Infernal Power: Difference between revisions
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{{V | {{V}}{{SpellBox}} | ||
''' | '''{{PAGENAME}}''' is an {{Icon|Archaic|type=spellType}} spell that is unlocked by clearing {{Icon|type=dungeon|Underground Lava Lake}} 100 times. This spell requires a {{Skill|Magic}} level of 112 to cast and inflicts damage equal to 100% of your max hit (plus an additional 100% of your max hit if the enemy is burning) 4 times. There is a 0.4 second delay between each of the 4 attacks for a total duration of 1.2 seconds. Each hit has a 50% chance to inflict [[Burn]] that deals 15% of the enemy's current [[hitpoints]] as damage over 2.5 seconds. This attack is avoidable. | ||
As with all Archaic Magicks, damage modifiers from [[equipment]], [[prayer]], and [[potions]] will apply. Curses and damage-modifying Auroras can also be used, though [[Special Attacks|special attacks]] will not work. | As with all Archaic Magicks, damage modifiers from [[equipment]], [[prayer]], and [[potions]] will apply. Curses and damage-modifying Auroras can also be used, though [[Special Attacks|special attacks]] will not work. |
Latest revision as of 06:55, 2 January 2024
This page was last updated for (v1.2.2). |
Archaic Magick ID: melvorTotH:InfernalPower |
Requirements: Complete |
Spell Damage: 90 |
Description: You create fractures in the earth that pursue the enemy and unleash lava from below. Deals damage equal to 100% + 100% if the enemy is burning of your max hit 4 times over 1.2s. On a hit, has a 50% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. |
Runes: |
Infernal Power is an Archaic spell that is unlocked by clearing
Underground Lava Lake 100 times. This spell requires a
Magic level of 112 to cast and inflicts damage equal to 100% of your max hit (plus an additional 100% of your max hit if the enemy is burning) 4 times. There is a 0.4 second delay between each of the 4 attacks for a total duration of 1.2 seconds. Each hit has a 50% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5 seconds. This attack is avoidable.
As with all Archaic Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will not work.
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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