Clothier: Difference between revisions
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Revision as of 01:13, 13 February 2023
This page was last updated for (v1.1.1). |
Clothier | ||||
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Building ID: melvorF:Clothier | ||||
Requirements: | ||||
Base Cost:
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Upgrades To:
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Maximum Built: 15 per biome, 30 total | ||||
Provides:![]() ![]() ![]() ![]() | ||||
Biomes:![]() ![]() |
The Clothier is a Township building that produces Clothing. While the Clothing production may be affected by positive and negative boosts, the Leather consumption is unaffected by boosts.
Upgrade Chart
Name | |||||
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Requirements | |||||
Cost | ![]() |
2,050 ![]() |
10,000 ![]() |
44,000 ![]() ![]() |
127,000 ![]() ![]() ![]() |
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2,650 ![]() ![]() |
14,000 ![]() ![]() |
54,000 ![]() ![]() ![]() |
158,000 ![]() ![]() ![]() ![]() | |
Benefits | ![]() |
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Other |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |