Combat Debuff: Difference between revisions
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Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn. | Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn. | ||
===Sources=== | ===Sources=== | ||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{MonsterSpecialAttackTable|effect=Stun}} | {{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{ModifierTable|increasedMeleeStunChance,increasedGlobalStunChance|Chance To Apply Stun|false}} | ||
{{MonsterSpecialAttackTable|effect=Stun}} | |||
=== Mitigation === | === Mitigation === | ||
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>. | The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>. |
Revision as of 18:15, 8 March 2024
This page is up to date (v1.3). |
Affliction
Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
Sources
Mitigation
While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ( Protect from Magic,
Protect from Ranged, and
Protect from Melee) are particularly useful.
Bleed
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.
Sources
Mitigation
Source | Type | Bleed Immunity | Other Modifiers |
---|---|---|---|
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+60% chance to ignore Bleed | +40% Bleed lifesteal |
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+50% chance to ignore Bleed | ||
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+30% chance to ignore Bleed | +20% Bleed lifesteal |
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+15% chance to ignore Bleed | +10% Bleed lifesteal |
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Item (Gloves, Passive) | +10% chance to ignore Bleed |
Burn
Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.
Sources
Lua error in Module:ModifierTables at line 29: No such modifier alias: increasedChanceToApplyBurn.
Mitigation
In addition to the below sources of burn immunity, the Dragon and
Yak
Summoning synergy prevents the player from taking damage from burning.
Source | Type | Burn Immunity | Other Modifiers |
---|---|---|---|
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+15% chance to ignore Burn | ||
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Item | +10% chance to ignore Burn | +4% Magic Evasion +4% Magic Accuracy Rating +10% chance to ignore Frostburn |
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Item | +10% chance to ignore Burn | +8% Magic Evasion +8% Magic Accuracy Rating +10% chance to ignore Frostburn |
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Item | +10% chance to ignore Burn | +12% Magic Evasion +12% Magic Accuracy Rating +10% chance to ignore Frostburn |
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Item | +10% chance to ignore Burn | +20% Magic Evasion +20% Magic Accuracy Rating +10% chance to ignore Frostburn |
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+10% chance to ignore Burn | ||
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Item (Gloves, Passive) | +10% chance to ignore Burn | +10% chance to ignore Slow Effects +10% chance to ignore Frostburn |
Freeze
Freeze is an effect that prevents the target from attacking. While the target is frozen, hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.
Sources
Mitigation
Similar to Stuns, the chance to ignore freeze is a separate roll from the chance to be frozen.
Source | Type | Freeze Immunity | Other Modifiers |
---|---|---|---|
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Item | +10% chance to ignore Stun, Freeze or Crystallize | +8% Melee Evasion |
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Item | +10% chance to ignore Stun, Freeze or Crystallize | +12% Melee Evasion |
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Item | +10% chance to ignore Stun, Freeze or Crystallize | +15% Melee Evasion |
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Item | +10% chance to ignore Stun, Freeze or Crystallize | +25% Melee Evasion |
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+10% chance to ignore Stun, Freeze or Crystallize | +20% Reflect Damage | |
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Item (Enhancement1, Enhancement2, Enhancement3) | +20% chance to ignore Stun, Freeze or Crystallize | +2% Damage Reduction +4% Maximum Hitpoints |
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Item (Enhancement1) | +10% chance to ignore Stun, Freeze or Crystallize | |
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Item (Enhancement1) | +20% chance to ignore Stun, Freeze or Crystallize | |
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+10% chance to ignore Stun, Freeze or Crystallize | +20% Reflect Damage | |
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Item (Gloves, Passive) | +10% chance to ignore Stun, Freeze or Crystallize |
Frostburn
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
Sources
Mitigation
Source | Type | Frostburn Immunity | Other Modifiers |
---|---|---|---|
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Item | +10% chance to ignore Frostburn | +4% Magic Evasion +4% Magic Accuracy Rating +10% chance to ignore Burn |
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Item | +10% chance to ignore Frostburn | +8% Magic Evasion +8% Magic Accuracy Rating +10% chance to ignore Burn |
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Item | +10% chance to ignore Frostburn | +12% Magic Evasion +12% Magic Accuracy Rating +10% chance to ignore Burn |
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Item | +10% chance to ignore Frostburn | +20% Magic Evasion +20% Magic Accuracy Rating +10% chance to ignore Burn |
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Item (Gloves, Passive) | +10% chance to ignore Frostburn | +10% chance to ignore Slow Effects +10% chance to ignore Burn |
Poison
Poison is a Damage Over Time effect that comes in two flavours:
- Poison, which deals 10% of the target's maximum
HP over 10 seconds.
- Deadly Poison, which deals 25% of the target's maximum
HP over 10 seconds.
Despite the name, deadly poison isn't an effect that has a realistic chance of killing the player, provided they have sufficient Food and have purchased Auto Eat.
Sources
Poison
Lua error: No such modifier alias: ChanceToApplyPoison.
Deadly Poison
In addition to the below Monsters, any monster within Jungle Labyrinth may inflict deadly poison if the Area Effect is active.
Lua error: No such modifier alias: ChanceToApplyDeadlyPoison.
Mitigation
Source | Type | Poison Immunity | Other Modifiers |
---|---|---|---|
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Item | +10% chance to ignore Poison | +4% Ranged Evasion +4% Ranged Accuracy Rating |
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Item | +10% chance to ignore Poison | +8% Ranged Evasion +8% Ranged Accuracy Rating |
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Item | +10% chance to ignore Poison | +12% Ranged Evasion +12% Ranged Accuracy Rating |
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Item | +10% chance to ignore Poison | +20% Ranged Evasion +20% Ranged Accuracy Rating |
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-50% Damage taken from Deadly Poison -50% Damage taken from Poison |
+10% Poison lifesteal |
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Item (Gloves, Passive) | +10% chance to ignore Poison |
Shock
Shock is an effect which reduces the Damage Reduction (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.
Sources
The effect can be inflicted by any of the monsters within the Lightning Region dungeon:
Mitigation
As with Affliction, the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.
Sleep
Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.
Sources
Mitigation
Similar to Stuns, the chance to ignore sleep is a separate roll from the chance to fall asleep. Lua error in Module:ModifierTables at line 29: No such modifier alias: sleepImmunity.
Slow
Slow is an effect which increases the amount of time taken between the target's attacks.
Sources
Mitigation
Source | Type | Slow Immunity | Other Modifiers |
---|---|---|---|
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+100% chance to ignore Slow Effects | +10% chance to gain 1 cooked version of a fish when Fishing -5% Fishing Interval |
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+30% chance to ignore Slow Effects | ||
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+25% chance to ignore Slow Effects | +1,000% Food healing value while using Abyssal Damage |
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+15% chance to ignore Slow Effects | ||
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Item (Gloves, Passive) | +10% chance to ignore Slow Effects | +10% chance to ignore Frostburn +10% chance to ignore Burn |
Stun
Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
Sources
Lua error in Module:ModifierTables at line 29: No such modifier alias: increasedMeleeStunChance.
Mitigation
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is [math]\displaystyle{ \frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\% }[/math]. Lua error in Module:ModifierTables at line 29: No such modifier alias: HealWhenStunned.
Melvor Idle version v1.3 (Released: 13th June 2024) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |