Ancient Claw/Guide: Difference between revisions

From Melvor Idle
(Create a start of this page to finish another article so I can finally focus on this page)
 
m (→‎{{ItemIcon|Sunset Rapier|Rapier}} Melee: 2 hours isnt significant on 24 hours)
 
(102 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{ItemIcon|Ancient Claw}} is largely the best {{Icon|melee weapon that does not require you to clear late-game content.
{{V|1.2.2}}


The question is ''when'' to farm it and ''what'' combat style is the best for it.
===Introduction===
{{ItemIcon|Ancient Claw}} is a melee weapon that does not require late-basegame content to obtain. It is also a component for {{ItemIcon|Infernal Claw}}.


To answer these question, we will consider three following builds:
The Ancient Claw is assembled from the {{ItemIcon|Ancient Claw Fragment|fragments}} that drop only from {{MonsterIcon|Pegasus}}. On average, {{formatnum:3333}} {{MonsterIcon|Pegasus|Pegasi}} kills are required in order to obtain enough fragments.
 
The question is when to farm it and what combat style is the best for that. The main point of contention is whether to farm it before or after the {{ZoneIcon|Volcanic Cave}}, as this dungeon is farmed with a {{Icon|Melee}} build and is vital for idling the {{ZoneIcon|Air God Dungeon}}.
 
To answer these questions, the following builds will be considered:
* {{Icon|Fire Wave|type=spell|Wave}} magic,
* {{ItemIcon|Sunset Rapier|Rapier}} melee,
* {{Icon|Slicing Winds|type=spell}} magic,
* {{ItemIcon|Glacia God Helmet|Glacia}} magic.
 
These builds were chosen to show the changes that the various drops bring into farming Pegasus. {{Skill|Ranged}} builds were not considered because the {{MonsterIcon|Pegasus}} is {{Icon|Melee}} and has the highest evasion against Ranged in addition to the [[Combat Triangle]].
 
===Builds===
Each build assumes the following:
* The ring slot is always occupied with {{ItemIcon|Magical Ring}}.
* {{UpgradeIcon|Auto Eat - Tier III}} is used.
* {{ItemIcon|Whale (Perfect)}} is used as the [[Food]] of choice because it is considered a middle ground between starting out and being fully levelled in {{Skill|Firemaking}}, {{Skill|Fishing}}, {{Skill|Farming}}, and {{Skill|Cooking}}.
* The character is on the {{Icon|Hardcore}} game mode with all [[Combat]] skills at level 60. This means all builds presented here are suitable regardless of the game mode being played.
 
Skill levels are given so that these simulations may be replicated using the [[Combat Simulator]] add-in.
 
 
===={{Icon|Fire Wave|type=spell|Wave}} Magic====
Combat stats around level 60.
{{Equipment/Recommended
|style=Magic
|showDR=true
|helm1=Slayer Wizard Hat (Strong)
|neck1=Amulet of Magic
|cape1=Enchanted Cape
|ring1=Magical Ring
|body1=Slayer Wizard Robes (Strong)
|legs1=Fire Expert Wizard Bottoms
|shield1=Miolite Shield
|gloves1=Paladin Gloves
|boots1=Fire Expert Wizard Boots
|weapon1=Magic Wand (Powerful)
}}
 
Spell: {{Icon|Fire Wave|type=spell}} <br>
Prayers: {{Icon|Mystic Lore|type=prayer}} and {{Icon|Mystic Might|type=prayer}} <br>
Point of Interest: {{POIIcon|The Academia Arcanum}}
 
The average time to obtain all {{ItemIcon|Ancient Claw Fragment|Ancient Claw Fragments|qty=100}} with this build is approximately 30 hours. However, note that without Slayer gear this increases to 33 hours.
 
===={{ItemIcon|Sunset Rapier|Rapier}} Melee====
Combat stats around level 70.
{{Equipment/Recommended
|style=Melee
|showDR=true
|helm1=Slayer Helmet (Strong)
|neck1=!{{ItemIcon|Amulet of Calculated Promotion|Promotion}} or {{ItemIcon|Amulet of Glory|Glory}}
|ring1=Magical Ring
|cape1 = Fire Cape
|body1=Slayer Platebody (Strong)
|legs1=(G) Dragon Platelegs
|shield1=(G) Dragon Shield
|gloves1=Paladin Gloves
|boots1=(G) Dragon Boots
|weapon1=Sunset Rapier
}}
 
Prayers: {{Icon|Chivalry|type=prayer}} and {{Icon|Incredible Reflexes|type=prayer}} <br>
Point of Interest: {{POIIcon|Dark Waters}}
 
The grind time with this build is approximately 24 hours. Without Slayer gear, this time increases to 26 hours.
 
===={{Icon|Slicing Winds|type=spell}} Magic====
Combat stats around level 75.
{{Equipment/Recommended
|style=Magic
|showDR=true
|helm1=Ancient Wizard Hat
|neck1=Elite Amulet of Magic
|cape1=Skull Cape
|ring1=Magical Ring
|body1=Ancient Wizard Robes
|legs1=Ancient Wizard Bottoms
|shield1=Miolite Shield
|gloves1=Elementalist Gloves
|boots1=Ancient Wizard Boots
|weapon1=Magic Wand (Powerful)
}}
 
Spell: {{Icon|Slicing Winds|type=spell}} <br>
Aurora: {{Icon|Surge II|type=aurora}} <br>
Prayers: {{Icon|Mystic Might|type=prayer}} and {{Icon|Mystic Mastery|type=prayer}}<br>
Point of Interest: {{POIIcon|The Academia Arcanum}}
 
Reaching at least 20,000 accuracy is key for this build, as this prevents {{Icon|Slicing Winds|type=spell}} from missing. Therefore, while the build only requires a minimum of {{SkillReq|Magic|72}}, and at most {{SkillReq|Magic|93}} or multiple accuracy bonuses from sources such as:
* {{ItemIcon|Magic Assistance Potion|Magic Assistance Potions}}
* {{Skill|Astrology}}
* {{Skill|Prayer}}
* {{Skill|Agility}}
 
Worth noting that using a {{ItemIcon|Mystic Air Staff}} will ''drastically'' reduce the amount of runes spent - especially while using Surge Auroras. The staff will be slower, and will require more [[Food]] due to the player taking a greater number of hits.
 
'''Warning:''' Swapping {{ItemIcon|Miolite Shield}} for {{ItemIcon|Book of Eli}} will not significantly reduce kill times, while also forcing you to spend more runes and therefore more time Runecrafting.
 
The grind time with this build is approximately 11 hours. Slayer equipment has no impact on the clear speed in this case.
 
===={{ItemIcon|Glacia God Helmet|Glacia}} Magic====
Combat stats around level 85.
{{Equipment/Recommended
|style=Magic
|showDR=true
|helm1=Glacia God Helmet
|neck1=Elite Amulet of Magic
|cape1=Infernal Cape
|ring1=Magical Ring
|body1=Glacia God Platebody
|legs1=Glacia God Platelegs
|gloves1=Glacia God Gloves
|boots1=Glacia God Boots
|weapon1=Cloudburst Staff
|consumable1 = Magic Hinder Scroll
}}
 
Spell: {{Icon|Water Surge|type=spell}} <br>
Curse: {{Icon|Anguish III|type=curse}} <br>
Aurora: {{Icon|Surge II|type=aurora}} <br>
Prayers: {{Icon|Mystic Might|type=prayer}} and {{Icon|Mystic Mastery|type=prayer}}<br>
Point of Interest: {{POIIcon|The Academia Arcanum}}
 
Summons: {{ItemIcon|Dragon}} and {{ItemIcon|Witch}} Increase the kills per hour by about 1, shortening your grind by 20 minutes if you have {{ItemIcon|Dragon}} unlocked.
 
The grind time with this build is approximately 5.5 hours.
 
However, this build implies that the {{ZoneIcon|Air God Dungeon}} would need to be cleared with {{ItemIcon|Sunset Rapier}}.
 
 
{{Menu}}
[[Category:Guides]]

Latest revision as of 14:09, 31 May 2024

This page is up to date (v1.2.2).

Introduction

Ancient Claw is a melee weapon that does not require late-basegame content to obtain. It is also a component for Infernal Claw.

The Ancient Claw is assembled from the fragments that drop only from Pegasus. On average, 3,333 Pegasi kills are required in order to obtain enough fragments.

The question is when to farm it and what combat style is the best for that. The main point of contention is whether to farm it before or after the Volcanic Cave, as this dungeon is farmed with a Melee build and is vital for idling the Air God Dungeon.

To answer these questions, the following builds will be considered:

These builds were chosen to show the changes that the various drops bring into farming Pegasus. Ranged builds were not considered because the Pegasus is Melee and has the highest evasion against Ranged in addition to the Combat Triangle.

Builds

Each build assumes the following:

Skill levels are given so that these simulations may be replicated using the Combat Simulator add-in.


Wave Magic

Combat stats around level 60.

Spell: Fire Wave
Prayers: Mystic Lore and Mystic Might
Point of Interest: The Academia Arcanum

The average time to obtain all 100 Ancient Claw Fragments with this build is approximately 30 hours. However, note that without Slayer gear this increases to 33 hours.

Rapier Melee

Combat stats around level 70.

Prayers: Chivalry and Incredible Reflexes
Point of Interest: Dark Waters

The grind time with this build is approximately 24 hours. Without Slayer gear, this time increases to 26 hours.

Slicing Winds Magic

Combat stats around level 75.

Spell: Slicing Winds
Aurora: Surge II
Prayers: Mystic Might and Mystic Mastery
Point of Interest: The Academia Arcanum

Reaching at least 20,000 accuracy is key for this build, as this prevents Slicing Winds from missing. Therefore, while the build only requires a minimum of Magic Level 72, and at most Magic Level 93 or multiple accuracy bonuses from sources such as:

Worth noting that using a Mystic Air Staff will drastically reduce the amount of runes spent - especially while using Surge Auroras. The staff will be slower, and will require more Food due to the player taking a greater number of hits.

Warning: Swapping Miolite Shield for Book of Eli will not significantly reduce kill times, while also forcing you to spend more runes and therefore more time Runecrafting.

The grind time with this build is approximately 11 hours. Slayer equipment has no impact on the clear speed in this case.

Glacia Magic

Combat stats around level 85.

Spell: Water Surge
Curse: Anguish III
Aurora: Surge II
Prayers: Mystic Might and Mystic Mastery
Point of Interest: The Academia Arcanum

Summons: Dragon and Witch Increase the kills per hour by about 1, shortening your grind by 20 minutes if you have Dragon unlocked.

The grind time with this build is approximately 5.5 hours.

However, this build implies that the Air God Dungeon would need to be cleared with Sunset Rapier.