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{{Otheruses|the Herblore skill|training the skill|Herblore/Training}}
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[[File:Herblore (skill).svg|thumb|right|Herblore]]
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'''Herblore''' is used to make potions that grant bonuses to various skills and combat actions. A single potion has multiple charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen while on the respective skill page the potion is used in. The automatic re-use of potions can be enabled through the potion menu.
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Raising Herblore to {{SkillReq|Herblore|99}} will unlock the {{ItemIcon|Herblore Skillcape}} for purchase from the [[Shop]]. Equipping the [[Herblore Skillcape]] doubles potion production. Making a potion normally takes 2 seconds. Purchasing the {{UpgradeIcon|Expanded Knowledge}} upgrade reduces this time by 15% to 1.7 seconds, with {{Icon|Qimican|type=constellation}} reducing the time by another 5%.
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==Mastery Unlocks==
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===Item Mastery Unlocks===
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====Potion Tiers====
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New tiers of potions are unlocked at certain {{Icon|Mastery}} levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. If you somehow miss a tier, any tier of potion can be obtained through the use of {{ItemIcon|Herblore Potion IV|Herblore Potions}}. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases.
 
Potions in the bank can be upgraded to the next tier once the player has the appropriate {{Icon|Mastery}} level at a 3:1 ratio. For example, a player with {{MasteryReq|Melee Accuracy Potion I|20}} can convert three {{ItemIcon|Melee Accuracy Potion I}}s into one {{ItemIcon|Melee Accuracy Potion II}}.
{|class="wikitable"
!Tier !! {{Icon|Mastery|notext=true}} !! XP to Tier
|-
| I || 1 || 0
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| II || 20 || 4,470
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| III || 50 || 101,333
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| IV || 90 || 5,346,332
|}
 
===Mastery Pool Checkpoints===
{{MasteryCheckpoints|Herblore}}
 
== Skillcape ==
 
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|Herblore|99}}.
{{SkillcapeInfo|Herblore}}
 
== Pet ==
The [[Pets|pet]] can be unlocked by doing any Herblore action.
{{PetSkillInfo|Herblore}}
 
==Herbs==
{{:Herbs}}
 
==Potions==
{{:Potions}}
 
==Herblore-Boosting Potions==
There are two potions that can be used while training Herblore
{{PotionTable|Herblore Potion}}
{{PotionTable|Alchemic Practice Potion}}
==Summoning Boosts==
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to Herblore.
{{SkillSummoningBonusTable|Herblore}}
 
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[[Category:Skills]]
 
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Latest revision as of 16:41, 20 June 2024

This page was last updated for (v1.2.2).
This article is about the Herblore skill. For training the skill, see Herblore/Training.
Herblore

Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has multiple charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen while on the respective skill page the potion is used in. The automatic re-use of potions can be enabled through the potion menu.

Raising Herblore to Herblore Level 99 will unlock the Herblore Skillcape for purchase from the Shop. Equipping the Herblore Skillcape doubles potion production. Making a potion normally takes 2 seconds. Purchasing the Expanded Knowledge upgrade reduces this time by 15% to 1.7 seconds, with Qimican reducing the time by another 5%.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each Mastery Level +0.2% chance to preserve resources for this Potion only.
1 Unlock Tier I Potion
20 Unlock Tier II Potion
50 Unlock Tier III Potion
90 Unlock Tier IV Potion
99 +5% chance to preserve resources for this Potion only.

Potion Tiers

New tiers of potions are unlocked at certain Mastery levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. If you somehow miss a tier, any tier of potion can be obtained through the use of Herblore Potions. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases.

Potions in the bank can be upgraded to the next tier once the player has the appropriate Mastery level at a 3:1 ratio. For example, a player with Level 20 can convert three Melee Accuracy Potion Is into one Melee Accuracy Potion II.

Tier XP to Tier
I 1 0
II 20 4,470
III 50 101,333
IV 90 5,346,332

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 2,600,000 xp +5% Herblore Mastery XP for Melvor Realm only
25% 6,500,000 xp +3% Herblore Skill XP
50% 13,000,000 xp +5% chance to preserve resources in Herblore for Melvor Realm only
95% 24,700,000 xp +10% chance to Double Items in Herblore for Melvor Realm only
Total Mastery Pool XP 26,000,000

Skillcape

The skillcape can be purchased from the store for 1,000,000GP after the player reaches Herblore Level 99.

Skillcape Name Requirements Effect
Herblore Skillcape Herblore Skillcape Herblore Level 99 x2 Items received from Herblore
Superior Herblore Skillcape Superior Herblore Skillcape Herblore Level 120 x2 Items received from Herblore, +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled), and +5% Chance To Preserve Potion Charge

Pet

The pet can be unlocked by doing any Herblore action.

Pet Name Effect
Gronk Gronk +2% Chance to Double Items in Herblore
Esmé Esmé -5% Herblore interval for Abyssal Realm only

Herbs

Each potion requires both an herb and a secondary ingredient. Secondary ingredients are typically associated with the skill the potion is paired with (e.g. Secret Stardust Potion and Stardust). Herbs can be acquired primarily through planting their seeds in Farming, but can also be acquired through Combat and Thieving.

Potions

Combat Potions

Skill Potions

When using potions that have a chance to activate, a charge is consumed whenever a relevant action is performed, whether or not the potion's effect actually activates for that action.

For example, if using a Bird Nest Potion I, a charge will be consumed every time a log is cut regardless of whether a Bird Nest is received.


Herblore-Boosting Potions

There are two potions that can be used while training Herblore

Herblore Potion
PotionTierChargesEffect
Herblore Potion II20+1% Chance to receive a Random Tier of the same Potion in Herblore
Herblore Potion IIII30+2% Chance to receive a Random Tier of the same Potion in Herblore
Herblore Potion IIIIII40+3% Chance to receive a Random Tier of the same Potion in Herblore
Herblore Potion IVIV60+6% Chance to receive a Random Tier of the same Potion in Herblore
Alchemic Practice Potion
PotionTierChargesEffect
Alchemic Practice Potion II10+10% Chance to Double Items in Herblore
Alchemic Practice Potion IIII15+15% Chance to Double Items in Herblore
Alchemic Practice Potion IIIIII20+20% Chance to Double Items in Herblore
Alchemic Practice Potion IVIV30+25% Chance to Double Items in Herblore

Summoning Boosts

This table shows all the Summoning Familiars and Synergies that provide a bonus to Herblore.