The {{PAGENAME}} is an equipment slot which is unlocked after beating {{ZoneIcon|Into the Mist}}.
After completing the dungeon, an additional equipment slot will become available on all equipment sets. Within this slot, the player can equip most Combat Items with passives, and gain their passive benefit. While an item is required to have some passive effect useful in combat to equip, other passive effects that are beneficial outside of combat will still work, such as {{ItemIcon|Aorpheat's Signet Ring}} giving a 10% chance to double resources.
You cannot equip [[Weapons]], [[Equipment#Capes|Capes]], Skilling Items (Items with no Combat Benefits), or items which you already have equipped in the same equipment set to this slot.
After completing the dungeon, an additional equipment slot will become available on all equipment sets. Within this slot, the player can equip most Combat Items with passives, and gain their passive benefit. While an item is required to have some passive effect useful in combat to equip, other passive effects that are beneficial outside of combat will still work, such as Aorpheat's Signet Ring giving a 10% chance to double resources.
You cannot equip Weapons, Capes, Skilling Items (Items with no Combat Benefits), or items which you already have equipped in the same equipment set to this slot.
Created by Patreon (Aorpheat) Passive: When equipped - +100% GP granted from all sources except Alt. Magic, Township and Item Sales, +5% chance to obtain double loot from slain monsters or Thieving, +10% chance to gain double resources from any skill.
Passive: While you are using Melee attack type, Enemies are Stunned for 1 Attack turn when they deal damage greater than 30% of your maximum hitpoints.
Passive: Reflects up to 25% of damage dealt to you (Reflect dmg cannot activate more than once per enemy turn. Reflect dmg cannot kill an enemy nor provide XP).
Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
Passive: +10% Magic Maximum Hit and +10% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack. Enemies have -5% Damage Reduction.
Passive: +10 Flat Hitpoints Regeneration. When equipped with Nature's Wrath Staff: +50% Hitpoint Regeneration, +40 Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit when using Nature spells.
Passive: -30 Maximum Hitpoints and while using Normal Damage, +20% chance to apply poison when hitting with an attack. When equipped with Poison Virulence Gloves: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are poisoned; Enemies have -20% Maximum Hit, -20% Global Evasion, -20% Global Accuracy and +20% Attack Interval when they are poisoned.
Passive: +10% chance to ignore poison. When equipped with Poison Virulence Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are poisoned; Enemies have -20% Maximum Hit, -20% Global Evasion, -20% Global Accuracy and +20% Attack Interval when they are poisoned.
Passive: +20% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack and -10% Magic Accuracy Rating. When equipped with Burning Madness Gloves: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning.
Passive: +10% chance to ignore Slow effects, +10% chance to ignore Frostburn and +10% chance to ignore burn. When equipped with Burning Madness Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning.
Passive: +10% Attack Interval and +15% chance to inflict a bleed that does 300% of the attack's damage to attackers when hit (once per turn). When equipped with Spiked Shell Gloves: +5% Damage Reduction and +30% Global Evasion when you are bleeding.
Passive: +15% chance to stun when hitting with a Melee attack and -10% Global Evasion. When equipped with Relentless Fury Gloves: +5% chance to increase the length of stun inflicted by 1 turn and +15% chance to ignore Stuns and Freezes.
Passive: +10% chance to ignore Stuns and Freezes. When equipped with Relentless Fury Ring: +15% chance to increase the length of stun inflicted by 1 turn and +5% chance to ignore Stun and Freeze.
Passive: +1 Flat Melee Accuracy Bonus per 0.10s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped and +1 Flat Melee Strength Bonus per 0.10s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped
Passive: +1 Flat Ranged Accuracy Bonus per 0.10s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped and +1 Flat Ranged Strength Bonus per 0.10s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped
Passive: Passive Hitpoint Regeneration is disabled and Increased Lifesteal based on +5% * Current HP Regen Effectiveness (Eg. 5% * 300 = +15% Lifesteal)
Passive: +20% Reflect Damage and +10% chance to ignore Stuns and Freezes. When you are Slowed or Frozen: +80 Maximum Hitpoints and +3% Damage Reduction. When equipped with Frostspark Boots and Frostspark 1H Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit
While the Target is stunned, -0.3s Attack Interval. Also, +30% chance to ignore Slow effects. When equipped with Frostspark Amulet and Frostspark Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit
Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
Passive: +25% Bleed lifesteal. If target is currently Bleeding: +15% Magic Damage Bonus from Equipment, +15% Melee Strength Bonus from Equipment, and +15% Ranged Strength Bonus from Equipment
Passive: Reduces the Infernal Rune cost of Magic Spells by 6 when equipped in the Ring slot (Cost cannot go below 1).When equipped with Meteorite Staff: +50 minimum Spell damage when using Meteor Shower Archaic Spell and +20% Magic Accuracy Bonus.
Passive: +100 GP gained when earning GP, except from Alt. Magic and Item Sales, +3% non-Combat Skill XP, and +3% Global Mastery XP for Melvor Realm only
Passive: While using Normal Damage - all player special attacks are disabled, -20% Attack Interval, +50% Max Hit, +75% Accuracy Rating, and -10% Damage Reduction.
Per Attack Turn you gain +3% Global Accuracy, +5% Lifesteal and +5% Max Hit. This stacks up to 6 times and stacks reset to 0 after maximum stacks reached. When stacks are reset, a random Curse is applied to you and you take self damage equal to 30% current Hitpoints.
Passive: +50 Magic Minimum Hit when using Air Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
Passive: +50 Magic Minimum Hit when using Air Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
Passive: +50 Magic Minimum Hit when using Air Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
Passive: +50 Magic Minimum Hit when using Water Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
Passive: +50 Magic Minimum Hit when using Water Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
Passive: +50 Magic Minimum Hit when using Water Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
Passive: +50 Magic Minimum Hit when using Earth Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
Passive: +50 Magic Minimum Hit when using Earth Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
Passive: +50 Magic Minimum Hit when using Earth Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
Passive: +50 Magic Minimum Hit when using Fire Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
Passive: +50 Magic Minimum Hit when using Fire Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
Passive: +50 Magic Minimum Hit when using Fire Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
Passive: +150 Magic Minimum Hit when using Air Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
Passive: +150 Magic Minimum Hit when using Air Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
Passive: +150 Magic Minimum Hit when using Air Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
Passive: +150 Magic Minimum Hit when using Water Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
Passive: +150 Magic Minimum Hit when using Water Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
Passive: +150 Magic Minimum Hit when using Water Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
Passive: +150 Magic Minimum Hit when using Earth Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
Passive: +150 Magic Minimum Hit when using Earth Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
Passive: +150 Magic Minimum Hit when using Earth Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
Passive: +150 Magic Minimum Hit when using Fire Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
Passive: +150 Magic Minimum Hit when using Fire Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
Passive: +150 Magic Minimum Hit when using Fire Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
Passive: +200 Magic Minimum Hit when using Air Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
Passive: +200 Magic Minimum Hit when using Air Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
Passive: +200 Magic Minimum Hit when using Air Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
Passive: +200 Magic Minimum Hit when using Water Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
Passive: +200 Magic Minimum Hit when using Water Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
Passive: +200 Magic Minimum Hit when using Water Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
Passive: +200 Magic Minimum Hit when using Earth Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
Passive: +200 Magic Minimum Hit when using Earth Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
Passive: +200 Magic Minimum Hit when using Earth Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
Passive: +200 Magic Minimum Hit when using Fire Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
Passive: +200 Magic Minimum Hit when using Fire Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
Passive: +200 Magic Minimum Hit when using Fire Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
Passive: +50 Magic Minimum Hit, +6% Magic Accuracy Rating when using Surge Spells, +6% Magic Max Hit when using Surge Spells, +25% Summoning Familiar damage added as extra damage to Barrier, +400 Flat Barrier damage added to Summon Familiar, and +35% chance to ignore Crystallize
Passive: +50 Magic Minimum Hit, +6% Magic Accuracy Rating when using Surge Spells, +6% Magic Max Hit when using Surge Spells, +25% Summoning Familiar damage added as extra damage to Barrier, +400 Flat Barrier damage added to Summon Familiar, and +35% chance to ignore Crystallize
Passive: +50 Magic Minimum Hit, +6% Magic Accuracy Rating when using Surge Spells, +6% Magic Max Hit when using Surge Spells, +25% Summoning Familiar damage added as extra damage to Barrier, +400 Flat Barrier damage added to Summon Familiar, and +35% chance to ignore Crystallize
Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, and +250 Magic Minimum Hit when using Elemental Spells
Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, and +250 Magic Minimum Hit when using Elemental Spells
Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, and +250 Magic Minimum Hit when using Elemental Spells
Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, and +250 Magic Minimum Hit when using Elemental Spells
Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, +35% chance to ignore Crystal Sanction, +250 Magic Minimum Hit when using Elemental Spells, and +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking
Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, +35% chance to ignore Crystal Sanction, +250 Magic Minimum Hit when using Elemental Spells, and +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking
Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, +35% chance to ignore Crystal Sanction, +250 Magic Minimum Hit when using Elemental Spells, and +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking
Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, +35% chance to ignore Crystal Sanction, +250 Magic Minimum Hit when using Elemental Spells, and +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking
Passive: -20% Auto Eat Efficiency and +1% Abyssal Resistance, +3% Lifesteal and +1% Global critical hit chance when hit by an attack (Stacks up to 5 times)
Passive: +10% Global Abyssal Slayer Coins (except Item Sales), -10% Global AP (except Item Sales), +10% flat Abyssal Slayer Area effect negation, and +10% Damage to Slayer Tasks when fighting against Abyssal Damage
Passive: +20% Global Abyssal Slayer Coins (except Item Sales), -20% Global AP (except Item Sales), +20% flat Abyssal Slayer Area effect negation, and +20% Damage to Slayer Tasks when fighting against Abyssal Damage
Passive: When equipped, +150% GP & Abyssal Pieces granted from all sources except Alt. Magic, Township and Item Sales, +15% chance to double loot in Combat, +15% chance to gain double resources from any skill including Thieving, +2 additional quantity of primary resource gained globally.
Passive: +3 Soul Points gained per Monster kill When equipped with Soul Harvester Amulet: +3 Soul Points gained per Monster kill, +5% chance to preserve Soul Points, and -1 Soul Point Cost for Prayers (Soul Point cost cannot go below 1)
Passive: +5% chance to preserve Soul Points and -1 Soul Point Cost for Prayers (Soul Point cost cannot go below 1) When equipped with Soul Harvester Gloves: +3 Soul Points gained per Monster kill, +5% chance to preserve Soul Points, and -1 Soul Point Cost for Prayers (Soul Point cost cannot go below 1)
Passive: When hit, gain +2% Abyssal Resistance, stacking up to 3 times (lasts until the end of the fight) and Silenced for 1 turn at the start of a fight
Passive: +15% flat Abyssal Slayer Area effect negation, +25% chance to ignore Fear, +25% chance to ignore Eldritch Curse, and +5% chance to apply Fear when hitting with an attack