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|-| Melvor Realm =
|-| Melvor Realm =
[[File:Mining (skill).svg|thumb|right|Mining]]
{{V|1.2.2}}
{{Otheruses|the Herblore skill|training the skill|Herblore/Training}}


'''{{PAGENAME}}''' is a skill used to gather [[#Ores|ore]], {{ItemIcon|Rune Essence}}, {{ItemIcon|Pure Essence}}, and [[#Gems|gems]] for use in many other skills.
[[File:Herblore (skill).svg|thumb|right|Herblore]]


== Mechanics ==
'''Herblore''' is used to make potions that grant bonuses to various skills and combat actions. A single potion has multiple charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen while on the respective skill page the potion is used in. The automatic re-use of potions can be enabled through the potion menu.
Each Mining action takes 3 seconds. This time can be reduced by 5-50% by purchasing [[#Pickaxes|pickaxe upgrades]], 15% by purchasing the {{UpgradeIcon|Master of Nature}} god upgrade, 3% with the {{Skill|Agility|Elite Pillar of Expertise}}, 2% with {{PetIcon|Harold}}, 3% with {{Skill|Cartography|Hex Mastery}}, 3% when using {{ItemIcon|Candelabra Lit}}, 0.2s by reaching the 50% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]], 0.2s while the {{ItemIcon|Mole}} + {{ItemIcon|Eagle}} [[Synergy]] is active, 0.1s by wearing {{ItemIcon|Dirty Mining Boots}}, and then by another 0.1s by being on the {{POIIcon|Terran Dungeon Ruins}} hex (0.2s when also owning {{PetIcon|Carthulu}}). Percentage reductions are applied prior to flat reductions, making it possible to reach the global minimum action time of 0.25s when sufficient reductions are active.


Ore amounts can be doubled by wearing {{ItemIcon|Mining Gloves}} with active charges. Raising Mining to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Mining Skillcape}} for purchase from the [[Shop]]. Equipping the {{ItemIcon|Mining Skillcape}} will give 1 bonus {{ItemIcon|Coal Ore}} for every Mining action. The {{ItemIcon|Superior Mining Skillcape}}, which becomes available once {{SkillReq|{{PAGENAME}}|120}} has been reached, increases the bonus {{ItemIcon|Coal Ore}} quantity to 2 while also providing +5% chance to find gem veins while mining.
Raising Herblore to {{SkillReq|Herblore|99}} will unlock the {{ItemIcon|Herblore Skillcape}} for purchase from the [[Shop]]. Equipping the [[Herblore Skillcape]] doubles potion production. Making a potion normally takes 2 seconds. Purchasing the {{UpgradeIcon|Expanded Knowledge}} upgrade reduces this time by 15% to 1.7 seconds, with {{Icon|Qimican|type=constellation}} reducing the time by another 5%.


===Rock HP===
==Mastery Unlocks==
Rock HP determines how many ores can be extracted from a rock before it has to respawn. Ore and essence rocks other than {{Icon|Meteorite Ore|Meteorite|type=rock|img=Meteorite}} passively regenerate HP at a rate of 1 every 10 seconds, stopping when a rock reaches its maximum HP. Regeneration does not occur while a rock is respawning after being fully depleted.


For ore and essence rocks besides {{Icon|Meteorite Ore|Meteorite|type=rock|img=Meteorite}}, the maximum HP is calculated as follows:
===Item Mastery Unlocks===
 
{{MasteryUnlocks|Herblore}}
<!-- See in-game function: rockTicking.js, getRockMaxHP()
--><math> \text{Rock HP}=5 + \text{Mastery Level} + \text{Bonus} </math>


Where <math>\text{Bonus}</math> starts at 0, increasing by:
====Potion Tiers====
* +10 if the 95% {{Icon|Mastery}} pool checkpoint has been reached
* +20 when both the {{ItemIcon|Mole}} and {{ItemIcon|Bear}} {{Skill|Summoning}} synergy and [[Perfect Swing Potion]] is active
* The below amounts when the relevant bonuses are active:
{{ModifierTable|MiningNodeHP|HP Bonus}}


In addition, the following can be used to provide a chance to deal no damage to rock HP while Mining. Note that these bonuses work for ores or essence only, not gem veins.
New tiers of potions are unlocked at certain {{Icon|Mastery}} levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. If you somehow miss a tier, any tier of potion can be obtained through the use of {{ItemIcon|Herblore Potion IV|Herblore Potions}}. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases.
{{ModifierTable|ChanceNoDamageMining|Preserve Chance}}
Using these bonuses effectively increases a rock's HP to <math>\frac{\text{Rock HP}}{1 - \text{Preserve Chance}}</math>. For example, a rock with a max HP of 12 while the {{ItemIcon|Perfect Swing Potion III}} is being used will have an effective max HP of <math>\frac{12}{1 - 0.4} = 20</math>.


Due to passive rock HP regeneration, it is possible (given a sufficiently high maximum rock HP) to ensure a rock always has HP and never has to respawn, no matter how long it has been mined for. To achieve this, the player's chance to deal zero damage to ores must be at least <math>\left \lceil 1 - \frac{\text{Action Interval (seconds)}}{10} \right \rceil</math>.
Potions in the bank can be upgraded to the next tier once the player has the appropriate {{Icon|Mastery}} level at a 3:1 ratio. For example, a player with {{MasteryReq|Melee Accuracy Potion I|20}} can convert three {{ItemIcon|Melee Accuracy Potion I}}s into one {{ItemIcon|Melee Accuracy Potion II}}.
 
{|class="wikitable"
Therefore, the chance required in order to avoid respawns at the an interval of 0.85 seconds is <math>\left \lceil 1 - \frac{0.85}{10} \right \rceil = \left \lceil 0.915 \right \rceil = 0.92 = 92\%</math> or higher. Currently the maximum possible chance is 91% when the highest tier of {{Icon|Perfect Swing Potion}} and all other available bonuses are utilized.
!Tier !! {{Icon|Mastery|notext=true}} !! XP to Tier
 
Below lists the rock HP at various {{Icon|Mastery}} levels with and without the maximum possible bonus:
{| class="wikitable"
|- class="headerRow-0"
! rowspan="2" | Mastery Level !! colspan="2" | Max Rock HP
|- class="headerRow-1"
! Without Bonus !! With Bonus
|-
| 1 || 6 || 86
|-
| 2 || 7 || 87
|-
| 3 || 8 || 88
|-
| 4 || 9 || 89
|-
| 5 || 10 || 90
|-
|-
| 10 || 15 || 95
| I || 1 || 0
|-
|-
| 20 || 25 || 105
| II || 20 || 4,470
|-
|-
| 50 || 55 || 135
| III || 50 || 101,333
|-
|-
| 75 || 80 || 160
| IV || 90 || 5,346,332
|-
| 99 || 104 || 184
|}
|}
===Gem Veins===
Gem veins do not regenerate naturally, but rather may be discovered at random when mining any ore after {{Icon|Dragonite Ore|Dragonite|type=rock|img=Dragonite}}. The chance of discovering a gem vein per mining action is 0.533%, which may be increased by 5% if the {{ItemIcon|Superior Mining Skillcape}} is equipped, resulting in an overall chance of 0.56%.
The type and size of gem vein discovered is randomly determined. The discovered vein has an 85% chance of being {{ItemIcon|Onyx}}, a 10% chance of being {{ItemIcon|Oricha}}, and a 5% chance of being {{ItemIcon|Cerulean}}. The size of the vein may be either small, medium, or large:
* Small veins are discovered with a 62.5% chance, having an HP between 5 and 15
* Medium veins are discovered with a 25% chance, having an HP between 10 and 25
* Large veins are discovered with a 12.5% chance, having an HP between 20 and 60
===Meteorites===
Meteorites can be discovered at random while studying any constellation in {{Skill|Astrology}}. When discovered, the HP of the meteorite rock will be increased by a random amount between 5 and 24 HP.
==Mastery Unlocks==
===Item Mastery Unlocks===
Note that the increased chance to double bonuses apply to all types of rocks, despite the description specifically mentioning ore.
{{MasteryUnlocks}}


===Mastery Pool Checkpoints===
===Mastery Pool Checkpoints===
{{MasteryCheckpoints}}
{{MasteryCheckpoints|Herblore}}


== Skillcape ==
== Skillcape ==
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.


The [[Skillcapes|superior skillcape]] can be purchased from the store for {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|120}}.
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|Herblore|99}}.
{{SkillcapeInfo}}
{{SkillcapeInfo|Herblore}}


== Pet ==
== Pet ==
The [[Pets|pet]] can be unlocked by doing any Mining action.
The [[Pets|pet]] can be unlocked by doing any Herblore action.
{{PetSkillInfo}}
{{PetSkillInfo|Herblore}}


==Pickaxes==
==Herbs==
Pickaxes are permanent upgrades purchased from the [[Shop]] that decrease the amount of time it takes to mine ore by their bonus speed percentage. The later pickaxes also provide a number of other bonuses, as listed in the table below. The bonuses provided by these upgrades are permanently active once purchased, they do not need to be equipped or otherwise enabled.
{{:Herbs}}
{{PickaxeUpgradeTable}}


==Rocks==
==Potions==
Higher tiers of rocks are unlocked as the player's Mining level increases. The quantity received from any ore rock is doubled when {{ItemIcon|Mining Gloves}} are in use, and normal gems are guaranteed to drop from any ore when {{ItemIcon|Gem Gloves}} are used, however neither of these gloves have any effect when used while mining essence or gem veins.
{{:Potions}}
{{MiningOresTable}}


==Gems==
==Herblore-Boosting Potions==
===Normal Gems===
There are two potions that can be used while training Herblore
Each Mining action has a 1% chance of discovering a random normal gem. The chance to receive gems when mining ores can be increased by bonuses such as that from {{Icon|Terra|type=constellation}}, or can be guaranteed through the use of {{ItemIcon|Gem Gloves}}. If the {{ItemIcon|Clue Chasers Insignia}} is equipped, the chance to find gems is increased by 10% (For example, a 20% chance becomes <math>20\% \times 1.1 = 22\%</math>). The chance to receive a gem is capped at 100%, so any bonuses above this limit have no effect.
{{PotionTable|Herblore Potion}}
 
{{PotionTable|Alchemic Practice Potion}}
While mining {{ItemIcon|Pure Essence}}, there is a chance that a {{ItemIcon|Runestone}} will be dropped instead of a normal gem. The chance of [[Runestone]] drops is not subject to the usual normal gem drop chance bonuses, and so the base chance of 1% may only be increased to 1.1% while wearing the {{ItemIcon|Clue Chasers Insignia}}.
==Summoning Boosts==
 
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to Herblore.
Any gems dropped (including {{ItemIcon|Runestone|Runestones}}) may be doubled if any global or Mining specific item doubling bonuses apply. The {{ItemIcon|Mole}} and {{ItemIcon|Octopus}} [[Summoning#Synergies|synergy]] and/or {{ItemIcon|Gem Finder Scroll}} may also be used for a chance to receive an additional normal gem of any type whenever a normal gem is dropped while Mining - this additional gem also has a chance to be doubled. If the synergy is active while mining {{ItemIcon|Pure Essence}}, then a {{ItemIcon|Runestone}} will be obtained in place of a random gem.
{{SkillSummoningBonusTable|Herblore}}
 
===Superior Gems===
Superior gems can drop from any gem vein (in addition to the gem provided by mining the vein) with a chance of 10% per action. This chance can be increased by any things providing a bonus to the chance to receive a quality superior gem. Superior gems may also drop while mining {{Icon|Meteorite Ore|Meteorite|type=rock|img=Meteorite}}, but only when a bonus to the chance to receive a superior gem is active, as the base chance is 0%.
 
Random superior gem drops cannot be doubled, nor does the {{ItemIcon|Mole}} and {{ItemIcon|Octopus}} [[Summoning#Synergies|synergy]] or {{ItemIcon|Gem Finder Scroll}} apply.
 
The possible gem drops are shown below.
{{#tag:tabber|
Normal Gems=
{{MiningGemsTable|Normal}}
{{!}}-{{!}}
Superior Gems=
{{MiningGemsTable|Superior}}
}}


==Potion==
{{PotionNav}}
The [[Perfect Swing Potion]] provides a chance to mine from a rock without lowering the rock's HP. This potion has no effect while mining from a gem vein.
{{Menu}}
{{PotionTable|Perfect Swing Potion}}
[[Category:Skills]]


The [[Gem Detector Potion]] provides a chance to receive a quality superior gem while mining either a gem vein or {{ItemIcon|Meteorite Ore}}.
{{PotionTable|Gem Detector Potion}}
==Summoning Boosts==
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.
{{SkillSummoningBonusTable|{{PAGENAME}}}}
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedChanceNoDamageMining,increasedMiningNodeHP,increasedChanceToDoubleOres,increasedBonusCoalMining,doubleOresMining,increasedMiningGemChance,increasedChanceExtraMeteoriteOre,increasedChanceForOneExtraOre,increasedChanceForQualitySuperiorGem,doubleRuneEssenceMining,doubleSilverGoldMining,increasedGemVeinChance,increasedMeteoriteOre,increasedMiningBarChance,increasedMiningNodeHPWithPerfectSwing,decreasedGlobalSkillIntervalPercent,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap,summoningSynergy_4_5,increasedEssenceFromMining|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
|-| Abyssal Realm =
|-| Abyssal Realm =


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Latest revision as of 16:41, 20 June 2024

This page was last updated for (v1.2.2).
This article is about the Herblore skill. For training the skill, see Herblore/Training.
Herblore

Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has multiple charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen while on the respective skill page the potion is used in. The automatic re-use of potions can be enabled through the potion menu.

Raising Herblore to Herblore Level 99 will unlock the Herblore Skillcape for purchase from the Shop. Equipping the Herblore Skillcape doubles potion production. Making a potion normally takes 2 seconds. Purchasing the Expanded Knowledge upgrade reduces this time by 15% to 1.7 seconds, with Qimican reducing the time by another 5%.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each Mastery Level +0.2% chance to preserve resources for this Potion only.
1 Unlock Tier I Potion
20 Unlock Tier II Potion
50 Unlock Tier III Potion
90 Unlock Tier IV Potion
99 +5% chance to preserve resources for this Potion only.

Potion Tiers

New tiers of potions are unlocked at certain Mastery levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. If you somehow miss a tier, any tier of potion can be obtained through the use of Herblore Potions. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases.

Potions in the bank can be upgraded to the next tier once the player has the appropriate Mastery level at a 3:1 ratio. For example, a player with Level 20 can convert three Melee Accuracy Potion Is into one Melee Accuracy Potion II.

Tier XP to Tier
I 1 0
II 20 4,470
III 50 101,333
IV 90 5,346,332

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 2,600,000 xp +5% Herblore Mastery XP for Melvor Realm only
25% 6,500,000 xp +3% Herblore Skill XP
50% 13,000,000 xp +5% chance to preserve resources in Herblore for Melvor Realm only
95% 24,700,000 xp +10% chance to Double Items in Herblore for Melvor Realm only
Total Mastery Pool XP 26,000,000

Skillcape

The skillcape can be purchased from the store for 1,000,000GP after the player reaches Herblore Level 99.

Skillcape Name Requirements Effect
Herblore Skillcape Herblore Skillcape Herblore Level 99 x2 Items received from Herblore
Superior Herblore Skillcape Superior Herblore Skillcape Herblore Level 120 x2 Items received from Herblore, +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled), and +5% Chance To Preserve Potion Charge

Pet

The pet can be unlocked by doing any Herblore action.

Pet Name Effect
Gronk Gronk +2% Chance to Double Items in Herblore
Esmé Esmé -5% Herblore interval for Abyssal Realm only

Herbs

Each potion requires both an herb and a secondary ingredient. Secondary ingredients are typically associated with the skill the potion is paired with (e.g. Secret Stardust Potion and Stardust). Herbs can be acquired primarily through planting their seeds in Farming, but can also be acquired through Combat and Thieving.

Potions

Combat Potions

Skill Potions

When using potions that have a chance to activate, a charge is consumed whenever a relevant action is performed, whether or not the potion's effect actually activates for that action.

For example, if using a Bird Nest Potion I, a charge will be consumed every time a log is cut regardless of whether a Bird Nest is received.


Herblore-Boosting Potions

There are two potions that can be used while training Herblore

Herblore Potion
PotionTierChargesEffect
Herblore Potion II20+1% Chance to receive a Random Tier of the same Potion in Herblore
Herblore Potion IIII30+2% Chance to receive a Random Tier of the same Potion in Herblore
Herblore Potion IIIIII40+3% Chance to receive a Random Tier of the same Potion in Herblore
Herblore Potion IVIV60+6% Chance to receive a Random Tier of the same Potion in Herblore
Alchemic Practice Potion
PotionTierChargesEffect
Alchemic Practice Potion II10+10% Chance to Double Items in Herblore
Alchemic Practice Potion IIII15+15% Chance to Double Items in Herblore
Alchemic Practice Potion IIIIII20+20% Chance to Double Items in Herblore
Alchemic Practice Potion IVIV30+25% Chance to Double Items in Herblore

Summoning Boosts

This table shows all the Summoning Familiars and Synergies that provide a bonus to Herblore.