5 Minimum Air Spell Dmg
  Air Acolyte Wizard Bottoms Passive: +5 Minimum Air Spell Dmg
  Air Acolyte Wizard Boots Passive: +5 Minimum Air Spell Dmg
  Water Acolyte Wizard Hat Passive: +5 Minimum Water Spell Dmg
  Water Acolyte Wizard Robes Passive: +5 Minimum Water Spell Dmg
  Water Acolyte Wizard Bottoms Passive: +5 Minimum Water Spell Dmg
  Water Acolyte Wizard Boots Passive: +5 Minimum Water Spell Dmg
  Earth Acolyte Wizard Hat Passive: +5 Minimum Earth Spell Dmg
  Earth Acolyte Wizard Robes Passive: +5 Minimum Earth Spell Dmg
  Earth Acolyte Wizard Bottoms Passive: +5 Minimum Earth Spell Dmg
  Earth Acolyte Wizard Boots Passive: +5 Minimum Earth Spell Dmg
  Fire Acolyte Wizard Hat Passive: +5 Minimum Fire Spell Dmg
  Fire Acolyte Wizard Robes Passive: +5 Minimum Fire Spell Dmg
  Fire Acolyte Wizard Bottoms Passive: +5 Minimum Fire Spell Dmg
  Fire Acolyte Wizard Boots Passive: +5 Minimum Fire Spell Dmg
  Air Adept Wizard Hat Passive: +15 Minimum Air Spell Dmg
  Air Adept Wizard Robes Passive: +15 Minimum Air Spell Dmg
  Air Adept Wizard Bottoms Passive: +15 Minimum Air Spell Dmg
  Air Adept Wizard Boots Passive: +15 Minimum Air Spell Dmg
  Water Adept Wizard Hat Passive: +15 Minimum Water Spell Dmg
  Water Adept Wizard Robes Passive: +15 Minimum Water Spell Dmg
  Water Adept Wizard Bottoms Passive: +15 Minimum Water Spell Dmg
  Water Adept Wizard Boots Passive: +15 Minimum Water Spell Dmg
  Earth Adept Wizard Hat Passive: +15 Minimum Earth Spell Dmg
  Earth Adept Wizard Robes Passive: +15 Minimum Earth Spell Dmg
  Earth Adept Wizard Bottoms Passive: +15 Minimum Earth Spell Dmg
  Earth Adept Wizard Boots Passive: +15 Minimum Earth Spell Dmg
  Fire Adept Wizard Hat Passive: +15 Minimum Fire Spell Dmg
  Fire Adept Wizard Robes Passive: +15 Minimum Fire Spell Dmg
  Fire Adept Wizard Bottoms Passive: +15 Minimum Fire Spell Dmg
  Fire Adept Wizard Boots Passive: +15 Minimum Fire Spell Dmg
  Air Expert Wizard Hat Passive: +20 Minimum Air Spell Dmg
  Air Expert Wizard Robes Passive: +20 Minimum Air Spell Dmg
  Air Expert Wizard Bottoms Passive: +20 Minimum Air Spell Dmg
  Air Expert Wizard Boots Passive: +20 Minimum Air Spell Dmg
  Water Expert Wizard Hat Passive: +20 Minimum Water Spell Dmg
  Water Expert Wizard Robes Passive: +20 Minimum Water Spell Dmg
  Water Expert Wizard Bottoms Passive: +20 Minimum Water Spell Dmg
  Water Expert Wizard Boots Passive: +20 Minimum Water Spell Dmg
  Earth Expert Wizard Hat Passive: +20 Minimum Earth Spell Dmg
  Earth Expert Wizard Robes Passive: +20 Minimum Earth Spell Dmg
  Earth Expert Wizard Bottoms Passive: +20 Minimum Earth Spell Dmg
  Earth Expert Wizard Boots Passive: +20 Minimum Earth Spell Dmg
  Fire Expert Wizard Hat Passive: +20 Minimum Fire Spell Dmg
  Fire Expert Wizard Robes Passive: +20 Minimum Fire Spell Dmg
  Fire Expert Wizard Bottoms Passive: +20 Minimum Fire Spell Dmg
  Fire Expert Wizard Boots Passive: +20 Minimum Fire Spell Dmg
  Desert Hat Passive: Grants access to Arid Plains.
  Blazing Lantern Passive: Grants access to Shrouded Badlands.
  Climbing Boots Passive: Grants access to Perilous Peaks.
  Gloves of Silence Passive: +150 GP from Monster drops, +150 GP from Thieving, +50 Stealth while Thieving, and -0.10s Thieving Interval
  Shaman Ring +3% Magic Damage Bonus.
Passive: +6 Flat Hitpoints Regeneration
  Sand Treaders Passive: -0.10s Attack Interval while using Normal Damage
  Elder Crown Passive: While using Normal Damage: +10% Lifesteal, +100% Bleed lifesteal, and -0.10s Attack Interval
  Recoil Shield Passive: Reflects up to 25% of damage dealt to you (Reflect dmg cannot activate more than once per enemy turn. Reflect dmg cannot kill an enemy nor provide XP).
  Wasteful Ring Passive: +5% Auto Eat Threshold and -25% Auto Eat Efficiency
  Priest Hat Passive: -1 Prayer Point Cost for Prayers (Cost cannot go below 1) and +10% Chance To Preserve Prayer Points
  Slayer Helmet (Master) Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
  Slayer Platebody (Master) Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
  Slayer Cowl (Master) Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
  Slayer Leather Body (Master) Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
  Slayer Wizard Hat (Master) Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
  Slayer Wizard Robes (Master) Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
  Green Party Hat +1 Bragging Rights
  Hunter's Ring Passive: +10% Global Slayer Coins (except Item Sales), +10% Slayer Skill XP, and +10% Flat Slayer Area Effect Negation
  Necromancer Hat Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP
When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
  Necromancer Robes Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP
When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
  Necromancer Bottoms Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP
When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
  Necromancer Boots Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP
When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
  Sneak-Ers Passive: +40 Stealth while Thieving and +5% Global GP (except Item Sales)
  Jeweled Necklace Passive: +5% Global GP (except Item Sales)
  Ring of Wealth Passive: +7% Chance to Double Items Globally and -3% Chance to Preserve Resources in Skills
  Absorbing Shield Passive: When hit, lose 5% evasion ratings and gain +1% damage reduction, stacking up to 3 times (lasts until end of fight)
  Training Shield Passive: +3% Combat Skill XP. Does not work with Slayer or Alt. Magic, +3% of Maximum Hit as Minimum Hit
  Knight's Defender Passive: (MELEE ONLY) While using Normal Damage, -0.10s Attack Interval, -3% Damage Reduction, +7 Melee Attack Bonus
  Cave Giant Boots Passive: +5% Melee Maximum Hit and -15% Melee Evasion
  Fine Coinpurse Passive: +10% Global GP (except Item Sales)
  Gold Crested Shield Passive: +150% GP from Combat
  Book of Scholars Passive: +3% Global Skill XP and -15% Global GP (except Item Sales)
  Shield of Melee Power Passive: +10% Melee Maximum Hit and +10% chance to stun when hitting with a Melee attack. Enemies have -5% Damage Reduction.
  Shield of Ranged Power Passive: +10% Ranged Maximum Hit and +10% Ranged critical hit chance. Enemies have -5% Damage Reduction.
  Shield of Magic Power Passive: +10% Magic Maximum Hit and +10% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack. Enemies have -5% Damage Reduction.
  Ring of Power Passive: +5% of Maximum Hit added to Minimum Hit. Enemies have -5% Damage Reduction.
  Nature's Blessing Ring Passive: +10 Flat Hitpoints Regeneration.
When equipped with Nature's Wrath Staff: +50% Hitpoint Regeneration, +40 Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit when using Nature spells.
  Scaled Shield Passive: +10% chance to apply Poison when hit by an attack (once per turn)
  Poison Virulence Ring Passive: -30 Maximum Hitpoints and while using Normal Damage, +20% chance to apply poison when hitting with an attack.
When equipped with Poison Virulence Gloves: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are poisoned; Enemies have -20% Maximum Hit, -20% Global Evasion, -20% Global Accuracy and +20% Attack Interval when they are poisoned.
  Poison Virulence Gloves Passive: +10% chance to ignore poison.
When equipped with Poison Virulence Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are poisoned; Enemies have -20% Maximum Hit, -20% Global Evasion, -20% Global Accuracy and +20% Attack Interval when they are poisoned.
  Burning Madness Ring Passive: +20% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack and -10% Magic Accuracy Rating.
When equipped with Burning Madness Gloves: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning.
  Burning Madness Gloves Passive: +10% chance to ignore Slow effects, +10% chance to ignore Frostburn and +10% chance to ignore burn.
When equipped with Burning Madness Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning.
  Spiked Shell Ring Passive: +10% Attack Interval and +15% chance to inflict a bleed that does 300% of the attack's damage to attackers when hit (once per turn).
When equipped with Spiked Shell Gloves: +5% Damage Reduction and +30% Global Evasion when you are bleeding.
  Spiked Shell Gloves Passive: +10% chance to ignore bleed.
When equipped with Spiked Shell Ring: +5% Damage Reduction and +30% Global Evasion when you are bleeding.
  Relentless Fury Ring Passive: +15% chance to stun when hitting with a Melee attack and -10% Global Evasion.
When equipped with Relentless Fury Gloves: +5% chance to increase the length of stun inflicted by 1 turn and +15% chance to ignore Stuns and Freezes.
  Relentless Fury Gloves Passive: +10% chance to ignore Stuns and Freezes.
When equipped with Relentless Fury Ring: +15% chance to increase the length of stun inflicted by 1 turn and +5% chance to ignore Stun and Freeze.
  Prats Hat When equipped with Cape of Prat: +25% Ranged Strength Bonus from Equipment and +25% Ranged Accuracy Rating.
  Top Hat Passive: +200 GP gained when hitting with an attack
  Hunters Hat Passive: -0.20s Monster Respawn Timer
  Necromancers Crown Passive: All Bone drops from Combat are doubled
  Amulet of Prayers Passive: +10% Chance To Preserve Prayer Points and Gain +1 Prayer Points for each successful Enemy hit on you
  Iridium Onyx Ring Passive: +1 Flat Melee Accuracy Bonus per 0.10s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped and +1 Flat Melee Strength Bonus per 0.10s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped
  Palladium Onyx Ring Passive: +4% Damage Reduction when fighting against Ranged
  Iridium Oricha Ring Passive: +1 Flat Ranged Accuracy Bonus per 0.10s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped and +1 Flat Ranged Strength Bonus per 0.10s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped
  Palladium Oricha Ring Passive: +4% Damage Reduction when fighting against Magic
  Iridium Cerulean Ring Passive: +25% Auto Eat Efficiency
  Palladium Cerulean Ring Passive: +8% Damage Reduction when using a Magic 2-Handed Weapon
  Iridium Runestone Ring Passive: +8% of Maximum Hit added to Minimum Hit
  Palladium Runestone Ring Passive: +4% Damage Reduction when fighting against Melee
  Iridium Zephyte Ring Passive: +0.25% Maximum Hit for each 1% of base target Damage Reduction
  Palladium Zephyte Ring Passive: Damage Reduction is halved and +1% Maximum Hit for each 1% of Damage Reduction
  Meteorite Warrior Ring When equipped with Meteorite 2H Sword: +10% of Maximum Hit added to Minimum Hit, and +10% Melee Strength Bonus
  Meteorite Marksman Ring When equipped with Meteorite Javelins OR Meteorite Bolts: +30% Ammo Preservation and +10% Ranged Strength Bonus from Equipment
  Iridium Onyx Necklace Passive: +5% Melee Maximum Hit. This value is tripled if fighting a Ranged Enemy
  Palladium Onyx Necklace Passive: +1 Slayer Coins per Enemy Combat Level from Melee Slayer Tasks
  Iridium Oricha Necklace Passive: +5% Ranged Maximum Hit. This value is tripled if fighting a Magic Enemy
  Palladium Oricha Necklace Passive: +1 Slayer Coins per Enemy Combat Level from Ranged Slayer Tasks
  Iridium Cerulean Necklace Passive: Passive Hitpoint Regeneration is disabled and Increased Lifesteal based on +5% * Current HP Regen Effectiveness (Eg. 5% * 300 = +15% Lifesteal)
  Palladium Cerulean Necklace Passive: -7.50s Hitpoint Regeneration interval and -75% Hitpoint Regeneration
  Iridium Runestone Necklace Passive: +5% Magic Maximum Hit. This value is tripled if fighting a Melee Enemy
  Palladium Runestone Necklace Passive: +1 Slayer Coins per Enemy Combat Level from Magic Slayer Tasks
  Iridium Zephyte Necklace Passive: +4% Damage Reduction when fighting against a Dungeon Boss
  Poison Master Wizard Hat Passive: +5% Magic Accuracy Rating when using Poison Spells
  Poison Master Wizard Boots Passive: +5% Magic Accuracy Rating when using Poison Spells
  Poison Master Wizard Bottoms Passive: +5% Magic Accuracy Rating when using Poison Spells
  Poison Master Wizard Robes Passive: +5% Magic Accuracy Rating when using Poison Spells
  Infernal Master Wizard Hat Passive: +5% Magic Accuracy Rating when using Infernal Spells
  Infernal Master Wizard Boots Passive: +5% Magic Accuracy Rating when using Infernal Spells
  Infernal Master Wizard Bottoms Passive: +5% Magic Accuracy Rating when using Infernal Spells
  Infernal Master Wizard Robes Passive: +5% Magic Accuracy Rating when using Infernal Spells
  Lightning Master Wizard Hat Passive: +5% Magic Accuracy Rating when using Lightning Spells
  Lightning Master Wizard Boots Passive: +5% Magic Accuracy Rating when using Lightning Spells
  Lightning Master Wizard Bottoms Passive: +5% Magic Accuracy Rating when using Lightning Spells
  Lightning Master Wizard Robes Passive: +5% Magic Accuracy Rating when using Lightning Spells
  Poison Legendary Wizard Hat Passive: +10% Magic Accuracy Rating when using Poison Spells
  Poison Legendary Wizard Boots Passive: +10% Magic Accuracy Rating when using Poison Spells
  Poison Legendary Wizard Bottoms Passive: +10% Magic Accuracy Rating when using Poison Spells
  Poison Legendary Wizard Robes Passive: +10% Magic Accuracy Rating when using Poison Spells
  Infernal Legendary Wizard Hat Passive: +10% Magic Accuracy Rating when using Infernal Spells
  Infernal Legendary Wizard Boots Passive: +10% Magic Accuracy Rating when using Infernal Spells
  Infernal Legendary Wizard Bottoms Passive: +10% Magic Accuracy Rating when using Infernal Spells
  Infernal Legendary Wizard Robes Passive: +10% Magic Accuracy Rating when using Infernal Spells
  Lightning Legendary Wizard Hat Passive: +10% Magic Accuracy Rating when using Lightning Spells
  Lightning Legendary Wizard Boots Passive: +10% Magic Accuracy Rating when using Lightning Spells
  Lightning Legendary Wizard Bottoms Passive: +10% Magic Accuracy Rating when using Lightning Spells
  Lightning Legendary Wizard Robes Passive: +10% Magic Accuracy Rating when using Lightning Spells
  Poison Mythical Wizard Hat Passive: +15% Magic Accuracy Rating when using Poison Spells
  Poison Mythical Wizard Boots Passive: +15% Magic Accuracy Rating when using Poison Spells
  Poison Mythical Wizard Bottoms Passive: +15% Magic Accuracy Rating when using Poison Spells
  Poison Mythical Wizard Robes Passive: +15% Magic Accuracy Rating when using Poison Spells
  Infernal Mythical Wizard Hat Passive: +15% Magic Accuracy Rating when using Infernal Spells
  Infernal Mythical Wizard Boots Passive: +15% Magic Accuracy Rating when using Infernal Spells
  Infernal Mythical Wizard Bottoms Passive: +15% Magic Accuracy Rating when using Infernal Spells
  Infernal Mythical Wizard Robes Passive: +15% Magic Accuracy Rating when using Infernal Spells
  Lightning Mythical Wizard Hat Passive: +15% Magic Accuracy Rating when using Lightning Spells
  Lightning Mythical Wizard Boots Passive: +15% Magic Accuracy Rating when using Lightning Spells
  Lightning Mythical Wizard Bottoms Passive: +15% Magic Accuracy Rating when using Lightning Spells
  Lightning Mythical Wizard Robes Passive: +15% Magic Accuracy Rating when using Lightning Spells
  Perfect Sight Legs Passive: +20% Accuracy Rating
  Bundled Protection Body Passive: When hit by an Enemy, gain +5% Damage Reduction for 1 Enemy Turn (Does not Stack)
  Poison Lifesteal Amulet Passive: +50% Poison lifesteal
  Burning Protection Platelegs Passive: +15% chance to ignore Burn
  Ward of Flame Platebody Passive: +15% chance to apply Burn when attacking
  Blazing Helmet Passive: +10% chance to ignore Burn and +15% chance to apply Burn when attacking
  Frost Walker Boots Passive: +15% chance to ignore Slow Effects
  Freezing Touch Body Passive: +20% chance to apply Frostburn when attacking
  Frostshield Amulet While the Target is Slowed or Frozen, +80 Maximum Hitpoints.
  Lightning Amulet Passive: +20% Reflect Damage and +10% chance to ignore Stun, Freeze or Crystallize
  FrostSpark Amulet Passive: +20% Reflect Damage and +10% chance to ignore Stuns and Freezes. When you are Slowed or Frozen: +80 Maximum Hitpoints and +3% Damage Reduction.
When equipped with Frostspark Boots and Frostspark 1H Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit
  Lightning Boots While the Target is stunned, -0.3s Attack Interval.
  Frostspark Boots While the Target is stunned, -0.3s Attack Interval. Also, +30% chance to ignore Slow effects.
When equipped with Frostspark Amulet and Frostspark Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit
  Lightning Aura Helmet Passive: When the Enemy is Stunned: +20% of Maximum Hit added to Minimum Hit
  Allure Amulet Passive: +10% chance to ignore Sleep and +5% chance to apply Sleep to the Attacker for 1 Attack turn when hit by an attack
  Leviathan Shield Passive: When hit, gain a stack of Leviathan: +5% Reflect Damage and +1% Damage Reduction (Stacks up to 5 times)
  Gauntlets of Rage Passive: When hit, gain a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times)
  Ring of Curse Protection Passive: +20% chance to ignore Curses and +10% Lifesteal if target is Cursed
  Mask of Madness Passive: +20% chance to ignore Curses and Applies the Madness Curse to the Target at the start of a fight
  Mask of Torment Passive: +20% chance to ignore Curses and Applies the Torment Curse to the Target at the start of a fight
  Mask of Despair Passive: +20% chance to ignore Curses and Applies the Despair Curse to the Target at the start of a fight
  Voodoo Trinket Passive: Magic Curses can be used without a Magic weapon
  Slayer Helmet (Legendary) Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
  Slayer Platebody (Legendary) Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
  Slayer Cowl (Legendary) Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
  Slayer Leather Body (Legendary) Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
  Slayer Wizard Hat (Legendary) Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
  Slayer Wizard Robes (Legendary) Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
  Slayer Helmet (Mythical) Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
  Slayer Platebody (Mythical) Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
  Slayer Cowl (Mythical) Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
  Slayer Leather Body (Mythical) Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
  Slayer Wizard Hat (Mythical) Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
  Slayer Wizard Robes (Mythical) Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
  Blood Ring Passive: +25% Bleed lifesteal.
If target is currently Bleeding: +15% Magic Damage Bonus from Equipment, +15% Melee Strength Bonus from Equipment, and +15% Ranged Strength Bonus from Equipment
  Meteorite Spellcaster Ring Passive: Reduces the Infernal Rune cost of Magic Spells by 6 when equipped in the Ring slot (Cost cannot go below 1).When equipped with Meteorite Staff: +50 minimum Spell damage when using Meteor Shower Archaic Spell and +20% Magic Accuracy Bonus.
  Decoy Idol This is always chosen as the item lost on death.
  Circlet of Pain Passive: Deal damage to self equal to +5% of your current Hitpoints per hit and +0-400 Reflect Damage
  Golden Wreath Passive: +100 GP gained when earning GP, except from Alt. Magic and Item Sales, +3% non-Combat Skill XP, and +3% Global Mastery XP for Melvor Realm only
  Mask of Weakening Applies Weakening I curse to the Target at the start of the fight.
  Mask of Confusion Applies Confusion curse to the Target at the start of the fight.
  Old Summoning Amulet Passive: +10% Summoning Maximum Hit and +10% Chance to preserve Summoning Charges
  Ring of Summoning Passive: -0.20s Summoning Interval, +8% Summoning Skill XP, and +5% Chance to preserve Summoning Charges
  Kings Crown Passive: +40% Global GP (except Item Sales)
  Old Pirate Pants Passive: +1 GP gained when hitting with an attack per enemy Combat Level (once per turn)
  Ring of Deception Passive: +15% Chance To Double Loot in Combat and +3% chance to receive no Combat Item drops from Monsters or Dungeons
  Merman Pendant Passive: While using Normal Damage - all player special attacks are disabled, -20% Attack Interval, +50% Max Hit, +75% Accuracy Rating, and -10% Damage Reduction.
  Pirate Hook Passive: -0.20s Attack Interval while using Normal Damage
  Haunted Ring Per Attack Turn you gain +3% Global Accuracy, +5% Lifesteal and +5% Max Hit. This stacks up to 6 times and stacks reset to 0 after maximum stacks reached. When stacks are reset, a random Curse is applied to you and you take self damage equal to 30% current Hitpoints.
  Bronze Ring Passive: +3 Hidden Attack Level, +3 Hidden Strength Level, +3 Hidden Defence Level, +3 Hidden Ranged Level, and +3 Hidden Magic Level
  Barrier Touch Shield Passive: +5% Summoning Familiar damage added as extra damage to Barrier and +200 Flat Barrier damage added to Summon Familiar
  Barrier Sapping Shield Passive: +10% Summoning Familiar damage added as extra damage to Barrier
  Barrier Sapping Gloves Passive: +400 Flat Barrier damage added to Summon Familiar
  Barrier Draining Gloves Passive: +600 Flat Barrier damage added to Summon Familiar and +5% Summoning Familiar damage added as extra damage to Barrier
  Barrier Burn Shield Passive: +20% Summoning Familiar damage added as extra damage to Barrier and +10% chance to apply Barrier Burn when hitting with a summon attack
  Ring of Barrier Touch Passive: +100 Flat Barrier damage added to Summon Familiar
  Amulet of Barrier Touch Passive: +100 Flat Barrier damage added to Summon Familiar
  Barrier Hunter Ring Passive: +5% Summoning Familiar damage added as extra damage to Barrier
  Barrier Hunter Amulet Passive: +5% Summoning Familiar damage added as extra damage to Barrier
  Barrier Eroding Ring Passive: +10% Summoning Familiar damage added as extra damage to Barrier
  Barrier Eroding Amulet Passive: +10% Summoning Familiar damage added as extra damage to Barrier
  Cleansing Ring Passive: +15% to apply Cleansed (Immune to all future debuffs and damage over time effects) to self for 2 turns when attacking
  Nullifying Amulet Passive: +15% chance to apply Nulled (Prevents the Target from applying buffs or modifier effects to themself) for 1 turns when attacking
  Underwater Helmet Passive: While using Normal Damage: Each Attack Turn, Attacker's Attack interval is decreased by -1% and the Target is slow by +1% (Stacks 20 times).
  Summoner's Blessed Ring Passive: -10% Summoning Familiar Attack Interval
  (B) Air Acolyte Wizard Hat Passive: +50 Magic Minimum Hit when using Air Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
  (B) Air Acolyte Wizard Robes Passive: +50 Magic Minimum Hit when using Air Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
  (B) Air Acolyte Wizard Bottoms Passive: +50 Magic Minimum Hit when using Air Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
  (B) Water Acolyte Wizard Hat Passive: +50 Magic Minimum Hit when using Water Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
  (B) Water Acolyte Wizard Robes Passive: +50 Magic Minimum Hit when using Water Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
  (B) Water Acolyte Wizard Bottoms Passive: +50 Magic Minimum Hit when using Water Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
  (B) Earth Acolyte Wizard Hat Passive: +50 Magic Minimum Hit when using Earth Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
  (B) Earth Acolyte Wizard Robes Passive: +50 Magic Minimum Hit when using Earth Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
  (B) Earth Acolyte Wizard Bottoms Passive: +50 Magic Minimum Hit when using Earth Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
  (B) Fire Acolyte Wizard Hat Passive: +50 Magic Minimum Hit when using Fire Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
  (B) Fire Acolyte Wizard Robes Passive: +50 Magic Minimum Hit when using Fire Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
  (B) Fire Acolyte Wizard Bottoms Passive: +50 Magic Minimum Hit when using Fire Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
  (B) Air Adept Wizard Hat Passive: +150 Magic Minimum Hit when using Air Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
  (B) Air Adept Wizard Robes Passive: +150 Magic Minimum Hit when using Air Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
  (B) Air Adept Wizard Bottoms Passive: +150 Magic Minimum Hit when using Air Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
  (B) Water Adept Wizard Hat Passive: +150 Magic Minimum Hit when using Water Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
  (B) Water Adept Wizard Robes Passive: +150 Magic Minimum Hit when using Water Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
  (B) Water Adept Wizard Bottoms Passive: +150 Magic Minimum Hit when using Water Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
  (B) Earth Adept Wizard Hat Passive: +150 Magic Minimum Hit when using Earth Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
  (B) Earth Adept Wizard Robes Passive: +150 Magic Minimum Hit when using Earth Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
  (B) Earth Adept Wizard Bottoms Passive: +150 Magic Minimum Hit when using Earth Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
  (B) Fire Adept Wizard Hat Passive: +150 Magic Minimum Hit when using Fire Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
  (B) Fire Adept Wizard Robes Passive: +150 Magic Minimum Hit when using Fire Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
  (B) Fire Adept Wizard Bottoms Passive: +150 Magic Minimum Hit when using Fire Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
  (B) Air Expert Wizard Hat Passive: +200 Magic Minimum Hit when using Air Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
  (B) Air Expert Wizard Robes Passive: +200 Magic Minimum Hit when using Air Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
  (B) Air Expert Wizard Bottoms Passive: +200 Magic Minimum Hit when using Air Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
  (B) Water Expert Wizard Hat Passive: +200 Magic Minimum Hit when using Water Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
  (B) Water Expert Wizard Robes Passive: +200 Magic Minimum Hit when using Water Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
  (B) Water Expert Wizard Bottoms Passive: +200 Magic Minimum Hit when using Water Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
  (B) Earth Expert Wizard Hat Passive: +200 Magic Minimum Hit when using Earth Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
  (B) Earth Expert Wizard Robes Passive: +200 Magic Minimum Hit when using Earth Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
  (B) Earth Expert Wizard Bottoms Passive: +200 Magic Minimum Hit when using Earth Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
  (B) Fire Expert Wizard Hat Passive: +200 Magic Minimum Hit when using Fire Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
  (B) Fire Expert Wizard Robes Passive: +200 Magic Minimum Hit when using Fire Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
  (B) Fire Expert Wizard Bottoms Passive: +200 Magic Minimum Hit when using Fire Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
  (B) Ancient Wizard Hat Passive: +50 Magic Minimum Hit, +6% Magic Accuracy Rating when using Surge Spells, +6% Magic Max Hit when using Surge Spells, +25% Summoning Familiar damage added as extra damage to Barrier, +400 Flat Barrier damage added to Summon Familiar, and +35% chance to ignore Crystallize
  (B) Ancient Wizard Robes Passive: +50 Magic Minimum Hit, +6% Magic Accuracy Rating when using Surge Spells, +6% Magic Max Hit when using Surge Spells, +25% Summoning Familiar damage added as extra damage to Barrier, +400 Flat Barrier damage added to Summon Familiar, and +35% chance to ignore Crystallize
  (B) Ancient Wizard Bottoms Passive: +50 Magic Minimum Hit, +6% Magic Accuracy Rating when using Surge Spells, +6% Magic Max Hit when using Surge Spells, +25% Summoning Familiar damage added as extra damage to Barrier, +400 Flat Barrier damage added to Summon Familiar, and +35% chance to ignore Crystallize
  Cult Robes Passive: +200 Flat Magic Maximum Hit when using Bolt Spells
  Summoner's Defender Passive: -10% Summoning Familiar Attack Interval
  Knight's Summoning Defender Passive: While using Normal Damage - -0.10s Attack Interval, -10% Summoning Familiar Attack Interval, -3% Damage Reduction, +9 Melee Attack Bonus
  Glacia God Helmet (B) Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, and +250 Magic Minimum Hit when using Elemental Spells
  Glacia God Platelegs (B) Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, and +250 Magic Minimum Hit when using Elemental Spells
  Glacia God Platebody (B) Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, and +250 Magic Minimum Hit when using Elemental Spells
  Glacia God Boots (B) Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, and +250 Magic Minimum Hit when using Elemental Spells
  Glacia God Helmet (C) Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, +35% chance to ignore Crystal Sanction, +250 Magic Minimum Hit when using Elemental Spells, and +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking
  Glacia God Platelegs (C) Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, +35% chance to ignore Crystal Sanction, +250 Magic Minimum Hit when using Elemental Spells, and +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking
  Glacia God Platebody (C) Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, +35% chance to ignore Crystal Sanction, +250 Magic Minimum Hit when using Elemental Spells, and +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking
  Glacia God Boots (C) Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, +35% chance to ignore Crystal Sanction, +250 Magic Minimum Hit when using Elemental Spells, and +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking
  Obsidian Nightopal Ring I Passive: -25% Melee Evasion, +25% Ranged Evasion, and +25% Magic Evasion
  Obsidian Shadowpearl Ring I Passive: -25% Ranged Evasion, +25% Melee Evasion, and +25% Magic Evasion
  Obsidian Moonstone Ring I Passive: -25% Magic Evasion, +25% Melee Evasion, and +25% Ranged Evasion
  Obsidian Voidheart Ring I Passive: -25% Auto Eat Efficiency and +1% Abyssal Resistance and +2% Lifesteal when hit by an attack (Stacks up to 5 times)
  Obsidian Nightopal Ring II Passive: -20% Melee Evasion, +35% Ranged Evasion, and +35% Magic Evasion
  Obsidian Shadowpearl Ring II Passive: -20% Ranged Evasion, +35% Melee Evasion, and +35% Magic Evasion
  Obsidian Moonstone Ring II Passive: -20% Magic Evasion, +35% Melee Evasion, and +35% Ranged Evasion
  Obsidian Voidheart Ring II Passive: -20% Auto Eat Efficiency and +1% Abyssal Resistance, +3% Lifesteal and +1% Global critical hit chance when hit by an attack (Stacks up to 5 times)
  Obzurian Melee Breaker Ring Passive: -10% Melee Evasion, +50% Ranged Evasion, +50 Magic Evasion and -5% Enemy Abyssal Resistance
  Obzurian Ranged Impactor Ring Passive: -10% Ranged Evasion, +50% Melee Evasion, +50% Magic Evasion, and +30% Global critical hit multiplier
  Obzurian Magic Debilitator Ring Passive: -10% Magic Evasion, +50% Melee Evasion, +50% Ranged Evasion, -5% Enemy Maximum Hitpoints and +5% Enemy Attack Interval
  Obzurian Unnatural Vitality Ring Passive: +75% Global Evasion and Heal 2% of current Hitpoints every 1 turns
  Azurian Nightopal Amulet I Passive: +6% of Maximum Hit added to Minimum Hit and -2% Enemy Abyssal Resistance
  Azurian Shadowpearl Amulet I Passive: +6% Corruption Abyssal XP and -0.2s Attack Interval when Corrupted
  Azurian Moonstone Amulet I Passive: +15% AP from Combat
  Azurian Voidheart Amulet I Passive: -3% Maximum Hitpoints and +15% of Maximum Hit added to Minimum Hit per attack turn (Stacks up to 3 times)
  Azurian Nightopal Amulet II Passive: +12% of Maximum Hit added to Minimum Hit and -4% Enemy Abyssal Resistance
  Azurian Shadowpearl Amulet II Passive: +12% Corruption Abyssal XP and -0.4s Attack Interval when Corrupted
  Azurian Moonstone Amulet II Passive: +30% AP from Combat
  Azurian Voidheart Amulet II Passive: -6% Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit per attack turn (Stacks up to 3 times)
  Obsidian Nightopal Amulet I Passive: +10% Global Abyssal Slayer Coins (except Item Sales), -10% Global AP (except Item Sales), +10% flat Abyssal Slayer Area effect negation, and +10% Damage to Slayer Tasks when fighting against Abyssal Damage
  Obsidian Shadowpearl Amulet I Passive: +15% Global Evasion and +1% Maximum Hitpoints when you evade an attack (Stacks up to 5 times). Stacks reset when hit by an attack.
  Obsidian Moonstone Amulet I Passive: Start each fight with +100% Accuracy Rating. Lose 20% Accuracy Rating each Attack Turn until the bonus is zero.
  Obsidian Voidheart Amulet I Passive: +1 Soul Points gained when hit by an attack, +5% chance to preserve Soul Points, and +15% Maximum Hit when two Abyssal Prayers are active
  Obsidian Nightopal Amulet II Passive: +20% Global Abyssal Slayer Coins (except Item Sales), -20% Global AP (except Item Sales), +20% flat Abyssal Slayer Area effect negation, and +20% Damage to Slayer Tasks when fighting against Abyssal Damage
  Obsidian Shadowpearl Amulet II Passive: +30% Global Evasion and +2% Maximum Hitpoints when you evade an attack (Stacks up to 5 times). Stacks reset when hit by an attack.
  Obsidian Moonstone Amulet II Passive: Start each fight with +200% Accuracy Rating. Lose 40% Accuracy Rating each Attack Turn until the bonus is zero.
  Obsidian Voidheart Amulet II Passive: +2 Soul Points gained when hit by an attack, +10% chance to preserve Soul Points, and +30% Maximum Hit when two Abyssal Prayers are active
  Obzurian Critical Strike Amulet Passive: +20% Global critical hit chance and -20% Global Evasion
  Obzurian Versatile Hunter Amulet Passive: +200% Accuracy Rating, +200% Global Evasion, and -20% Maximum Hitpoints
  Obzurian Rampant Power Amulet Passive: +1% Maximum Hit, +3% Accuracy Rating and -1% Enemy Abyssal Resistance when hitting with an attack (Stacks up to 10 times)
  Obzurian Unbreakable Defender Amulet Passive: +2% Abyssal Resistance, +30% Reflect Damage and -2% Maximum Hit when hit by an attack (Stacks up to 5 times)
  Abyssal Master Wizard Hat Passive: +750 Magic Minimum Hit when using Abyssal Spells
  Abyssal Master Wizard Robes Passive: +750 Magic Minimum Hit when using Abyssal Spells
  Abyssal Master Wizard Legs Passive: +750 Magic Minimum Hit when using Abyssal Spells
  Abyssal Master Wizard Boots Passive: +750 Magic Minimum Hit when using Abyssal Spells
  Abyssal Master Wizard Hat (U) Passive: +750 Magic Minimum Hit when using Abyssal Spells
  Abyssal Master Wizard Robes (U) Passive: +750 Magic Minimum Hit when using Abyssal Spells
  Abyssal Master Wizard Legs (U) Passive: +750 Magic Minimum Hit when using Abyssal Spells
  Abyssal Master Wizard Boots (U) Passive: +750 Magic Minimum Hit when using Abyssal Spells
  Abyssal Mystic Wizard Hat Passive: +1,900 Magic Minimum Hit when using Abyssal Spells
  Abyssal Mystic Wizard Robes Passive: +1,900 Magic Minimum Hit when using Abyssal Spells
  Abyssal Mystic Wizard Legs Passive: +1,900 Magic Minimum Hit when using Abyssal Spells
  Abyssal Mystic Wizard Boots Passive: +1,900 Magic Minimum Hit when using Abyssal Spells
  Abyssal Mystic Wizard Hat (U) Passive: +1,900 Magic Minimum Hit when using Abyssal Spells
  Abyssal Mystic Wizard Robes (U) Passive: +1,900 Magic Minimum Hit when using Abyssal Spells
  Abyssal Mystic Wizard Legs (U) Passive: +1,900 Magic Minimum Hit when using Abyssal Spells
  Abyssal Mystic Wizard Boots (U) Passive: +1,900 Magic Minimum Hit when using Abyssal Spells
  Brume Mystic Wizard Hat Passive: +1,150 Magic Minimum Hit when using Brume Spells
  Brume Mystic Wizard Robes Passive: +1,150 Magic Minimum Hit when using Brume Spells
  Brume Mystic Wizard Legs Passive: +1,150 Magic Minimum Hit when using Brume Spells
  Brume Mystic Wizard Boots Passive: +1,150 Magic Minimum Hit when using Brume Spells
  Brume Mystic Wizard Hat (U) Passive: +1,150 Magic Minimum Hit when using Brume Spells
  Brume Mystic Wizard Robes (U) Passive: +1,150 Magic Minimum Hit when using Brume Spells
  Brume Mystic Wizard Legs (U) Passive: +1,150 Magic Minimum Hit when using Brume Spells
  Brume Mystic Wizard Boots (U) Passive: +1,150 Magic Minimum Hit when using Brume Spells
  Abyssal Legendary Wizard Hat Passive: +3,450 Magic Minimum Hit when using Abyssal Spells
  Abyssal Legendary Wizard Robes Passive: +3,450 Magic Minimum Hit when using Abyssal Spells
  Abyssal Legendary Wizard Legs Passive: +3,450 Magic Minimum Hit when using Abyssal Spells
  Abyssal Legendary Wizard Boots Passive: +3,450 Magic Minimum Hit when using Abyssal Spells
  Abyssal Legendary Wizard Hat (U) Passive: +3,450 Magic Minimum Hit when using Abyssal Spells
  Abyssal Legendary Wizard Robes (U) Passive: +3,450 Magic Minimum Hit when using Abyssal Spells
  Abyssal Legendary Wizard Legs (U) Passive: +3,450 Magic Minimum Hit when using Abyssal Spells
  Abyssal Legendary Wizard Boots (U) Passive: +3,450 Magic Minimum Hit when using Abyssal Spells
  Brume Legendary Wizard Hat Passive: +2,700 Magic Minimum Hit when using Brume Spells
  Brume Legendary Wizard Robes Passive: +2,700 Magic Minimum Hit when using Brume Spells
  Brume Legendary Wizard Legs Passive: +2,700 Magic Minimum Hit when using Brume Spells
  Brume Legendary Wizard Boots Passive: +2,700 Magic Minimum Hit when using Brume Spells
  Brume Legendary Wizard Hat (U) Passive: +2,700 Magic Minimum Hit when using Brume Spells
  Brume Legendary Wizard Robes (U) Passive: +2,700 Magic Minimum Hit when using Brume Spells
  Brume Legendary Wizard Legs (U) Passive: +2,700 Magic Minimum Hit when using Brume Spells
  Brume Legendary Wizard Boots (U) Passive: +2,700 Magic Minimum Hit when using Brume Spells
  Gloom Legendary Wizard Hat Passive: +1,550 Magic Minimum Hit when using Gloom Spells
  Gloom Legendary Wizard Robes Passive: +1,550 Magic Minimum Hit when using Gloom Spells
  Gloom Legendary Wizard Legs Passive: +1,550 Magic Minimum Hit when using Gloom Spells
  Gloom Legendary Wizard Boots Passive: +1,550 Magic Minimum Hit when using Gloom Spells
  Gloom Legendary Wizard Hat (U) Passive: +1,550 Magic Minimum Hit when using Gloom Spells
  Gloom Legendary Wizard Robes (U) Passive: +1,550 Magic Minimum Hit when using Gloom Spells
  Gloom Legendary Wizard Legs (U) Passive: +1,550 Magic Minimum Hit when using Gloom Spells
  Gloom Legendary Wizard Boots (U) Passive: +1,550 Magic Minimum Hit when using Gloom Spells
  Abyssal Mythical Wizard Hat Passive: +5,400 Magic Minimum Hit when using Abyssal Spells
  Abyssal Mythical Wizard Robes Passive: +5,400 Magic Minimum Hit when using Abyssal Spells
  Abyssal Mythical Wizard Legs Passive: +5,400 Magic Minimum Hit when using Abyssal Spells
  Abyssal Mythical Wizard Boots Passive: +5,400 Magic Minimum Hit when using Abyssal Spells
  Abyssal Mythical Wizard Hat (U) Passive: +5,400 Magic Minimum Hit when using Abyssal Spells
  Abyssal Mythical Wizard Robes (U) Passive: +5,400 Magic Minimum Hit when using Abyssal Spells
  Abyssal Mythical Wizard Legs (U) Passive: +5,400 Magic Minimum Hit when using Abyssal Spells
  Abyssal Mythical Wizard Boots (U) Passive: +5,400 Magic Minimum Hit when using Abyssal Spells
  Brume Mythical Wizard Hat Passive: +4,650 Magic Minimum Hit when using Brume Spells
  Brume Mythical Wizard Robes Passive: +4,650 Magic Minimum Hit when using Brume Spells
  Brume Mythical Wizard Legs Passive: +4,650 Magic Minimum Hit when using Brume Spells
  Brume Mythical Wizard Boots Passive: +4,650 Magic Minimum Hit when using Brume Spells
  Brume Mythical Wizard Hat (U) Passive: +4,650 Magic Minimum Hit when using Brume Spells
  Brume Mythical Wizard Robes (U) Passive: +4,650 Magic Minimum Hit when using Brume Spells
  Brume Mythical Wizard Legs (U) Passive: +4,650 Magic Minimum Hit when using Brume Spells
  Brume Mythical Wizard Boots (U) Passive: +4,650 Magic Minimum Hit when using Brume Spells
  Gloom Mythical Wizard Hat Passive: +3,500 Magic Minimum Hit when using Gloom Spells
  Gloom Mythical Wizard Robes Passive: +3,500 Magic Minimum Hit when using Gloom Spells
  Gloom Mythical Wizard Legs Passive: +3,500 Magic Minimum Hit when using Gloom Spells
  Gloom Mythical Wizard Boots Passive: +3,500 Magic Minimum Hit when using Gloom Spells
  Gloom Mythical Wizard Hat (U) Passive: +3,500 Magic Minimum Hit when using Gloom Spells
  Gloom Mythical Wizard Robes (U) Passive: +3,500 Magic Minimum Hit when using Gloom Spells
  Gloom Mythical Wizard Legs (U) Passive: +3,500 Magic Minimum Hit when using Gloom Spells
  Gloom Mythical Wizard Boots (U) Passive: +3,500 Magic Minimum Hit when using Gloom Spells
  Wither Mythical Wizard Robes Passive: +1,950 Magic Minimum Hit when using Wither Spells
  Wither Mythical Wizard Legs Passive: +1,950 Magic Minimum Hit when using Wither Spells
  Wither Mythical Wizard Boots Passive: +1,950 Magic Minimum Hit when using Wither Spells
  Wither Mythical Wizard Hat (U) Passive: +1,950 Magic Minimum Hit when using Wither Spells
  Wither Mythical Wizard Robes (U) Passive: +1,950 Magic Minimum Hit when using Wither Spells
  Wither Mythical Wizard Legs (U) Passive: +1,950 Magic Minimum Hit when using Wither Spells
  Wither Mythical Wizard Boots (U) Passive: +1,950 Magic Minimum Hit when using Wither Spells
  Thorn Defender Passive: While using Abyssal Damage - 0.10% Attack Interval and 0-3,000 Reflect Damage
  Thorn Legs Passive: 0-3,000 Reflect Damage while using Abyssal Damage
  Thorn Ward Passive: 0-3,000 Reflect Damage while using Abyssal Damage
  Weaver's Amulet Passive: +100% chance to apply a 5% Slow for 1 Attack turn(s) when hit by an attack and +100% chance to apply Toxin when hit by an attack
  Crimson Lantern Stick Passive: +4% Corruption Abyssal XP, -0.20s Monster Respawn Timer, and +50 AP from Monster drops
  Blighted Heart Amulet Passive: +5% Maximum Hitpoints, -15% Global Evasion, -15% Global Accuracy, and While the Enemy is affected by Blight: +20% Lifesteal
  Silent Boots Passive: +30% Global Evasion, +10% Abyssal Resistance, +5% Attack Interval, and -5% Maximum Hit
  Voidseeker Glasses Passive: +30% Accuracy Rating, Gives the Enemy: -10% Global Accuracy, -5% Maximum Hit, and -5% Abyssal Resistance
  Signet Ring of Corrupted Souls Passive: When equipped, +150% GP & Abyssal Pieces granted from all sources except Alt. Magic, Township and Item Sales, +15% chance to double loot in Combat, +15% chance to gain double resources from any skill including Thieving, +2 additional quantity of primary resource gained globally.
  Amulet of Power Passive: +3% Melee Maximum Hit
  Elite Amulet of Power Passive: +6% Melee Maximum Hit
  Amulet of Distance Passive: +3% Ranged Maximum Hit
  Elite Amulet of Distance Passive: +6% Ranged Maximum Hit
  Amulet of Enchantment Passive: +3% Magic Maximum Hit
  Elite Amulet of Enchantment Passive: +6% Magic Maximum Hit
  Amulet of Precision Passive: +10% Accuracy Rating
  Elite Amulet of Precision Passive: +20% Accuracy Rating
  Amulet of Corruption Passive: +5% Corruption Abyssal XP
  Elite Amulet of Corruption Passive: +10% Corruption Abyssal XP
  Exalted Ornament of Destruction, Illusion, Umbra & Sorcery Passive: +6% Maximum Hit, +20% Accuracy Rating, and +10% Corruption Abyssal XP
  Blight Warder Body Passive: +10% chance to ignore Blight and +10% chance to apply Blight when hit by an attack
  Toxic Protection Mask Passive: +50% chance to ignore Toxin and +50% chance to ignore Blight
  Soul Harvester Gloves Passive: +3 Soul Points gained per Monster kill
When equipped with Soul Harvester Amulet: +3 Soul Points gained per Monster kill, +5% chance to preserve Soul Points, and -1 Soul Point Cost for Prayers (Soul Point cost cannot go below 1)
  Soul Harvester Amulet Passive: +5% chance to preserve Soul Points and -1 Soul Point Cost for Prayers (Soul Point cost cannot go below 1)
When equipped with Soul Harvester Gloves: +3 Soul Points gained per Monster kill, +5% chance to preserve Soul Points, and -1 Soul Point Cost for Prayers (Soul Point cost cannot go below 1)
  Petrifying Shield Passive: +20% chance to ignore Fear, +10% chance to apply Fear when hit by an attack and +20% Global Evasion when Feared
  Petrifying Ring Passive: +15% chance to apply Fear for 1 turn when hitting with an attack and +10% Maximum Hit when the Enemy is Feared
  Fractured Beast Shield Passive: Start each fight with +10% Abyssal Resistance. Lose 1% Abyssal Resistance each Attack Turn until the bonus is zero.
  Wither Guard Shield Passive: +20% chance to ignore Wither and +20% chance to apply Wither when hit by an attack
  Tortoise Shell Platebody Passive: When hit, gain +2% Abyssal Resistance, stacking up to 3 times (lasts until the end of the fight) and Silenced for 1 turn at the start of a fight
  Echoing Ring Passive: Gain +5% Maximum Hit each time you hit with an attack, stacking up to 4 times (Stacks reset on a miss)
  Echo Walker Boots Passive: Gain -2% Attack Interval each time you hit with an attack, stacking up to 5 times (Stacks reset on a miss)
  Echoing Amulet Passive: Gain -2% Attack Interval each time you hit with an attack, stacking up to 4 times (Stacks reset on a miss)
  Eldritch Marker Amulet Passive: +20% chance to ignore Eldritch Curse
  Soulbind Ring Passive: +100% chance to double Soul drops from enemies
  Mind Visage Passive: +50% chance to ignore Fear
  Abyssal Slayer Helmet (Woeful) Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Area effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Platebody (Woeful) Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Area effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Cowl (Woeful) Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Area effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Leather Body (Woeful) Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Area effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Wizard Hat (Woeful) Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Area effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Wizard Robes (Woeful) Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Area effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Helmet (Decayer) Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Area effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Platebody (Decayer) Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Area effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Cowl (Decayer) Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Area effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Leather Body (Decayer) Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Area effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Wizard Hat (Decayer) Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Area effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Wizard Robes (Decayer) Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Area effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Helmet (Fearful) Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Area effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Platebody (Fearful) Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Area effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Cowl (Fearful) Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Area effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Leather Body (Fearful) Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Area effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Wizard Hat (Fearful) Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Area effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Wizard Robes (Fearful) Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Area effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Helmet (Ruiner) Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Area effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Platebody (Ruiner) Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Area effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Cowl (Ruiner) Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Area effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Leather Body (Ruiner) Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Area effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Wizard Hat (Ruiner) Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Area effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Wizard Robes (Ruiner) Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Area effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Helmet (Isolator) Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Area effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Platebody (Isolator) Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Area effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Cowl (Isolator) Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Area effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Leather Body (Isolator) Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Area effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Wizard Hat (Isolator) Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Area effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Wizard Robes (Isolator) Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Area effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Helmet (Dissolver) Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Area effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Platebody (Dissolver) Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Area effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Cowl (Dissolver) Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Area effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Leather Body (Dissolver) Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Area effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Wizard Hat (Dissolver) Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Area effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Wizard Robes (Dissolver) Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Area effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Helmet (Resolver) Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Area effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Platebody (Resolver) Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Area effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Cowl (Resolver) Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Area effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Leather Body (Resolver) Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Area effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Wizard Hat (Resolver) Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Area effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales)
  Abyssal Slayer Wizard Robes (Resolver) Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Area effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales)
  Woeful Gloves Passive: Gives the enemy -5% Maximum Hit for 5 of their turns at the start of a fight
  Woeful Platebody Passive: Gives the enemy -1% Maximum Hit when you are hit by an attack (stacks up to 5 times). Lasts until the end of the fight
  Abyss Ring Passive: +5% flat Abyssal Slayer Area effect negation and +10% chance to ignore Fear
  Blighting Platelegs Passive: +15% chance to apply Blight when hit by an attack
  Blighting Amulet Passive: +10% chance to apply Blight when hitting with an attack
  Blighting Gloves Passive: -5% Attack Interval and +10% chance to apply Blight. While you are Blighted: +2% Abyssal Resistance.
  Fear Helmet Passive: +3% Abyssal Resistance if using Melee against Magic, Ranged against Melee or Magic against Ranged
  Fear Protection Amulet Passive: +20% chance to ignore Fear
  Powerful Abyss Ring Passive: +10% flat Abyssal Slayer Area effect negation, +15% chance to ignore Fear, and +3% chance to apply Fear when hitting with an attack
  Netherite Gloves Passive: +3% Maximum Hitpoints and +3% Abyssal Resistance if using Melee against Magic, Ranged against Melee or Magic against Ranged
  Eldritch Abyss Ring Passive: +15% flat Abyssal Slayer Area effect negation, +25% chance to ignore Fear, +25% chance to ignore Eldritch Curse, and +5% chance to apply Fear when hitting with an attack