Double Loot: Difference between revisions
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{{V | {{V}} | ||
There are several effects in the game that provide a bonus to the player's chance to receive '''Double Loot''' from slain | There are several effects in the game that provide a bonus to the player's chance to receive '''Double Loot''' from slain [[Monsters]] or {{Skill|Thieving}}. For skill specific sources of doubling, navigate to the respective skill page (such as {{Skill|Woodcutting}}) and scroll down to the 'Skill Boosts' section. For global Doubling Chance sources, see the [[Skill Boosts#Doubling Boosts|doubling]] section within [[Skill Boosts]]. | ||
== Mechanics == | == Mechanics == | ||
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For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%. | For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%. | ||
<noinclude>=== Combat ===</noinclude> | The chance to double loot does not apply to {{Icon|Mastery Tokens}}, {{ItemIcon|Mysterious Stone|Mysterious Stones}}, {{ItemIcon|Circlet of Rhaelyx}}, {{ItemIcon|Jewel of Rhaelyx}}, {{ItemIcon|Signet Ring Half (a)}}, or {{ItemIcon|Signet Ring Half (b)}}. | ||
Any item received as loot from combat has a chance of being doubled, including bones and chests from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would | <noinclude> | ||
</onlyinclude> | === Combat ===</noinclude> | ||
Any item received as loot from combat has a chance of being doubled, including bones and chests, {{ItemIcon|Fire Cape}}, {{ItemIcon|Infernal Cape}}, and {{ItemIcon|Infernal Core}} from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.</onlyinclude> | |||
=== Thieving === | |||
{{Main|Reference=Thieving#Item Doubling|Name=Thieving Item Doubling}} | |||
The additional chance to double items in Thieving is based on stealth and NPC perception, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception. | |||
Any item pickpocketed has a chance of being doubled, including {{ItemIcon|Bobby's Pocket}}, {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Sneak-Ers}}, and [[Thieving#Areas|Area]]/[[Thieving#Thieving_Targets|NPC]] Unique drops. | |||
== Sources == | == Sources == | ||
{{ModifierTable|ChanceToDoubleItemsGlobal,ChanceToDoubleLootCombat,ChanceToDoubleItemsSkill|Item Doubling|skill=Thieving}} | |||
{{ | |||
{{Menu}} | {{Menu}} |
Latest revision as of 01:51, 31 May 2024
There are several effects in the game that provide a bonus to the player's chance to receive Double Loot from slain Monsters or Thieving. For skill specific sources of doubling, navigate to the respective skill page (such as Woodcutting) and scroll down to the 'Skill Boosts' section. For global Doubling Chance sources, see the doubling section within Skill Boosts.
This page was last updated for (v1.2.2). |
Mechanics
By default, the player has a 0% chance to receive double loot. All equipped items and other effects that increase the double loot chance are added together to get the player's total chance to receive double loot.
For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.
The chance to double loot does not apply to Mastery Tokens, Mysterious Stones, Circlet of Rhaelyx, Jewel of Rhaelyx, Signet Ring Half (a), or Signet Ring Half (b).
Combat
Any item received as loot from combat has a chance of being doubled, including bones and chests, Fire Cape, Infernal Cape, and Infernal Core from completing Dungeons. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.
Thieving
- Main article: Thieving Item Doubling
The additional chance to double items in Thieving is based on stealth and NPC perception, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception.
Any item pickpocketed has a chance of being doubled, including Bobby's Pocket, Chapeau Noir, Sneak-Ers, and Area/NPC Unique drops.
Sources
Source | Type | Item Doubling | Other Modifiers |
---|---|---|---|
Rock Climb | Agility Obstacle 5 | +5% Chance to Double Items in Thieving | -10% Chance to Preserve Resources in Skills +5% Chance to Double Items in Fishing +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining |
Spike Jump | Agility Obstacle 8 | +5% Chance To Double Loot in Combat | +5% Damage To Dungeon Monsters |
Ice Jump | Agility Obstacle 9 | +5% Chance to Double Items Globally | +20 Maximum Hitpoints +5% Food Healing Value +10% Chance to Preserve Resources in Skills +10 Mining Node Hitpoints |
Pipe Maze | Agility Obstacle 11 | -20% Chance To Double Loot in Combat | Target Damage Reduction is decreased by flat 5% +5% Damage To Dungeon Monsters |
Water Maze | Agility Obstacle 11 | +10% Chance to Double Items Globally | -10% Global Skill XP |
Balance Trap | Agility Obstacle 13 | +5% Chance to Double Items Globally | -30% GP From Agility +10% Agility Interval |
Burning Trap | Agility Obstacle 13 | -30% Chance to Double Items Globally -30% Chance To Double Loot in Combat |
+15% Global GP (except Item Sales) |
Freezing Climb | Agility Obstacle 14 | -6% Chance To Double Loot in Combat | -150% GP From Monsters +15% Damage To Dungeon Monsters +30% Accuracy Rating +30% Global Evasion |
Rooftop Climb | Agility Obstacle 14 | -30% Chance to Double Items Globally -30% Chance To Double Loot in Combat |
-25% Thieving Stun Interval +50% GP From Thieving +75 Stealth while Thieving |
Elite Pillar of Expertise | Agility Pillar | +8% Chance to Double Items Globally | -3% Interval for all non-Combat Skills +40% Global GP (except Item Sales) +8% Global Mastery XP |
Pillar of Skilling | Agility Pillar | +3% Chance to Double Items Globally | +10% Farming Yield +2% Global Mastery XP +3% Chance to Preserve Resources in Skills |
Ashtar | Constellation | +8% Chance To Double Loot in Combat | -5% Attack Interval Target Damage Reduction is decreased by flat 5% +8% Auto Eat Efficiency +8% Damage To Slayer Tasks +5% Flat Slayer Area Effect Negation |
Ko | Constellation | +8% Chance to Double Items in Thieving | -5% Thieving Interval -5% Agility Interval +5% GP From Agility +8% Thieving Mastery XP +8% Agility Mastery XP +8% Thieving Skill XP +8% Agility Skill XP +50 Stealth while Thieving |
Rosaniya | Constellation | +8% Chance to Double Items Globally | +50 Bank Space +8% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore +4% chance to locate Stardust in Astrology +5% Global GP (except Item Sales) +5% Global Mastery XP |
Adventurers Backpack | Item (Cape) | +5% Chance To Double Loot in Combat | |
Aorpheat's Signet Ring | Item (Ring, Passive) | -5% Chance to Double Items in Thieving -5% Chance To Double Loot in Combat +10% Chance to Double Items Globally |
+100% GP From Agility +100% GP from Firemaking +100% GP From Monsters +100% GP From Thieving |
Big ol Ron | Item (Weapon) | +100% Chance To Double Loot in Combat | |
Chapeau Noir | Item (Helmet, Passive) | +10% Chance to Double Items in Thieving +10% Chance To Double Loot in Combat |
|
Combination Fury Gem | Item (Gem) | +3% Chance To Double Loot in Combat | -3% Maximum Hitpoints for the Target +4% Damage To Combat Area Monsters +5% Damage To Dungeon Monsters +5% Damage To Slayer Tasks +20 Maximum Hitpoints +5% Slayer Coins |
Doubling Gem | Item (Gem) | +3% Chance To Double Loot in Combat | |
Looter Pouch | Item (Consumable) | +4% Chance To Double Loot in Combat | |
Ring of Deception | Item (Ring, Passive) | +15% Chance To Double Loot in Combat | +3% chance to receive no Combat Item drops from Monsters or Dungeons |
Ring of Wealth | Item (Ring, Passive) | +7% Chance to Double Items Globally | -3% Chance to Preserve Resources in Skills |
Slayer Cowl (Legendary) | Item (Helmet, Passive) | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat |
+6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Cowl (Master) | Item (Helmet, Passive) | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat |
+5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Cowl (Mythical) | Item (Helmet, Passive) | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat |
+8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Slayer Helmet (Legendary) | Item (Helmet, Passive) | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat |
+6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Helmet (Master) | Item (Helmet, Passive) | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat |
+5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Helmet (Mythical) | Item (Helmet, Passive) | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat |
+8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Slayer Leather Body (Legendary) | Item (Platebody, Passive) | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat |
+6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Leather Body (Master) | Item (Platebody, Passive) | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat |
+5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Leather Body (Mythical) | Item (Platebody, Passive) | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat |
+8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Slayer Platebody (Legendary) | Item (Platebody, Passive) | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat |
+6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Platebody (Master) | Item (Platebody, Passive) | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat |
+5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Platebody (Mythical) | Item (Platebody, Passive) | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat |
+8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Slayer Wizard Hat (Legendary) | Item (Helmet, Passive) | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat |
+6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Wizard Hat (Master) | Item (Helmet, Passive) | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat |
+5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Wizard Hat (Mythical) | Item (Helmet, Passive) | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat |
+8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Slayer Wizard Robes (Legendary) | Item (Platebody, Passive) | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat |
+6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins |
Slayer Wizard Robes (Master) | Item (Platebody, Passive) | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat |
+5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
Slayer Wizard Robes (Mythical) | Item (Platebody, Passive) | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat |
+8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins |
Ace | Pet | +1% Chance to Double Items Globally | |
Aquarias | Pet | +1% Chance to Double Items Globally | |
Golden Golbin | Pet | +1% Chance To Double Loot in Combat | |
Harold | Pet | +2% Chance to Double Items Globally | -0.1s Attack Interval -2% Interval for all non-Combat Skills -0.2s Monster Respawn Timer +3% Ammo Preservation +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges |
Penelope | Pet | +2% Chance to Double Items Globally | |
Rosey | Pet | +1% Chance To Double Loot in Combat | |
Unhallowed Wasteland | Point of Interest | -100% Chance To Double Loot in Combat | -100% GP From Monsters -0.25s Monster Respawn Timer |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |