Item
|
Passive
|
|
Gold Topaz Ring
|
Passive: +15% GP from Combat and if equipped, something special might drop while training Skills.
|
|
Ranger Hat
|
Passive: +5% Ammo Preservation
|
|
Ranger Boots
|
Passive: +5% Ammo Preservation
|
|
Amulet of Looting
|
Passive: Auto-loots when equipped
|
|
Ancient Wizard Hat
|
Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells.
|
|
Ancient Wizard Robes
|
Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells.
|
|
Ancient Wizard Bottoms
|
Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells.
|
|
Ancient Wizard Boots
|
Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells.
|
|
Aorpheat's Signet Ring
|
Created by Patreon (Aorpheat) Passive: When equipped - +100% GP granted from all sources except Alt. Magic, Township and Item Sales, +5% chance to obtain double loot from slain monsters or Thieving, +10% chance to gain double resources from any skill.
|
|
Bone Necklace
|
Passive: Bones are automatically buried for 200% of their Prayer Point value
|
|
Red Party Hat
|
+1 Bragging Rights
|
|
Dragonfire Shield
|
Created by Patreon (Michael7050) +30 Maximum Hitpoints and -30% damage taken from dragonbreath
|
|
Purple Party Hat
|
Happy 1st Birthday to Melvor Idle!
|
|
Santa Hat
|
+2 Bragging Rights Christmas Event 2020.
|
|
Friendship Bracelet
|
There is nothing more important than those around you. Be kind to each other. Christmas Event 2020.
|
|
Christmas Coal
|
One of the most beautiful looking rings you will ever find. Small chance to gain coal when killing an enemy. Christmas Event 2020.
|
|
Christmas Sweater
|
Hmmm... -1 style points? Christmas Event 2020.
|
|
Christmas Wreath
|
Wearing this around your neck is not recommended. But for some reason it gives you Damage Reduction. Christmas Event 2020.
|
|
Yellow Party Hat
|
+1 Bragging Rights
|
|
Gold Sapphire Ring
|
Passive: +0-30 Reflect Damage (Reflect dmg cannot activate more than once every 2 seconds. Reflect dmg cannot kill an enemy nor provide XP).
|
|
Gold Ruby Ring
|
Passive: +30 Flat Hitpoints Regeneration
|
|
Gold Emerald Ring
|
Passive: +4% Combat Skill XP. Does not work with Slayer or Alt. Magic.
|
|
Gold Diamond Ring
|
Passive: The Protect Item Prayer costs nothing
|
|
Silver Topaz Necklace
|
Passive: +12 Hidden Attack Level
|
|
Silver Sapphire Necklace
|
Passive: +3% Magic lifesteal
|
|
Silver Ruby Necklace
|
Passive: +8 Hidden Strength Level
|
|
Silver Emerald Necklace
|
Passive: +6 Hidden Ranged Level and +5% Ammo Preservation
|
|
Silver Diamond Necklace
|
Passive: +10% of Maximum Hit added to Minimum Hit when using a 2H Melee weapon
|
|
Gold Topaz Necklace
|
Passive: +10% GP from Combat and +50 GP from Monster drops
|
|
Gold Sapphire Necklace
|
Passive: +1% Damage Reduction when fighting Ranged enemies with Melee
|
|
Gold Ruby Necklace
|
Passive: -2s Hitpoint Regeneration interval and +20% Hitpoint Regeneration
|
|
Gold Emerald Necklace
|
Passive: +1% Damage Reduction when fighting Magic enemies with Ranged
|
|
Slayer Helmet (Basic)
|
Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales)
|
|
Slayer Platebody (Basic)
|
Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales)
|
|
Slayer Helmet (Strong)
|
Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales)
|
|
Slayer Platebody (Strong)
|
Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales)
|
|
Slayer Helmet (Elite)
|
Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales)
|
|
Slayer Platebody (Elite)
|
Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales)
|
|
Mirror Shield
|
Passive: Grants access to Strange Cave.
|
|
Magical Ring
|
Passive: Grants access to High Lands.
|
|
Slayer Wizard Hat (Basic)
|
Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales)
|
|
Slayer Wizard Robes (Basic)
|
Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales)
|
|
Slayer Wizard Hat (Strong)
|
Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales)
|
|
Slayer Wizard Robes (Strong)
|
Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales)
|
|
Slayer Wizard Hat (Elite)
|
Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales)
|
|
Slayer Wizard Robes (Elite)
|
Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales)
|
|
Slayer Cowl (Basic)
|
Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales)
|
|
Slayer Leather Body (Basic)
|
Passive: +5% Slayer Skill XP, +5% Flat Slayer Area Effect Negation, +2% Damage To Slayer Tasks, and +2% Global Slayer Coins (except Item Sales)
|
|
Slayer Cowl (Strong)
|
Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales)
|
|
Slayer Leather Body (Strong)
|
Passive: +15% Slayer Skill XP, +10% Flat Slayer Area Effect Negation, +3% Damage To Slayer Tasks, and +3% Global Slayer Coins (except Item Sales)
|
|
Slayer Cowl (Elite)
|
Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales)
|
|
Slayer Leather Body (Elite)
|
Passive: +30% Slayer Skill XP, +15% Flat Slayer Area Effect Negation, +4% Damage To Slayer Tasks, and +4% Global Slayer Coins (except Item Sales)
|
|
Chapeau Noir
|
Created by Patreon (ChapeauNoir) Passive: +10% Chance To Double Loot in Combat and +10% Chance to Double Items in Thieving
|
|
Glacia God Helmet
|
Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
|
|
Glacia God Platelegs
|
Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
|
|
Glacia God Platebody
|
Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
|
|
Glacia God Boots
|
Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
|
|
Glacia God Gloves
|
Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
|
|
Deadeye Amulet
|
Passive: 25% chance for Ranged attacks to deal 150% dmg
|
|
Warlock Amulet
|
Passive: +10% Magic lifesteal
|
|
Guardian Amulet
|
Passive: +5% Damage Reduction and +10% Attack Interval. Both are doubled if you are below 50% Hitpoints
|
|
Fighter Amulet
|
Passive: While you are using Melee attack type, Enemies are Stunned for 1 Attack turn when they deal damage greater than 30% of your maximum hitpoints.
|
|
Air Acolyte Wizard Hat
|
Passive: +5 Minimum Air Spell Dmg
|
|
Air Acolyte Wizard Robes
|
Passive: +5 Minimum Air Spell Dmg
|
|
Air Acolyte Wizard Bottoms
|
Passive: +5 Minimum Air Spell Dmg
|
|
Air Acolyte Wizard Boots
|
Passive: +5 Minimum Air Spell Dmg
|
|
Water Acolyte Wizard Hat
|
Passive: +5 Minimum Water Spell Dmg
|
|
Water Acolyte Wizard Robes
|
Passive: +5 Minimum Water Spell Dmg
|
|
Water Acolyte Wizard Bottoms
|
Passive: +5 Minimum Water Spell Dmg
|
|
Water Acolyte Wizard Boots
|
Passive: +5 Minimum Water Spell Dmg
|
|
Earth Acolyte Wizard Hat
|
Passive: +5 Minimum Earth Spell Dmg
|
|
Earth Acolyte Wizard Robes
|
Passive: +5 Minimum Earth Spell Dmg
|
|
Earth Acolyte Wizard Bottoms
|
Passive: +5 Minimum Earth Spell Dmg
|
|
Earth Acolyte Wizard Boots
|
Passive: +5 Minimum Earth Spell Dmg
|
|
Fire Acolyte Wizard Hat
|
Passive: +5 Minimum Fire Spell Dmg
|
|
Fire Acolyte Wizard Robes
|
Passive: +5 Minimum Fire Spell Dmg
|
|
Fire Acolyte Wizard Bottoms
|
Passive: +5 Minimum Fire Spell Dmg
|
|
Fire Acolyte Wizard Boots
|
Passive: +5 Minimum Fire Spell Dmg
|
|
Air Adept Wizard Hat
|
Passive: +15 Minimum Air Spell Dmg
|
|
Air Adept Wizard Robes
|
Passive: +15 Minimum Air Spell Dmg
|
|
Air Adept Wizard Bottoms
|
Passive: +15 Minimum Air Spell Dmg
|
|
Air Adept Wizard Boots
|
Passive: +15 Minimum Air Spell Dmg
|
|
Water Adept Wizard Hat
|
Passive: +15 Minimum Water Spell Dmg
|
|
Water Adept Wizard Robes
|
Passive: +15 Minimum Water Spell Dmg
|
|
Water Adept Wizard Bottoms
|
Passive: +15 Minimum Water Spell Dmg
|
|
Water Adept Wizard Boots
|
Passive: +15 Minimum Water Spell Dmg
|
|
Earth Adept Wizard Hat
|
Passive: +15 Minimum Earth Spell Dmg
|
|
Earth Adept Wizard Robes
|
Passive: +15 Minimum Earth Spell Dmg
|
|
Earth Adept Wizard Bottoms
|
Passive: +15 Minimum Earth Spell Dmg
|
|
Earth Adept Wizard Boots
|
Passive: +15 Minimum Earth Spell Dmg
|
|
Fire Adept Wizard Hat
|
Passive: +15 Minimum Fire Spell Dmg
|
|
Fire Adept Wizard Robes
|
Passive: +15 Minimum Fire Spell Dmg
|
|
Fire Adept Wizard Bottoms
|
Passive: +15 Minimum Fire Spell Dmg
|
|
Fire Adept Wizard Boots
|
Passive: +15 Minimum Fire Spell Dmg
|
|
Air Expert Wizard Hat
|
Passive: +20 Minimum Air Spell Dmg
|
|
Air Expert Wizard Robes
|
Passive: +20 Minimum Air Spell Dmg
|
|
Air Expert Wizard Bottoms
|
Passive: +20 Minimum Air Spell Dmg
|
|
Air Expert Wizard Boots
|
Passive: +20 Minimum Air Spell Dmg
|
|
Water Expert Wizard Hat
|
Passive: +20 Minimum Water Spell Dmg
|
|
Water Expert Wizard Robes
|
Passive: +20 Minimum Water Spell Dmg
|
|
Water Expert Wizard Bottoms
|
Passive: +20 Minimum Water Spell Dmg
|
|
Water Expert Wizard Boots
|
Passive: +20 Minimum Water Spell Dmg
|
|
Earth Expert Wizard Hat
|
Passive: +20 Minimum Earth Spell Dmg
|
|
Earth Expert Wizard Robes
|
Passive: +20 Minimum Earth Spell Dmg
|
|
Earth Expert Wizard Bottoms
|
Passive: +20 Minimum Earth Spell Dmg
|
|
Earth Expert Wizard Boots
|
Passive: +20 Minimum Earth Spell Dmg
|
|
Fire Expert Wizard Hat
|
Passive: +20 Minimum Fire Spell Dmg
|
|
Fire Expert Wizard Robes
|
Passive: +20 Minimum Fire Spell Dmg
|
|
Fire Expert Wizard Bottoms
|
Passive: +20 Minimum Fire Spell Dmg
|
|
Fire Expert Wizard Boots
|
Passive: +20 Minimum Fire Spell Dmg
|
|
Desert Hat
|
Passive: Grants access to Arid Plains.
|
|
Blazing Lantern
|
Passive: Grants access to Shrouded Badlands.
|
|
Climbing Boots
|
Passive: Grants access to Perilous Peaks.
|
|
Gloves of Silence
|
Passive: +150 GP from Monster drops, +150 GP from Thieving, +50 Stealth while Thieving, and -0.10s Thieving Interval
|
|
Shaman Ring
|
+3% Magic Damage Bonus. Passive: +6 Flat Hitpoints Regeneration
|
|
Sand Treaders
|
Passive: -0.10s Attack Interval while using Normal Damage
|
|
Elder Crown
|
Passive: While using Normal Damage: +10% Lifesteal, +100% Bleed lifesteal, and -0.10s Attack Interval
|
|
Recoil Shield
|
Passive: Reflects up to 25% of damage dealt to you (Reflect dmg cannot activate more than once per enemy turn. Reflect dmg cannot kill an enemy nor provide XP).
|
|
Wasteful Ring
|
Passive: +5% Auto Eat Threshold and -25% Auto Eat Efficiency
|
|
Priest Hat
|
Passive: -1 Prayer Point Cost for Prayers (Cost cannot go below 1) and +10% Chance To Preserve Prayer Points
|
|
Slayer Helmet (Master)
|
Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
|
|
Slayer Platebody (Master)
|
Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
|
|
Slayer Cowl (Master)
|
Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
|
|
Slayer Leather Body (Master)
|
Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
|
|
Slayer Wizard Hat (Master)
|
Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
|
|
Slayer Wizard Robes (Master)
|
Passive: +3% Chance To Double Loot in Combat, +3% Chance to Double Items in Thieving, +40% Slayer Skill XP, +20% Flat Slayer Area Effect Negation, +5% Damage To Slayer Tasks, and +5% Global Slayer Coins (except Item Sales)
|
|
Green Party Hat
|
+1 Bragging Rights
|
|
Hunter's Ring
|
Passive: +10% Global Slayer Coins (except Item Sales), +10% Slayer Skill XP, and +10% Flat Slayer Area Effect Negation
|
|
Necromancer Hat
|
Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
|
|
Necromancer Robes
|
Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
|
|
Necromancer Bottoms
|
Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
|
|
Necromancer Boots
|
Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
|
|
Sneak-Ers
|
Passive: +40 Stealth while Thieving and +5% Global GP (except Item Sales)
|
|
Jeweled Necklace
|
Passive: +5% Global GP (except Item Sales)
|
|
Ring of Wealth
|
Passive: +7% Chance to Double Items Globally and -3% Chance to Preserve Resources in Skills
|
|
Absorbing Shield
|
Passive: When hit, lose 5% evasion ratings and gain +1% damage reduction, stacking up to 3 times (lasts until end of fight)
|
|
Training Shield
|
Passive: +3% Combat Skill XP. Does not work with Slayer or Alt. Magic, +3% of Maximum Hit as Minimum Hit
|
|
Knight's Defender
|
Passive: (MELEE ONLY) While using Normal Damage, -0.10s Attack Interval, -3% Damage Reduction, +7 Melee Attack Bonus
|
|
Cave Giant Boots
|
Passive: +5% Melee Maximum Hit and -15% Melee Evasion
|
|
Fine Coinpurse
|
Passive: +10% Global GP (except Item Sales)
|
|
Gold Crested Shield
|
Passive: +150% GP from Combat
|
|
Book of Scholars
|
Passive: +3% Global Skill XP and -15% Global GP (except Item Sales)
|
|
Shield of Melee Power
|
Passive: +10% Melee Maximum Hit and +10% chance to stun when hitting with a Melee attack. Enemies have -5% Damage Reduction.
|
|
Shield of Ranged Power
|
Passive: +10% Ranged Maximum Hit and +10% Ranged critical hit chance. Enemies have -5% Damage Reduction.
|
|
Shield of Magic Power
|
Passive: +10% Magic Maximum Hit and +10% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack. Enemies have -5% Damage Reduction.
|
|
Ring of Power
|
Passive: +5% of Maximum Hit added to Minimum Hit. Enemies have -5% Damage Reduction.
|
|
Nature's Blessing Ring
|
Passive: +10 Flat Hitpoints Regeneration. When equipped with Nature's Wrath Staff: +50% Hitpoint Regeneration, +40 Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit when using Nature spells.
|
|
Scaled Shield
|
Passive: +10% chance to apply Poison when hit by an attack (once per turn)
|
|
Poison Virulence Ring
|
Passive: -30 Maximum Hitpoints and while using Normal Damage, +20% chance to apply poison when hitting with an attack. When equipped with Poison Virulence Gloves: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are poisoned; Enemies have -20% Maximum Hit, -20% Global Evasion, -20% Global Accuracy and +20% Attack Interval when they are poisoned.
|
|
Poison Virulence Gloves
|
Passive: +10% chance to ignore poison. When equipped with Poison Virulence Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are poisoned; Enemies have -20% Maximum Hit, -20% Global Evasion, -20% Global Accuracy and +20% Attack Interval when they are poisoned.
|
|
Burning Madness Ring
|
Passive: +20% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack and -10% Magic Accuracy Rating. When equipped with Burning Madness Gloves: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning.
|
|
Burning Madness Gloves
|
Passive: +10% chance to ignore Slow effects, +10% chance to ignore Frostburn and +10% chance to ignore burn. When equipped with Burning Madness Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning.
|
|
Spiked Shell Ring
|
Passive: +10% Attack Interval and +15% chance to inflict a bleed that does 300% of the attack's damage to attackers when hit (once per turn). When equipped with Spiked Shell Gloves: +5% Damage Reduction and +30% Global Evasion when you are bleeding.
|
|
Spiked Shell Gloves
|
Passive: +10% chance to ignore bleed. When equipped with Spiked Shell Ring: +5% Damage Reduction and +30% Global Evasion when you are bleeding.
|
|
Relentless Fury Ring
|
Passive: +15% chance to stun when hitting with a Melee attack and -10% Global Evasion. When equipped with Relentless Fury Gloves: +5% chance to increase the length of stun inflicted by 1 turn and +15% chance to ignore Stuns and Freezes.
|
|
Relentless Fury Gloves
|
Passive: +10% chance to ignore Stuns and Freezes. When equipped with Relentless Fury Ring: +15% chance to increase the length of stun inflicted by 1 turn and +5% chance to ignore Stun and Freeze.
|
|
Prats Hat
|
When equipped with Cape of Prat: +25% Ranged Strength Bonus from Equipment and +25% Ranged Accuracy Rating.
|
|
Top Hat
|
Passive: +200 GP gained when hitting with an attack
|
|
Hunters Hat
|
Passive: -0.20s Monster Respawn Timer
|
|
Necromancers Crown
|
Passive: All Bone drops from Combat are doubled
|
|
Amulet of Prayers
|
Passive: +10% Chance To Preserve Prayer Points and Gain +1 Prayer Points for each successful Enemy hit on you
|
|
Iridium Onyx Ring
|
Passive: +1 Flat Melee Accuracy Bonus per 0.10s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped and +1 Flat Melee Strength Bonus per 0.10s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped
|
|
Palladium Onyx Ring
|
Passive: +4% Damage Reduction when fighting against Ranged
|
|
Iridium Oricha Ring
|
Passive: +1 Flat Ranged Accuracy Bonus per 0.10s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped and +1 Flat Ranged Strength Bonus per 0.10s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped
|
|
Palladium Oricha Ring
|
Passive: +4% Damage Reduction when fighting against Magic
|
|
Iridium Cerulean Ring
|
Passive: +25% Auto Eat Efficiency
|
|
Palladium Cerulean Ring
|
Passive: +8% Damage Reduction when using a Magic 2-Handed Weapon
|
|
Iridium Runestone Ring
|
Passive: +8% of Maximum Hit added to Minimum Hit
|
|
Palladium Runestone Ring
|
Passive: +4% Damage Reduction when fighting against Melee
|
|
Iridium Zephyte Ring
|
Passive: +0.25% Maximum Hit for each 1% of base target Damage Reduction
|
|
Palladium Zephyte Ring
|
Passive: Damage Reduction is halved and +1% Maximum Hit for each 1% of Damage Reduction
|
|
Meteorite Warrior Ring
|
When equipped with Meteorite 2H Sword: +10% of Maximum Hit added to Minimum Hit, and +10% Melee Strength Bonus
|
|
Meteorite Marksman Ring
|
When equipped with Meteorite Javelins OR Meteorite Bolts: +30% Ammo Preservation and +10% Ranged Strength Bonus from Equipment
|
|
Iridium Onyx Necklace
|
Passive: +5% Melee Maximum Hit. This value is tripled if fighting a Ranged Enemy
|
|
Palladium Onyx Necklace
|
Passive: +1 Slayer Coins per Enemy Combat Level from Melee Slayer Tasks
|
|
Iridium Oricha Necklace
|
Passive: +5% Ranged Maximum Hit. This value is tripled if fighting a Magic Enemy
|
|
Palladium Oricha Necklace
|
Passive: +1 Slayer Coins per Enemy Combat Level from Ranged Slayer Tasks
|
|
Iridium Cerulean Necklace
|
Passive: Passive Hitpoint Regeneration is disabled and Increased Lifesteal based on +5% * Current HP Regen Effectiveness (Eg. 5% * 300 = +15% Lifesteal)
|
|
Palladium Cerulean Necklace
|
Passive: -7.50s Hitpoint Regeneration interval and -75% Hitpoint Regeneration
|
|
Iridium Runestone Necklace
|
Passive: +5% Magic Maximum Hit. This value is tripled if fighting a Melee Enemy
|
|
Palladium Runestone Necklace
|
Passive: +1 Slayer Coins per Enemy Combat Level from Magic Slayer Tasks
|
|
Iridium Zephyte Necklace
|
Passive: +4% Damage Reduction when fighting against a Dungeon Boss
|
|
Poison Master Wizard Hat
|
Passive: +5% Magic Accuracy Rating when using Poison Spells
|
|
Poison Master Wizard Boots
|
Passive: +5% Magic Accuracy Rating when using Poison Spells
|
|
Poison Master Wizard Bottoms
|
Passive: +5% Magic Accuracy Rating when using Poison Spells
|
|
Poison Master Wizard Robes
|
Passive: +5% Magic Accuracy Rating when using Poison Spells
|
|
Infernal Master Wizard Hat
|
Passive: +5% Magic Accuracy Rating when using Infernal Spells
|
|
Infernal Master Wizard Boots
|
Passive: +5% Magic Accuracy Rating when using Infernal Spells
|
|
Infernal Master Wizard Bottoms
|
Passive: +5% Magic Accuracy Rating when using Infernal Spells
|
|
Infernal Master Wizard Robes
|
Passive: +5% Magic Accuracy Rating when using Infernal Spells
|
|
Lightning Master Wizard Hat
|
Passive: +5% Magic Accuracy Rating when using Lightning Spells
|
|
Lightning Master Wizard Boots
|
Passive: +5% Magic Accuracy Rating when using Lightning Spells
|
|
Lightning Master Wizard Bottoms
|
Passive: +5% Magic Accuracy Rating when using Lightning Spells
|
|
Lightning Master Wizard Robes
|
Passive: +5% Magic Accuracy Rating when using Lightning Spells
|
|
Poison Legendary Wizard Hat
|
Passive: +10% Magic Accuracy Rating when using Poison Spells
|
|
Poison Legendary Wizard Boots
|
Passive: +10% Magic Accuracy Rating when using Poison Spells
|
|
Poison Legendary Wizard Bottoms
|
Passive: +10% Magic Accuracy Rating when using Poison Spells
|
|
Poison Legendary Wizard Robes
|
Passive: +10% Magic Accuracy Rating when using Poison Spells
|
|
Infernal Legendary Wizard Hat
|
Passive: +10% Magic Accuracy Rating when using Infernal Spells
|
|
Infernal Legendary Wizard Boots
|
Passive: +10% Magic Accuracy Rating when using Infernal Spells
|
|
Infernal Legendary Wizard Bottoms
|
Passive: +10% Magic Accuracy Rating when using Infernal Spells
|
|
Infernal Legendary Wizard Robes
|
Passive: +10% Magic Accuracy Rating when using Infernal Spells
|
|
Lightning Legendary Wizard Hat
|
Passive: +10% Magic Accuracy Rating when using Lightning Spells
|
|
Lightning Legendary Wizard Boots
|
Passive: +10% Magic Accuracy Rating when using Lightning Spells
|
|
Lightning Legendary Wizard Bottoms
|
Passive: +10% Magic Accuracy Rating when using Lightning Spells
|
|
Lightning Legendary Wizard Robes
|
Passive: +10% Magic Accuracy Rating when using Lightning Spells
|
|
Poison Mythical Wizard Hat
|
Passive: +15% Magic Accuracy Rating when using Poison Spells
|
|
Poison Mythical Wizard Boots
|
Passive: +15% Magic Accuracy Rating when using Poison Spells
|
|
Poison Mythical Wizard Bottoms
|
Passive: +15% Magic Accuracy Rating when using Poison Spells
|
|
Poison Mythical Wizard Robes
|
Passive: +15% Magic Accuracy Rating when using Poison Spells
|
|
Infernal Mythical Wizard Hat
|
Passive: +15% Magic Accuracy Rating when using Infernal Spells
|
|
Infernal Mythical Wizard Boots
|
Passive: +15% Magic Accuracy Rating when using Infernal Spells
|
|
Infernal Mythical Wizard Bottoms
|
Passive: +15% Magic Accuracy Rating when using Infernal Spells
|
|
Infernal Mythical Wizard Robes
|
Passive: +15% Magic Accuracy Rating when using Infernal Spells
|
|
Lightning Mythical Wizard Hat
|
Passive: +15% Magic Accuracy Rating when using Lightning Spells
|
|
Lightning Mythical Wizard Boots
|
Passive: +15% Magic Accuracy Rating when using Lightning Spells
|
|
Lightning Mythical Wizard Bottoms
|
Passive: +15% Magic Accuracy Rating when using Lightning Spells
|
|
Lightning Mythical Wizard Robes
|
Passive: +15% Magic Accuracy Rating when using Lightning Spells
|
|
Perfect Sight Legs
|
Passive: +20% Accuracy Rating
|
|
Bundled Protection Body
|
Passive: When hit by an Enemy, gain +5% Damage Reduction for 1 Enemy Turn (Does not Stack)
|
|
Poison Lifesteal Amulet
|
Passive: +50% Poison lifesteal
|
|
Burning Protection Platelegs
|
Passive: +15% chance to ignore Burn
|
|
Ward of Flame Platebody
|
Passive: +15% chance to apply Burn when attacking
|
|
Blazing Helmet
|
Passive: +10% chance to ignore Burn and +15% chance to apply Burn when attacking
|
|
Frost Walker Boots
|
Passive: +15% chance to ignore Slow Effects
|
|
Freezing Touch Body
|
Passive: +20% chance to apply Frostburn when attacking
|
|
Frostshield Amulet
|
While the Target is Slowed or Frozen, +80 Maximum Hitpoints.
|
|
Lightning Amulet
|
Passive: +20% Reflect Damage and +10% chance to ignore Stun, Freeze or Crystallize
|
|
FrostSpark Amulet
|
Passive: +20% Reflect Damage and +10% chance to ignore Stuns and Freezes. When you are Slowed or Frozen: +80 Maximum Hitpoints and +3% Damage Reduction. When equipped with Frostspark Boots and Frostspark 1H Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit
|
|
Lightning Boots
|
While the Target is stunned, -0.3s Attack Interval.
|
|
Frostspark Boots
|
While the Target is stunned, -0.3s Attack Interval. Also, +30% chance to ignore Slow effects. When equipped with Frostspark Amulet and Frostspark Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit
|
|
Lightning Aura Helmet
|
Passive: When the Enemy is Stunned: +20% of Maximum Hit added to Minimum Hit
|
|
Allure Amulet
|
Passive: +10% chance to ignore Sleep and +5% chance to apply Sleep to the Attacker for 1 Attack turn when hit by an attack
|
|
Leviathan Shield
|
Passive: When hit, gain a stack of Leviathan: +5% Reflect Damage and +1% Damage Reduction (Stacks up to 5 times)
|
|
Gauntlets of Rage
|
Passive: When hit, gain a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times)
|
|
Ring of Curse Protection
|
Passive: +20% chance to ignore Curses and +10% Lifesteal if target is Cursed
|
|
Mask of Madness
|
Passive: +20% chance to ignore Curses and Applies the Madness Curse to the Target at the start of a fight
|
|
Mask of Torment
|
Passive: +20% chance to ignore Curses and Applies the Torment Curse to the Target at the start of a fight
|
|
Mask of Despair
|
Passive: +20% chance to ignore Curses and Applies the Despair Curse to the Target at the start of a fight
|
|
Voodoo Trinket
|
Passive: Magic Curses can be used without a Magic weapon
|
|
Slayer Helmet (Legendary)
|
Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
|
|
Slayer Platebody (Legendary)
|
Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
|
|
Slayer Cowl (Legendary)
|
Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
|
|
Slayer Leather Body (Legendary)
|
Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
|
|
Slayer Wizard Hat (Legendary)
|
Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
|
|
Slayer Wizard Robes (Legendary)
|
Passive: +4% Chance To Double Loot in Combat, +4% Chance to Double Items in Thieving, +45% Slayer Skill XP, +25% Flat Slayer Area Effect Negation, +6% Damage To Slayer Tasks, and +6% Global Slayer Coins (except Item Sales)
|
|
Slayer Helmet (Mythical)
|
Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
|
|
Slayer Platebody (Mythical)
|
Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
|
|
Slayer Cowl (Mythical)
|
Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
|
|
Slayer Leather Body (Mythical)
|
Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
|
|
Slayer Wizard Hat (Mythical)
|
Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
|
|
Slayer Wizard Robes (Mythical)
|
Passive: +5% Chance To Double Loot in Combat, +5% Chance to Double Items in Thieving, +50% Slayer Skill XP, +30% Flat Slayer Area Effect Negation, +8% Damage To Slayer Tasks, and +8% Global Slayer Coins (except Item Sales)
|
|
Blood Ring
|
Passive: +25% Bleed lifesteal. If target is currently Bleeding: +15% Magic Damage Bonus from Equipment, +15% Melee Strength Bonus from Equipment, and +15% Ranged Strength Bonus from Equipment
|
|
Meteorite Spellcaster Ring
|
Passive: Reduces the Infernal Rune cost of Magic Spells by 6 when equipped in the Ring slot (Cost cannot go below 1).When equipped with Meteorite Staff: +50 minimum Spell damage when using Meteor Shower Archaic Spell and +20% Magic Accuracy Bonus.
|
|
Decoy Idol
|
This is always chosen as the item lost on death.
|
|
Circlet of Pain
|
Passive: Deal damage to self equal to +5% of your current Hitpoints per hit and +0-400 Reflect Damage
|
|
Golden Wreath
|
Passive: +100 GP gained when earning GP, except from Alt. Magic and Item Sales, +3% non-Combat Skill XP, and +3% Global Mastery XP for Melvor Realm only
|
|
Mask of Weakening
|
Applies Weakening I curse to the Target at the start of the fight.
|
|
Mask of Confusion
|
Applies Confusion curse to the Target at the start of the fight.
|
|
Old Summoning Amulet
|
Passive: +10% Summoning Maximum Hit and +10% Chance to preserve Summoning Charges
|
|
Ring of Summoning
|
Passive: -0.20s Summoning Interval, +8% Summoning Skill XP, and +5% Chance to preserve Summoning Charges
|
|
Kings Crown
|
Passive: +40% Global GP (except Item Sales)
|
|
Old Pirate Pants
|
Passive: +1 GP gained when hitting with an attack per enemy Combat Level (once per turn)
|
|
Ring of Deception
|
Passive: +15% Chance To Double Loot in Combat and +3% chance to receive no Combat Item drops from Monsters or Dungeons
|
|
Merman Pendant
|
Passive: While using Normal Damage - all player special attacks are disabled, -20% Attack Interval, +50% Max Hit, +75% Accuracy Rating, and -10% Damage Reduction.
|
|
Pirate Hook
|
Passive: -0.20s Attack Interval while using Normal Damage
|
|
Haunted Ring
|
Per Attack Turn you gain +3% Global Accuracy, +5% Lifesteal and +5% Max Hit. This stacks up to 6 times and stacks reset to 0 after maximum stacks reached. When stacks are reset, a random Curse is applied to you and you take self damage equal to 30% current Hitpoints.
|
|
Bronze Ring
|
Passive: +3 Hidden Attack Level, +3 Hidden Strength Level, +3 Hidden Defence Level, +3 Hidden Ranged Level, and +3 Hidden Magic Level
|
|
Barrier Touch Shield
|
Passive: +5% Summoning Familiar damage added as extra damage to Barrier and +200 Flat Barrier damage added to Summon Familiar
|
|
Barrier Sapping Shield
|
Passive: +10% Summoning Familiar damage added as extra damage to Barrier
|
|
Barrier Sapping Gloves
|
Passive: +400 Flat Barrier damage added to Summon Familiar
|
|
Barrier Draining Gloves
|
Passive: +600 Flat Barrier damage added to Summon Familiar and +5% Summoning Familiar damage added as extra damage to Barrier
|
|
Barrier Burn Shield
|
Passive: +20% Summoning Familiar damage added as extra damage to Barrier and +10% chance to apply Barrier Burn when hitting with a summon attack
|
|
Ring of Barrier Touch
|
Passive: +100 Flat Barrier damage added to Summon Familiar
|
|
Amulet of Barrier Touch
|
Passive: +100 Flat Barrier damage added to Summon Familiar
|
|
Barrier Hunter Ring
|
Passive: +5% Summoning Familiar damage added as extra damage to Barrier
|
|
Barrier Hunter Amulet
|
Passive: +5% Summoning Familiar damage added as extra damage to Barrier
|
|
Barrier Eroding Ring
|
Passive: +10% Summoning Familiar damage added as extra damage to Barrier
|
|
Barrier Eroding Amulet
|
Passive: +10% Summoning Familiar damage added as extra damage to Barrier
|
|
Cleansing Ring
|
Passive: +15% to apply Cleansed (Immune to all future debuffs and damage over time effects) to self for 2 turns when attacking
|
|
Nullifying Amulet
|
Passive: +15% chance to apply Nulled (Prevents the Target from applying buffs or modifier effects to themself) for 1 turns when attacking
|
|
Underwater Helmet
|
Passive: While using Normal Damage: Each Attack Turn, Attacker's Attack interval is decreased by -1% and the Target is slow by +1% (Stacks 20 times).
|
|
Summoner's Blessed Ring
|
Passive: -10% Summoning Familiar Attack Interval
|
|
(B) Air Acolyte Wizard Hat
|
Passive: +50 Magic Minimum Hit when using Air Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
|
|
(B) Air Acolyte Wizard Robes
|
Passive: +50 Magic Minimum Hit when using Air Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
|
|
(B) Air Acolyte Wizard Bottoms
|
Passive: +50 Magic Minimum Hit when using Air Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
|
|
(B) Water Acolyte Wizard Hat
|
Passive: +50 Magic Minimum Hit when using Water Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
|
|
(B) Water Acolyte Wizard Robes
|
Passive: +50 Magic Minimum Hit when using Water Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
|
|
(B) Water Acolyte Wizard Bottoms
|
Passive: +50 Magic Minimum Hit when using Water Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
|
|
(B) Earth Acolyte Wizard Hat
|
Passive: +50 Magic Minimum Hit when using Earth Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
|
|
(B) Earth Acolyte Wizard Robes
|
Passive: +50 Magic Minimum Hit when using Earth Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
|
|
(B) Earth Acolyte Wizard Bottoms
|
Passive: +50 Magic Minimum Hit when using Earth Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
|
|
(B) Fire Acolyte Wizard Hat
|
Passive: +50 Magic Minimum Hit when using Fire Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
|
|
(B) Fire Acolyte Wizard Robes
|
Passive: +50 Magic Minimum Hit when using Fire Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
|
|
(B) Fire Acolyte Wizard Bottoms
|
Passive: +50 Magic Minimum Hit when using Fire Spells, +100 Flat Barrier damage added to Summon Familiar, +5% Summoning Familiar damage added as extra damage to Barrier, and +5% chance to ignore Crystallize
|
|
(B) Air Adept Wizard Hat
|
Passive: +150 Magic Minimum Hit when using Air Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
|
|
(B) Air Adept Wizard Robes
|
Passive: +150 Magic Minimum Hit when using Air Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
|
|
(B) Air Adept Wizard Bottoms
|
Passive: +150 Magic Minimum Hit when using Air Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
|
|
(B) Water Adept Wizard Hat
|
Passive: +150 Magic Minimum Hit when using Water Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
|
|
(B) Water Adept Wizard Robes
|
Passive: +150 Magic Minimum Hit when using Water Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
|
|
(B) Water Adept Wizard Bottoms
|
Passive: +150 Magic Minimum Hit when using Water Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
|
|
(B) Earth Adept Wizard Hat
|
Passive: +150 Magic Minimum Hit when using Earth Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
|
|
(B) Earth Adept Wizard Robes
|
Passive: +150 Magic Minimum Hit when using Earth Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
|
|
(B) Earth Adept Wizard Bottoms
|
Passive: +150 Magic Minimum Hit when using Earth Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
|
|
(B) Fire Adept Wizard Hat
|
Passive: +150 Magic Minimum Hit when using Fire Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
|
|
(B) Fire Adept Wizard Robes
|
Passive: +150 Magic Minimum Hit when using Fire Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
|
|
(B) Fire Adept Wizard Bottoms
|
Passive: +150 Magic Minimum Hit when using Fire Spells, +10% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +10% chance to ignore Crystallize
|
|
(B) Air Expert Wizard Hat
|
Passive: +200 Magic Minimum Hit when using Air Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
|
|
(B) Air Expert Wizard Robes
|
Passive: +200 Magic Minimum Hit when using Air Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
|
|
(B) Air Expert Wizard Bottoms
|
Passive: +200 Magic Minimum Hit when using Air Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
|
|
(B) Water Expert Wizard Hat
|
Passive: +200 Magic Minimum Hit when using Water Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
|
|
(B) Water Expert Wizard Robes
|
Passive: +200 Magic Minimum Hit when using Water Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
|
|
(B) Water Expert Wizard Bottoms
|
Passive: +200 Magic Minimum Hit when using Water Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
|
|
(B) Earth Expert Wizard Hat
|
Passive: +200 Magic Minimum Hit when using Earth Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
|
|
(B) Earth Expert Wizard Robes
|
Passive: +200 Magic Minimum Hit when using Earth Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
|
|
(B) Earth Expert Wizard Bottoms
|
Passive: +200 Magic Minimum Hit when using Earth Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
|
|
(B) Fire Expert Wizard Hat
|
Passive: +200 Magic Minimum Hit when using Fire Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
|
|
(B) Fire Expert Wizard Robes
|
Passive: +200 Magic Minimum Hit when using Fire Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
|
|
(B) Fire Expert Wizard Bottoms
|
Passive: +200 Magic Minimum Hit when using Fire Spells, +15% Summoning Familiar damage added as extra damage to Barrier, +300 Flat Barrier damage added to Summon Familiar, and +20% chance to ignore Crystallize
|
|
(B) Ancient Wizard Hat
|
Passive: +50 Magic Minimum Hit, +6% Magic Accuracy Rating when using Surge Spells, +6% Magic Max Hit when using Surge Spells, +25% Summoning Familiar damage added as extra damage to Barrier, +400 Flat Barrier damage added to Summon Familiar, and +35% chance to ignore Crystallize
|
|
(B) Ancient Wizard Robes
|
Passive: +50 Magic Minimum Hit, +6% Magic Accuracy Rating when using Surge Spells, +6% Magic Max Hit when using Surge Spells, +25% Summoning Familiar damage added as extra damage to Barrier, +400 Flat Barrier damage added to Summon Familiar, and +35% chance to ignore Crystallize
|
|
(B) Ancient Wizard Bottoms
|
Passive: +50 Magic Minimum Hit, +6% Magic Accuracy Rating when using Surge Spells, +6% Magic Max Hit when using Surge Spells, +25% Summoning Familiar damage added as extra damage to Barrier, +400 Flat Barrier damage added to Summon Familiar, and +35% chance to ignore Crystallize
|
|
Cult Robes
|
Passive: +200 Flat Magic Maximum Hit when using Bolt Spells
|
|
Summoner's Defender
|
Passive: -10% Summoning Familiar Attack Interval
|
|
Knight's Summoning Defender
|
Passive: While using Normal Damage - -0.10s Attack Interval, -10% Summoning Familiar Attack Interval, -3% Damage Reduction, +9 Melee Attack Bonus
|
|
Glacia God Helmet (B)
|
Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, and +250 Magic Minimum Hit when using Elemental Spells
|
|
Glacia God Platelegs (B)
|
Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, and +250 Magic Minimum Hit when using Elemental Spells
|
|
Glacia God Platebody (B)
|
Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, and +250 Magic Minimum Hit when using Elemental Spells
|
|
Glacia God Boots (B)
|
Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, and +250 Magic Minimum Hit when using Elemental Spells
|
|
Glacia God Helmet (C)
|
Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, +35% chance to ignore Crystal Sanction, +250 Magic Minimum Hit when using Elemental Spells, and +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking
|
|
Glacia God Platelegs (C)
|
Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, +35% chance to ignore Crystal Sanction, +250 Magic Minimum Hit when using Elemental Spells, and +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking
|
|
Glacia God Platebody (C)
|
Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, +35% chance to ignore Crystal Sanction, +250 Magic Minimum Hit when using Elemental Spells, and +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking
|
|
Glacia God Boots (C)
|
Passive: +40% Summoning Familiar damage added as extra damage to Barrier, +550 Flat Barrier damage added to Summon Familiar, +35% chance to ignore Crystallize, +35% chance to ignore Crystal Sanction, +250 Magic Minimum Hit when using Elemental Spells, and +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) for 1 Attack turn(s) when attacking
|
|
Obsidian Nightopal Ring I
|
Passive: -25% Melee Evasion, +25% Ranged Evasion, and +25% Magic Evasion
|
|
Obsidian Shadowpearl Ring I
|
Passive: -25% Ranged Evasion, +25% Melee Evasion, and +25% Magic Evasion
|
|
Obsidian Moonstone Ring I
|
Passive: -25% Magic Evasion, +25% Melee Evasion, and +25% Ranged Evasion
|
|
Obsidian Voidheart Ring I
|
Passive: -25% Auto Eat Efficiency and +1% Abyssal Resistance and +2% Lifesteal when hit by an attack (Stacks up to 5 times)
|
|
Obsidian Nightopal Ring II
|
Passive: -20% Melee Evasion, +35% Ranged Evasion, and +35% Magic Evasion
|
|
Obsidian Shadowpearl Ring II
|
Passive: -20% Ranged Evasion, +35% Melee Evasion, and +35% Magic Evasion
|
|
Obsidian Moonstone Ring II
|
Passive: -20% Magic Evasion, +35% Melee Evasion, and +35% Ranged Evasion
|
|
Obsidian Voidheart Ring II
|
Passive: -20% Auto Eat Efficiency and +1% Abyssal Resistance, +3% Lifesteal and +1% Global critical hit chance when hit by an attack (Stacks up to 5 times)
|
|
Obzurian Melee Breaker Ring
|
Passive: -10% Melee Evasion, +50% Ranged Evasion, +50 Magic Evasion and -5% Enemy Abyssal Resistance
|
|
Obzurian Ranged Impactor Ring
|
Passive: -10% Ranged Evasion, +50% Melee Evasion, +50% Magic Evasion, and +30% Global critical hit multiplier
|
|
Obzurian Magic Debilitator Ring
|
Passive: -10% Magic Evasion, +50% Melee Evasion, +50% Ranged Evasion, -5% Enemy Maximum Hitpoints and +5% Enemy Attack Interval
|
|
Obzurian Unnatural Vitality Ring
|
Passive: +75% Global Evasion and Heal 2% of current Hitpoints every 1 turns
|
|
Azurian Nightopal Amulet I
|
Passive: +6% of Maximum Hit added to Minimum Hit and -2% Enemy Abyssal Resistance
|
|
Azurian Shadowpearl Amulet I
|
Passive: +6% Corruption Abyssal XP and -0.2s Attack Interval when Corrupted
|
|
Azurian Moonstone Amulet I
|
Passive: +15% AP from Combat
|
|
Azurian Voidheart Amulet I
|
Passive: -3% Maximum Hitpoints and +15% of Maximum Hit added to Minimum Hit per attack turn (Stacks up to 3 times)
|
|
Azurian Nightopal Amulet II
|
Passive: +12% of Maximum Hit added to Minimum Hit and -4% Enemy Abyssal Resistance
|
|
Azurian Shadowpearl Amulet II
|
Passive: +12% Corruption Abyssal XP and -0.4s Attack Interval when Corrupted
|
|
Azurian Moonstone Amulet II
|
Passive: +30% AP from Combat
|
|
Azurian Voidheart Amulet II
|
Passive: -6% Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit per attack turn (Stacks up to 3 times)
|
|
Obsidian Nightopal Amulet I
|
Passive: +10% Global Abyssal Slayer Coins (except Item Sales), -10% Global AP (except Item Sales), +10% flat Abyssal Slayer Area effect negation, and +10% Damage to Slayer Tasks when fighting against Abyssal Damage
|
|
Obsidian Shadowpearl Amulet I
|
Passive: +15% Global Evasion and +1% Maximum Hitpoints when you evade an attack (Stacks up to 5 times). Stacks reset when hit by an attack.
|
|
Obsidian Moonstone Amulet I
|
Passive: Start each fight with +100% Accuracy Rating. Lose 20% Accuracy Rating each Attack Turn until the bonus is zero.
|
|
Obsidian Voidheart Amulet I
|
Passive: +1 Soul Points gained when hit by an attack, +5% chance to preserve Soul Points, and +15% Maximum Hit when two Abyssal Prayers are active
|
|
Obsidian Nightopal Amulet II
|
Passive: +20% Global Abyssal Slayer Coins (except Item Sales), -20% Global AP (except Item Sales), +20% flat Abyssal Slayer Area effect negation, and +20% Damage to Slayer Tasks when fighting against Abyssal Damage
|
|
Obsidian Shadowpearl Amulet II
|
Passive: +30% Global Evasion and +2% Maximum Hitpoints when you evade an attack (Stacks up to 5 times). Stacks reset when hit by an attack.
|
|
Obsidian Moonstone Amulet II
|
Passive: Start each fight with +200% Accuracy Rating. Lose 40% Accuracy Rating each Attack Turn until the bonus is zero.
|
|
Obsidian Voidheart Amulet II
|
Passive: +2 Soul Points gained when hit by an attack, +10% chance to preserve Soul Points, and +30% Maximum Hit when two Abyssal Prayers are active
|
|
Obzurian Critical Strike Amulet
|
Passive: +20% Global critical hit chance and -20% Global Evasion
|
|
Obzurian Versatile Hunter Amulet
|
Passive: +200% Accuracy Rating, +200% Global Evasion, and -20% Maximum Hitpoints
|
|
Obzurian Rampant Power Amulet
|
Passive: +1% Maximum Hit, +3% Accuracy Rating and -1% Enemy Abyssal Resistance when hitting with an attack (Stacks up to 10 times)
|
|
Obzurian Unbreakable Defender Amulet
|
Passive: +2% Abyssal Resistance, +30% Reflect Damage and -2% Maximum Hit when hit by an attack (Stacks up to 5 times)
|
|
Abyssal Master Wizard Hat
|
Passive: +750 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Master Wizard Robes
|
Passive: +750 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Master Wizard Legs
|
Passive: +750 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Master Wizard Boots
|
Passive: +750 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Master Wizard Hat (U)
|
Passive: +750 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Master Wizard Robes (U)
|
Passive: +750 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Master Wizard Legs (U)
|
Passive: +750 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Master Wizard Boots (U)
|
Passive: +750 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Mystic Wizard Hat
|
Passive: +1,900 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Mystic Wizard Robes
|
Passive: +1,900 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Mystic Wizard Legs
|
Passive: +1,900 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Mystic Wizard Boots
|
Passive: +1,900 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Mystic Wizard Hat (U)
|
Passive: +1,900 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Mystic Wizard Robes (U)
|
Passive: +1,900 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Mystic Wizard Legs (U)
|
Passive: +1,900 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Mystic Wizard Boots (U)
|
Passive: +1,900 Magic Minimum Hit when using Abyssal Spells
|
|
Brume Mystic Wizard Hat
|
Passive: +1,150 Magic Minimum Hit when using Brume Spells
|
|
Brume Mystic Wizard Robes
|
Passive: +1,150 Magic Minimum Hit when using Brume Spells
|
|
Brume Mystic Wizard Legs
|
Passive: +1,150 Magic Minimum Hit when using Brume Spells
|
|
Brume Mystic Wizard Boots
|
Passive: +1,150 Magic Minimum Hit when using Brume Spells
|
|
Brume Mystic Wizard Hat (U)
|
Passive: +1,150 Magic Minimum Hit when using Brume Spells
|
|
Brume Mystic Wizard Robes (U)
|
Passive: +1,150 Magic Minimum Hit when using Brume Spells
|
|
Brume Mystic Wizard Legs (U)
|
Passive: +1,150 Magic Minimum Hit when using Brume Spells
|
|
Brume Mystic Wizard Boots (U)
|
Passive: +1,150 Magic Minimum Hit when using Brume Spells
|
|
Abyssal Legendary Wizard Hat
|
Passive: +3,450 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Legendary Wizard Robes
|
Passive: +3,450 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Legendary Wizard Legs
|
Passive: +3,450 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Legendary Wizard Boots
|
Passive: +3,450 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Legendary Wizard Hat (U)
|
Passive: +3,450 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Legendary Wizard Robes (U)
|
Passive: +3,450 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Legendary Wizard Legs (U)
|
Passive: +3,450 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Legendary Wizard Boots (U)
|
Passive: +3,450 Magic Minimum Hit when using Abyssal Spells
|
|
Brume Legendary Wizard Hat
|
Passive: +2,700 Magic Minimum Hit when using Brume Spells
|
|
Brume Legendary Wizard Robes
|
Passive: +2,700 Magic Minimum Hit when using Brume Spells
|
|
Brume Legendary Wizard Legs
|
Passive: +2,700 Magic Minimum Hit when using Brume Spells
|
|
Brume Legendary Wizard Boots
|
Passive: +2,700 Magic Minimum Hit when using Brume Spells
|
|
Brume Legendary Wizard Hat (U)
|
Passive: +2,700 Magic Minimum Hit when using Brume Spells
|
|
Brume Legendary Wizard Robes (U)
|
Passive: +2,700 Magic Minimum Hit when using Brume Spells
|
|
Brume Legendary Wizard Legs (U)
|
Passive: +2,700 Magic Minimum Hit when using Brume Spells
|
|
Brume Legendary Wizard Boots (U)
|
Passive: +2,700 Magic Minimum Hit when using Brume Spells
|
|
Gloom Legendary Wizard Hat
|
Passive: +1,550 Magic Minimum Hit when using Gloom Spells
|
|
Gloom Legendary Wizard Robes
|
Passive: +1,550 Magic Minimum Hit when using Gloom Spells
|
|
Gloom Legendary Wizard Legs
|
Passive: +1,550 Magic Minimum Hit when using Gloom Spells
|
|
Gloom Legendary Wizard Boots
|
Passive: +1,550 Magic Minimum Hit when using Gloom Spells
|
|
Gloom Legendary Wizard Hat (U)
|
Passive: +1,550 Magic Minimum Hit when using Gloom Spells
|
|
Gloom Legendary Wizard Robes (U)
|
Passive: +1,550 Magic Minimum Hit when using Gloom Spells
|
|
Gloom Legendary Wizard Legs (U)
|
Passive: +1,550 Magic Minimum Hit when using Gloom Spells
|
|
Gloom Legendary Wizard Boots (U)
|
Passive: +1,550 Magic Minimum Hit when using Gloom Spells
|
|
Abyssal Mythical Wizard Hat
|
Passive: +5,400 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Mythical Wizard Robes
|
Passive: +5,400 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Mythical Wizard Legs
|
Passive: +5,400 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Mythical Wizard Boots
|
Passive: +5,400 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Mythical Wizard Hat (U)
|
Passive: +5,400 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Mythical Wizard Robes (U)
|
Passive: +5,400 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Mythical Wizard Legs (U)
|
Passive: +5,400 Magic Minimum Hit when using Abyssal Spells
|
|
Abyssal Mythical Wizard Boots (U)
|
Passive: +5,400 Magic Minimum Hit when using Abyssal Spells
|
|
Brume Mythical Wizard Hat
|
Passive: +4,650 Magic Minimum Hit when using Brume Spells
|
|
Brume Mythical Wizard Robes
|
Passive: +4,650 Magic Minimum Hit when using Brume Spells
|
|
Brume Mythical Wizard Legs
|
Passive: +4,650 Magic Minimum Hit when using Brume Spells
|
|
Brume Mythical Wizard Boots
|
Passive: +4,650 Magic Minimum Hit when using Brume Spells
|
|
Brume Mythical Wizard Hat (U)
|
Passive: +4,650 Magic Minimum Hit when using Brume Spells
|
|
Brume Mythical Wizard Robes (U)
|
Passive: +4,650 Magic Minimum Hit when using Brume Spells
|
|
Brume Mythical Wizard Legs (U)
|
Passive: +4,650 Magic Minimum Hit when using Brume Spells
|
|
Brume Mythical Wizard Boots (U)
|
Passive: +4,650 Magic Minimum Hit when using Brume Spells
|
|
Gloom Mythical Wizard Hat
|
Passive: +3,500 Magic Minimum Hit when using Gloom Spells
|
|
Gloom Mythical Wizard Robes
|
Passive: +3,500 Magic Minimum Hit when using Gloom Spells
|
|
Gloom Mythical Wizard Legs
|
Passive: +3,500 Magic Minimum Hit when using Gloom Spells
|
|
Gloom Mythical Wizard Boots
|
Passive: +3,500 Magic Minimum Hit when using Gloom Spells
|
|
Gloom Mythical Wizard Hat (U)
|
Passive: +3,500 Magic Minimum Hit when using Gloom Spells
|
|
Gloom Mythical Wizard Robes (U)
|
Passive: +3,500 Magic Minimum Hit when using Gloom Spells
|
|
Gloom Mythical Wizard Legs (U)
|
Passive: +3,500 Magic Minimum Hit when using Gloom Spells
|
|
Gloom Mythical Wizard Boots (U)
|
Passive: +3,500 Magic Minimum Hit when using Gloom Spells
|
|
Wither Mythical Wizard Robes
|
Passive: +1,950 Magic Minimum Hit when using Wither Spells
|
|
Wither Mythical Wizard Legs
|
Passive: +1,950 Magic Minimum Hit when using Wither Spells
|
|
Wither Mythical Wizard Boots
|
Passive: +1,950 Magic Minimum Hit when using Wither Spells
|
|
Wither Mythical Wizard Hat (U)
|
Passive: +1,950 Magic Minimum Hit when using Wither Spells
|
|
Wither Mythical Wizard Robes (U)
|
Passive: +1,950 Magic Minimum Hit when using Wither Spells
|
|
Wither Mythical Wizard Legs (U)
|
Passive: +1,950 Magic Minimum Hit when using Wither Spells
|
|
Wither Mythical Wizard Boots (U)
|
Passive: +1,950 Magic Minimum Hit when using Wither Spells
|
|
Thorn Defender
|
Passive: While using Abyssal Damage - 0.10% Attack Interval and 0-3,000 Reflect Damage
|
|
Thorn Legs
|
Passive: 0-3,000 Reflect Damage while using Abyssal Damage
|
|
Thorn Ward
|
Passive: 0-3,000 Reflect Damage while using Abyssal Damage
|
|
Weaver's Amulet
|
Passive: +100% chance to apply a 5% Slow for 1 Attack turn(s) when hit by an attack and +100% chance to apply Toxin when hit by an attack
|
|
Crimson Lantern Stick
|
Passive: +4% Corruption Abyssal XP, -0.20s Monster Respawn Timer, and +50 AP from Monster drops
|
|
Blighted Heart Amulet
|
Passive: +5% Maximum Hitpoints, -15% Global Evasion, -15% Global Accuracy, and While the Enemy is affected by Blight: +20% Lifesteal
|
|
Silent Boots
|
Passive: +30% Global Evasion, +10% Abyssal Resistance, +5% Attack Interval, and -5% Maximum Hit
|
|
Voidseeker Glasses
|
Passive: +30% Accuracy Rating, Gives the Enemy: -10% Global Accuracy, -5% Maximum Hit, and -5% Abyssal Resistance
|
|
Signet Ring of Corrupted Souls
|
Passive: When equipped, +150% GP & Abyssal Pieces granted from all sources except Alt. Magic, Township and Item Sales, +15% chance to double loot in Combat, +15% chance to gain double resources from any skill including Thieving, +2 additional quantity of primary resource gained globally.
|
|
Amulet of Power
|
Passive: +3% Melee Maximum Hit
|
|
Elite Amulet of Power
|
Passive: +6% Melee Maximum Hit
|
|
Amulet of Distance
|
Passive: +3% Ranged Maximum Hit
|
|
Elite Amulet of Distance
|
Passive: +6% Ranged Maximum Hit
|
|
Amulet of Enchantment
|
Passive: +3% Magic Maximum Hit
|
|
Elite Amulet of Enchantment
|
Passive: +6% Magic Maximum Hit
|
|
Amulet of Precision
|
Passive: +10% Accuracy Rating
|
|
Elite Amulet of Precision
|
Passive: +20% Accuracy Rating
|
|
Amulet of Corruption
|
Passive: +5% Corruption Abyssal XP
|
|
Elite Amulet of Corruption
|
Passive: +10% Corruption Abyssal XP
|
|
Exalted Ornament of Destruction, Illusion, Umbra & Sorcery
|
Passive: +6% Maximum Hit, +20% Accuracy Rating, and +10% Corruption Abyssal XP
|
|
Blight Warder Body
|
Passive: +10% chance to ignore Blight and +10% chance to apply Blight when hit by an attack
|
|
Toxic Protection Mask
|
Passive: +50% chance to ignore Toxin and +50% chance to ignore Blight
|
|
Soul Harvester Gloves
|
Passive: +3 Soul Points gained per Monster kill When equipped with Soul Harvester Amulet: +3 Soul Points gained per Monster kill, +5% chance to preserve Soul Points, and -1 Soul Point Cost for Prayers (Soul Point cost cannot go below 1)
|
|
Soul Harvester Amulet
|
Passive: +5% chance to preserve Soul Points and -1 Soul Point Cost for Prayers (Soul Point cost cannot go below 1) When equipped with Soul Harvester Gloves: +3 Soul Points gained per Monster kill, +5% chance to preserve Soul Points, and -1 Soul Point Cost for Prayers (Soul Point cost cannot go below 1)
|
|
Petrifying Shield
|
Passive: +20% chance to ignore Fear, +10% chance to apply Fear when hit by an attack and +20% Global Evasion when Feared
|
|
Petrifying Ring
|
Passive: +15% chance to apply Fear for 1 turn when hitting with an attack and +10% Maximum Hit when the Enemy is Feared
|
|
Fractured Beast Shield
|
Passive: Start each fight with +10% Abyssal Resistance. Lose 1% Abyssal Resistance each Attack Turn until the bonus is zero.
|
|
Wither Guard Shield
|
Passive: +20% chance to ignore Wither and +20% chance to apply Wither when hit by an attack
|
|
Tortoise Shell Platebody
|
Passive: When hit, gain +2% Abyssal Resistance, stacking up to 3 times (lasts until the end of the fight) and Silenced for 1 turn at the start of a fight
|
|
Echoing Ring
|
Passive: Gain +5% Maximum Hit each time you hit with an attack, stacking up to 4 times (Stacks reset on a miss)
|
|
Echo Walker Boots
|
Passive: Gain -2% Attack Interval each time you hit with an attack, stacking up to 5 times (Stacks reset on a miss)
|
|
Echoing Amulet
|
Passive: Gain -2% Attack Interval each time you hit with an attack, stacking up to 4 times (Stacks reset on a miss)
|
|
Eldritch Marker Amulet
|
Passive: +20% chance to ignore Eldritch Curse
|
|
Soulbind Ring
|
Passive: +100% chance to double Soul drops from enemies
|
|
Mind Visage
|
Passive: +50% chance to ignore Fear
|
|
Abyssal Slayer Helmet (Woeful)
|
Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Area effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Platebody (Woeful)
|
Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Area effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Cowl (Woeful)
|
Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Area effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Leather Body (Woeful)
|
Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Area effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Wizard Hat (Woeful)
|
Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Area effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Wizard Robes (Woeful)
|
Passive: +2% Slayer Abyssal XP, +5% flat Abyssal Slayer Area effect negation, +2% Damage To Slayer Tasks, and +2% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Helmet (Decayer)
|
Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Area effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Platebody (Decayer)
|
Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Area effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Cowl (Decayer)
|
Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Area effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Leather Body (Decayer)
|
Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Area effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Wizard Hat (Decayer)
|
Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Area effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Wizard Robes (Decayer)
|
Passive: +4% Slayer Abyssal XP, +10% flat Abyssal Slayer Area effect negation, +3% Damage To Slayer Tasks, and +3% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Helmet (Fearful)
|
Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Area effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Platebody (Fearful)
|
Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Area effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Cowl (Fearful)
|
Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Area effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Leather Body (Fearful)
|
Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Area effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Wizard Hat (Fearful)
|
Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Area effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Wizard Robes (Fearful)
|
Passive: +6% Slayer Abyssal XP, +15% flat Abyssal Slayer Area effect negation, +4% Damage To Slayer Tasks, and +4% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Helmet (Ruiner)
|
Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Area effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Platebody (Ruiner)
|
Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Area effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Cowl (Ruiner)
|
Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Area effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Leather Body (Ruiner)
|
Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Area effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Wizard Hat (Ruiner)
|
Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Area effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Wizard Robes (Ruiner)
|
Passive: +1% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +20% flat Abyssal Slayer Area effect negation, +5% Damage To Slayer Tasks, and +5% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Helmet (Isolator)
|
Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Area effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Platebody (Isolator)
|
Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Area effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Cowl (Isolator)
|
Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Area effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Leather Body (Isolator)
|
Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Area effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Wizard Hat (Isolator)
|
Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Area effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Wizard Robes (Isolator)
|
Passive: +2% Chance To Double Loot in Combat, +10% Slayer Abyssal XP, +30% flat Abyssal Slayer Area effect negation, +6% Damage To Slayer Tasks, and +6% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Helmet (Dissolver)
|
Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Area effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Platebody (Dissolver)
|
Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Area effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Cowl (Dissolver)
|
Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Area effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Leather Body (Dissolver)
|
Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Area effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Wizard Hat (Dissolver)
|
Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Area effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Wizard Robes (Dissolver)
|
Passive: +3% Chance To Double Loot in Combat, +12% Slayer Abyssal XP, +40% flat Abyssal Slayer Area effect negation, +7% Damage To Slayer Tasks, and +7% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Helmet (Resolver)
|
Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Area effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Platebody (Resolver)
|
Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Area effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Cowl (Resolver)
|
Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Area effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Leather Body (Resolver)
|
Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Area effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Wizard Hat (Resolver)
|
Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Area effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales)
|
|
Abyssal Slayer Wizard Robes (Resolver)
|
Passive: +5% Chance To Double Loot in Combat, +15% Slayer Abyssal XP, +50% flat Abyssal Slayer Area effect negation, +8% Damage To Slayer Tasks, and +8% Global Abyssal Slayer Coins (except Item Sales)
|
|
Woeful Gloves
|
Passive: Gives the enemy -5% Maximum Hit for 5 of their turns at the start of a fight
|
|
Woeful Platebody
|
Passive: Gives the enemy -1% Maximum Hit when you are hit by an attack (stacks up to 5 times). Lasts until the end of the fight
|
|
Abyss Ring
|
Passive: +5% flat Abyssal Slayer Area effect negation and +10% chance to ignore Fear
|
|
Blighting Platelegs
|
Passive: +15% chance to apply Blight when hit by an attack
|
|
Blighting Amulet
|
Passive: +10% chance to apply Blight when hitting with an attack
|
|
Blighting Gloves
|
Passive: -5% Attack Interval and +10% chance to apply Blight. While you are Blighted: +2% Abyssal Resistance.
|
|
Fear Helmet
|
Passive: +3% Abyssal Resistance if using Melee against Magic, Ranged against Melee or Magic against Ranged
|
|
Fear Protection Amulet
|
Passive: +20% chance to ignore Fear
|
|
Powerful Abyss Ring
|
Passive: +10% flat Abyssal Slayer Area effect negation, +15% chance to ignore Fear, and +3% chance to apply Fear when hitting with an attack
|
|
Netherite Gloves
|
Passive: +3% Maximum Hitpoints and +3% Abyssal Resistance if using Melee against Magic, Ranged against Melee or Magic against Ranged
|
|
Eldritch Abyss Ring
|
Passive: +15% flat Abyssal Slayer Area effect negation, +25% chance to ignore Fear, +25% chance to ignore Eldritch Curse, and +5% chance to apply Fear when hitting with an attack
|